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Crockidile

Adria Locations

Jun 5th, 2013
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  1. Airene: The continent of Airene is the largest continent in the world of Adria. It holds the largest city in Adria as well and is as second largest home of Orcs. It is the only place where you can find the races of Hobbits and Subhumans. A third of the country is a coastline dessert that has no formal form of government and is a dotted with small native tribes, Orc tribes, and merchant cities.
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  3. Coastline Dessert: This long strip of dessert is considered a country by the other kingdoms of Airene. It houses Orc tribes, Native Airene tribes, Merchant Cities, and the only Dwarf country in Adria.
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  5. Bellwich: Bellwich is the largest metropolis in Adria. Most of the walled off settlement is made of a bustling city spread out into social groups. The rich tend to stick together and the poor are left with the run down parts of the large merchant city. Dessert green houses are at the far end of the city and farmers tend to it to feed the growing number of civilians. Bellwich being a merchant city imports most of its food and drink though from other creatures via sea transport. The city is it’s own government and would probably have the most power in the coastline dessert if not for the Dwarves or the Orcs. Some noticeable places about the city are the Wall of Merchants, a structure that encircles the settlement and touches the heavens, it protects the city from hostile native tribes as well as Orcs. Most of Bellwich’s military might is put into archer windows that dot all levels of the wall as well as maintain peace within the city. Another popular place amongst the city is the Merchant’s Inn. It was the beginning of Bellwich and is where the founder of the city, Kevin Orcfriend spent his first night. The Inn has been passed down through generations and sits in the middle of the city where poor folk and rich merchants alike come to have a beer and converse.
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  7. The Orc Tribe of BrassTusks: The Orc Tribe of BrassTusk sits only fifty miles from one of the few spots that you can actually dock a ship on the Airene Coast. It is beneath the ground and its entrance is a small rock structure that can only be accessed by Orc shamans or by the blood of most Half-Orcs. The ceiling of this underground cavern is illuminated with magical spheres of light and shacks made out of different substances are scattered about mostly around large craters within the stone ground. The craters are filled with sand and spears surround the edge of the depressions. These sand pits form as traditional arenas for the BrassTusk Orcs. Noticeable features of the Orcs who inhabit this tribe is most noticeably that each Orc who completed he/her right of passage replaces a piece of there flesh with Brass. Only the chief may have his tusks replaced but most warriors have a chunk of their shoulders, or the area over their heart replaced with the metal. Others get small areas such as a patch of flesh over their back. This tribe also gives birth to the largest number of Super-Orcs (Also known as Nobs or Rams) but ironically the chief of the tribe is the only Orc chief who is not a Ram.
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  9. Terradome: There is only one Dwarf country in this world and it is Terradome. It lies under most of the Coastline Dessert not including the Orc tribes that lay underground close to the coast. There are several dozen entrances to the country but many remain a secret to most of the above ground populace and the entrances are moved regularly. The country is made up of several massive underground caverns and then hundreds of lengthy tunnels that connect these caverns. The main caverns provide a place for stores, other work places, and government structures, though many also serve as farms. Most dwarves make their homes within the connecting tunnels in different sized burrows. The wealthier a dwarf is, the more men he can hire to help him build his burrow. Poor dwarves just construct their own which is considerably small. Half-Orcs regularly travel to the country of Terradome to make a living. There are even areas specially made to house the hybrids in the country.
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  11. Frost Haven: Frost Haven lies in the northwest of Airene and stretches across the north coast. It is mostly large mountain ranges and steep cliffs but that did not stop it from being inhabited. The country is in a perpetual winter state, and snow falls for most of the year in this region. It is several hundred miles off from where the dessert ends. The country has a loose council that rules over the whole area. That council is made up of Subhumans, Humans, and Hobbits. The dimwitted Trolls who herded the massive beasts in the area and could easily survive off the diverse wild life in the mountainous region first populated the country of Frost Haven. Next came the human hermits who migrated from the merchant cities in the Coastline Dessert upon retirement. When the trolls raided the retired merchants during the migration many of the warriors sired hybrid children who grew to such a number they took a name for themselves; the subhumans. They have their own settlements dotting the mountainside and they regularly engage in battles with the Troll tribes. The final species to reach Frost Haven were the Hobbits. They have made several towns and cities amongst the other races and attempt to live out their lives in peace.
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  13. Mages Peak: This is where mages from all over Adria come together and hold council and is also home to several retired wise old magicians. Travels and young mages alike seek out this Peak to get the guidance of those who have set up residence on this cliff settlement.
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  15. Hocking Hills: This range of Hills lay between the two larges mountains in Frost Haven. It is a large settlement made mostly out of Hobbits. The small folk have built their homes into the hills and live in the burrows happily. They are not opposed to giving a fugitive of another land or a homeless traveler a free place to stay till said person is able to back out into the land. It’s the capitol city for the population of Hobbits in Frost Haven.
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  17. Exus: The continent of Exus was once the Adria capitol of undead. It had been liberated from it’s once wicked demon king by the united nations of Adria. It is a smaller continent then Airene and is split into two countries. The Canyon Lands and the actual country known as ExRoden. ExRoden had been the country which fell to the overlord and later the Canyon Lands had agreed to join, (Although in the end they pushed back his zombie hord and took more land for themselves). Now the country is smaller in size and is still blackened from the horror it once withheld.
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  19. CanyonLands: These are the lands which have been passed down through Orc generations. Through years of conflict with ExRoden they have grown to their current size. Recently they took a huge chunk of land from the country during the zombie wars a few years back. Now the many tribes of the area continue to thrive.
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  21. The Holy Land: This is Orc central. All Orc chiefs (unless they have gone rogue) report to this land to hold a council once per year. No matter where the Chiefs lay, even if they are scattered across the countries they always make it back at one point during the year in this series of caverns which was crafted much after the Dwarve’s own. It is said that a Half Orc who had helped design the original Dwarf cities had traveled back to his homeland to help build his people such a spectacle. Now for the first time, the Orc Chiefs of Chiefs, BattleTusk, has allowed other races to come into his halls and walk his streets.
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  24. The Bear Lands: These lands are those un-inhabitated by Orcs and left for their most treasured game; the Cave Bears. These fearsome creatures breed like rabbits out here in the lush canyon grounds. You can also find some of the rarest minerals around in this un-touched landscape as well as one of the largest gatherings of Goblins since the Zombie wars. Several have remained in the canyon lands and since the Orc’s take no interest on these bear inhabited planes they make their homes often competing with the Bears
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