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- // This compared player levels
- Comparator:CompareLevel(left[PlayerData], right[PlayerData]) {
- // Returning negative means "left goes above". Positive means "left goes below"
- return right[Level] - left[Level];
- }
- // This is how you sort
- Somewhere() {
- new sorted_by_level[MAX_PLAYERS];
- SortArrayUsingComparator(PlayerInfo, CompareLevel) => sorted_by_level;
- for (new i = 0; i < sizeof(PlayerInfo); i++) {
- new playerid = sorted_by_level[i];
- if (!IsPlayerConnected(playerid))
- continue;
- printf("player %d has level %d", playerid, PlayerInfo[playerid][Level]);
- }
- }
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