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- local aurora = Instance.new("ScreenGui")
- local logo = Instance.new("TextLabel")
- local logoversion = Instance.new("TextLabel")
- local keybindguivalue = Instance.new("TextBox")
- local noclipkeyvalue = Instance.new("TextBox")
- local FOVvalue = Instance.new("TextBox")
- local snd = Instance.new("Sound")
- local madeby = Instance.new("TextLabel")
- snd.Volume = 1
- snd.SoundId = "rbxassetid://1839318703"
- snd.Parent = game.Workspace
- wait(snd.IsLoaded)
- snd.Name = "HQ4T-1AP4-94FZ"
- _G.IntroMusic = false
- _G.RemoveBlur = false
- _G.Draggable = false
- _G.InfNitro = false
- _G.InfNitroServer = false
- _G.InfAmmo = false
- _G.FullBright = false
- _G.OpenGarage = false
- _G.Gravity = false
- _G.OpenShop = false
- _G.Annoy = false
- _G.Hover = false
- _G.NoClip = false
- _G.Suspension = false
- _G.CarPlate = false
- _G.FirstPerson = false
- _G.KeyBind = false
- _G.Speed = false
- _G.Emotes = false
- _G.InfJump = false
- _G.RobAll = false
- _G.Crosshair = false
- _G.GunSkin = false
- _G.Icons = false
- _G.Recoil = false
- _G.Spread = false
- _G.FireRate = false
- _G.FOV = false
- _G.InstaATM = false
- _G.Pickpocket = false
- aurora.Name = "aurora"
- aurora.Parent = game.CoreGui
- logo.Name = "logo"
- logo.Parent = aurora
- logo.BackgroundColor3 = Color3.new(1, 1, 1)
- logo.BackgroundTransparency = 1
- logo.Position = UDim2.new(-0.0654321015, 0, -0.0331695341, 0)
- logo.Size = UDim2.new(0, 509, 0, 139)
- logo.Font = Enum.Font.SourceSans
- logo.Text = "Aurora"
- logo.TextColor3 = Color3.new(1, 1, 1)
- logo.TextSize = 80
- logoversion.Name = "logoversion"
- logoversion.Parent = logo
- logoversion.BackgroundColor3 = Color3.new(1, 1, 1)
- logoversion.BackgroundTransparency = 1
- logoversion.Position = UDim2.new(0.504911602, 0, 0.424543619, 0)
- logoversion.Size = UDim2.new(0, 200, 0, 50)
- logoversion.Font = Enum.Font.SourceSans
- logoversion.Text = "V2.3"
- logoversion.TextColor3 = Color3.new(1, 1, 1)
- logoversion.TextSize = 14
- madeby.Name = "madeby"
- madeby.Parent = logo
- madeby.BackgroundColor3 = Color3.new(1, 1, 1)
- madeby.BackgroundTransparency = 1
- madeby.Position = UDim2.new(0.227897853, 0, 0.510874569, 0)
- madeby.Size = UDim2.new(0, 200, 0, 50)
- madeby.Font = Enum.Font.SourceSans
- madeby.Text = "Made By Marcel#4383"
- madeby.TextColor3 = Color3.new(1, 1, 1)
- madeby.TextSize = 14
- --random functions
- function autopyramid ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-1047.69,17.73,-488.33)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(10)
- game:GetService'VirtualUser':SetKeyDown("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyDown("s")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("s")
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1015,13273,630)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function\ocal G=game:GetService("Players")
- wait(20)
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1230.88,13244.095,383.5)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- game:GetService'VirtualUser':SetKeyDown("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyDown("s")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("s")
- wait(3)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- function ROBbank ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(735,0.7,489)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(755,0.7,479)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(30)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- function OPbank ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(634,25,529)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1100,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(10)
- if game.Workspace.ObjectSelection.HackComputer:FindFirstChild("HackComputer") then
- game.Workspace.ObjectSelection.HackComputer.HackComputer.HackComputer.Event:FireServer()
- wait(0.1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(735,0.7,489)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(755,0.7,479)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(30)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- else
- spawn(ROBbank)
- end
- end
- function robcasino ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1654.4, 26.3, 525.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(40)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- function opcasino ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1740,25,578)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(6)
- for i,v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "HackComputer" then
- if v:FindFirstChild("HackComputer") then
- v.HackComputer.HackComputer.Event:FireServer()
- else
- warn("line 5293")
- end
- end
- end
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = game.Workspace.ObjectSelection.Lever1.Lever.CFrame
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1)
- game.Workspace.ObjectSelection.Lever1.Lever.Lever.Event:FireServer()
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = game.Workspace.ObjectSelection.Lever2.Lever.CFrame
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1)
- game.Workspace.ObjectSelection.Lever2.Lever.Lever.Event:FireServer()
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = game.Workspace.ObjectSelection.Lever3.Lever.CFrame
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1)
- game.Workspace.ObjectSelection.Lever3.Lever.Lever.Event:FireServer()
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = game.Workspace.ObjectSelection.Lever4.Lever.CFrame
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(1)
- game.Workspace.ObjectSelection.Lever4.Lever.Lever.Event:FireServer()
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1654.4, 26.3, 525.3)
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(30)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- function club ()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1369.3,44.2,-150.64)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(10)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1347,143,-100)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(3)
- for i,v in pairs(game.Workspace.ObjectSelection:GetDescendants())do
- if v.Name =="HackKeyPad" then
- if v:FindFirstChild("HackKeyPad") then
- v.HackKeyPad.HackKeyPad.Event:FireServer()
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1329.7, 145.5, -129.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(25)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- else
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1329.7, 145.5, -129.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(25)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- end
- end
- end
- function getray ()
- local humpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-1047.69,17.73,-488.33)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(10)
- game:GetService'VirtualUser':SetKeyDown("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyDown("s")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("s")
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1015,13273,630)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(3)
- wait(1)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- keypress(67)
- wait(0.1)
- keyrelease(67)
- game.workspace.ObjectSelection.ArkOfTheCluck.ArkOfTheCluck.ArkOfTheCluck.Event:FireServer()
- wait(0.5)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1230.88,13244.095,383.5)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(4)
- game:GetService'VirtualUser':SetKeyDown("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("w")
- wait (.1)
- game:GetService'VirtualUser':SetKeyDown("s")
- wait (.1)
- game:GetService'VirtualUser':SetKeyUp("s")
- wait(2)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1335.99,25.5,599.27)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(4)
- game.workspace.ObjectSelection.DeathRay.DeathRay.DeathRay.Event:FireServer()
- wait(0.1)
- game.workspace.ObjectSelection.DeathRay.DeathRay.DeathRay.Event:FireServer()
- wait(0.1)
- game.workspace.ObjectSelection.DeathRay.DeathRay.DeathRay.Event:FireServer()
- wait(1.7)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = humpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end
- function rgbpistol ()
- local pistol = game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- if pistol then
- pistol.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- pistol.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbtazer ()
- local tazer = game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")
- if tazer then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- tazer.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- tazer.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbshotty ()
- local shotty = game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")
- if shotty then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- shotty.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- shotty.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbsniper ()
- local sniper = game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")
- if sniper then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- sniper.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- sniper.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbmp ()
- local mp5 = game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")
- if mp5 then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- mp5.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- mp5.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbAK ()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- local ak = game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")
- if ak then
- ak.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- ak.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbknife ()
- local knife = game.Players.LocalPlayer.Backpack:FindFirstChild("Knife")
- if knife then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- knife.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- knife.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbbaton()
- local baton = game.Players.LocalPlayer.Backpack:FindFirstChild("Baton")
- if baton then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- baton.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- baton.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbdeagle ()
- local deagle = game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")
- if deagle then
- counter = 0
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- deagle.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- deagle.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbnade ()
- local nade = game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade")
- if nade then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- nade.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- nade.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbtec ()
- local tec = game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")
- if tec then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- tec.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- tec.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbspas ()
- local spas = game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")
- if spas then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- spas.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- spas.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbcuffs ()
- local cuff = game.Players.LocalPlayer.Backpack:FindFirstChild("Handcuffs")
- if cuff then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- cuff.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- cuff.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- -- functions end
- spawn(function()
- while wait(0.04)do
- if _G.Icons then
- rgbicons.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rgbiconsarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- function actionrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD
- local sprint = gui.LeftShift.LeftShift
- local crouch = gui.C.C
- local punch = gui.F.F
- local phone = gui.M.M
- while wait (0.04) do
- if _G.Icons then
- sprint.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crouch.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- punch.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function carrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD
- local drift = gui.LeftShift.LeftShift
- local siren = gui.F.F
- local music = gui.T.T
- local phone = gui.M.M
- local spike = gui.Q.Q
- local boost = gui.LeftControl.LeftControl
- local horn = gui.H.H
- while wait (0.04) do
- if _G.Icons then
- drift.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- spike.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function planergb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD
- local siren = gui.H.H
- local music = gui.L.L
- local phone = gui.P.P
- local spike = gui.E.E
- local boost = gui.T.T
- local horn = gui.M.M
- local pln = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- spike.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function boatrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD
- local siren = gui.H.H
- local music = gui.L.L
- local boost = gui.T.T
- local horn = gui.M.M
- local pln = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function helirgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD
- local siren = gui.H.H
- local music = gui.E.E
- local boost = gui.L.L
- local horn = gui.P.P
- local ases = gui.Q.Q
- local pln = gui.F.F
- local yeet = gui.C.C
- local plen = gui.T.T
- local pln = gui.M.M
- while wait (0.04) do
- if _G.Icons then
- yeet.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- plen.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ases.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function tankrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD
- local siren = gui.H.H
- local music = gui.V.V
- local boost = gui.T.T
- local horn = gui.P.P
- local pln = gui.Q.Q
- local eee = gui.M.M
- local tenk = gui.G.G
- local teenk = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- eee.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- tenk.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- teenk.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- --end
- --topframeteleports
- local TopFrameteleports = Instance.new("Frame")
- TopFrameteleports.Name = "TopFrameteleports"
- TopFrameteleports.Parent = aurora
- TopFrameteleports.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameteleports.BorderSizePixel = 0
- TopFrameteleports.Position = UDim2.new(0.250270039, 0, 0.137592137, 0)
- TopFrameteleports.Size = UDim2.new(0, 201, 0, 34)
- --topframesettings
- local TopFramesettings = Instance.new("Frame")
- TopFramesettings.Name = "TopFramesettings"
- TopFramesettings.Parent = aurora
- TopFramesettings.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramesettings.BorderSizePixel = 0
- TopFramesettings.Position = UDim2.new(0.861907721, 0, 0.137592107, 0)
- TopFramesettings.Size = UDim2.new(0, 201, 0, 34)
- --topframeteams
- local TopFrameTeams = Instance.new("Frame")
- TopFrameTeams.Name = "TopFrameTeams"
- TopFrameTeams.Parent = aurora
- TopFrameTeams.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameTeams.BorderSizePixel = 0
- TopFrameTeams.Position = UDim2.new(0.616836846, 0, 0.137592137, 0)
- TopFrameTeams.Size = UDim2.new(0, 201, 0, 34)
- --topframeautorob
- local TopFrameAutorob = Instance.new("Frame")
- TopFrameAutorob.Name = "TopFrameAutorob"
- TopFrameAutorob.Parent = aurora
- TopFrameAutorob.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameAutorob.BorderSizePixel = 0
- TopFrameAutorob.Position = UDim2.new(0.373485833, 0, 0.436117917, 0)
- TopFrameAutorob.Size = UDim2.new(0, 201, 0, 34)
- --topframemisc
- local TopFramemisc = Instance.new("Frame")
- TopFramemisc.Name = "TopFramemisc"
- TopFramemisc.Parent = aurora
- TopFramemisc.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramemisc.BorderSizePixel = 0
- TopFramemisc.Position = UDim2.new(0.493703455, 0, 0.137592107, 0)
- TopFramemisc.Size = UDim2.new(0, 201, 0, 34)
- --topframeweapons
- local TopFrameWeaponMods = Instance.new("Frame")
- TopFrameWeaponMods.Name = "TopFrameWeaponMods"
- TopFrameWeaponMods.Parent = aurora
- TopFrameWeaponMods.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameWeaponMods.BorderSizePixel = 0
- TopFrameWeaponMods.Position = UDim2.new(0.372993827, 0, 0.137592092, 0)
- TopFrameWeaponMods.Size = UDim2.new(0, 201, 0, 34)
- --topframecars
- local TopFramevehicle = Instance.new("Frame")
- TopFramevehicle.Name = "TopFramevehicle"
- TopFramevehicle.Parent = aurora
- TopFramevehicle.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramevehicle.BorderSizePixel = 0
- TopFramevehicle.Position = UDim2.new(0.128414348, 0, 0.137592137, 0)
- TopFramevehicle.Size = UDim2.new(0, 201, 0, 34)
- --topframeitems
- local TopFrameItems = Instance.new("Frame")
- TopFrameItems.Name = "TopFrameItems"
- TopFrameItems.Parent = aurora
- TopFrameItems.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameItems.BorderSizePixel = 0
- TopFrameItems.Position = UDim2.new(0.6167292, 0, 0.300982803, 0)
- TopFrameItems.Size = UDim2.new(0, 201, 0, 34)
- --topframefunctions
- local TopFrameFunctions = Instance.new("Frame")
- TopFrameFunctions.Name = "TopFrameFunctions"
- TopFrameFunctions.Parent = aurora
- TopFrameFunctions.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameFunctions.BorderSizePixel = 0
- TopFrameFunctions.Position = UDim2.new(0.00661651045, 0, 0.137592137, 0)
- TopFrameFunctions.Size = UDim2.new(0, 201, 0, 34)
- --topframerender
- local TopFrameRender = Instance.new("Frame")
- TopFrameRender.Name = "TopFrameRender"
- TopFrameRender.Parent = aurora
- TopFrameRender.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameRender.BorderSizePixel = 0
- TopFrameRender.Position = UDim2.new(0.738448679, 0, 0.137592107, 0)
- TopFrameRender.Size = UDim2.new(0, 201, 0, 34)
- --endtopframes
- --rgbsettings
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- --endrgbsettings
- aurora.Name = "aurora"
- aurora.Parent = game.CoreGui
- logo.Name = "logo"
- logo.Parent = aurora
- logo.BackgroundColor3 = Color3.new(1, 1, 1)
- logo.BackgroundTransparency = 1
- logo.Position = UDim2.new(-0.0654321015, 0, -0.0331695341, 0)
- logo.Size = UDim2.new(0, 509, 0, 139)
- logo.Font = Enum.Font.SourceSans
- logo.Text = "Aurora"
- logo.TextColor3 = Color3.new(1, 1, 1)
- logo.TextSize = 80
- logoversion.Name = "logoversion"
- logoversion.Parent = logo
- logoversion.BackgroundColor3 = Color3.new(1, 1, 1)
- logoversion.BackgroundTransparency = 1
- logoversion.Position = UDim2.new(0.504911602, 0, 0.424543619, 0)
- logoversion.Size = UDim2.new(0, 200, 0, 50)
- logoversion.Font = Enum.Font.SourceSans
- logoversion.Text = "V2.1"
- logoversion.TextColor3 = Color3.new(1, 1, 1)
- logoversion.TextSize = 14
- --startguisettings
- function rain(X)
- return math.acos(math.cos(X*math.pi))/math.pi
- end
- game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.AccountType.Text = 'Made By Marcel#4383'
- game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.Username.Text = 'Aurora V2'
- local a = game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "[Aurora]: Loaded Succesfully Press P To Open";
- Color = Color3.new(25/255, 60/255, 255/255);
- FontSize = Enum.FontSize.Size42;
- })
- spawn(function()
- local val = 0
- for i, v in pairs(game.Players.LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Frame_MessageLogDisplay.Scroller:GetChildren()) do
- if v.TextLabel.Text == "[Aurora]: Loaded Succesfully Press P To Open" then
- while wait (0.07) do
- v.TextLabel.Text = "[Aurora]: Loaded Succesfully Press P To Open"
- v.TextLabel.TextColor3 = Color3.fromHSV(rain(val),1,1)
- val = val + 0.01
- end
- end
- end
- end)
- local blur = Instance.new("BlurEffect")
- blur.Size = 30
- blur.Parent = game.Workspace.CurrentCamera
- blur.Enabled = false
- TopFrameWeaponMods.Visible = false
- TopFrameFunctions.Visible = false
- TopFramemisc.Visible = false
- TopFramesettings.Visible = false
- TopFrameteleports.Visible = false
- TopFramevehicle.Visible = false
- logo.Visible = false
- TopFrameRender.Visible = false
- TopFrameTeams.Visible = false
- TopFrameAutorob.Visible = false
- TopFrameItems.Visible = false
- --endguisettings
- function settingsgui ()
- local Frame_4 = Instance.new("Frame")
- local draggable = Instance.new("TextButton")
- local dragarrow = Instance.new("TextLabel")
- local keybind = Instance.new("TextButton")
- local keybindarrow = Instance.new("TextLabel")
- local removeblur = Instance.new("TextButton")
- local removeblurarrow = Instance.new("TextLabel")
- local destroygui = Instance.new("TextButton")
- local destroyarrow = Instance.new("TextLabel")
- local noclipkey = Instance.new("TextButton")
- local keybindarrow_2 = Instance.new("TextLabel")
- local keybindguivaluearrow = Instance.new("TextLabel")
- local noclipkeyarrow = Instance.new("TextLabel")
- local FOV = Instance.new("TextButton")
- local FOVARROW = Instance.new("TextLabel")
- local fovvaluearrow = Instance.new("TextLabel")
- local settingslabel = Instance.new("TextLabel")
- Frame_4.Parent = TopFramesettings
- Frame_4.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_4.BackgroundTransparency = 0.20000000298023
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_4.Size = UDim2.new(0, 182, 0, 267)
- draggable.Name = "draggable"
- draggable.Parent = Frame_4
- draggable.BackgroundColor3 = Color3.new(1, 1, 1)
- draggable.BackgroundTransparency = 1
- draggable.Position = UDim2.new(0.225274727, 0, 0, 0)
- draggable.Size = UDim2.new(0, 182, 0, 24)
- draggable.Font = Enum.Font.SourceSans
- draggable.Text = "Draggable GUI"
- draggable.TextColor3 = Color3.new(1, 1, 1)
- draggable.TextSize = 20
- draggable.TextXAlignment = Enum.TextXAlignment.Left
- draggable.MouseButton1Click:connect(function()
- if _G.Draggable == false then
- _G.Draggable = true
- TopFrameWeaponMods.Active = true
- TopFrameFunctions.Active = true
- TopFramemisc.Active = true
- TopFramesettings.Active = true
- TopFrameteleports.Active = true
- TopFramevehicle.Active = true
- TopFrameWeaponMods.Draggable = true
- TopFrameFunctions.Draggable = true
- TopFramemisc.Draggable = true
- TopFramesettings.Draggable = true
- TopFrameteleports.Draggable = true
- TopFrameRender.Active = true
- TopFrameTeams.Active = true
- TopFrameRender.Draggable = true
- TopFrameTeams.Draggable = true
- TopFrameRender.Active = true
- TopFrameTeams.Active = true
- TopFrameRender.Draggable = true
- TopFrameTeams.Draggable = true
- TopFrameItems.Active = true
- TopFrameAutorob.Active = true
- TopFrameItems.Draggable = true
- TopFrameAutorob.Draggable = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Draggable then
- dragarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- draggable.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Draggable = false
- TopFrameWeaponMods.Active = false
- TopFrameFunctions.Active = false
- TopFramemisc.Active = false
- TopFramesettings.Active = false
- TopFrameteleports.Active = false
- TopFramevehicle.Active = false
- TopFrameWeaponMods.Draggable = false
- TopFrameFunctions.Draggable = false
- TopFramemisc.Draggable = false
- TopFramesettings.Draggable = false
- TopFrameteleports.Draggable = false
- TopFrameRender.Active = false
- TopFrameTeams.Active = false
- TopFrameRender.Draggable = false
- TopFrameTeams.Draggable = false
- TopFrameItems.Active = false
- TopFrameAutorob.Active = false
- TopFrameItems.Draggable = false
- TopFrameAutorob.Draggable = false
- draggable.TextColor3 = Color3.new(255,255,255)
- dragarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- dragarrow.Name = "dragarrow"
