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  1. # Imports
  2. import vapoursynth as vs
  3. import os
  4. import ctypes
  5. # Loading Support Files
  6. Dllref = ctypes.windll.LoadLibrary("i:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
  7. import sys
  8. # getting Vapoursynth core
  9. core = vs.core
  10. # Import scripts folder
  11. scriptPath = 'i:/Hybrid/64bit/vsscripts'
  12. sys.path.insert(0, os.path.abspath(scriptPath))
  13. import site
  14. # Adding torch dependencies to PATH
  15. path = site.getsitepackages()[0]+'/torch_dependencies/bin/'
  16. ctypes.windll.kernel32.SetDllDirectoryW(path)
  17. path = path.replace('\\', '/')
  18. os.environ["PATH"] = path + os.pathsep + os.environ["PATH"]
  19. os.environ["CUDA_MODULE_LOADING"] = "LAZY"
  20. # Loading Plugins
  21. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
  22. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
  23. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
  24. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
  25. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/FFT3DFilter/fft3dfilter.dll")
  26. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/EEDI3m_opencl.dll")
  27. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/NNEDI3CL.dll")
  28. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
  29. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/scenechange.dll")
  30. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
  31. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
  32. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DeinterlaceFilter/Bwdif/Bwdif.dll")
  33. core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/SourceFilter/DGDecNV/DGDecodeNV.dll")
  34. # Import scripts
  35. import lostfunc
  36. import havsfunc
  37. # source: 'C:\Users\Selur\Desktop\mmp_intro_sample.m2v'
  38. # current color space: YUV420P8, bit depth: 8, resolution: 720x576, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: top field first
  39. # Loading C:\Users\Selur\Desktop\mmp_intro_sample.m2v using DGSource
  40. clip = core.dgdecodenv.DGSource("J:/tmp/m2v_9696bbfe2283c3d91c02a2f76e706d3e_853323747.dgi",fieldop=0)# 25 fps, scanorder: top field first
  41. # Setting detected color matrix (470bg).
  42. clip = core.std.SetFrameProps(clip, _Matrix=5)
  43. # Setting color transfer info (470bg), when it is not set
  44. clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5)
  45. # Setting color primaries info (BT.601 PAL), when it is not set
  46. clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=5)
  47. # Setting color range to TV (limited) range.
  48. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
  49. # making sure frame rate is set to 25
  50. clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
  51. clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2) # tff
  52. # cutting from frame 0 to 1599 - WARNING: This might cause synch issues
  53. clip = core.std.Trim(clip=clip, first=0, last=1599)
  54. # Deinterlacing using QTGMC
  55. clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=True, opencl=True) # new fps: 50
  56. # Making sure content is preceived as frame based
  57. clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=0) # progressive
  58. clip = lostfunc.DeSpot(o=clip)
  59. from vsdpir import dpir as DPIR
  60. # adjusting color space from YUV420P8 to RGBH for vsDPIRDeblock
  61. clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_s="limited")
  62. # deblocking using DPIRDeblock
  63. clip = DPIR(clip=clip, strength=50.000, task="deblock", device_index=0, trt=True, trt_cache_path="J:/tmp")
  64. # adjusting color space from RGBH to YUV444P16 for vsGLSLDarken
  65. clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_s="limited", dither_type="error_diffusion")
  66. # Using Anime4k Darken GLSL filter for line darkening
  67. with open("i:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
  68. glsl = glslf.read()
  69. glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 2.5')
  70. clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
  71. # adjusting color space from YUV444P16 to RGBH for vsBasicVSRPPFilter
  72. clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_s="limited")
  73. # Quality enhancement using BasicVSR++
  74. from vsbasicvsrpp import basicvsrpp as BasicVSRPP
  75. clip = BasicVSRPP(clip=clip, model=4, length=1)
  76. # adjusting color space from RGBH to YUV444P16 for vssRestore
  77. clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_s="limited", dither_type="error_diffusion")
  78. # adjusting frame count and rate with sRestore
  79. clip = havsfunc.srestore(source=clip, frate=18.0000, omode=6, speed=-25, thresh=16, mode=2)
  80. # adjusting output color from: YUV444P16 to YUV420P8 for x264Model
  81. clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P8, range_s="limited")
  82. # set output frame rate to 18fps (progressive)
  83. clip = core.std.AssumeFPS(clip=clip, fpsnum=18, fpsden=1)
  84. # Output
  85. clip.set_output()
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