- dragarrow.Parent = draggable
- dragarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- dragarrow.BackgroundTransparency = 1
- dragarrow.Position = UDim2.new(-0.329670489, 0, 0.033447586, 0)
- dragarrow.Size = UDim2.new(0, 81, 0, 24)
- dragarrow.Font = Enum.Font.SourceSans
- dragarrow.Text = ">"
- dragarrow.TextColor3 = Color3.new(1, 1, 1)
- dragarrow.TextSize = 20
- keybind.Name = "keybind"
- keybind.Parent = Frame_4
- keybind.BackgroundColor3 = Color3.new(1, 1, 1)
- keybind.BackgroundTransparency = 1
- keybind.Position = UDim2.new(0.225274727, 0, 0.0966393799, 0)
- keybind.Size = UDim2.new(0, 182, 0, 24)
- keybind.Font = Enum.Font.SourceSans
- keybind.Text = "Keybind "
- keybind.TextColor3 = Color3.new(1, 1, 1)
- keybind.TextSize = 20
- keybind.TextXAlignment = Enum.TextXAlignment.Left
- keybind.MouseButton1Click:connect(function()
- keybind.Visible = false
- keybindguivalue.Visible = true
- keybindguivalue:CaptureFocus()
- keybindguivalue.FocusLost:connect(function()
- wait(0.5)
- keybindguivalue.Visible = false
- keybind.Visible = true
- end)
- end)
- keybindarrow.Name = "keybindarrow"
- keybindarrow.Parent = keybind
- keybindarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindarrow.BackgroundTransparency = 1
- keybindarrow.Position = UDim2.new(-0.329670489, 0, -0.133219093, 0)
- keybindarrow.Size = UDim2.new(0, 81, 0, 24)
- keybindarrow.Font = Enum.Font.SourceSans
- keybindarrow.Text = ">"
- keybindarrow.TextColor3 = Color3.new(1, 1, 1)
- keybindarrow.TextSize = 20
- removeblur.Name = "removeblur"
- removeblur.Parent = Frame_4
- removeblur.BackgroundColor3 = Color3.new(1, 1, 1)
- removeblur.BackgroundTransparency = 1
- removeblur.Position = UDim2.new(0.225274727, 0, 0.186527029, 0)
- removeblur.Size = UDim2.new(0, 182, 0, 24)
- removeblur.Font = Enum.Font.SourceSans
- removeblur.Text = "Remove Blur "
- removeblur.TextColor3 = Color3.new(1, 1, 1)
- removeblur.TextSize = 20
- removeblur.TextXAlignment = Enum.TextXAlignment.Left
- removeblur.MouseButton1Click:connect(function()
- if _G.RemoveBlur == false then
- _G.RemoveBlur = true
- local bl = game.Workspace.CurrentCamera:FindFirstChild("Blur")
- bl:Destroy()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.RemoveBlur then
- removeblur.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- removeblurarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.RemoveBlur = false
- local blr = Instance.new("BlurEffect")
- blr.Parent = game.Workspace.CurrentCamera
- blr.Size = 30
- blr.Name = "Blur1"
- removeblur.TextColor3 = Color3.new(255,255,255)
- removeblurarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- removeblurarrow.Name = "removeblurarrow"
- removeblurarrow.Parent = removeblur
- removeblurarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- removeblurarrow.BackgroundTransparency = 1
- removeblurarrow.Position = UDim2.new(-0.329670489, 0, -0.17488575, 0)
- removeblurarrow.Size = UDim2.new(0, 81, 0, 24)
- removeblurarrow.Font = Enum.Font.SourceSans
- removeblurarrow.Text = ">"
- removeblurarrow.TextColor3 = Color3.new(1, 1, 1)
- removeblurarrow.TextSize = 20
- destroygui.Name = "destroygui"
- destroygui.Parent = Frame_4
- destroygui.BackgroundColor3 = Color3.new(1, 1, 1)
- destroygui.BackgroundTransparency = 1
- destroygui.Position = UDim2.new(0.225274727, 0, 0.26517871, 0)
- destroygui.Size = UDim2.new(0, 182, 0, 24)
- destroygui.Font = Enum.Font.SourceSans
- destroygui.Text = "Destroy GUI "
- destroygui.TextColor3 = Color3.new(1, 1, 1)
- destroygui.TextSize = 20
- destroygui.TextXAlignment = Enum.TextXAlignment.Left
- destroygui.MouseButton1Click:connect(function()
- local gui = game.CoreGui:FindFirstChild("aurora")
- gui:Destroy()
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur:Destroy()
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1:Destroy()
- end
- end)
- destroyarrow.Name = "destroyarrow"
- destroyarrow.Parent = destroygui
- destroyarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- destroyarrow.BackgroundTransparency = 1
- destroyarrow.Position = UDim2.new(-0.329670489, 0, -0.0498857498, 0)
- destroyarrow.Size = UDim2.new(0, 81, 0, 24)
- destroyarrow.Font = Enum.Font.SourceSans
- destroyarrow.Text = ">"
- destroyarrow.TextColor3 = Color3.new(1, 1, 1)
- destroyarrow.TextSize = 20
- noclipkey.Name = "noclipkey"
- noclipkey.Parent = Frame_4
- noclipkey.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipkey.BackgroundTransparency = 1
- noclipkey.Position = UDim2.new(0.225274727, 0, 0.358811677, 0)
- noclipkey.Size = UDim2.new(0, 182, 0, 24)
- noclipkey.Font = Enum.Font.SourceSans
- noclipkey.Text = "NoClip Key"
- noclipkey.TextColor3 = Color3.new(1, 1, 1)
- noclipkey.TextSize = 20
- noclipkey.TextXAlignment = Enum.TextXAlignment.Left
- noclipkey.MouseButton1Click:connect(function()
- noclipkey.Visible = false
- noclipkeyvalue.Visible = true
- noclipkeyvalue:CaptureFocus()
- noclipkeyvalue.FocusLost:connect(function()
- wait(0.5)
- noclipkey.Visible = true
- noclipkeyvalue.Visible = false
- end)
- end)
- keybindarrow_2.Name = "keybindarrow"
- keybindarrow_2.Parent = noclipkey
- keybindarrow_2.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindarrow_2.BackgroundTransparency = 1
- keybindarrow_2.Position = UDim2.new(-0.329670489, 0, -0.0915524215, 0)
- keybindarrow_2.Size = UDim2.new(0, 81, 0, 24)
- keybindarrow_2.Font = Enum.Font.SourceSans
- keybindarrow_2.Text = ">"
- keybindarrow_2.TextColor3 = Color3.new(1, 1, 1)
- keybindarrow_2.TextSize = 20
- keybindguivaluearrow.Name = "keybindguivaluearrow"
- keybindguivaluearrow.Parent = keybindguivalue
- keybindguivaluearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindguivaluearrow.BackgroundTransparency = 1
- keybindguivaluearrow.Position = UDim2.new(-0.324175984, 0, -0.133219093, 0)
- keybindguivaluearrow.Size = UDim2.new(0, 81, 0, 24)
- keybindguivaluearrow.Font = Enum.Font.SourceSans
- keybindguivaluearrow.Text = ">"
- keybindguivaluearrow.TextColor3 = Color3.new(1, 1, 1)
- keybindguivaluearrow.TextSize = 20
- noclipkeyarrow.Name = "noclipkeyarrow"
- noclipkeyarrow.Parent = noclipkeyvalue
- noclipkeyarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipkeyarrow.BackgroundTransparency = 1
- noclipkeyarrow.Position = UDim2.new(-0.324175984, 0, -0.133219093, 0)
- noclipkeyarrow.Size = UDim2.new(0, 81, 0, 24)
- noclipkeyarrow.Font = Enum.Font.SourceSans
- noclipkeyarrow.Text = ">"
- noclipkeyarrow.TextColor3 = Color3.new(1, 1, 1)
- noclipkeyarrow.TextSize = 20
- FOV.Name = "FOV"
- FOV.Parent = Frame_4
- FOV.BackgroundColor3 = Color3.new(1, 1, 1)
- FOV.BackgroundTransparency = 1
- FOV.Position = UDim2.new(0.225274727, 0, 0.452444673, 0)
- FOV.Size = UDim2.new(0, 182, 0, 24)
- FOV.Font = Enum.Font.SourceSans
- FOV.Text = "Field Of View"
- FOV.TextColor3 = Color3.new(1, 1, 1)
- FOV.TextSize = 20
- FOV.TextXAlignment = Enum.TextXAlignment.Left
- FOVARROW.Name = "FOVARROW"
- FOVARROW.Parent = FOV
- FOVARROW.BackgroundColor3 = Color3.new(1, 1, 1)
- FOVARROW.BackgroundTransparency = 1
- FOVARROW.Position = UDim2.new(-0.329670489, 0, -0.00821909308, 0)
- FOVARROW.Size = UDim2.new(0, 81, 0, 24)
- FOVARROW.Font = Enum.Font.SourceSans
- FOVARROW.Text = ">"
- FOVARROW.TextColor3 = Color3.new(1, 1, 1)
- FOVARROW.TextSize = 20
- FOVvalue.Name = "FOVvalue"
- FOVvalue.Parent = Frame_4
- FOVvalue.BackgroundColor3 = Color3.new(1, 1, 1)
- FOVvalue.BackgroundTransparency = 1
- FOVvalue.Position = UDim2.new(0.224999994, 0, 0.4528054, 0)
- FOVvalue.Size = UDim2.new(0, 182, 0, 24)
- FOVvalue.Visible = false
- FOVvalue.Font = Enum.Font.SourceSans
- FOVvalue.PlaceholderColor3 = Color3.new(1, 1, 1)
- FOVvalue.PlaceholderText = "Put Amount Here"
- FOVvalue.Text = "70"
- FOVvalue.TextColor3 = Color3.new(1, 1, 1)
- FOVvalue.TextSize = 20
- FOVvalue.TextStrokeColor3 = Color3.new(1, 1, 1)
- FOVvalue.TextXAlignment = Enum.TextXAlignment.Left
- fovvaluearrow.Name = "fovvaluearrow"
- fovvaluearrow.Parent = FOVvalue
- fovvaluearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fovvaluearrow.BackgroundTransparency = 1
- fovvaluearrow.Position = UDim2.new(-0.329670489, 0, -0.133219093, 0)
- fovvaluearrow.Size = UDim2.new(0, 81, 0, 24)
- fovvaluearrow.Font = Enum.Font.SourceSans
- fovvaluearrow.Text = ">"
- fovvaluearrow.TextColor3 = Color3.new(1, 1, 1)
- fovvaluearrow.TextSize = 20
- settingslabel.Name = "settingslabel"
- settingslabel.Parent = TopFramesettings
- settingslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- settingslabel.BackgroundTransparency = 1
- settingslabel.Size = UDim2.new(0, 201, 0, 34)
- settingslabel.Font = Enum.Font.SourceSans
- settingslabel.Text = "Settings"
- settingslabel.TextColor3 = Color3.new(1, 1, 1)
- settingslabel.TextSize = 17
- FOV.MouseButton1Click:connect(function()
- FOV.Visible = false
- FOVvalue.Visible = true
- FOVvalue:CaptureFocus()
- FOVvalue.FocusLost:connect(function()
- wait(2)
- FOV.Visible = true
- FOVvalue.Visible = false
- end)
- end)
- --keybinds
- keybindguivalue.Name = "keybindguivalue"
- keybindguivalue.Parent = Frame_4
- keybindguivalue.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindguivalue.BackgroundTransparency = 1
- keybindguivalue.Position = UDim2.new(0.224999994, 0, 0.0970000029, 0)
- keybindguivalue.Size = UDim2.new(0, 182, 0, 24)
- keybindguivalue.Visible = false
- keybindguivalue.Font = Enum.Font.SourceSans
- keybindguivalue.PlaceholderColor3 = Color3.new(1, 1, 1)
- keybindguivalue.PlaceholderText = "Put Key Here"
- keybindguivalue.Text = "p"
- keybindguivalue.TextColor3 = Color3.new(1, 1, 1)
- keybindguivalue.TextSize = 20
- keybindguivalue.TextStrokeColor3 = Color3.new(1, 1, 1)
- keybindguivalue.TextXAlignment = Enum.TextXAlignment.Left
- noclipkeyvalue.Name = "noclipkeyvalue"
- noclipkeyvalue.Parent = Frame_4
- noclipkeyvalue.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipkeyvalue.BackgroundTransparency = 1
- noclipkeyvalue.Position = UDim2.new(0.224999994, 0, 0.358999997, 0)
- noclipkeyvalue.Size = UDim2.new(0, 182, 0, 24)
- noclipkeyvalue.Visible = false
- noclipkeyvalue.Font = Enum.Font.SourceSans
- noclipkeyvalue.PlaceholderColor3 = Color3.new(1, 1, 1)
- noclipkeyvalue.PlaceholderText = "Put Key Here"
- noclipkeyvalue.Text = "n"
- noclipkeyvalue.TextColor3 = Color3.new(1, 1, 1)
- noclipkeyvalue.TextSize = 20
- noclipkeyvalue.TextStrokeColor3 = Color3.new(1, 1, 1)
- noclipkeyvalue.TextXAlignment = Enum.TextXAlignment.Left
- --end keybinds
- end
- function teamsgui ()
- local Frame_3 = Instance.new("Frame")
- local joinhero = Instance.new("TextButton")
- local allemotes_2 = Instance.new("TextLabel")
- local joinpolice = Instance.new("TextButton")
- local allemotes_3 = Instance.new("TextLabel")
- local joinprisoner = Instance.new("TextButton")
- local allemotes_4 = Instance.new("TextLabel")
- local TeamsLabel = Instance.new("TextLabel")
- Frame_3.Parent = TopFrameTeams
- Frame_3.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_3.BackgroundTransparency = 0.20000000298023
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.0448240973, 0, 1, 0)
- Frame_3.Size = UDim2.new(0, 182, 0, 93)
- joinhero.Name = "joinhero"
- joinhero.Parent = Frame_3
- joinhero.BackgroundColor3 = Color3.new(1, 1, 1)
- joinhero.BackgroundTransparency = 1
- joinhero.Position = UDim2.new(0.252747267, 0, 0.010314405, 0)
- joinhero.Size = UDim2.new(0, 182, 0, 24)
- joinhero.Font = Enum.Font.SourceSans
- joinhero.Text = "Join Heros "
- joinhero.TextColor3 = Color3.new(1, 1, 1)
- joinhero.TextSize = 20
- joinhero.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_2.Name = "allemotes"
- allemotes_2.Parent = joinhero
- allemotes_2.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_2.BackgroundTransparency = 1
- allemotes_2.Position = UDim2.new(-0.335164964, 0, -0.00821908191, 0)
- allemotes_2.Size = UDim2.new(0, 81, 0, 24)
- allemotes_2.Font = Enum.Font.SourceSans
- allemotes_2.Text = ">"
- allemotes_2.TextColor3 = Color3.new(1, 1, 1)
- allemotes_2.TextSize = 20
- joinpolice.Name = "joinpolice"
- joinpolice.Parent = Frame_3
- joinpolice.BackgroundColor3 = Color3.new(1, 1, 1)
- joinpolice.BackgroundTransparency = 1
- joinpolice.Position = UDim2.new(0.252747267, 0, 0.273785323, 0)
- joinpolice.Size = UDim2.new(0, 182, 0, 24)
- joinpolice.Font = Enum.Font.SourceSans
- joinpolice.Text = "Join Police "
- joinpolice.TextColor3 = Color3.new(1, 1, 1)
- joinpolice.TextSize = 20
- joinpolice.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_3.Name = "allemotes"
- allemotes_3.Parent = joinpolice
- allemotes_3.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_3.BackgroundTransparency = 1
- allemotes_3.Position = UDim2.new(-0.335164994, 0, -0.00821906328, 0)
- allemotes_3.Size = UDim2.new(0, 81, 0, 24)
- allemotes_3.Font = Enum.Font.SourceSans
- allemotes_3.Text = ">"
- allemotes_3.TextColor3 = Color3.new(1, 1, 1)
- allemotes_3.TextSize = 20
- joinprisoner.Name = "joinprisoner"
- joinprisoner.Parent = Frame_3
- joinprisoner.BackgroundColor3 = Color3.new(1, 1, 1)
- joinprisoner.BackgroundTransparency = 1
- joinprisoner.Position = UDim2.new(0.252747267, 0, 0.531781912, 0)
- joinprisoner.Size = UDim2.new(0, 182, 0, 24)
- joinprisoner.Font = Enum.Font.SourceSans
- joinprisoner.Text = "Join Prisoner"
- joinprisoner.TextColor3 = Color3.new(1, 1, 1)
- joinprisoner.TextSize = 20
- joinprisoner.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_4.Name = "allemotes"
- allemotes_4.Parent = joinprisoner
- allemotes_4.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_4.BackgroundTransparency = 1
- allemotes_4.Position = UDim2.new(-0.335164964, 0, -0.0915525407, 0)
- allemotes_4.Size = UDim2.new(0, 81, 0, 24)
- allemotes_4.Font = Enum.Font.SourceSans
- allemotes_4.Text = ">"
- allemotes_4.TextColor3 = Color3.new(1, 1, 1)
- allemotes_4.TextSize = 20
- TeamsLabel.Name = "TeamsLabel"
- TeamsLabel.Parent = TopFrameTeams
- TeamsLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TeamsLabel.BackgroundTransparency = 1
- TeamsLabel.Size = UDim2.new(0, 201, 0, 34)
- TeamsLabel.Font = Enum.Font.SourceSans
- TeamsLabel.Text = "Teams"
- TeamsLabel.TextColor3 = Color3.new(1, 1, 1)
- TeamsLabel.TextSize = 17
- joinhero.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Heroes")
- end)
- joinpolice.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Police")
- end)
- joinprisoner.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Prisoners")
- end)
- end
- function vehgui ()
- local Frame_2 = Instance.new("Frame")
- local Infnitro = Instance.new("TextButton")
- local nitroarrow = Instance.new("TextLabel")
- local Infnitroserver = Instance.new("TextButton")
- local servernitroarrow = Instance.new("TextLabel")
- local hovercar = Instance.new("TextButton")
- local hovercararrow = Instance.new("TextLabel")
- local suspension = Instance.new("TextButton")
- local suspensionarrow = Instance.new("TextLabel")
- local carplate = Instance.new("TextButton")
- local carplatearrow = Instance.new("TextLabel")
- local allcars = Instance.new("TextButton")
- local allcars_2 = Instance.new("TextLabel")
- local specialcars = Instance.new("TextButton")
- local allemotes = Instance.new("TextLabel")
- local CarPlateName = Instance.new("TextBox")
- local carplatenamearrow = Instance.new("TextLabel")
- local suspensionvalue = Instance.new("TextBox")
- local suspensionvaluearrow = Instance.new("TextLabel")
- local vehiclelabel = Instance.new("TextLabel")
- Frame_2.Parent = TopFramevehicle
- Frame_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_2.BackgroundTransparency = 0.20000000298023
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0.0448244028, 0, 0.99999994, 0)
- Frame_2.Size = UDim2.new(0, 182, 0, 267)
- Infnitro.Name = "Infnitro"
- Infnitro.Parent = Frame_2
- Infnitro.BackgroundColor3 = Color3.new(1, 1, 1)
- Infnitro.BackgroundTransparency = 1
- Infnitro.Position = UDim2.new(0.17582418, 0, 0.342327207, 0)
- Infnitro.Size = UDim2.new(0, 182, 0, 24)
- Infnitro.Font = Enum.Font.SourceSans
- Infnitro.Text = "Inf Nitro "
- Infnitro.TextColor3 = Color3.new(1, 1, 1)
- Infnitro.TextSize = 20
- Infnitro.TextXAlignment = Enum.TextXAlignment.Left
- Infnitro.MouseButton1Click:connect(function()
- if _G.InfNitro == false then
- _G.InfNitro = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- if veh then
- veh.CarChassis.Boost.Value = 100
- end
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfNitro then
- Infnitro.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- nitroarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfNitro = false
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- if veh then
- veh.CarChassis.Boost.Value = 0
- end
- Infnitro.TextColor3 = Color3.new(255,255,255)
- nitroarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- nitroarrow.Name = "nitroarrow"
- nitroarrow.Parent = Infnitro
- nitroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- nitroarrow.BackgroundTransparency = 1
- nitroarrow.Position = UDim2.new(-0.313187003, 0, -0.00821900368, 0)
- nitroarrow.Size = UDim2.new(0, 81, 0, 24)
- nitroarrow.Font = Enum.Font.SourceSans
- nitroarrow.Text = ">"
- nitroarrow.TextColor3 = Color3.new(1, 1, 1)
- nitroarrow.TextSize = 20
- Infnitroserver.Name = "Inf nitro server"
- Infnitroserver.Parent = Frame_2
- Infnitroserver.BackgroundColor3 = Color3.new(1, 1, 1)
- Infnitroserver.BackgroundTransparency = 1
- Infnitroserver.Position = UDim2.new(0.17582418, 0, 0.00675175525, 0)
- Infnitroserver.Size = UDim2.new(0, 182, 0, 24)
- Infnitroserver.Font = Enum.Font.SourceSans
- Infnitroserver.Text = "Inf Nitro Server"
- Infnitroserver.TextColor3 = Color3.new(1, 1, 1)
- Infnitroserver.TextSize = 20
- Infnitroserver.TextXAlignment = Enum.TextXAlignment.Left
- Infnitroserver.MouseButton1Click:connect(function()
- if _G.InfNitroServer == false then
- _G.InfNitroServer = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfNitroServer then
- Infnitroserver.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- servernitroarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfNitroServer = false
- Infnitroserver.TextColor3 = Color3.new(255,255,255)
- servernitroarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- servernitroarrow.Name = "servernitroarrow"
- servernitroarrow.Parent = Infnitroserver
- servernitroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- servernitroarrow.BackgroundTransparency = 1
- servernitroarrow.Position = UDim2.new(-0.313186973, 0, -0.0498857647, 0)
- servernitroarrow.Size = UDim2.new(0, 81, 0, 24)
- servernitroarrow.Font = Enum.Font.SourceSans
- servernitroarrow.Text = ">"
- servernitroarrow.TextColor3 = Color3.new(1, 1, 1)
- servernitroarrow.TextSize = 20
- spawn(function()
- while wait(0.7) do
- if _G.InfNitroServer then
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- local trg = game.workspace.City.GasStation.RefillGas.Trigger
- trg.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- hovercar.Name = "hovercar"
- hovercar.Parent = Frame_2
- hovercar.BackgroundColor3 = Color3.new(1, 1, 1)
- hovercar.BackgroundTransparency = 1
- hovercar.Position = UDim2.new(0.17582418, 0, 0.0966394097, 0)
- hovercar.Size = UDim2.new(0, 182, 0, 24)
- hovercar.Font = Enum.Font.SourceSans
- hovercar.Text = "Hover Car "
- hovercar.TextColor3 = Color3.new(1, 1, 1)
- hovercar.TextSize = 20
- hovercar.TextXAlignment = Enum.TextXAlignment.Left
- hovercar.MouseButton1Click:connect(function()
- if _G.Hover == false then
- _G.Hover = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Hover then
- hovercar.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- hovercararrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Hover = false
- hovercar.TextColor3 = Color3.new(255,255,255)
- hovercararrow.TextColor3 = Color3.new(255,255,255)
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = false
- end
- end)
- hovercararrow.Name = "hovercararrow"
- hovercararrow.Parent = hovercar
- hovercararrow.BackgroundColor3 = Color3.new(1, 1, 1)
- hovercararrow.BackgroundTransparency = 1
- hovercararrow.Position = UDim2.new(-0.313186944, 0, -0.17488575, 0)
- hovercararrow.Size = UDim2.new(0, 81, 0, 24)
- hovercararrow.Font = Enum.Font.SourceSans
- hovercararrow.Text = ">"
- hovercararrow.TextColor3 = Color3.new(1, 1, 1)
- hovercararrow.TextSize = 20
- suspension.Name = "suspension"
- suspension.Parent = Frame_2
- suspension.BackgroundColor3 = Color3.new(1, 1, 1)
- suspension.BackgroundTransparency = 1
- suspension.Position = UDim2.new(0.17582418, 0, 0.179036409, 0)
- suspension.Size = UDim2.new(0, 182, 0, 24)
- suspension.Font = Enum.Font.SourceSans
- suspension.Text = "Suspension "
- suspension.TextColor3 = Color3.new(1, 1, 1)
- suspension.TextSize = 20
- suspension.TextXAlignment = Enum.TextXAlignment.Left
- suspensionarrow.Name = "suspensionarrow"
- suspensionarrow.Parent = suspension
- suspensionarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- suspensionarrow.BackgroundTransparency = 1
- suspensionarrow.Position = UDim2.new(-0.313186944, 0, -0.0915523767, 0)
- suspensionarrow.Size = UDim2.new(0, 81, 0, 24)
- suspensionarrow.Font = Enum.Font.SourceSans
- suspensionarrow.Text = ">"
- suspensionarrow.TextColor3 = Color3.new(1, 1, 1)
- suspensionarrow.TextSize = 20
- carplate.Name = "carplate"
- carplate.Parent = Frame_2
- carplate.BackgroundColor3 = Color3.new(1, 1, 1)
- carplate.BackgroundTransparency = 1
- carplate.Position = UDim2.new(0.17582418, 0, 0.261433393, 0)
- carplate.Size = UDim2.new(0, 182, 0, 24)
- carplate.Font = Enum.Font.SourceSans
- carplate.Text = "Car Plate "
- carplate.TextColor3 = Color3.new(1, 1, 1)
- carplate.TextSize = 20
- carplate.TextXAlignment = Enum.TextXAlignment.Left
- carplate.MouseButton1Click:connect(function()
- if _G.CarPlate == false then
- _G.CarPlate = true
- end
- carplate.Visible = false
- CarPlateName.Visible = true
- CarPlateName:CaptureFocus()
- CarPlateName.FocusLost:connect(function()
- local name = CarPlateName.Text
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.Body.Plate.GUI.PlateText.Text = name
- wait(0.5)
- CarPlateName.Visible = false
- carplate.Visible = true
- if _G.CarPlate == true then
- _G.CarPlate = false
- end
- CarPlateName.TextColor3 = Color3.new(255,255,255)
- carplate.TextColor3 = Color3.new(255,255,255)
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.CarPlate then
- CarPlateName.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- carplatearrow.Name = "carplatearrow"
- carplatearrow.Parent = carplate
- carplatearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- carplatearrow.BackgroundTransparency = 1
- carplatearrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- carplatearrow.Size = UDim2.new(0, 81, 0, 24)
- carplatearrow.Font = Enum.Font.SourceSans
- carplatearrow.Text = ">"
- carplatearrow.TextColor3 = Color3.new(1, 1, 1)
- carplatearrow.TextSize = 20
- allcars.Name = "allcars"
- allcars.Parent = Frame_2
- allcars.BackgroundColor3 = Color3.new(1, 1, 1)
- allcars.BackgroundTransparency = 1
- allcars.Position = UDim2.new(0.175824195, 0, 0.428313762, 0)
- allcars.Size = UDim2.new(0, 182, 0, 24)
- allcars.Font = Enum.Font.SourceSans
- allcars.Text = "All Cars "
- allcars.TextColor3 = Color3.new(1, 1, 1)
- allcars.TextSize = 20
- allcars.TextXAlignment = Enum.TextXAlignment.Left
- allcars.MouseButton1Click:connect(function()
- if game.PlaceId == 1224212277 then
- local Check = function(a, b)
- for _, v in next, a do
- if v == b then return true end
- end
- return false
- end
- local meta, oldmeta = getrawmetatable(game), {}
- if setreadonly then
- setreadonly(meta, false)
- elseif is_protosmasher_caller then
- make_writeable(meta)
- end
- for i, v in next, meta do oldmeta[i] = v end
- local realmethods = {}
- realmethods.Fire = Instance.new("BindableEvent").Fire
- realmethods.Invoke = Instance.new("BindableFunction").Invoke
- realmethods.FireServer = Instance.new("RemoteEvent").FireServer
- realmethods.InvokeServer = Instance.new("RemoteFunction").InvokeServer
- meta.__namecall = function(...)
- local args = {...}
- local t, k = args[1], args[#args]
- local actions = {};
- for i, v in pairs(args) do
- if i ~= 1 and i ~= #args then table.insert(actions, v) end
- end
- if k == "Fire" or k == "Invoke" or k == "FireServer" or k == "InvokeServer" then
- local returns = {realmethods[k](t, unpack(actions))}
- if t.Name == "RemoteFunction" and actions[1] == "DataFetch" then
- local data = game.HttpService:JSONDecode(returns[1])
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" and not Check(data.Data.Items, v.Name) then
- table.insert(data.Data.Items, v.Name)
- end
- end
- returns[1] = game.HttpService:JSONEncode(data)
- elseif t.Name == "RemoteFunction" and actions[1] == "GetVehicles" then
- local vehicles = {}
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" then
- table.insert(vehicles, v.Name)
- end
- end
- returns[1] = vehicles
- end
- return unpack(returns)
- else
- return oldmeta.__namecall(unpack(args))
- end
- end
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- allcars_2.Name = "allcars"
- allcars_2.Parent = allcars
- allcars_2.BackgroundColor3 = Color3.new(1, 1, 1)
- allcars_2.BackgroundTransparency = 1
- allcars_2.Position = UDim2.new(-0.313186944, 0, -0.0498857461, 0)
- allcars_2.Size = UDim2.new(0, 81, 0, 24)
- allcars_2.Font = Enum.Font.SourceSans
- allcars_2.Text = ">"
- allcars_2.TextColor3 = Color3.new(1, 1, 1)
- allcars_2.TextSize = 20
- specialcars.Name = "special cars"
- specialcars.Parent = Frame_2
- specialcars.BackgroundColor3 = Color3.new(1, 1, 1)
- specialcars.BackgroundTransparency = 1
- specialcars.Position = UDim2.new(0.175824195, 0, 0.512368977, 0)
- specialcars.Size = UDim2.new(0, 182, 0, 24)
- specialcars.Font = Enum.Font.SourceSans
- specialcars.Text = "Special Cars "
- specialcars.TextColor3 = Color3.new(1, 1, 1)
- specialcars.TextSize = 20
- specialcars.TextXAlignment = Enum.TextXAlignment.Left
- specialcars.MouseButton1Click:connect(function()
- local b2={"Hoverboard","Breakdown","Pony","F1","Phantom","Reaper","SWAT"}for b1,b0 in next,b2 do game.ReplicatedStorage.RemoteFunction:InvokeServer("BuyItem",b0)end
- end)
- allemotes.Name = "allemotes"
- allemotes.Parent = specialcars
- allemotes.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes.BackgroundTransparency = 1
- allemotes.Position = UDim2.new(-0.313186944, 0, 0.0334475823, 0)
- allemotes.Size = UDim2.new(0, 81, 0, 24)
- allemotes.Font = Enum.Font.SourceSans
- allemotes.Text = ">"
- allemotes.TextColor3 = Color3.new(1, 1, 1)
- allemotes.TextSize = 20
- CarPlateName.Name = "CarPlateName"
- CarPlateName.Parent = Frame_2
- CarPlateName.BackgroundColor3 = Color3.new(1, 1, 1)
- CarPlateName.BackgroundTransparency = 1
- CarPlateName.Position = UDim2.new(0.175999999, 0, 0.261000007, 0)
- CarPlateName.Size = UDim2.new(0, 182, 0, 24)
- CarPlateName.Visible = false
- CarPlateName.Font = Enum.Font.SourceSans
- CarPlateName.PlaceholderColor3 = Color3.new(1, 1, 1)
- CarPlateName.PlaceholderText = "Name"
- CarPlateName.Text = "Name"
- CarPlateName.TextColor3 = Color3.new(1, 1, 1)
- CarPlateName.TextSize = 20
- CarPlateName.TextStrokeColor3 = Color3.new(1, 1, 1)
- CarPlateName.TextXAlignment = Enum.TextXAlignment.Left
- carplatenamearrow.Name = "carplatenamearrow"
- carplatenamearrow.Parent = CarPlateName
- carplatenamearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- carplatenamearrow.BackgroundTransparency = 1
- carplatenamearrow.Position = UDim2.new(-0.313187003, 0, -0.00821900368, 0)
- carplatenamearrow.Size = UDim2.new(0, 81, 0, 24)
- carplatenamearrow.Font = Enum.Font.SourceSans
- carplatenamearrow.Text = ">"
- carplatenamearrow.TextColor3 = Color3.new(1, 1, 1)
- carplatenamearrow.TextSize = 20
- suspensionvalue.Name = "suspensionvalue"
- suspensionvalue.Parent = Frame_2
- suspensionvalue.BackgroundColor3 = Color3.new(1, 1, 1)
- suspensionvalue.BackgroundTransparency = 1
- suspensionvalue.Position = UDim2.new(0.175999999, 0, 0.179000005, 0)
- suspensionvalue.Size = UDim2.new(0, 182, 0, 24)
- suspensionvalue.Visible = false
- suspensionvalue.Font = Enum.Font.SourceSans
- suspensionvalue.PlaceholderColor3 = Color3.new(1, 1, 1)
- suspensionvalue.PlaceholderText = "Height"
- suspensionvalue.Text = "Height"
- suspensionvalue.TextColor3 = Color3.new(1, 1, 1)
- suspensionvalue.TextSize = 20
- suspensionvalue.TextStrokeColor3 = Color3.new(1, 1, 1)
- suspensionvalue.TextXAlignment = Enum.TextXAlignment.Left
- suspension.MouseButton1Click:connect(function()
- suspension.Visible = false
- suspensionvalue.Visible = true
- suspensionvalue:CaptureFocus()
- if _G.Suspension == false then
- _G.Suspension = true
- end
- suspensionvalue.FocusLost:connect(function()
- local am = suspensionvalue.Text
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Suspension.Value = am
- wait(0.5)
- suspensionvalue.Visible = false
- suspension.Visible = true
- if _G.Suspension == true then
- _G.Suspension = false
- end
- suspensionarrow.TextColor3 = Color3.new(255,255,255)
- suspensionvalue.TextColor3 = Color3.new(255,255,255)
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Suspension then
- suspensionarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- suspensionvalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- suspensionvaluearrow.Name = "suspensionvaluearrow"
- suspensionvaluearrow.Parent = suspensionvalue
- suspensionvaluearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- suspensionvaluearrow.BackgroundTransparency = 1
- suspensionvaluearrow.Position = UDim2.new(-0.318681508, 0, -0.0915523395, 0)
- suspensionvaluearrow.Size = UDim2.new(0, 81, 0, 24)
- suspensionvaluearrow.Font = Enum.Font.SourceSans
- suspensionvaluearrow.Text = ">"
- suspensionvaluearrow.TextColor3 = Color3.new(1, 1, 1)
- suspensionvaluearrow.TextSize = 20
- vehiclelabel.Name = "vehiclelabel"
- vehiclelabel.Parent = TopFramevehicle
- vehiclelabel.BackgroundColor3 = Color3.new(1, 1, 1)
- vehiclelabel.BackgroundTransparency = 1
- vehiclelabel.Size = UDim2.new(0, 201, 0, 34)
- vehiclelabel.Font = Enum.Font.SourceSans
- vehiclelabel.Text = "Vehicle"
- vehiclelabel.TextColor3 = Color3.new(1, 1, 1)
- vehiclelabel.TextSize = 17
- end
- function fnctionggui ()
- local Frame = Instance.new("Frame")
- local infjump = Instance.new("TextButton")
- local infjumoarrow = Instance.new("TextLabel")
- local opengarage = Instance.new("TextButton")
- local garagearrow = Instance.new("TextLabel")
- local openshop = Instance.new("TextButton")
- local shoparrow = Instance.new("TextLabel")
- local annoy = Instance.new("TextButton")
- local annoyarrow = Instance.new("TextLabel")
- local gravity = Instance.new("TextButton")
- local gravityarrow = Instance.new("TextLabel")
- local noclip = Instance.new("TextButton")
- local nocliparrow = Instance.new("TextLabel")
- local speed = Instance.new("TextButton")
- local speedarrow = Instance.new("TextLabel")
- local functionslabel = Instance.new("TextLabel")
- Frame.Parent = TopFrameFunctions
- Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame.BackgroundTransparency = 0.20000000298023
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame.Size = UDim2.new(0, 182, 0, 267)
- infjump.Name = "infjump"
- infjump.Parent = Frame
- infjump.BackgroundColor3 = Color3.new(1, 1, 1)
- infjump.BackgroundTransparency = 1
- infjump.Position = UDim2.new(0.197802201, 0, 0.00675173849, 0)
- infjump.Size = UDim2.new(0, 182, 0, 24)
- infjump.Font = Enum.Font.SourceSans
- infjump.Text = "Inf Jump "
- infjump.TextColor3 = Color3.new(1, 1, 1)
- infjump.TextSize = 20
- infjump.TextXAlignment = Enum.TextXAlignment.Left
- infjump.MouseButton1Click:connect(function()
- game:GetService("UserInputService").JumpRequest:connect(function()
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end)
- end)
- infjumoarrow.Name = "infjumoarrow"
- infjumoarrow.Parent = infjump
- infjumoarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- infjumoarrow.BackgroundTransparency = 1
- infjumoarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- infjumoarrow.Size = UDim2.new(0, 81, 0, 24)
- infjumoarrow.Font = Enum.Font.SourceSans
- infjumoarrow.Text = ">"
- infjumoarrow.TextColor3 = Color3.new(1, 1, 1)
- infjumoarrow.TextSize = 20
- opengarage.Name = "opengarage"
- opengarage.Parent = Frame
- opengarage.BackgroundColor3 = Color3.new(1, 1, 1)
- opengarage.BackgroundTransparency = 1
- opengarage.Position = UDim2.new(0.197802201, 0, 0.104130022, 0)
- opengarage.Size = UDim2.new(0, 182, 0, 24)
- opengarage.Font = Enum.Font.SourceSans
- opengarage.Text = "Open Garage "
- opengarage.TextColor3 = Color3.new(1, 1, 1)
- opengarage.TextSize = 20
- opengarage.TextXAlignment = Enum.TextXAlignment.Left
- opengarage.MouseButton1Click:connect(function()
- if _G.OpenGarage == false then
- _G.OpenGarage = true
- while wait(0.04)do
- if _G.OpenGarage then
- opengarage.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- garagearrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.OpenGarage = false
- opengarage.TextColor3 = Color3.new(255,255,255)
- garagearrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- spawn(function()
- while wait(2) do
- if _G.OpenGarage then
- local gardoor = game.workspace.Ignore.WorldObjects.Garage.Trigger
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- gardoor.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- garagearrow.Name = "garagearrow"
- garagearrow.Parent = opengarage
- garagearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- garagearrow.BackgroundTransparency = 1
- garagearrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- garagearrow.Size = UDim2.new(0, 81, 0, 24)
- garagearrow.Font = Enum.Font.SourceSans
- garagearrow.Text = ">"
- garagearrow.TextColor3 = Color3.new(1, 1, 1)
- garagearrow.TextSize = 20
- openshop.Name = "openshop"
- openshop.Parent = Frame
- openshop.BackgroundColor3 = Color3.new(1, 1, 1)
- openshop.BackgroundTransparency = 1
- openshop.Position = UDim2.new(0.197802201, 0, 0.194017678, 0)
- openshop.Size = UDim2.new(0, 182, 0, 24)
- openshop.Font = Enum.Font.SourceSans
- openshop.Text = "Open Shop "
- openshop.TextColor3 = Color3.new(1, 1, 1)
- openshop.TextSize = 20
- openshop.TextXAlignment = Enum.TextXAlignment.Left
- openshop.MouseButton1Click:connect(function()
- if _G.OpenShop == false then
- _G.OpenShop = true
- game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.OpenShop then
- openshop.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- shoparrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.OpenShop = false
- game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled = false
- openshop.TextColor3 = Color3.new(255,255,255)
- shoparrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- shoparrow.Name = "shoparrow"
- shoparrow.Parent = openshop
- shoparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- shoparrow.BackgroundTransparency = 1
- shoparrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- shoparrow.Size = UDim2.new(0, 81, 0, 24)
- shoparrow.Font = Enum.Font.SourceSans
- shoparrow.Text = ">"
- shoparrow.TextColor3 = Color3.new(1, 1, 1)
- shoparrow.TextSize = 20
- annoy.Name = "annoy"
- annoy.Parent = Frame
- annoy.BackgroundColor3 = Color3.new(1, 1, 1)
- annoy.BackgroundTransparency = 1
- annoy.Position = UDim2.new(0.197802201, 0, 0.283905298, 0)
- annoy.Size = UDim2.new(0, 182, 0, 24)
- annoy.Font = Enum.Font.SourceSans
- annoy.Text = "Annoy "
- annoy.TextColor3 = Color3.new(1, 1, 1)
- annoy.TextSize = 20
- annoy.TextXAlignment = Enum.TextXAlignment.Left
- annoy.MouseButton1Click:connect(function()
- if _G.Annoy == false then
- _G.Annoy = true
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 10
- s.Cash:Play()
- s.XP:Play()
- s.XP.Volume = 10
- s.Coin:Play()
- s.Coin.Volume = 10
- s.Dig:Play()
- s.Dig.Volume = 10
- s.Message:Play()
- s.Message.Volume = 10
- s.HackSuccess:Play()
- s.HackSuccess.Volume = 10
- s.Hacking:Play()
- s.Hacking.Volume = 10
- s.MoneyFlip:Play()
- s.MoneyFlip.Volume = 10
- s.Dialogue:Play()
- s.Dialogue.Volume = 10
- s.Lockpick:Play()
- s.Lockpick.Volume = 10
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Annoy then
- annoy.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- annoyarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Annoy = false
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 1
- s.Cash:Stop()
- s.XP:Stop()
- s.XP.Volume = 1
- s.Coin:Stop()
- s.Coin.Volume = 1
- s.Dig:Stop()
- s.Dig.Volume = 1
- s.Message:Stop()
- s.Message.Volume = 1
- s.HackSuccess:Stop()
- s.HackSuccess.Volume = 1
- s.Hacking:Stop()
- s.Hacking.Volume = 1
- s.MoneyFlip:Stop()
- s.MoneyFlip.Volume = 1
- s.Dialogue:Stop()
- s.Dialogue.Volume = 1
- s.Lockpick:Stop()
- s.Lockpick.Volume = 1
- annoy.TextColor3 = Color3.new(255,255,255)
- annoyarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- annoyarrow.Name = "annoyarrow"
- annoyarrow.Parent = annoy
- annoyarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- annoyarrow.BackgroundTransparency = 1
- annoyarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- annoyarrow.Size = UDim2.new(0, 81, 0, 24)
- annoyarrow.Font = Enum.Font.SourceSans
- annoyarrow.Text = ">"
- annoyarrow.TextColor3 = Color3.new(1, 1, 1)
- annoyarrow.TextSize = 20
- gravity.Name = "gravity"
- gravity.Parent = Frame
- gravity.BackgroundColor3 = Color3.new(1, 1, 1)
- gravity.BackgroundTransparency = 1
- gravity.Position = UDim2.new(0.197802201, 0, 0.373792917, 0)
- gravity.Size = UDim2.new(0, 182, 0, 24)
- gravity.Font = Enum.Font.SourceSans
- gravity.Text = "Gravity "
- gravity.TextColor3 = Color3.new(1, 1, 1)
- gravity.TextSize = 20
- gravity.TextXAlignment = Enum.TextXAlignment.Left
- gravity.MouseButton1Click:connect(function()
- if _G.Gravity == false then
- _G.Gravity = true
- game:GetService("Workspace").Gravity = 45
- while wait(0.04)do
- if _G.Gravity then
- gravity.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- gravityarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Gravity = false
- game:GetService("Workspace").Gravity = 196.2
- gravity.TextColor3 = Color3.new(255,255,255)
- gravityarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- gravityarrow.Name = "gravityarrow"
- gravityarrow.Parent = gravity
- gravityarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gravityarrow.BackgroundTransparency = 1
- gravityarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- gravityarrow.Size = UDim2.new(0, 81, 0, 24)
- gravityarrow.Font = Enum.Font.SourceSans
- gravityarrow.Text = ">"
- gravityarrow.TextColor3 = Color3.new(1, 1, 1)
- gravityarrow.TextSize = 20
- noclip.Name = "noclip"
- noclip.Parent = Frame
- noclip.BackgroundColor3 = Color3.new(1, 1, 1)
- noclip.BackgroundTransparency = 1
- noclip.Position = UDim2.new(0.197802201, 0, 0.463680536, 0)
- noclip.Size = UDim2.new(0, 182, 0, 24)
- noclip.Font = Enum.Font.SourceSans
- noclip.Text = "Noclip "
- noclip.TextColor3 = Color3.new(1, 1, 1)
- noclip.TextSize = 20
- noclip.TextXAlignment = Enum.TextXAlignment.Left
- noclip.MouseButton1Click:connect(function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == noclipkeyvalue.Text then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- game.ReplicatedStorage.Event:FireServer("Dialogue",{{Text="NoClip Loaded Press N To Toggle NoClip",Delay=1.6}})
- end)
- nocliparrow.Name = "nocliparrow"
- nocliparrow.Parent = noclip
- nocliparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- nocliparrow.BackgroundTransparency = 1
- nocliparrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- nocliparrow.Size = UDim2.new(0, 81, 0, 24)
- nocliparrow.Font = Enum.Font.SourceSans
- nocliparrow.Text = ">"
- nocliparrow.TextColor3 = Color3.new(1, 1, 1)
- nocliparrow.TextSize = 20
- speed.Name = "speed"
- speed.Parent = Frame
- speed.BackgroundColor3 = Color3.new(1, 1, 1)
- speed.BackgroundTransparency = 1
- speed.Position = UDim2.new(0.197802201, 0, 0.549822867, 0)
- speed.Size = UDim2.new(0, 182, 0, 24)
- speed.Font = Enum.Font.SourceSans
- speed.Text = "Speed "
- speed.TextColor3 = Color3.new(1, 1, 1)
- speed.TextSize = 20
- speed.TextXAlignment = Enum.TextXAlignment.Left
- speed.MouseButton1Click:connect(function()
- if _G.Speed == false then
- _G.Speed = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Speed then
- speed.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- speedarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Speed = false
- speed.TextColor3 = Color3.new(255,255,255)
- speedarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- speedarrow.Name = "speed arrow"
- speedarrow.Parent = speed
- speedarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- speedarrow.BackgroundTransparency = 1
- speedarrow.Position = UDim2.new(-0.313186944, 0, 0.0334475785, 0)
- speedarrow.Size = UDim2.new(0, 81, 0, 24)
- speedarrow.Font = Enum.Font.SourceSans
- speedarrow.Text = ">"
- speedarrow.TextColor3 = Color3.new(1, 1, 1)
- speedarrow.TextSize = 20
- spawn(function()
- while wait(0.1) do
- if _G.Speed then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=59
- end
- end
- end)
- functionslabel.Name = "functionslabel"
- functionslabel.Parent = TopFrameFunctions
- functionslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- functionslabel.BackgroundTransparency = 1
- functionslabel.Size = UDim2.new(0, 201, 0, 34)
- functionslabel.Font = Enum.Font.SourceSans
- functionslabel.Text = "Functions"
- functionslabel.TextColor3 = Color3.new(1, 1, 1)
- functionslabel.TextSize = 17
- end
- function rndergui ()
- local Frame_5 = Instance.new("Frame")
- local RenderLabel = Instance.new("TextLabel")
- local fullbright = Instance.new("TextButton")
- local fullbrightarrow = Instance.new("TextLabel")
- local speed_2 = Instance.new("TextButton")
- local speedarrow_2 = Instance.new("TextLabel")
- local Chams = Instance.new("TextButton")
- local chamsarrow = Instance.new("TextLabel")
- local sunrays = Instance.new("TextButton")
- local sunraysarrow = Instance.new("TextLabel")
- local colorcorrection = Instance.new("TextButton")
- local correctionarrow = Instance.new("TextLabel")
- Frame_5.Parent = TopFrameRender
- Frame_5.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_5.BackgroundTransparency = 0.20000000298023
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_5.Size = UDim2.new(0, 182, 0, 201)
- RenderLabel.Name = "RenderLabel"
- RenderLabel.Parent = TopFrameRender
- RenderLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- RenderLabel.BackgroundTransparency = 1
- RenderLabel.Size = UDim2.new(0, 201, 0, 34)
- RenderLabel.Font = Enum.Font.SourceSans
- RenderLabel.Text = "Render"
- RenderLabel.TextColor3 = Color3.new(1, 1, 1)
- RenderLabel.TextSize = 17
- fullbright.Name = "fullbright"
- fullbright.Parent = TopFrameRender
- fullbright.BackgroundColor3 = Color3.new(1, 1, 1)
- fullbright.BackgroundTransparency = 1
- fullbright.Position = UDim2.new(0.228172332, 0, 0.974806428, 0)
- fullbright.Size = UDim2.new(0, 182, 0, 24)
- fullbright.Font = Enum.Font.SourceSans
- fullbright.Text = "Full Bright "
- fullbright.TextColor3 = Color3.new(1, 1, 1)
- fullbright.TextSize = 20
- fullbright.TextXAlignment = Enum.TextXAlignment.Left
- fullbrightarrow.Name = "fullbrightarrow"
- fullbrightarrow.Parent = fullbright
- fullbrightarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fullbrightarrow.BackgroundTransparency = 1
- fullbrightarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- fullbrightarrow.Size = UDim2.new(0, 81, 0, 24)
- fullbrightarrow.Font = Enum.Font.SourceSans
- fullbrightarrow.Text = ">"
- fullbrightarrow.TextColor3 = Color3.new(1, 1, 1)
- fullbrightarrow.TextSize = 20
- fullbright.MouseButton1Click:connect(function()
- if _G.FullBright == false then
- _G.FullBright = true
- game.Lighting.Brightness = 25
- game.Lighting.ColorCorrection.Enabled = false
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.FullBright then
- fullbright.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- fullbrightarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.FullBright = false
- game.Lighting.ColorCorrection.Enabled = true
- game.Lighting.Brightness = 2.11
- fullbright.TextColor3 = Color3.new(255,255,255)
- fullbrightarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- speed_2.Name = "speed"
- speed_2.Parent = TopFrameRender
- speed_2.BackgroundColor3 = Color3.new(1, 1, 1)
- speed_2.BackgroundTransparency = 1
- speed_2.Position = UDim2.new(0.228172332, 0, 2.39439201, 0)
- speed_2.Size = UDim2.new(0, 182, 0, 24)
- speed_2.Font = Enum.Font.SourceSans
- speed_2.Text = "ESP"
- speed_2.TextColor3 = Color3.new(1, 1, 1)
- speed_2.TextSize = 20
- speed_2.TextXAlignment = Enum.TextXAlignment.Left
- speed_2.MouseButton1Click:connect(function()
- local Holder = Instance.new("Folder", game.CoreGui)
- Holder.Name = "ESP"
- local UpdateFuncs = {}
- local Box = Instance.new("BoxHandleAdornment")
- Box.Name = "nilBox"
- Box.Size = Vector3.new(4, 7, 4)
- Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Box.Transparency = 0.7
- Box.ZIndex = 0
- Box.AlwaysOnTop = true
- Box.Visible = false
- local NameTag = Instance.new("BillboardGui")
- NameTag.Name = "nilNameTag"
- NameTag.Enabled = false
- NameTag.Size = UDim2.new(0, 200, 0, 50)
- NameTag.AlwaysOnTop = true
- NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
- local Tag = Instance.new("TextLabel", NameTag)
- Tag.Name = "Tag"
- Tag.BackgroundTransparency = 1
- Tag.Position = UDim2.new(0, -50, 0, 0)
- Tag.Size = UDim2.new(0, 300, 0, 20)
- Tag.TextSize = 20
- Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
- Tag.TextStrokeTransparency = 0.4
- Tag.Text = "nil"
- Tag.Font = Enum.Font.SourceSansBold
- Tag.TextScaled = false
- local LoadCharacter = function(v)
- repeat wait() until v.Character ~= nil
- v.Character:WaitForChild("Humanoid")
- local vHolder = Holder:FindFirstChild(v.Name)
- vHolder:ClearAllChildren()
- local b = Box:Clone()
- b.Name = v.Name .. "Box"
- b.Adornee = v.Character
- b.Parent = vHolder
- local t = NameTag:Clone()
- t.Name = v.Name .. "NameTag"
- t.Enabled = true
- t.Parent = vHolder
- t.Adornee = v.Character:WaitForChild("Head", 5)
- if not t.Adornee then
- return UnloadCharacter(v)
- end
- t.Tag.Text = v.Name
- b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- local UpdateNameTag = function()
- if not pcall(function()
- --v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local maxh = math.floor(v.Character.Humanoid.MaxHealth)
- local h = math.floor(v.Character.Humanoid.Health)
- t.Tag.Text = v.Name .. "\n" .. ((maxh ~= 0 and tostring(math.floor((h / maxh) * 100))) or "0") .. "% " .. tostring(h) .. "/" .. tostring(maxh)
- end) then
- UpdateFuncs[v] = nil
- end
- end
- UpdateNameTag()
- UpdateFuncs[v] = UpdateNameTag
- end
- local UnloadCharacter = function(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
- vHolder:ClearAllChildren()
- end
- end
- local LoadPlayer = function(v)
- local vHolder = Instance.new("Folder", Holder)
- vHolder.Name = v.Name
- v.CharacterAdded:Connect(function()
- pcall(LoadCharacter, v)
- end)
- v.CharacterRemoving:Connect(function()
- pcall(UnloadCharacter, v)
- end)
- LoadCharacter(v)
- end
- local UnloadPlayer = function(v)
- UnloadCharacter(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder then
- vHolder:Destroy()
- end
- end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function() pcall(LoadPlayer, v) end)
- end
- game:GetService("Players").PlayerAdded:Connect(function(v)
- pcall(LoadPlayer, v)
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(v)
- pcall(UnloadPlayer, v)
- end)
- game.ItemChanged:Connect(function(i, v)
- if i:IsA("Player") and v == "TeamColor" then
- if Holder:FindFirstChild(i.Name) then
- UnloadCharacter(i)
- wait()
- LoadCharacter(i)
- end
- elseif i:IsA("Humanoid") and i.Parent then
- local p = game:GetService("Players"):GetPlayerFromCharacter(i.Parent)
- if p and Holder:FindFirstChild(p.Name) then
- UpdateFuncs[p]()
- end
- end
- end)
- game:GetService("Players").LocalPlayer.NameDisplayDistance = 0
- game:GetService("Players").LocalPlayer.HealthDisplayDistance = 0
- end)
- speedarrow_2.Name = "speed arrow"
- speedarrow_2.Parent = speed_2
- speedarrow_2.BackgroundColor3 = Color3.new(1, 1, 1)
- speedarrow_2.BackgroundTransparency = 1
- speedarrow_2.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- speedarrow_2.Size = UDim2.new(0, 81, 0, 24)
- speedarrow_2.Font = Enum.Font.SourceSans
- speedarrow_2.Text = ">"
- speedarrow_2.TextColor3 = Color3.new(1, 1, 1)
- speedarrow_2.TextSize = 20
- Chams.Name = "Chams"
- Chams.Parent = TopFrameRender
- Chams.BackgroundColor3 = Color3.new(1, 1, 1)
- Chams.BackgroundTransparency = 1
- Chams.Position = UDim2.new(0.228172332, 0, 1.67903638, 0)
- Chams.Size = UDim2.new(0, 182, 0, 24)
- Chams.Font = Enum.Font.SourceSans
- Chams.Text = "Chams"
- Chams.TextColor3 = Color3.new(1, 1, 1)
- Chams.TextSize = 20
- Chams.TextXAlignment = Enum.TextXAlignment.Left
- Chams.MouseButton1Click:connect(function()
- boxHandle = function(part, color)
- if part.ClassName == "Part" or part.ClassName == "MeshPart" then
- local cham = Instance.new("BoxHandleAdornment")
- cham.Parent = part
- cham.Adornee = part
- cham.ZIndex = 2
- cham.AlwaysOnTop = true
- cham.Size = part.Size
- if #game:GetService("Teams"):GetTeams() > 0 then
- cham.Color3 = color
- else
- cham.Color3 = Color3.new(255, 0, 0)
- end
- end
- end
- createChams = function(player)
- pcall(function()
- if player.Character and player.Character.HumanoidRootPart and not (player.Name == game:GetService("Players").LocalPlayer.Name) then
- for _,v in pairs(player.Character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if player.Character:WaitForChild(v.Name):FindFirstChild("BoxHandleAdornment") then
- player.Character:WaitForChild(v.Name):FindFirstChild("BoxHandleAdornment"):Destroy()
- end
- boxHandle(v, player.TeamColor.Color)
- end
- end
- boxHandle(player, player.TeamColor.Color)
- print("created " .. player.Name)
- end
- end)
- end
- while wait(1) do
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- createChams(v)
- end
- end
- game:GetService("Players").PlayerAdded:connect(function(player)
- wait()
- createChams(player)
- end)
- end)
- chamsarrow.Name = "chamsarrow"
- chamsarrow.Parent = Chams
- chamsarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- chamsarrow.BackgroundTransparency = 1
- chamsarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- chamsarrow.Size = UDim2.new(0, 81, 0, 24)
- chamsarrow.Font = Enum.Font.SourceSans
- chamsarrow.Text = ">"
- chamsarrow.TextColor3 = Color3.new(1, 1, 1)
- chamsarrow.TextSize = 20
- colorcorrection.Name = "colorcorrection"
- colorcorrection.Parent = TopFrameRender
- colorcorrection.BackgroundColor3 = Color3.new(1, 1, 1)
- colorcorrection.BackgroundTransparency = 1
- colorcorrection.Position = UDim2.new(0.228172332, 0, 3.65909815, 0)
- colorcorrection.Size = UDim2.new(0, 182, 0, 24)
- colorcorrection.Font = Enum.Font.SourceSans
- colorcorrection.Text = "No Color Correction"
- colorcorrection.TextColor3 = Color3.new(1, 1, 1)
- colorcorrection.TextSize = 20
- colorcorrection.TextXAlignment = Enum.TextXAlignment.Left
- correctionarrow.Name = "correctionarrow"
- correctionarrow.Parent = colorcorrection
- correctionarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- correctionarrow.BackgroundTransparency = 1
- correctionarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- correctionarrow.Size = UDim2.new(0, 81, 0, 24)
- correctionarrow.Font = Enum.Font.SourceSans
- correctionarrow.Text = ">"
- correctionarrow.TextColor3 = Color3.new(1, 1, 1)
- correctionarrow.TextSize = 20
- colorcorrection.MouseButton1Click:connect(function()
- if game.Lighting:FindFirstChild("ColorCorrection") then
- game.Lighting.ColorCorrection:Destroy()
- end
- end)
- sunrays.Name = "sunrays"
- sunrays.Parent = TopFrameRender
- sunrays.BackgroundColor3 = Color3.new(1, 1, 1)
- sunrays.BackgroundTransparency = 1
- sunrays.Position = UDim2.new(0.228172332, 0, 3.04145098, 0)
- sunrays.Size = UDim2.new(0, 182, 0, 24)
- sunrays.Font = Enum.Font.SourceSans
- sunrays.Text = "No Sun Rays"
- sunrays.TextColor3 = Color3.new(1, 1, 1)
- sunrays.TextSize = 20
- sunrays.TextXAlignment = Enum.TextXAlignment.Left
- sunrays.MouseButton1Click:connect(function()
- if game.Lighting:FindFirstChild("SunRays") then
- game.Lighting.SunRays:Destroy()
- end
- end)
- sunraysarrow.Name = "sunraysarrow"
- sunraysarrow.Parent = sunrays
- sunraysarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- sunraysarrow.BackgroundTransparency = 1
- sunraysarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- sunraysarrow.Size = UDim2.new(0, 81, 0, 24)
- sunraysarrow.Font = Enum.Font.SourceSans
- sunraysarrow.Text = ">"
- sunraysarrow.TextColor3 = Color3.new(1, 1, 1)
- sunraysarrow.TextSize = 20
- end
- function autogui ()
- local Frame_6 = Instance.new("Frame")
- local autoroblabel = Instance.new("TextLabel")
- local autobank = Instance.new("TextButton")
- local autobankarrow = Instance.new("TextLabel")
- local autocasino = Instance.new("TextButton")
- local autocasarrow = Instance.new("TextLabel")
- local autopyr = Instance.new("TextButton")
- local autopyramidarrow = Instance.new("TextLabel")
- local autoclub = Instance.new("TextButton")
- local autoclubarrow = Instance.new("TextLabel")
- local autojewelry = Instance.new("TextButton")
- local autojewelryarrow = Instance.new("TextLabel")
- Frame_6.Parent = TopFrameAutorob
- Frame_6.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_6.BackgroundTransparency = 0.20000000298023
- Frame_6.BorderSizePixel = 0
- Frame_6.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_6.Size = UDim2.new(0, 182, 0, 201)
- autoroblabel.Name = "autoroblabel"
- autoroblabel.Parent = TopFrameAutorob
- autoroblabel.BackgroundColor3 = Color3.new(1, 1, 1)
- autoroblabel.BackgroundTransparency = 1
- autoroblabel.Size = UDim2.new(0, 201, 0, 34)
- autoroblabel.Font = Enum.Font.SourceSans
- autoroblabel.Text = "Autorob"
- autoroblabel.TextColor3 = Color3.new(1, 1, 1)
- autoroblabel.TextSize = 17
- autobank.Name = "autobank"
- autobank.Parent = TopFrameAutorob
- autobank.BackgroundColor3 = Color3.new(1, 1, 1)
- autobank.BackgroundTransparency = 1
- autobank.Position = UDim2.new(0.228172332, 0, 0.974806428, 0)
- autobank.Size = UDim2.new(0, 182, 0, 24)
- autobank.Font = Enum.Font.SourceSans
- autobank.Text = "Bank"
- autobank.TextColor3 = Color3.new(1, 1, 1)
- autobank.TextSize = 20
- autobank.TextXAlignment = Enum.TextXAlignment.Left
- autobankarrow.Name = "autobankarrow"
- autobankarrow.Parent = autobank
- autobankarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- autobankarrow.BackgroundTransparency = 1
- autobankarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- autobankarrow.Size = UDim2.new(0, 81, 0, 24)
- autobankarrow.Font = Enum.Font.SourceSans
- autobankarrow.Text = ">"
- autobankarrow.TextColor3 = Color3.new(1, 1, 1)
- autobankarrow.TextSize = 20
- autocasino.Name = "autocasino"
- autocasino.Parent = TopFrameAutorob
- autocasino.BackgroundColor3 = Color3.new(1, 1, 1)
- autocasino.BackgroundTransparency = 1
- autocasino.Position = UDim2.new(0.228172332, 0, 2.39439201, 0)
- autocasino.Size = UDim2.new(0, 182, 0, 24)
- autocasino.Font = Enum.Font.SourceSans
- autocasino.Text = "Casino"
- autocasino.TextColor3 = Color3.new(1, 1, 1)
- autocasino.TextSize = 20
- autocasino.TextXAlignment = Enum.TextXAlignment.Left
- autocasarrow.Name = "autocasarrow"
- autocasarrow.Parent = autocasino
- autocasarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- autocasarrow.BackgroundTransparency = 1
- autocasarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- autocasarrow.Size = UDim2.new(0, 81, 0, 24)
- autocasarrow.Font = Enum.Font.SourceSans
- autocasarrow.Text = ">"
- autocasarrow.TextColor3 = Color3.new(1, 1, 1)
- autocasarrow.TextSize = 20
- autopyr.Name = "autopyr"
- autopyr.Parent = TopFrameAutorob
- autopyr.BackgroundColor3 = Color3.new(1, 1, 1)
- autopyr.BackgroundTransparency = 1
- autopyr.Position = UDim2.new(0.228172332, 0, 1.67903638, 0)
- autopyr.Size = UDim2.new(0, 182, 0, 24)
- autopyr.Font = Enum.Font.SourceSans
- autopyr.Text = "Pyramid"
- autopyr.TextColor3 = Color3.new(1, 1, 1)
- autopyr.TextSize = 20
- autopyr.TextXAlignment = Enum.TextXAlignment.Left
- autopyramidarrow.Name = "autopyramidarrow"
- autopyramidarrow.Parent = autopyr
- autopyramidarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- autopyramidarrow.BackgroundTransparency = 1
- autopyramidarrow.Position = UDim2.new(-0.313186944, 0, 0.033447586, 0)
- autopyramidarrow.Size = UDim2.new(0, 81, 0, 24)
- autopyramidarrow.Font = Enum.Font.SourceSans
- autopyramidarrow.Text = ">"
- autopyramidarrow.TextColor3 = Color3.new(1, 1, 1)
- autopyramidarrow.TextSize = 20
- autoclub.Name = "autoclub"
- autoclub.Parent = TopFrameAutorob
- autoclub.BackgroundColor3 = Color3.new(1, 1, 1)
- autoclub.BackgroundTransparency = 1
- autoclub.Position = UDim2.new(0.228172332, 0, 3.10027432, 0)
- autoclub.Size = UDim2.new(0, 182, 0, 24)
- autoclub.Font = Enum.Font.SourceSans
- autoclub.Text = "Club"
- autoclub.TextColor3 = Color3.new(1, 1, 1)
- autoclub.TextSize = 20
- autoclub.TextXAlignment = Enum.TextXAlignment.Left
- autoclubarrow.Name = "autoclubarrow"
- autoclubarrow.Parent = autoclub
- autoclubarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- autoclubarrow.BackgroundTransparency = 1
- autoclubarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- autoclubarrow.Size = UDim2.new(0, 81, 0, 24)
- autoclubarrow.Font = Enum.Font.SourceSans
- autoclubarrow.Text = ">"
- autoclubarrow.TextColor3 = Color3.new(1, 1, 1)
- autoclubarrow.TextSize = 20
- autojewelry.Name = "autojewelry"
- autojewelry.Parent = TopFrameAutorob
- autojewelry.BackgroundColor3 = Color3.new(1, 1, 1)
- autojewelry.BackgroundTransparency = 1
- autojewelry.Position = UDim2.new(0.228172332, 0, 3.80615664, 0)
- autojewelry.Size = UDim2.new(0, 182, 0, 24)
- autojewelry.Font = Enum.Font.SourceSans
- autojewelry.Text = "Jewelry"
- autojewelry.TextColor3 = Color3.new(1, 1, 1)
- autojewelry.TextSize = 20
- autojewelry.TextXAlignment = Enum.TextXAlignment.Left
- autojewelryarrow.Name = "autojewelryarrow"
- autojewelryarrow.Parent = autojewelry
- autojewelryarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- autojewelryarrow.BackgroundTransparency = 1
- autojewelryarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- autojewelryarrow.Size = UDim2.new(0, 81, 0, 24)
- autojewelryarrow.Font = Enum.Font.SourceSans
- autojewelryarrow.Text = ">"
- autojewelryarrow.TextColor3 = Color3.new(1, 1, 1)
- autojewelryarrow.TextSize = 20
- autopyr.MouseButton1Click:connect(function()
- local heiststat = game.ReplicatedStorage.HeistStatus
- if heiststat.Pyramid.Locked.Value == false and heiststat.Pyramid.Robbing.Value == false or heiststat.Pyramid.Locked.Value == false and heiststat.Pyramid.Robbing.Value == true then
- spawn(autopyramid)
- end
- end)
- autobank.MouseButton1Click:connect(function()
- local heiststat = game.ReplicatedStorage.HeistStatus
- if heiststat.Bank.Locked.Value == false and heiststat.Bank.Robbing.Value == false then
- spawn(OPbank)
- elseif
- heiststat.Bank.Locked.Value == false and heiststat.Bank.Robbing.Value == true then
- spawn(ROBbank)
- end
- end)
- autocasino.MouseButton1Click:connect(function()
- local heiststat = game.ReplicatedStorage.HeistStatus
- if heiststat.Casino.Locked.Value == false and heiststat.Casino.Robbing.Value == false then
- spawn(opcasino)
- elseif
- heiststat.Casino.Locked.Value == false and heiststat.Casino.Robbing.Value == true then
- spawn(robcasino)
- end
- end)
- autoclub.MouseButton1Click:connect(function()
- local heiststat = game.ReplicatedStorage.HeistStatus
- if heiststat.Club.Locked.Value == false and heiststat.Club.Robbing.Value == false or heiststat.Club.Locked.Value == false and heiststat.Club.Robbing.Value == true then
- spawn(club)
- end
- end)
- autojewelry.MouseButton1Click:connect(function()
- autojewelry.Text = "Not Added Yet"
- wait(2)
- autojewelry.Text = "Jewelry"
- end)
- end
- function itemgui ()
- local ItemsLabel = Instance.new("TextLabel")
- local Frame_7 = Instance.new("Frame")
- local ak47 = Instance.new("TextButton")
- local ak47arrow = Instance.new("TextLabel")
- local jetpack = Instance.new("TextButton")
- local jetpackarrow = Instance.new("TextLabel")
- local deagle = Instance.new("TextButton")
- local deaglearrow = Instance.new("TextLabel")
- local spas = Instance.new("TextButton")
- local spasarrow = Instance.new("TextLabel")
- local sniper = Instance.new("TextButton")
- local sniperarrow = Instance.new("TextLabel")
- local mp5 = Instance.new("TextButton")
- local mp5arrow = Instance.new("TextLabel")
- local Shotgun = Instance.new("TextButton")
- local shotgunarrow = Instance.new("TextLabel")
- local grenade = Instance.new("TextButton")
- local grenadearrow = Instance.new("TextLabel")
- local deathray = Instance.new("TextButton")
- local deathrayarrw = Instance.new("TextLabel")
- ItemsLabel.Name = "ItemsLabel"
- ItemsLabel.Parent = TopFrameItems
- ItemsLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ItemsLabel.BackgroundTransparency = 1
- ItemsLabel.Size = UDim2.new(0, 201, 0, 34)
- ItemsLabel.Font = Enum.Font.SourceSans
- ItemsLabel.Text = "Items"
- ItemsLabel.TextColor3 = Color3.new(1, 1, 1)
- ItemsLabel.TextSize = 17
- Frame_7.Parent = TopFrameItems
- Frame_7.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_7.BackgroundTransparency = 0.20000000298023
- Frame_7.BorderSizePixel = 0
- Frame_7.Position = UDim2.new(0.0448244028, 0, 0.99999994, 0)
- Frame_7.Size = UDim2.new(0, 182, 0, 267)
- ak47.Name = "ak47"
- ak47.Parent = Frame_7
- ak47.BackgroundColor3 = Color3.new(1, 1, 1)
- ak47.BackgroundTransparency = 1
- ak47.Position = UDim2.new(0.17582418, 0, 0.342327207, 0)
- ak47.Size = UDim2.new(0, 182, 0, 24)
- ak47.Font = Enum.Font.SourceSans
- ak47.Text = "AK47"
- ak47.TextColor3 = Color3.new(1, 1, 1)
- ak47.TextSize = 20
- ak47.TextXAlignment = Enum.TextXAlignment.Left
- ak47arrow.Name = "ak47arrow"
- ak47arrow.Parent = ak47
- ak47arrow.BackgroundColor3 = Color3.new(1, 1, 1)
- ak47arrow.BackgroundTransparency = 1
- ak47arrow.Position = UDim2.new(-0.313187003, 0, -0.00821900368, 0)
- ak47arrow.Size = UDim2.new(0, 81, 0, 24)
- ak47arrow.Font = Enum.Font.SourceSans
- ak47arrow.Text = ">"
- ak47arrow.TextColor3 = Color3.new(1, 1, 1)
- ak47arrow.TextSize = 20
- jetpack.Name = "jetpack"
- jetpack.Parent = Frame_7
- jetpack.BackgroundColor3 = Color3.new(1, 1, 1)
- jetpack.BackgroundTransparency = 1
- jetpack.Position = UDim2.new(0.17582418, 0, 0.00675175525, 0)
- jetpack.Size = UDim2.new(0, 182, 0, 24)
- jetpack.Font = Enum.Font.SourceSans
- jetpack.Text = "Jetpack"
- jetpack.TextColor3 = Color3.new(1, 1, 1)
- jetpack.TextSize = 20
- jetpack.TextXAlignment = Enum.TextXAlignment.Left
- jetpackarrow.Name = "jetpackarrow"
- jetpackarrow.Parent = jetpack
- jetpackarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- jetpackarrow.BackgroundTransparency = 1
- jetpackarrow.Position = UDim2.new(-0.313186973, 0, -0.0498857647, 0)
- jetpackarrow.Size = UDim2.new(0, 81, 0, 24)
- jetpackarrow.Font = Enum.Font.SourceSans
- jetpackarrow.Text = ">"
- jetpackarrow.TextColor3 = Color3.new(1, 1, 1)
- jetpackarrow.TextSize = 20
- deagle.Name = "deagle"
- deagle.Parent = Frame_7
- deagle.BackgroundColor3 = Color3.new(1, 1, 1)
- deagle.BackgroundTransparency = 1
- deagle.Position = UDim2.new(0.17582418, 0, 0.0966394097, 0)
- deagle.Size = UDim2.new(0, 182, 0, 24)
- deagle.Font = Enum.Font.SourceSans
- deagle.Text = "Deagle"
- deagle.TextColor3 = Color3.new(1, 1, 1)
- deagle.TextSize = 20
- deagle.TextXAlignment = Enum.TextXAlignment.Left
- deaglearrow.Name = "deaglearrow"
- deaglearrow.Parent = deagle
- deaglearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- deaglearrow.BackgroundTransparency = 1
- deaglearrow.Position = UDim2.new(-0.313186944, 0, -0.17488575, 0)
- deaglearrow.Size = UDim2.new(0, 81, 0, 24)
- deaglearrow.Font = Enum.Font.SourceSans
- deaglearrow.Text = ">"
- deaglearrow.TextColor3 = Color3.new(1, 1, 1)
- deaglearrow.TextSize = 20
- spas.Name = "spas"
- spas.Parent = Frame_7
- spas.BackgroundColor3 = Color3.new(1, 1, 1)
- spas.BackgroundTransparency = 1
- spas.Position = UDim2.new(0.17582418, 0, 0.261433393, 0)
- spas.Size = UDim2.new(0, 182, 0, 24)
- spas.Font = Enum.Font.SourceSans
- spas.Text = "SPAS"
- spas.TextColor3 = Color3.new(1, 1, 1)
- spas.TextSize = 20
- spas.TextXAlignment = Enum.TextXAlignment.Left
- spasarrow.Name = "spasarrow"
- spasarrow.Parent = spas
- spasarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- spasarrow.BackgroundTransparency = 1
- spasarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- spasarrow.Size = UDim2.new(0, 81, 0, 24)
- spasarrow.Font = Enum.Font.SourceSans
- spasarrow.Text = ">"
- spasarrow.TextColor3 = Color3.new(1, 1, 1)
- spasarrow.TextSize = 20
- sniper.Name = "sniper"
- sniper.Parent = Frame_7
- sniper.BackgroundColor3 = Color3.new(1, 1, 1)
- sniper.BackgroundTransparency = 1
- sniper.Position = UDim2.new(0.175824195, 0, 0.428313762, 0)
- sniper.Size = UDim2.new(0, 182, 0, 24)
- sniper.Font = Enum.Font.SourceSans
- sniper.Text = "Sniper"
- sniper.TextColor3 = Color3.new(1, 1, 1)
- sniper.TextSize = 20
- sniper.TextXAlignment = Enum.TextXAlignment.Left
- sniperarrow.Name = "sniperarrow"
- sniperarrow.Parent = sniper
- sniperarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- sniperarrow.BackgroundTransparency = 1
- sniperarrow.Position = UDim2.new(-0.313186944, 0, -0.0498857461, 0)
- sniperarrow.Size = UDim2.new(0, 81, 0, 24)
- sniperarrow.Font = Enum.Font.SourceSans
- sniperarrow.Text = ">"
- sniperarrow.TextColor3 = Color3.new(1, 1, 1)
- sniperarrow.TextSize = 20
- mp5.Name = "mp5"
- mp5.Parent = Frame_7
- mp5.BackgroundColor3 = Color3.new(1, 1, 1)
- mp5.BackgroundTransparency = 1
- mp5.Position = UDim2.new(0.175824195, 0, 0.512368977, 0)
- mp5.Size = UDim2.new(0, 182, 0, 24)
- mp5.Font = Enum.Font.SourceSans
- mp5.Text = "MP5"
- mp5.TextColor3 = Color3.new(1, 1, 1)
- mp5.TextSize = 20
- mp5.TextXAlignment = Enum.TextXAlignment.Left
- mp5arrow.Name = "mp5arrow"
- mp5arrow.Parent = mp5
- mp5arrow.BackgroundColor3 = Color3.new(1, 1, 1)
- mp5arrow.BackgroundTransparency = 1
- mp5arrow.Position = UDim2.new(-0.313186944, 0, 0.0334475823, 0)
- mp5arrow.Size = UDim2.new(0, 81, 0, 24)
- mp5arrow.Font = Enum.Font.SourceSans
- mp5arrow.Text = ">"
- mp5arrow.TextColor3 = Color3.new(1, 1, 1)
- mp5arrow.TextSize = 20
- Shotgun.Name = "Shotgun"
- Shotgun.Parent = Frame_7
- Shotgun.BackgroundColor3 = Color3.new(1, 1, 1)
- Shotgun.BackgroundTransparency = 1
- Shotgun.Position = UDim2.new(0.17582418, 0, 0.179036409, 0)
- Shotgun.Size = UDim2.new(0, 182, 0, 24)
- Shotgun.Font = Enum.Font.SourceSans
- Shotgun.Text = "Shotgun"
- Shotgun.TextColor3 = Color3.new(1, 1, 1)
- Shotgun.TextSize = 20
- Shotgun.TextXAlignment = Enum.TextXAlignment.Left
- shotgunarrow.Name = "shotgunarrow"
- shotgunarrow.Parent = Shotgun
- shotgunarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- shotgunarrow.BackgroundTransparency = 1
- shotgunarrow.Position = UDim2.new(-0.313186944, 0, -0.0915523767, 0)
- shotgunarrow.Size = UDim2.new(0, 81, 0, 24)
- shotgunarrow.Font = Enum.Font.SourceSans
- shotgunarrow.Text = ">"
- shotgunarrow.TextColor3 = Color3.new(1, 1, 1)
- shotgunarrow.TextSize = 20
- grenade.Name = "grenade"
- grenade.Parent = Frame_7
- grenade.BackgroundColor3 = Color3.new(1, 1, 1)
- grenade.BackgroundTransparency = 1
- grenade.Position = UDim2.new(0.175824195, 0, 0.591020644, 0)
- grenade.Size = UDim2.new(0, 182, 0, 24)
- grenade.Font = Enum.Font.SourceSans
- grenade.Text = "Grenade"
- grenade.TextColor3 = Color3.new(1, 1, 1)
- grenade.TextSize = 20
- grenade.TextXAlignment = Enum.TextXAlignment.Left
- grenadearrow.Name = "grenadearrow"
- grenadearrow.Parent = grenade
- grenadearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- grenadearrow.BackgroundTransparency = 1
- grenadearrow.Position = UDim2.new(-0.313186944, 0, 0.0334475823, 0)
- grenadearrow.Size = UDim2.new(0, 81, 0, 24)
- grenadearrow.Font = Enum.Font.SourceSans
- grenadearrow.Text = ">"
- grenadearrow.TextColor3 = Color3.new(1, 1, 1)
- grenadearrow.TextSize = 20
- deathray.Name = "deathray"
- deathray.Parent = Frame_7
- deathray.BackgroundColor3 = Color3.new(1, 1, 1)
- deathray.BackgroundTransparency = 1
- deathray.Position = UDim2.new(0.175824195, 0, 0.677162945, 0)
- deathray.Size = UDim2.new(0, 182, 0, 24)
- deathray.Font = Enum.Font.SourceSans
- deathray.Text = "Death Ray"
- deathray.TextColor3 = Color3.new(1, 1, 1)
- deathray.TextSize = 20
- deathray.TextXAlignment = Enum.TextXAlignment.Left
- deathray.MouseButton1Click:connect(function()
- local heiststat = game.ReplicatedStorage.HeistStatus
- if heiststat.Pyramid.Locked.Value == false and heiststat.Pyramid.Robbing.Value == false or heiststat.Pyramid.Locked.Value == false and heiststat.Pyramid.Robbing.Value == true then
- spawn(getray)
- else
- deathray.Text = "Pyramid Not Open"
- wait(2)
- deathray.Text = "Death Ray"
- end
- end)
- deathrayarrw.Name = "deathrayarrw"
- deathrayarrw.Parent = deathray
- deathrayarrw.BackgroundColor3 = Color3.new(1, 1, 1)
- deathrayarrw.BackgroundTransparency = 1
- deathrayarrw.Position = UDim2.new(-0.313186944, 0, 0.0334475823, 0)
- deathrayarrw.Size = UDim2.new(0, 81, 0, 24)
- deathrayarrw.Font = Enum.Font.SourceSans
- deathrayarrw.Text = ">"
- deathrayarrw.TextColor3 = Color3.new(1, 1, 1)
- deathrayarrw.TextSize = 20
- deagle.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-954.18, 53.12, -2928.31)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Deagle" then
- v.Deagle.Deagle.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- Shotgun.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-957.85, 53.12, -2928.32)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Shotgun" then
- v.Shotgun.Shotgun.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- spas.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-986.85, 53.1, -2928.65)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "SPAS" then
- v.SPAS.SPAS.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- sniper.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-981.86, 53.12, -2928.61)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Sniper" then
- v.Sniper.Sniper.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- mp5.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-961.95, 53.12, -2928.77)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "MP5" then
- v.MP5.MP5.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- ak47.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-1643.07, 42.8, 709.28)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "AK47" then
- v.AK47.AK47.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- grenade.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-1652.25, 42.8, 712.12)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- for i, v in pairs(game.Workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Grenade" then
- v.Grenade.Grenade.Event:FireServer()
- end
- end
- wait(1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- jetpack.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Workspace.ObjectSelection.BossKey.Nope.BossKey.Event:FireServer()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-2182.1, 29, -1551.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/1200,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(7)
- game.Workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer()
- wait(0.1)
- game.Workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer()
- wait(0.1)
- game.Workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer()
- wait(0.1)
- game.Workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- end
- function weapgui ()
- local Frame_8 = Instance.new("Frame")
- local ModsLabel = Instance.new("TextLabel")
- local infammo = Instance.new("TextButton")
- local infammoarrow = Instance.new("TextLabel")
- local recoil = Instance.new("TextButton")
- local recoilarrow = Instance.new("TextLabel")
- local spread = Instance.new("TextButton")
- local spreadarrow = Instance.new("TextLabel")
- local multibullets = Instance.new("TextButton")
- local multiarrow = Instance.new("TextLabel")
- local nademod = Instance.new("TextButton")
- local nadearrow = Instance.new("TextLabel")
- local remscope = Instance.new("TextButton")
- local remscopearrow = Instance.new("TextLabel")
- local RBGgunskin = Instance.new("TextButton")
- local rgbgunskin = Instance.new("TextLabel")
- local firerate = Instance.new("TextButton")
- local fireratearrow = Instance.new("TextLabel")
- Frame_8.Parent = TopFrameWeaponMods
- Frame_8.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_8.BackgroundTransparency = 0.20000000298023
- Frame_8.BorderSizePixel = 0
- Frame_8.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_8.Size = UDim2.new(0, 182, 0, 201)
- ModsLabel.Name = "ModsLabel"
- ModsLabel.Parent = TopFrameWeaponMods
- ModsLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ModsLabel.BackgroundTransparency = 1
- ModsLabel.Size = UDim2.new(0, 201, 0, 34)
- ModsLabel.Font = Enum.Font.SourceSans
- ModsLabel.Text = "Weapons"
- ModsLabel.TextColor3 = Color3.new(1, 1, 1)
- ModsLabel.TextSize = 17
- infammo.Name = "infammo"
- infammo.Parent = TopFrameWeaponMods
- infammo.BackgroundColor3 = Color3.new(1, 1, 1)
- infammo.BackgroundTransparency = 1
- infammo.Position = UDim2.new(0.223197207, 0, 1.04145074, 0)
- infammo.Size = UDim2.new(0, 182, 0, 24)
- infammo.Font = Enum.Font.SourceSans
- infammo.Text = "Inf Ammo"
- infammo.TextColor3 = Color3.new(1, 1, 1)
- infammo.TextSize = 20
- infammo.TextXAlignment = Enum.TextXAlignment.Left
- infammo.MouseButton1Click:connect(function()
- if _G.InfAmmo == false then
- _G.InfAmmo = true
- if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray") then
- local env = getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfAmmo then
- infammo.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- infammoarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfAmmo = false
- if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 40)
- debug.setupvalue(env.Reload, "Clip", 40)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", 14)
- debug.setupvalue(env.Reload, "Clip", 14)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", 7)
- debug.setupvalue(env.Reload, "Clip", 7)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", 4)
- debug.setupvalue(env.Reload, "Clip", 4)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", 6)
- debug.setupvalue(env.Reload, "Clip", 6)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)
- debug.setupvalue(env.Reload, "Ammo", 1)
- debug.setupvalue(env.Reload, "Clip", 1)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 1)
- debug.setupvalue(env.Reload, "Clip", 1)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 30)
- debug.setupvalue(env.Reload, "Clip", 30)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.TEC9.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 20)
- debug.setupvalue(env.Reload, "Clip", 20)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray") then
- local env = getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))
- debug.setupvalue(env.Reload, "Ammo", 20)
- debug.setupvalue(env.Reload, "Clip", 20)
- end
- end
- infammo.TextColor3 = Color3.new(255,255,255)
- infammoarrow.TextColor3 = Color3.new(255,255,255)
- end)
- infammoarrow.Name = "infammoarrow"
- infammoarrow.Parent = infammo
- infammoarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- infammoarrow.BackgroundTransparency = 1
- infammoarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- infammoarrow.Size = UDim2.new(0, 81, 0, 24)
- infammoarrow.Font = Enum.Font.SourceSans
- infammoarrow.Text = ">"
- infammoarrow.TextColor3 = Color3.new(1, 1, 1)
- infammoarrow.TextSize = 20
- recoil.Name = "recoil"
- recoil.Parent = TopFrameWeaponMods
- recoil.BackgroundColor3 = Color3.new(1, 1, 1)
- recoil.BackgroundTransparency = 1
- recoil.Position = UDim2.new(0.228172332, 0, 1.74733329, 0)
- recoil.Size = UDim2.new(0, 182, 0, 24)
- recoil.Font = Enum.Font.SourceSans
- recoil.Text = "No Recoil"
- recoil.TextColor3 = Color3.new(1, 1, 1)
- recoil.TextSize = 20
- recoil.TextXAlignment = Enum.TextXAlignment.Left
- recoilarrow.Name = "recoilarrow"
- recoilarrow.Parent = recoil
- recoilarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- recoilarrow.BackgroundTransparency = 1
- recoilarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- recoilarrow.Size = UDim2.new(0, 81, 0, 24)
- recoilarrow.Font = Enum.Font.SourceSans
- recoilarrow.Text = ">"
- recoilarrow.TextColor3 = Color3.new(1, 1, 1)
- recoilarrow.TextSize = 20
- spread.Name = "spread"
- spread.Parent = TopFrameWeaponMods
- spread.BackgroundColor3 = Color3.new(1, 1, 1)
- spread.BackgroundTransparency = 1
- spread.Position = UDim2.new(0.228172332, 0, 2.42380381, 0)
- spread.Size = UDim2.new(0, 182, 0, 24)
- spread.Font = Enum.Font.SourceSans
- spread.Text = "No Spread"
- spread.TextColor3 = Color3.new(1, 1, 1)
- spread.TextSize = 20
- spread.TextXAlignment = Enum.TextXAlignment.Left
- spreadarrow.Name = "spread arrow"
- spreadarrow.Parent = spread
- spreadarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- spreadarrow.BackgroundTransparency = 1
- spreadarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- spreadarrow.Size = UDim2.new(0, 81, 0, 24)
- spreadarrow.Font = Enum.Font.SourceSans
- spreadarrow.Text = ">"
- spreadarrow.TextColor3 = Color3.new(1, 1, 1)
- spreadarrow.TextSize = 20
- multibullets.Name = "multibullets"
- multibullets.Parent = TopFrameWeaponMods
- multibullets.BackgroundColor3 = Color3.new(1, 1, 1)
- multibullets.BackgroundTransparency = 1
- multibullets.Position = UDim2.new(0.228172332, 0, 3.12968612, 0)
- multibullets.Size = UDim2.new(0, 182, 0, 24)
- multibullets.Font = Enum.Font.SourceSans
- multibullets.Text = "Multiple Bullets"
- multibullets.TextColor3 = Color3.new(1, 1, 1)
- multibullets.TextSize = 20
- multibullets.TextXAlignment = Enum.TextXAlignment.Left
- multiarrow.Name = "multiarrow"
- multiarrow.Parent = multibullets
- multiarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- multiarrow.BackgroundTransparency = 1
- multiarrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- multiarrow.Size = UDim2.new(0, 81, 0, 24)
- multiarrow.Font = Enum.Font.SourceSans
- multiarrow.Text = ">"
- multiarrow.TextColor3 = Color3.new(1, 1, 1)
- multiarrow.TextSize = 20
- nademod.Name = "nademod"
- nademod.Parent = TopFrameWeaponMods
- nademod.BackgroundColor3 = Color3.new(1, 1, 1)
- nademod.BackgroundTransparency = 1
- nademod.Position = UDim2.new(0.233147457, 0, 5.15909767, 0)
- nademod.Size = UDim2.new(0, 182, 0, 24)
- nademod.Font = Enum.Font.SourceSans
- nademod.Text = "Mod Grenade"
- nademod.TextColor3 = Color3.new(1, 1, 1)
- nademod.TextSize = 20
- nademod.TextXAlignment = Enum.TextXAlignment.Left
- nademod.MouseButton1Click:connect(function()
- for a_=1,10 do local bd=game.Players.LocalPlayer.Backpack.Grenade.GrenadeScript:Clone()bd.Parent=game.Players.LocalPlayer.Backpack.Grenade end
- end)
- nadearrow.Name = "nadearrow"
- nadearrow.Parent = nademod
- nadearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- nadearrow.BackgroundTransparency = 1
- nadearrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- nadearrow.Size = UDim2.new(0, 81, 0, 24)
- nadearrow.Font = Enum.Font.SourceSans
- nadearrow.Text = ">"
- nadearrow.TextColor3 = Color3.new(1, 1, 1)
- nadearrow.TextSize = 20
- remscope.Name = "remscope"
- remscope.Parent = TopFrameWeaponMods
- remscope.BackgroundColor3 = Color3.new(1, 1, 1)
- remscope.BackgroundTransparency = 1
- remscope.Position = UDim2.new(0.233147457, 0, 4.48262739, 0)
- remscope.Size = UDim2.new(0, 182, 0, 24)
- remscope.Font = Enum.Font.SourceSans
- remscope.Text = "Remove Scope"
- remscope.TextColor3 = Color3.new(1, 1, 1)
- remscope.TextSize = 20
- remscope.TextXAlignment = Enum.TextXAlignment.Left
- remscope.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.PlayerGui.ScopeGUI:Destroy()
- end)
- remscopearrow.Name = "remscopearrow"
- remscopearrow.Parent = remscope
- remscopearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- remscopearrow.BackgroundTransparency = 1
- remscopearrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- remscopearrow.Size = UDim2.new(0, 81, 0, 24)
- remscopearrow.Font = Enum.Font.SourceSans
- remscopearrow.Text = ">"
- remscopearrow.TextColor3 = Color3.new(1, 1, 1)
- remscopearrow.TextSize = 20
- RBGgunskin.Name = "RBGgunskin"
- RBGgunskin.Parent = TopFrameWeaponMods
- RBGgunskin.BackgroundColor3 = Color3.new(1, 1, 1)
- RBGgunskin.BackgroundTransparency = 1
- RBGgunskin.Position = UDim2.new(0.228172332, 0, 5.8649807, 0)
- RBGgunskin.Size = UDim2.new(0, 182, 0, 24)
- RBGgunskin.Font = Enum.Font.SourceSans
- RBGgunskin.Text = "RGB Gun Skin"
- RBGgunskin.TextColor3 = Color3.new(1, 1, 1)
- RBGgunskin.TextSize = 20
- RBGgunskin.TextXAlignment = Enum.TextXAlignment.Left
- RBGgunskin.MouseButton1Click:connect(function()
- if _G.GunSkin == false then
- _G.GunSkin = true
- spawn(rgbAK)
- spawn(rgbbaton)
- spawn(rgbdeagle)
- spawn(rgbknife)
- spawn(rgbpistol)
- spawn(rgbmp)
- spawn(rgbnade)
- spawn(rgbsniper)
- spawn(rgbshotty)
- spawn(rgbspas)
- spawn(rgbtazer)
- spawn(rgbtec)
- spawn(rgbcuffs)
- else _G.GunSkin = false
- rgbgunskin.TextColor3 = Color3.new(255,255,255)
- RBGgunskin.TextColor3 = Color3.new(255,255,255)
- local backpack = game.Players.LocalPlayer.Backpack
- local pistol = backpack:findFirstChild("Pistol")
- local shot = backpack:findFirstChild("Shotgun")
- local tazer = backpack:findFirstChild("Tazer")
- local Sniper = backpack:findFirstChild("Sniper")
- local deagle = backpack:findFirstChild("Deagle")
- local MP = backpack:findFirstChild("MP5")
- local spas = backpack:findFirstChild("SPAS")
- local tec = backpack:findFirstChild("TEC9")
- local ak = backpack:findFirstChild("AK47")
- local nade = backpack:findFirstChild("Grenade")
- local kniev = backpack:findFirstChild("Knife")
- local baton = backpack:findFirstChild("Baton")
- local cuffs = backpack:findFirstChild("Handcuffs")
- if tazer then
- local taz = game.Players.LocalPlayer.Backpack.Tazer
- taz.Handle.Mesh.TextureId = "rbxassetid://2249164860"
- end
- if pistol then
- local psi = game.Players.LocalPlayer.Backpack.Pistol
- psi.Handle.Mesh.TextureId = "rbxassetid://2470741536"
- end
- if shot then
- local shz = game.Players.LocalPlayer.Backpack.Shotgun
- shz.Handle.Mesh.TextureId = "rbxassetid://2470438009"
- end
- if Sniper then
- local sne = game.Players.LocalPlayer.Backpack.Sniper
- sne.Handle.Mesh.TextureId = "rbxassetid://2470741536"
- end
- if deagle then
- local dag = game.Players.LocalPlayer.Backpack.Deagle
- dag.Handle.Mesh.TextureId = "rbxassetid://2495786985"
- end
- if MP then
- local mep = game.Players.LocalPlayer.Backpack.MP5
- mep.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if spas then
- local spes = game.Players.LocalPlayer.Backpack.SPAS
- spes.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if tec then
- local tac = game.Players.LocalPlayer.Backpack.TEC9
- tac.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if ak then
- local kalas = game.Players.LocalPlayer.Backpack.AK47
- kalas.Handle.Mesh.TextureId = "rbxassetid://2470438009"
- end
- if nade then
- local nyd = game.Players.LocalPlayer.Backpack.Grenade
- nyd.Handle.Mesh.TextureId = "rbxassetid://2495189581"
- end
- if kniev then
- local taes = game.Players.LocalPlayer.Backpack.Knife
- taes.Handle.Mesh.TextureId = "rbxassetid://130252453"
- end
- if baton then
- local betz = game.Players.LocalPlayer.Backpack.Baton
- betz.Handle.Color3 = Color3.new(17,17,17)
- end
- if cuffs then
- local cef = game.Players.LocalPlayer.Backpack.Handcuffs
- cef.Handle.Color = Color3.new(99,95,98)
- end
- end
- end)
- rgbgunskin.Name = "rgbgunskin"
- rgbgunskin.Parent = RBGgunskin
- rgbgunskin.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbgunskin.BackgroundTransparency = 1
- rgbgunskin.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- rgbgunskin.Size = UDim2.new(0, 81, 0, 24)
- rgbgunskin.Font = Enum.Font.SourceSans
- rgbgunskin.Text = ">"
- rgbgunskin.TextColor3 = Color3.new(1, 1, 1)
- rgbgunskin.TextSize = 20
- spawn(function()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.GunSkin then
- rgbgunskin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- RBGgunskin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- firerate.Name = "firerate"
- firerate.Parent = TopFrameWeaponMods
- firerate.BackgroundColor3 = Color3.new(1, 1, 1)
- firerate.BackgroundTransparency = 1
- firerate.Position = UDim2.new(0.233147457, 0, 3.83556843, 0)
- firerate.Size = UDim2.new(0, 182, 0, 24)
- firerate.Font = Enum.Font.SourceSans
- firerate.Text = "FireRate"
- firerate.TextColor3 = Color3.new(1, 1, 1)
- firerate.TextSize = 20
- firerate.TextXAlignment = Enum.TextXAlignment.Left
- fireratearrow.Name = "fireratearrow"
- fireratearrow.Parent = firerate
- fireratearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fireratearrow.BackgroundTransparency = 1
- fireratearrow.Position = UDim2.new(-0.313186944, 0, -0.00821909308, 0)
- fireratearrow.Size = UDim2.new(0, 81, 0, 24)
- fireratearrow.Font = Enum.Font.SourceSans
- fireratearrow.Text = ">"
- fireratearrow.TextColor3 = Color3.new(1, 1, 1)
- fireratearrow.TextSize = 20
- recoil.MouseButton1Click:connect(function()
- local getmom = debug.getupvalues or getupvalues
- local set = debug.setupvalue or setupvalue
- for _,v in next, debug.getregistry() do
- if type(v) == "function" then
- local ear,wax=pcall(getmom,v)
- if ear and wax.Ammo then
- set(v,"Recoil",0)
- end
- end
- end
- end)
- firerate.MouseButton1Click:connect(function()
- local getmom = debug.getupvalues or getupvalues
- local set = debug.setupvalue or setupvalue
- for _,v in next, debug.getregistry() do
- if type(v) == "function" then
- local ear,wax=pcall(getmom,v)
- if ear and wax.Ammo then
- set(v,"FireRate",0)
- end
- end
- end
- end)
- spread.MouseButton1Click:connect(function()
- local getmom = debug.getupvalues or getupvalues
- local set = debug.setupvalue or setupvalue
- for _,v in next, debug.getregistry() do
- if type(v) == "function" then
- local ear,wax=pcall(getmom,v)
- if ear and wax.Ammo then
- set(v,"Spread",0)
- end
- end
- end
- end)
- multibullets.MouseButton1Click:connect(function()
- local Amount = 10
- local Backpack = game:GetService("Players").LocalPlayer.Backpack
- for i,v in pairs(Backpack:GetChildren()) do
- if v.Name == "MP5" then
- local Gun = Backpack["MP5"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Pistol" then
- local Gun = Backpack["Pistol"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Shotgun" then
- local Gun = Backpack["Shotgun"]
- local GunControl = Gun["ShotgunScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Baton" then
- local Gun = Backpack["Baton"]
- local GunControl = Gun["MeleeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "TEC9" then
- local Gun = Backpack["TEC9"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Grenade" then
- local Gun = Backpack["Grenade"]
- local GunControl = Gun["GrenadeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Tazer" then
- local Gun = Backpack["Tazer"]
- local GunControl = Gun["TazerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "AK47" then
- local Gun = Backpack["AK47"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Deagle" then
- local Gun = Backpack["Deagle"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "SPAS" then
- local Gun = Backpack["SPAS"]
- local GunControl = Gun["ShotgunScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Sniper" then
- local Gun = Backpack["Sniper"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Knife" then
- local Gun = Backpack["Knife"]
- local GunControl = Gun["MeleeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Laser Beam" then
- local Gun = Backpack["Laser Beam"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Electricity" then
- local Gun = Backpack["Electricity"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Dark Energy" then
- local Gun = Backpack["Dark Energy"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Fire Ball" then
- local Gun = Backpack["Fire Ball"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Phantom" then
- local Gun = Backpack["Phantom"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Frost" then
- local Gun = Backpack["Frost"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- end
- end)
- end
- function misgui ()
- local instaatms = Instance.new("TextButton")
- local instaatmsarrow = Instance.new("TextLabel")
- local Frame_9 = Instance.new("Frame")
- local gamepasses = Instance.new("TextButton")
- local gamepassarrow = Instance.new("TextLabel")
- local firstperson = Instance.new("TextButton")
- local fparrow = Instance.new("TextLabel")
- local allcodes = Instance.new("TextButton")
- local codesarrow = Instance.new("TextLabel")
- local intromusic = Instance.new("TextButton")
- local intromusicarrow = Instance.new("TextLabel")
- local Allemotes = Instance.new("TextButton")
- local allemotes_5 = Instance.new("TextLabel")
- local EGBcrosshair = Instance.new("TextButton")
- local crosshairarrow = Instance.new("TextLabel")
- local rgbicons = Instance.new("TextButton")
- local rgbiconsarrow = Instance.new("TextLabel")
- local destprison = Instance.new("TextButton")
- local crosshairarrow_2 = Instance.new("TextLabel")
- local destlasers = Instance.new("TextButton")
- local crosshairarrow_3 = Instance.new("TextLabel")
- local desobstacles = Instance.new("TextButton")
- local crosshairarrow_4 = Instance.new("TextLabel")
- local descelldoors = Instance.new("TextButton")
- local crosshairarrow_5 = Instance.new("TextLabel")
- local Lootallboxes = Instance.new("TextButton")
- local lootallarrow = Instance.new("TextLabel")
- local GetDog = Instance.new("TextButton")
- local getdogarrow = Instance.new("TextLabel")
- local Setfov = Instance.new("TextButton")
- local SetFovArrow = Instance.new("TextLabel")
- local misclabel = Instance.new("TextLabel")
- local pickpocket = Instance.new("TextButton")
- local pickpocketarrow = Instance.new("TextLabel")
- pickpocket.Name = "pickpocket"
- pickpocket.Parent = Frame_9
- pickpocket.BackgroundColor3 = Color3.new(1, 1, 1)
- pickpocket.BackgroundTransparency = 1
- pickpocket.Position = UDim2.new(0.252747267, 0, 0.849069834, 0)
- pickpocket.Size = UDim2.new(0, 182, 0, 24)
- pickpocket.Font = Enum.Font.SourceSans
- pickpocket.Text = "Pickpocket"
- pickpocket.TextColor3 = Color3.new(1, 1, 1)
- pickpocket.TextSize = 20
- pickpocket.TextXAlignment = Enum.TextXAlignment.Left
- pickpocket.MouseButton1Click:connect(function()
- if _G.Pickpocket == false then
- _G.Pickpocket = true
- while wait(1) do
- if _G.Pickpocket then
- for i,v in pairs(game.Teams.Police:GetPlayers()) do
- game.ReplicatedStorage.Event:FireServer("Pickpocket",""..v.Name)
- end
- end
- end
- else
- _G.Pickpocket = false
- pickpocket.TextColor3 = Color3.new(255,255,255)
- pickpocketarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- pickpocketarrow.Name = "pickpocketarrow"
- pickpocketarrow.Parent = pickpocket
- pickpocketarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- pickpocketarrow.BackgroundTransparency = 1
- pickpocketarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- pickpocketarrow.Size = UDim2.new(0, 81, 0, 24)
- pickpocketarrow.Font = Enum.Font.SourceSans
- pickpocketarrow.Text = ">"
- pickpocketarrow.TextColor3 = Color3.new(1, 1, 1)
- pickpocketarrow.TextSize = 20
- spawn(function()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Pickpocket then
- pickpocket.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pickpocketarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- Frame_9.Parent = TopFramemisc
- Frame_9.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_9.BackgroundTransparency = 0.20000000298023
- Frame_9.BorderSizePixel = 0
- Frame_9.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_9.Size = UDim2.new(0, 182, 0, 418)
- gamepasses.Name = "gamepasses"
- gamepasses.Parent = Frame_9
- gamepasses.BackgroundColor3 = Color3.new(1, 1, 1)
- gamepasses.BackgroundTransparency = 1
- gamepasses.Position = UDim2.new(0.252747267, 0, 0.00374531839, 0)
- gamepasses.Size = UDim2.new(0, 182, 0, 24)
- gamepasses.Font = Enum.Font.SourceSans
- gamepasses.Text = "Gamepasses"
- gamepasses.TextColor3 = Color3.new(1, 1, 1)
- gamepasses.TextSize = 20
- gamepasses.TextXAlignment = Enum.TextXAlignment.Left
- gamepasses.MouseButton1Click:connect(function()
- local gamepasses = {5275404, 5275406, 5275408, 5283883, 5285945, 5786950,5945566,5981868}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local l = Instance.new("BoolValue", game.Players.LocalPlayer)
- l.Name = tostring(v)
- l.Value = true
- end
- end
- end)
- gamepassarrow.Name = "gamepassarrow"
- gamepassarrow.Parent = gamepasses
- gamepassarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gamepassarrow.BackgroundTransparency = 1
- gamepassarrow.Position = UDim2.new(-0.335164964, 0, 0.033447586, 0)
- gamepassarrow.Size = UDim2.new(0, 81, 0, 24)
- gamepassarrow.Font = Enum.Font.SourceSans
- gamepassarrow.Text = ">"
- gamepassarrow.TextColor3 = Color3.new(1, 1, 1)
- gamepassarrow.TextSize = 20
- firstperson.Name = "first person"
- firstperson.Parent = Frame_9
- firstperson.BackgroundColor3 = Color3.new(1, 1, 1)
- firstperson.BackgroundTransparency = 1
- firstperson.Position = UDim2.new(0.252747267, 0, 0.0614283197, 0)
- firstperson.Size = UDim2.new(0, 182, 0, 24)
- firstperson.Font = Enum.Font.SourceSans
- firstperson.Text = "First Person "
- firstperson.TextColor3 = Color3.new(1, 1, 1)
- firstperson.TextSize = 20
- firstperson.TextXAlignment = Enum.TextXAlignment.Left
- firstperson.MouseButton1Click:connect(function()
- if _G.FirstPerson == false then
- _G.FirstPerson = true
- local player = game.Players.LocalPlayer
- player.CameraMode = Enum.CameraMode.LockFirstPerson
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.FirstPerson then
- firstperson.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- fparrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.FirstPerson = false
- local player = game.Players.LocalPlayer
- player.CameraMode = Enum.CameraMode.Classic
- fparrow.TextColor3 = Color3.new(255,255,255)
- firstperson.TextColor3 = Color3.new(255,255,255)
- end
- end)
- fparrow.Name = "fparrow"
- fparrow.Parent = firstperson
- fparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fparrow.BackgroundTransparency = 1
- fparrow.Position = UDim2.new(-0.335164994, 0, -0.0498857498, 0)
- fparrow.Size = UDim2.new(0, 81, 0, 24)
- fparrow.Font = Enum.Font.SourceSans
- fparrow.Text = ">"
- fparrow.TextColor3 = Color3.new(1, 1, 1)
- fparrow.TextSize = 20
- instaatms.Name = "instaatms"
- instaatms.Parent = Frame_9
- instaatms.BackgroundColor3 = Color3.new(1, 1, 1)
- instaatms.BackgroundTransparency = 1
- instaatms.Position = UDim2.new(0.252747267, 0, 0.791653574, 0)
- instaatms.Size = UDim2.new(0, 182, 0, 24)
- instaatms.Font = Enum.Font.SourceSans
- instaatms.Text = "Insta Rob ATMS etc"
- instaatms.TextColor3 = Color3.new(1, 1, 1)
- instaatms.TextSize = 20
- instaatms.TextXAlignment = Enum.TextXAlignment.Left
- instaatms.MouseButton1Click:connect(function()
- if _G.InstaATM == false then
- _G.InstaATM = true
- while wait(0.04) do
- if _G.InstaATM then
- instaatms.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- instaatmsarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InstaATM = false
- instaatms.TextColor3 = Color3.new(255,255,255)
- instaatmsarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- instaatmsarrow.Name = "instaatmsarrow"
- instaatmsarrow.Parent = instaatms
- instaatmsarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- instaatmsarrow.BackgroundTransparency = 1
- instaatmsarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- instaatmsarrow.Size = UDim2.new(0, 81, 0, 24)
- instaatmsarrow.Font = Enum.Font.SourceSans
- instaatmsarrow.Text = ">"
- instaatmsarrow.TextColor3 = Color3.new(1, 1, 1)
- instaatmsarrow.TextSize = 20
- spawn(function()
- while wait(2) do
- if _G.InstaATM then
- for i,v in pairs(game.workspace.ObjectSelection:GetChildren()) do
- if v.Name == "ATM" or v.Name == "Cash" or v.Name == "TV" or v.Name == "SlotMachine" or v.Name == "Laptop" or v.Name == "TipJar" then
- for i,p in pairs(v:GetDescendants()) do
- if p.Name == "Event" then
- p:FireServer()
- end
- end
- end
- end
- end
- end
- end)
- allcodes.Name = "allcodes"
- allcodes.Parent = Frame_9
- allcodes.BackgroundColor3 = Color3.new(1, 1, 1)
- allcodes.BackgroundTransparency = 1
- allcodes.Position = UDim2.new(0.252747267, 0, 0.118007153, 0)
- allcodes.Size = UDim2.new(0, 182, 0, 24)
- allcodes.Font = Enum.Font.SourceSans
- allcodes.Text = "All Codes "
- allcodes.TextColor3 = Color3.new(1, 1, 1)
- allcodes.TextSize = 20
- allcodes.TextXAlignment = Enum.TextXAlignment.Left
- allcodes.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B3M1N3")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","W33K3NDHYP3")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","T4L3N")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B34M3R")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","S33Z4N2")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","M4DC1TY")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","STR33TL1N3")
- end)
- codesarrow.Name = "codesarrow"
- codesarrow.Parent = allcodes
- codesarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- codesarrow.BackgroundTransparency = 1
- codesarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908191, 0)
- codesarrow.Size = UDim2.new(0, 81, 0, 24)
- codesarrow.Font = Enum.Font.SourceSans
- codesarrow.Text = ">"
- codesarrow.TextColor3 = Color3.new(1, 1, 1)
- codesarrow.TextSize = 20
- intromusic.Name = "intromusic"
- intromusic.Parent = Frame_9
- intromusic.BackgroundColor3 = Color3.new(1, 1, 1)
- intromusic.BackgroundTransparency = 1
- intromusic.Position = UDim2.new(0.252747267, 0, 0.175874203, 0)
- intromusic.Size = UDim2.new(0, 182, 0, 24)
- intromusic.Font = Enum.Font.SourceSans
- intromusic.Text = "Intro Music "
- intromusic.TextColor3 = Color3.new(1, 1, 1)
- intromusic.TextSize = 20
- intromusic.TextXAlignment = Enum.TextXAlignment.Left
- intromusic.MouseButton1Click:connect(function()
- if _G.IntroMusic == false then
- _G.IntroMusic = true
- local child = snd
- if child then
- child:Play()
- child.Looped = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.IntroMusic then
- intromusic.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- intromusicarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- else
- _G.IntroMusic = false
- local child = snd
- child:Stop()
- intromusic.TextColor3 = Color3.new(255,255,255)
- intromusicarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- intromusicarrow.Name = "intromusicarrow"
- intromusicarrow.Parent = intromusic
- intromusicarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- intromusicarrow.BackgroundTransparency = 1
- intromusicarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- intromusicarrow.Size = UDim2.new(0, 81, 0, 24)
- intromusicarrow.Font = Enum.Font.SourceSans
- intromusicarrow.Text = ">"
- intromusicarrow.TextColor3 = Color3.new(1, 1, 1)
- intromusicarrow.TextSize = 20
- Allemotes.Name = "All emotes"
- Allemotes.Parent = Frame_9
- Allemotes.BackgroundColor3 = Color3.new(1, 1, 1)
- Allemotes.BackgroundTransparency = 1
- Allemotes.Position = UDim2.new(0.252747267, 0, 0.231799632, 0)
- Allemotes.Size = UDim2.new(0, 182, 0, 24)
- Allemotes.Font = Enum.Font.SourceSans
- Allemotes.Text = "All Emotes "
- Allemotes.TextColor3 = Color3.new(1, 1, 1)
- Allemotes.TextSize = 20
- Allemotes.TextXAlignment = Enum.TextXAlignment.Left
- Allemotes.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Name = "FamedChris"
- end)
- allemotes_5.Name = "allemotes"
- allemotes_5.Parent = Allemotes
- allemotes_5.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_5.BackgroundTransparency = 1
- allemotes_5.Position = UDim2.new(-0.335164994, 0, -0.00821908191, 0)
- allemotes_5.Size = UDim2.new(0, 81, 0, 24)
- allemotes_5.Font = Enum.Font.SourceSans
- allemotes_5.Text = ">"
- allemotes_5.TextColor3 = Color3.new(1, 1, 1)
- allemotes_5.TextSize = 20
- EGBcrosshair.Name = "EGBcrosshair"
- EGBcrosshair.Parent = Frame_9
- EGBcrosshair.BackgroundColor3 = Color3.new(1, 1, 1)
- EGBcrosshair.BackgroundTransparency = 1
- EGBcrosshair.Position = UDim2.new(0.252747267, 0, 0.339500517, 0)
- EGBcrosshair.Size = UDim2.new(0, 182, 0, 24)
- EGBcrosshair.Font = Enum.Font.SourceSans
- EGBcrosshair.Text = "RGB Crosshair"
- EGBcrosshair.TextColor3 = Color3.new(1, 1, 1)
- EGBcrosshair.TextSize = 20
- EGBcrosshair.TextXAlignment = Enum.TextXAlignment.Left
- EGBcrosshair.MouseButton1Click:connect(function()
- if _G.Crosshair == false then
- _G.Crosshair = true
- local imagec = game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Crosshair then
- EGBcrosshair.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crosshairarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- imagec.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else _G.Crosshair = false
- local imagec = game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair
- imagec.ImageColor3 = Color3.new(255,255,255)
- EGBcrosshair.TextColor3 = Color3.new(255,255,255)
- crosshairarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- crosshairarrow.Name = "crosshairarrow"
- crosshairarrow.Parent = EGBcrosshair
- crosshairarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow.BackgroundTransparency = 1
- crosshairarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow.Font = Enum.Font.SourceSans
- crosshairarrow.Text = ">"
- crosshairarrow.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow.TextSize = 20
- rgbicons.Name = "rgbicons"
- rgbicons.Parent = Frame_9
- rgbicons.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbicons.BackgroundTransparency = 1
- rgbicons.Position = UDim2.new(0.252747267, 0, 0.28392455, 0)
- rgbicons.Size = UDim2.new(0, 182, 0, 24)
- rgbicons.Font = Enum.Font.SourceSans
- rgbicons.Text = "RGB Icons"
- rgbicons.TextColor3 = Color3.new(1, 1, 1)
- rgbicons.TextSize = 20
- rgbicons.TextXAlignment = Enum.TextXAlignment.Left
- rgbicons.MouseButton1Click:connect(function()
- if _G.Icons == false then
- _G.Icons = true
- spawn(actionrgb)
- spawn(carrgb)
- spawn(helirgb)
- spawn (tankrgb)
- spawn(boatrgb)
- spawn(planergb)
- else
- _G.Icons = false
- rgbicons.TextColor3 = Color3.new(255,255,255)
- rgbiconsarrow.TextColor3 = Color3.new(255,255,255)
- local heli = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD
- heli.H.H.ImageColor3 = Color3.new(255,255,255)
- heli.Q.Q.ImageColor3 = Color3.new(255,255,255)
- heli.T.T.ImageColor3 = Color3.new(255,255,255)
- heli.C.C.ImageColor3 = Color3.new(255,255,255)
- heli.M.M.ImageColor3 = Color3.new(255,255,255)
- heli.E.E.ImageColor3 = Color3.new(255,255,255)
- local car = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD
- car.LeftShift.LeftShift.ImageColor3 = Color3.new(255,255,255)
- car.T.T.ImageColor3 = Color3.new(255,255,255)
- car.M.M.ImageColor3 = Color3.new(255,255,255)
- car.F.F.ImageColor3 = Color3.new(255,255,255)
- car.Q.Q.ImageColor3 = Color3.new(255,255,255)
- car.LeftControl.LeftControl.ImageColor3 = Color3.new(255,255,255)
- car.H.H.ImageColor3 = Color3.new(255,255,255)
- local tank = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD
- tank.H.H.ImageColor3 = Color3.new(255,255,255)
- tank.V.V.ImageColor3 = Color3.new(255,255,255)
- tank.H.H.ImageColor3 = Color3.new(255,255,255)
- tank.P.P.ImageColor3 = Color3.new(255,255,255)
- tank.Q.Q.ImageColor3 = Color3.new(255,255,255)
- tank.M.M.ImageColor3 = Color3.new(255,255,255)
- tank.G.G.ImageColor3 = Color3.new(255,255,255)
- tank.F.F.ImageColor3 = Color3.new(255,255,255)
- local boat = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD
- boat.T.T.ImageColor3 = Color3.new(255,255,255)
- boat.M.M.ImageColor3 = Color3.new(255,255,255)
- boat.H.H.ImageColor3 = Color3.new(255,255,255)
- local action = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD
- action.F.F.ImageColor3 = Color3.new(255,255,255)
- action.M.M.ImageColor3 = Color3.new(255,255,255)
- action.LeftShift.LeftShift.ImageColor3 = Color3.new(255,255,255)
- action.C.C.ImageColor3 = Color3.new(255,255,255)
- local plane = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD
- plane.H.H.ImageColor3 = Color3.new(255,255,255)
- plane.L.L.ImageColor3 = Color3.new(255,255,255)
- plane.M.M.ImageColor3 = Color3.new(255,255,255)
- plane.E.E.ImageColor3 = Color3.new(255,255,255)
- plane.P.P.ImageColor3 = Color3.new(255,255,255)
- plane.T.T.ImageColor3 = Color3.new(255,255,255)
- plane.F.F.ImageColor3 = Color3.new(255,255,255)
- end
- end)
- rgbiconsarrow.Name = "rgbiconsarrow"
- rgbiconsarrow.Parent = rgbicons
- rgbiconsarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbiconsarrow.BackgroundTransparency = 1
- rgbiconsarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- rgbiconsarrow.Size = UDim2.new(0, 81, 0, 24)
- rgbiconsarrow.Font = Enum.Font.SourceSans
- rgbiconsarrow.Text = ">"
- rgbiconsarrow.TextColor3 = Color3.new(1, 1, 1)
- rgbiconsarrow.TextSize = 20
- destprison.Name = "destprison"
- destprison.Parent = Frame_9
- destprison.BackgroundColor3 = Color3.new(1, 1, 1)
- destprison.BackgroundTransparency = 1
- destprison.Position = UDim2.new(0.252747267, 0, 0.396916777, 0)
- destprison.Size = UDim2.new(0, 182, 0, 24)
- destprison.Font = Enum.Font.SourceSans
- destprison.Text = "Destroy Prison"
- destprison.TextColor3 = Color3.new(1, 1, 1)
- destprison.TextSize = 20
- destprison.TextXAlignment = Enum.TextXAlignment.Left
- destprison.MouseButton1Click:connect(function()
- local children = game.workspace.Prison:GetChildren()
- for i = 1, #children do
- local child = children[i]
- child:Destroy()
- end
- end)
- crosshairarrow_2.Name = "crosshairarrow"
- crosshairarrow_2.Parent = destprison
- crosshairarrow_2.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow_2.BackgroundTransparency = 1
- crosshairarrow_2.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow_2.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow_2.Font = Enum.Font.SourceSans
- crosshairarrow_2.Text = ">"
- crosshairarrow_2.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow_2.TextSize = 20
- destlasers.Name = "destlasers"
- destlasers.Parent = Frame_9
- destlasers.BackgroundColor3 = Color3.new(1, 1, 1)
- destlasers.BackgroundTransparency = 1
- destlasers.Position = UDim2.new(0.252747267, 0, 0.454333037, 0)
- destlasers.Size = UDim2.new(0, 182, 0, 24)
- destlasers.Font = Enum.Font.SourceSans
- destlasers.Text = "Destroy Lasers"
- destlasers.TextColor3 = Color3.new(1, 1, 1)
- destlasers.TextSize = 20
- destlasers.TextXAlignment = Enum.TextXAlignment.Left
- destlasers.MouseButton1Click:connect(function()
- local store = game.Workspace.Club
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.LaserCut:Destroy()
- local dl = game.workspace.Club:FindFirstChild("DeathLights")
- dl:Destroy()
- wait(1)
- local dle = game.workspace.Club:FindFirstChild("DeathLights")
- dle:Destroy()
- local lasers = game.workspace.Ignore.WorldObjects:FindFirstChild("Lasers Club")
- if lasers then
- lasers:Destroy()
- end
- local dla = game.workspace.RandomModels.DeathLights
- dla:Destroy()
- local dlb = game.workspace.Ignore.WorldObjects.Lasers:Destroy()
- dlb:Destroy()
- local store = game.Workspace.JewelryStore
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.SpinLaser2:Destroy()
- store.SpinLaser3:Destroy()
- store.SpinLaser4:Destroy()
- store.SpinLaser5:Destroy()
- store.Jewlery.Lasers:Destroy()
- end)
- crosshairarrow_3.Name = "crosshairarrow"
- crosshairarrow_3.Parent = destlasers
- crosshairarrow_3.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow_3.BackgroundTransparency = 1
- crosshairarrow_3.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow_3.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow_3.Font = Enum.Font.SourceSans
- crosshairarrow_3.Text = ">"
- crosshairarrow_3.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow_3.TextSize = 20
- desobstacles.Name = "desobstacles"
- desobstacles.Parent = Frame_9
- desobstacles.BackgroundColor3 = Color3.new(1, 1, 1)
- desobstacles.BackgroundTransparency = 1
- desobstacles.Position = UDim2.new(0.252747267, 0, 0.511749327, 0)
- desobstacles.Size = UDim2.new(0, 182, 0, 24)
- desobstacles.Font = Enum.Font.SourceSans
- desobstacles.Text = "Destroy Obstacles"
- desobstacles.TextColor3 = Color3.new(1, 1, 1)
- desobstacles.TextSize = 20
- desobstacles.TextXAlignment = Enum.TextXAlignment.Left
- desobstacles.MouseButton1Click:connect(function()
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- end)
- crosshairarrow_4.Name = "crosshairarrow"
- crosshairarrow_4.Parent = desobstacles
- crosshairarrow_4.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow_4.BackgroundTransparency = 1
- crosshairarrow_4.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow_4.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow_4.Font = Enum.Font.SourceSans
- crosshairarrow_4.Text = ">"
- crosshairarrow_4.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow_4.TextSize = 20
- descelldoors.Name = "descelldoors"
- descelldoors.Parent = Frame_9
- descelldoors.BackgroundColor3 = Color3.new(1, 1, 1)
- descelldoors.BackgroundTransparency = 1
- descelldoors.Position = UDim2.new(0.252747267, 0, 0.569165587, 0)
- descelldoors.Size = UDim2.new(0, 182, 0, 24)
- descelldoors.Font = Enum.Font.SourceSans
- descelldoors.Text = "Destroy Cell Doors"
- descelldoors.TextColor3 = Color3.new(1, 1, 1)
- descelldoors.TextSize = 20
- descelldoors.TextXAlignment = Enum.TextXAlignment.Left
- descelldoors.MouseButton1Click:connect(function()
- game.workspace.Prison.CellSpawns:Destroy()
- end)
- crosshairarrow_5.Name = "crosshairarrow"
- crosshairarrow_5.Parent = descelldoors
- crosshairarrow_5.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow_5.BackgroundTransparency = 1
- crosshairarrow_5.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow_5.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow_5.Font = Enum.Font.SourceSans
- crosshairarrow_5.Text = ">"
- crosshairarrow_5.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow_5.TextSize = 20
- Lootallboxes.Name = "Lootallboxes"
- Lootallboxes.Parent = Frame_9
- Lootallboxes.BackgroundColor3 = Color3.new(1, 1, 1)
- Lootallboxes.BackgroundTransparency = 1
- Lootallboxes.Position = UDim2.new(0.252747267, 0, 0.624189496, 0)
- Lootallboxes.Size = UDim2.new(0, 182, 0, 24)
- Lootallboxes.Font = Enum.Font.SourceSans
- Lootallboxes.Text = "Loot All Boxes"
- Lootallboxes.TextColor3 = Color3.new(1, 1, 1)
- Lootallboxes.TextSize = 20
- Lootallboxes.TextXAlignment = Enum.TextXAlignment.Left
- Lootallboxes.MouseButton1Click:connect(function()
- for i,v in pairs (game.workspace.Prison:GetDescendants()) do
- if v.Name == "Event" then
- v:FireServer()
- end
- end
- end)
- lootallarrow.Name = "lootallarrow"
- lootallarrow.Parent = Lootallboxes
- lootallarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- lootallarrow.BackgroundTransparency = 1
- lootallarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- lootallarrow.Size = UDim2.new(0, 81, 0, 24)
- lootallarrow.Font = Enum.Font.SourceSans
- lootallarrow.Text = ">"
- lootallarrow.TextColor3 = Color3.new(1, 1, 1)
- lootallarrow.TextSize = 20
- GetDog.Name = "GetDog"
- GetDog.Parent = Frame_9
- GetDog.BackgroundColor3 = Color3.new(1, 1, 1)
- GetDog.BackgroundTransparency = 1
- GetDog.Position = UDim2.new(0.252747267, 0, 0.676821053, 0)
- GetDog.Size = UDim2.new(0, 182, 0, 24)
- GetDog.Font = Enum.Font.SourceSans
- GetDog.Text = "Get Dog"
- GetDog.TextColor3 = Color3.new(1, 1, 1)
- GetDog.TextSize = 20
- GetDog.TextXAlignment = Enum.TextXAlignment.Left
- GetDog.MouseButton1Click:connect(function()
- local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-906,53,-2930)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- wait(10)
- game.workspace.ObjectSelection.DogHouse.DogHouse.DogHouse.Event:FireServer()
- wait(0.1)
- game.workspace.ObjectSelection.DogHouse.DogHouse.DogHouse.Event:FireServer()
- wait(0.1)
- game.workspace.ObjectSelection.DogHouse.DogHouse.DogHouse.Event:FireServer()
- wait(0.1)
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = oldpos
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- getdogarrow.Name = "getdogarrow"
- getdogarrow.Parent = GetDog
- getdogarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- getdogarrow.BackgroundTransparency = 1
- getdogarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- getdogarrow.Size = UDim2.new(0, 81, 0, 24)
- getdogarrow.Font = Enum.Font.SourceSans
- getdogarrow.Text = ">"
- getdogarrow.TextColor3 = Color3.new(1, 1, 1)
- getdogarrow.TextSize = 20
- Setfov.Name = "Setfov"
- Setfov.Parent = Frame_9
- Setfov.BackgroundColor3 = Color3.new(1, 1, 1)
- Setfov.BackgroundTransparency = 1
- Setfov.Position = UDim2.new(0.252747267, 0, 0.734237313, 0)
- Setfov.Size = UDim2.new(0, 182, 0, 24)
- Setfov.Font = Enum.Font.SourceSans
- Setfov.Text = "Set FOV"
- Setfov.TextColor3 = Color3.new(1, 1, 1)
- Setfov.TextSize = 20
- Setfov.TextXAlignment = Enum.TextXAlignment.Left
- SetFovArrow.Name = "SetFovArrow"
- SetFovArrow.Parent = Setfov
- SetFovArrow.BackgroundColor3 = Color3.new(1, 1, 1)
- SetFovArrow.BackgroundTransparency = 1
- SetFovArrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- SetFovArrow.Size = UDim2.new(0, 81, 0, 24)
- SetFovArrow.Font = Enum.Font.SourceSans
- SetFovArrow.Text = ">"
- SetFovArrow.TextColor3 = Color3.new(1, 1, 1)
- SetFovArrow.TextSize = 20
- misclabel.Name = "misclabel"
- misclabel.Parent = TopFramemisc
- misclabel.BackgroundColor3 = Color3.new(1, 1, 1)
- misclabel.BackgroundTransparency = 1
- misclabel.Size = UDim2.new(0, 201, 0, 34)
- misclabel.Font = Enum.Font.SourceSans
- misclabel.Text = "Misc"
- misclabel.TextColor3 = Color3.new(1, 1, 1)
- misclabel.TextSize = 17
- Setfov.MouseButton1Click:connect(function()
- if _G.FOV == false then
- _G.FOV = true
- while wait(0.04) do
- if _G.FOV then
- Setfov.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- SetFovArrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- game.Workspace.Camera.FieldOfView = FOVvalue.Text
- end
- end
- else
- _G.FOV = false
- Setfov.TextColor3 = Color3.new(255,255,255)
- SetFovArrow.TextColor3 = Color3.new(255,255,255)
- game.Workspace.Camera.FieldOfView = 70
- end
- end)
- end
- function teleportgui ()
- local teleportslabel = Instance.new("TextLabel")
- local criminal = Instance.new("TextButton")
- local cbarrow = Instance.new("TextLabel")
- local bank = Instance.new("TextButton")
- local bankarrow = Instance.new("TextLabel")
- local police = Instance.new("TextButton")
- local pbarrow = Instance.new("TextLabel")
- local jewelry = Instance.new("TextButton")
- local jewarrow = Instance.new("TextLabel")
- local pyramid = Instance.new("TextButton")
- local pyrarrow = Instance.new("TextLabel")
- local casino = Instance.new("TextButton")
- local casarrow = Instance.new("TextLabel")
- local club = Instance.new("TextButton")
- local clubarrow = Instance.new("TextLabel")
- local gunstore = Instance.new("TextButton")
- local gunarrow = Instance.new("TextLabel")
- local hero = Instance.new("TextButton")
- local heroarrow = Instance.new("TextLabel")
- local nero = Instance.new("TextButton")
- local neroarrow = Instance.new("TextLabel")
- local tank = Instance.new("TextButton")
- local tankarrow = Instance.new("TextLabel")
- local overdrive = Instance.new("TextButton")
- local overdrivearrow = Instance.new("TextLabel")
- local airport = Instance.new("TextButton")
- local airportearrow = Instance.new("TextLabel")
- local ship = Instance.new("TextButton")
- local shiparrow = Instance.new("TextLabel")
- local Frame_10 = Instance.new("Frame")
- local airdropTP = Instance.new("TextButton")
- local airportearrow_2 = Instance.new("TextLabel")
- Frame_10.Parent = TopFrameteleports
- Frame_10.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_10.BackgroundTransparency = 0.20000000298023
- Frame_10.BorderSizePixel = 0
- Frame_10.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_10.Size = UDim2.new(0, 182, 0, 421)
- teleportslabel.Name = "teleportslabel"
- teleportslabel.Parent = TopFrameteleports
- teleportslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- teleportslabel.BackgroundTransparency = 1
- teleportslabel.Size = UDim2.new(0, 201, 0, 34)
- teleportslabel.Font = Enum.Font.SourceSans
- teleportslabel.Text = "Teleports"
- teleportslabel.TextColor3 = Color3.new(1, 1, 1)
- teleportslabel.TextSize = 17
- criminal.Name = "criminal"
- criminal.Parent = Frame_10
- criminal.BackgroundColor3 = Color3.new(1, 1, 1)
- criminal.BackgroundTransparency = 1
- criminal.Position = UDim2.new(0, 0, 0.00438584806, 0)
- criminal.Size = UDim2.new(0, 182, 0, 24)
- criminal.Font = Enum.Font.SourceSans
- criminal.Text = "Criminal base"
- criminal.TextColor3 = Color3.new(1, 1, 1)
- criminal.TextSize = 20
- criminal.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2042.6, 26, 351.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- cbarrow.Name = "cbarrow"
- cbarrow.Parent = criminal
- cbarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- cbarrow.BackgroundTransparency = 1
- cbarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- cbarrow.Size = UDim2.new(0, 81, 0, 24)
- cbarrow.Font = Enum.Font.SourceSans
- cbarrow.Text = ">"
- cbarrow.TextColor3 = Color3.new(1, 1, 1)
- cbarrow.TextSize = 20
- airdropTP.MouseButton1Click:connect(function()
- if game.workspace.ObjectSelection:FindFirstChild("CashCrateDrop") then
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = game.workspace.ObjectSelection.CashCrateDrop.CashCrateDrop.CFrame
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/250,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- else
- airdropTP.Text = "No Crate Found"
- wait(1.5)
- airdropTP.Text = "TP Crate "
- end
- end)
- bank.Name = "bank"
- bank.Parent = Frame_10
- bank.BackgroundColor3 = Color3.new(1, 1, 1)
- bank.BackgroundTransparency = 1
- bank.Position = UDim2.new(0, 0, 0.168796822, 0)
- bank.Size = UDim2.new(0, 182, 0, 24)
- bank.Font = Enum.Font.SourceSans
- bank.Text = "Bank "
- bank.TextColor3 = Color3.new(1, 1, 1)
- bank.TextSize = 20
- bank.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(688.7, 26, 445.2)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- bankarrow.Name = "bankarrow"
- bankarrow.Parent = bank
- bankarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- bankarrow.BackgroundTransparency = 1
- bankarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- bankarrow.Size = UDim2.new(0, 81, 0, 24)
- bankarrow.Font = Enum.Font.SourceSans
- bankarrow.Text = ">"
- bankarrow.TextColor3 = Color3.new(1, 1, 1)
- bankarrow.TextSize = 20
- police.Name = "police"
- police.Parent = Frame_10
- police.BackgroundColor3 = Color3.new(1, 1, 1)
- police.BackgroundTransparency = 1
- police.Position = UDim2.new(0, 0, 0.055529844, 0)
- police.Size = UDim2.new(0, 182, 0, 24)
- police.Font = Enum.Font.SourceSans
- police.Text = "Police Base "
- police.TextColor3 = Color3.new(1, 1, 1)
- police.TextSize = 20
- police.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-947.9, 53.36, -2949.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- pbarrow.Name = "pbarrow"
- pbarrow.Parent = police
- pbarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- pbarrow.BackgroundTransparency = 1
- pbarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- pbarrow.Size = UDim2.new(0, 81, 0, 24)
- pbarrow.Font = Enum.Font.SourceSans
- pbarrow.Text = ">"
- pbarrow.TextColor3 = Color3.new(1, 1, 1)
- pbarrow.TextSize = 20
- airdropTP.Name = "airdropTP"
- airdropTP.Parent = Frame_10
- airdropTP.BackgroundColor3 = Color3.new(1, 1, 1)
- airdropTP.BackgroundTransparency = 1
- airdropTP.Position = UDim2.new(0, 0, 0.760743916, 0)
- airdropTP.Size = UDim2.new(0, 182, 0, 24)
- airdropTP.Font = Enum.Font.SourceSans
- airdropTP.Text = "TP Crate "
- airdropTP.TextColor3 = Color3.new(1, 1, 1)
- airdropTP.TextSize = 20
- airportearrow_2.Name = "airportearrow"
- airportearrow_2.Parent = airdropTP
- airportearrow_2.BackgroundColor3 = Color3.new(1, 1, 1)
- airportearrow_2.BackgroundTransparency = 1
- airportearrow_2.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- airportearrow_2.Size = UDim2.new(0, 81, 0, 24)
- airportearrow_2.Font = Enum.Font.SourceSans
- airportearrow_2.Text = ">"
- airportearrow_2.TextColor3 = Color3.new(1, 1, 1)
- airportearrow_2.TextSize = 20
- jewelry.Name = "jewelry"
- jewelry.Parent = Frame_10
- jewelry.BackgroundColor3 = Color3.new(1, 1, 1)
- jewelry.BackgroundTransparency = 1
- jewelry.Position = UDim2.new(0, 0, 0.22543031, 0)
- jewelry.Size = UDim2.new(0, 182, 0, 24)
- jewelry.Font = Enum.Font.SourceSans
- jewelry.Text = "Jewelry "
- jewelry.TextColor3 = Color3.new(1, 1, 1)
- jewelry.TextSize = 20
- jewelry.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-79, 87, 812.7)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- jewarrow.Name = "jewarrow"
- jewarrow.Parent = jewelry
- jewarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- jewarrow.BackgroundTransparency = 1
- jewarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- jewarrow.Size = UDim2.new(0, 81, 0, 24)
- jewarrow.Font = Enum.Font.SourceSans
- jewarrow.Text = ">"
- jewarrow.TextColor3 = Color3.new(1, 1, 1)
- jewarrow.TextSize = 20
- pyramid.Name = "pyramid"
- pyramid.Parent = Frame_10
- pyramid.BackgroundColor3 = Color3.new(1, 1, 1)
- pyramid.BackgroundTransparency = 1
- pyramid.Position = UDim2.new(0, 0, 0.329196095, 0)
- pyramid.Size = UDim2.new(0, 182, 0, 24)
- pyramid.Font = Enum.Font.SourceSans
- pyramid.Text = "Pyramid "
- pyramid.TextColor3 = Color3.new(1, 1, 1)
- pyramid.TextSize = 20
- pyramid.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1044,17,-500)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- pyrarrow.Name = "pyrarrow"
- pyrarrow.Parent = pyramid
- pyrarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- pyrarrow.BackgroundTransparency = 1
- pyrarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- pyrarrow.Size = UDim2.new(0, 81, 0, 24)
- pyrarrow.Font = Enum.Font.SourceSans
- pyrarrow.Text = ">"
- pyrarrow.TextColor3 = Color3.new(1, 1, 1)
- pyrarrow.TextSize = 20
- casino.Name = "casino"
- casino.Parent = Frame_10
- casino.BackgroundColor3 = Color3.new(1, 1, 1)
- casino.BackgroundTransparency = 1
- casino.Position = UDim2.new(0, 0, 0.277313232, 0)
- casino.Size = UDim2.new(0, 182, 0, 24)
- casino.Font = Enum.Font.SourceSans
- casino.Text = "Casino "
- casino.TextColor3 = Color3.new(1, 1, 1)
- casino.TextSize = 20
- casino.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1781.6, 25.5, 685)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- casarrow.Name = "casarrow"
- casarrow.Parent = casino
- casarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- casarrow.BackgroundTransparency = 1
- casarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- casarrow.Size = UDim2.new(0, 81, 0, 24)
- casarrow.Font = Enum.Font.SourceSans
- casarrow.Text = ">"
- casarrow.TextColor3 = Color3.new(1, 1, 1)
- casarrow.TextSize = 20
- club.Name = "club"
- club.Parent = Frame_10
- club.BackgroundColor3 = Color3.new(1, 1, 1)
- club.BackgroundTransparency = 1
- club.Position = UDim2.new(0, 0, 0.381443739, 0)
- club.Size = UDim2.new(0, 182, 0, 24)
- club.Font = Enum.Font.SourceSans
- club.Text = "Club "
- club.TextColor3 = Color3.new(1, 1, 1)
- club.TextSize = 20
- club.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1285, 25.4, 35.7)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- clubarrow.Name = "clubarrow"
- clubarrow.Parent = club
- clubarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- clubarrow.BackgroundTransparency = 1
- clubarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- clubarrow.Size = UDim2.new(0, 81, 0, 24)
- clubarrow.Font = Enum.Font.SourceSans
- clubarrow.Text = ">"
- clubarrow.TextColor3 = Color3.new(1, 1, 1)
- clubarrow.TextSize = 20
- gunstore.Name = "gunstore"
- gunstore.Parent = Frame_10
- gunstore.BackgroundColor3 = Color3.new(1, 1, 1)
- gunstore.BackgroundTransparency = 1
- gunstore.Position = UDim2.new(0, 0, 0.433326572, 0)
- gunstore.Size = UDim2.new(0, 182, 0, 24)
- gunstore.Font = Enum.Font.SourceSans
- gunstore.Text = "Gun Store "
- gunstore.TextColor3 = Color3.new(1, 1, 1)
- gunstore.TextSize = 20
- gunstore.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1621, 42.7, 687.6)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- gunarrow.Name = "gunarrow"
- gunarrow.Parent = gunstore
- gunarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gunarrow.BackgroundTransparency = 1
- gunarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- gunarrow.Size = UDim2.new(0, 81, 0, 24)
- gunarrow.Font = Enum.Font.SourceSans
- gunarrow.Text = ">"
- gunarrow.TextColor3 = Color3.new(1, 1, 1)
- gunarrow.TextSize = 20
- hero.Name = "hero"
- hero.Parent = Frame_10
- hero.BackgroundColor3 = Color3.new(1, 1, 1)
- hero.BackgroundTransparency = 1
- hero.Position = UDim2.new(0, 0, 0.112163335, 0)
- hero.Size = UDim2.new(0, 182, 0, 24)
- hero.Font = Enum.Font.SourceSans
- hero.Text = "Hero Base "
- hero.TextColor3 = Color3.new(1, 1, 1)
- hero.TextSize = 20
- hero.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-1752.5, 76.6, 1600.2)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- heroarrow.Name = "heroarrow"
- heroarrow.Parent = hero
- heroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- heroarrow.BackgroundTransparency = 1
- heroarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- heroarrow.Size = UDim2.new(0, 81, 0, 24)
- heroarrow.Font = Enum.Font.SourceSans
- heroarrow.Text = ">"
- heroarrow.TextColor3 = Color3.new(1, 1, 1)
- heroarrow.TextSize = 20
- nero.Name = "nero"
- nero.Parent = Frame_10
- nero.BackgroundColor3 = Color3.new(1, 1, 1)
- nero.BackgroundTransparency = 1
- nero.Position = UDim2.new(0, 0, 0.542216599, 0)
- nero.Size = UDim2.new(0, 182, 0, 24)
- nero.Font = Enum.Font.SourceSans
- nero.Text = "Nero "
- nero.TextColor3 = Color3.new(1, 1, 1)
- nero.TextSize = 20
- neroarrow.Name = "neroarrow"
- neroarrow.Parent = nero
- neroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- neroarrow.BackgroundTransparency = 1
- neroarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- neroarrow.Size = UDim2.new(0, 81, 0, 24)
- neroarrow.Font = Enum.Font.SourceSans
- neroarrow.Text = ">"
- neroarrow.TextColor3 = Color3.new(1, 1, 1)
- neroarrow.TextSize = 20
- nero.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(1833,25,878)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- tank.Name = "tank"
- tank.Parent = Frame_10
- tank.BackgroundColor3 = Color3.new(1, 1, 1)
- tank.BackgroundTransparency = 1
- tank.Position = UDim2.new(0, 0, 0.599223733, 0)
- tank.Size = UDim2.new(0, 182, 0, 24)
- tank.Font = Enum.Font.SourceSans
- tank.Text = "Tank "
- tank.TextColor3 = Color3.new(1, 1, 1)
- tank.TextSize = 20
- tank.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-2261,41,-910)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- tankarrow.Name = "tankarrow"
- tankarrow.Parent = tank
- tankarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- tankarrow.BackgroundTransparency = 1
- tankarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- tankarrow.Size = UDim2.new(0, 81, 0, 24)
- tankarrow.Font = Enum.Font.SourceSans
- tankarrow.Text = ">"
- tankarrow.TextColor3 = Color3.new(1, 1, 1)
- tankarrow.TextSize = 20
- overdrive.Name = "overdrive"
- overdrive.Parent = Frame_10
- overdrive.BackgroundColor3 = Color3.new(1, 1, 1)
- overdrive.BackgroundTransparency = 1
- overdrive.Position = UDim2.new(0, 0, 0.656230867, 0)
- overdrive.Size = UDim2.new(0, 182, 0, 24)
- overdrive.Font = Enum.Font.SourceSans
- overdrive.Text = "Overdrive "
- overdrive.TextColor3 = Color3.new(1, 1, 1)
- overdrive.TextSize = 20
- overdrive.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2285,41,-796)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- overdrivearrow.Name = "overdrivearrow"
- overdrivearrow.Parent = overdrive
- overdrivearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- overdrivearrow.BackgroundTransparency = 1
- overdrivearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- overdrivearrow.Size = UDim2.new(0, 81, 0, 24)
- overdrivearrow.Font = Enum.Font.SourceSans
- overdrivearrow.Text = ">"
- overdrivearrow.TextColor3 = Color3.new(1, 1, 1)
- overdrivearrow.TextSize = 20
- airport.Name = "airport"
- airport.Parent = Frame_10
- airport.BackgroundColor3 = Color3.new(1, 1, 1)
- airport.BackgroundTransparency = 1
- airport.Position = UDim2.new(0, 0, 0.708487391, 0)
- airport.Size = UDim2.new(0, 182, 0, 24)
- airport.Font = Enum.Font.SourceSans
- airport.Text = "Airport "
- airport.TextColor3 = Color3.new(1, 1, 1)
- airport.TextSize = 20
- airport.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(-2415, 25.3, -1406.3)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- airportearrow.Name = "airportearrow"
- airportearrow.Parent = airport
- airportearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- airportearrow.BackgroundTransparency = 1
- airportearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- airportearrow.Size = UDim2.new(0, 81, 0, 24)
- airportearrow.Font = Enum.Font.SourceSans
- airportearrow.Text = ">"
- airportearrow.TextColor3 = Color3.new(1, 1, 1)
- airportearrow.TextSize = 20
- ship.Name = "ship"
- ship.Parent = Frame_10
- ship.BackgroundColor3 = Color3.new(1, 1, 1)
- ship.BackgroundTransparency = 1
- ship.Position = UDim2.new(0, 0, 0.489960074, 0)
- ship.Size = UDim2.new(0, 182, 0, 24)
- ship.Font = Enum.Font.SourceSans
- ship.Text = "Ship "
- ship.TextColor3 = Color3.new(1, 1, 1)
- ship.TextSize = 20
- ship.MouseButton1Click:connect(function()
- local G=game:GetService("Players")
- local H=G.LocalPlayer;
- local E=game:GetService("TweenService")
- local a4=H.Character
- local a5 = CFrame.new(2430,25,271)
- -- Function
- function tweenMove(_,a0)
- local a1=Instance.new("CFrameValue")
- a1.Value=_:GetPrimaryPartCFrame()
- a1:GetPropertyChangedSignal("Value"):connect(function()_:SetPrimaryPartCFrame(a1.Value)end)
- local a2=TweenInfo.new((_:GetPrimaryPartCFrame().Position-a0.Position).magnitude/900,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local a3=E:Create(a1,a2,{Value=a0})
- a3:Play()
- end;
- tweenMove(a4,a5) -- Calling the function
- end)
- shiparrow.Name = "shiparrow"
- shiparrow.Parent = ship
- shiparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- shiparrow.BackgroundTransparency = 1
- shiparrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- shiparrow.Size = UDim2.new(0, 81, 0, 24)
- shiparrow.Font = Enum.Font.SourceSans
- shiparrow.Text = ">"
- shiparrow.TextColor3 = Color3.new(1, 1, 1)
- shiparrow.TextSize = 20
- end
- --gui init
- settingsgui()
- fnctionggui()
- autogui()
- itemgui()
- misgui()
- rndergui()
- teamsgui()
- teleportgui()
- weapgui()
- vehgui()
- p = game.Players.LocalPlayer
- mouse = p:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == keybindguivalue.Text then
- if TopFrameWeaponMods.Visible == true then
- TopFrameWeaponMods.Visible = false
- TopFrameFunctions.Visible = false
- TopFramemisc.Visible = false
- TopFramesettings.Visible = false
- TopFrameteleports.Visible = false
- TopFramevehicle.Visible = false
- TopFrameTeams.Visible = false
- TopFrameRender.Visible = false
- TopFrameItems.Visible = false
- TopFrameAutorob.Visible = false
- logo.Visible = false
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur.Enabled = false
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1.Enabled = false
- end
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = true
- game.CoreGui.RobloxGui.Enabled = true
- else
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = false
- game.CoreGui.RobloxGui.Enabled = false
- TopFrameWeaponMods.Visible = true
- TopFrameFunctions.Visible = true
- TopFramemisc.Visible = true
- TopFramesettings.Visible = true
- TopFrameteleports.Visible = true
- TopFramevehicle.Visible = true
- logo.Visible = true
- TopFrameTeams.Visible = true
- TopFrameRender.Visible = true
- TopFrameItems.Visible = true
- TopFrameAutorob.Visible = true
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur.Enabled = true
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1.Enabled = true
- end
- end
- end
- end)
- while wait(0.04)do
- madeby.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameWeaponMods.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameFunctions.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramemisc.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramesettings.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameteleports.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramevehicle.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- logo.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- logoversion.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameRender.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameTeams.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameItems.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameAutorob.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- keybindguivalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- noclipkeyvalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FOVvalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- keybindguivalue.PlaceholderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- noclipkeyvalue.PlaceholderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FOVvalue.PlaceholderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
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