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- void cInterface::CheckPosForDraw(short ObjectID1,short ObjectID2,float X,float AddX,float MaxX,float Y,float SizeX,float SizeY,int Inc)
- {
- int Randomizer = rand()%2;
- // ----
- if(X>=gItem.CX+AddX&&X<=gItem.CX+MaxX&&Y>=gItem.CY)
- {
- if(Randomizer==1)
- {
- switch(Inc)
- {
- case 1:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc),gItem.CY,SizeX,SizeY);
- break;
- case 2:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+2,gItem.CY,SizeX,SizeY);
- break;
- case 3:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+3,gItem.CY,SizeX,SizeY);
- break;
- case 4:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+4,gItem.CY,SizeX,SizeY);
- break;
- case 5:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+5,gItem.CY,SizeX,SizeY);
- break;
- case 6:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+7,gItem.CY,SizeX,SizeY);
- break;
- case 7:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+9,gItem.CY,SizeX,SizeY);
- break;
- case 8:
- gInterface.DrawGUI(ObjectID1,gItem.CX+(SizeX*Inc)+12,gItem.CY,SizeX,SizeY);
- break;
- default:
- break;
- }
- }
- else
- {
- switch(Inc)
- {
- case 1:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc),gItem.CY,SizeX,SizeY);
- break;
- case 2:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+2,gItem.CY,SizeX,SizeY);
- break;
- case 3:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+3,gItem.CY,SizeX,SizeY);
- break;
- case 4:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+4,gItem.CY,SizeX,SizeY);
- break;
- case 5:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+5,gItem.CY,SizeX,SizeY);
- break;
- case 6:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+7,gItem.CY,SizeX,SizeY);
- break;
- case 7:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+9,gItem.CY,SizeX,SizeY);
- break;
- case 8:
- gInterface.DrawGUI(ObjectID2,gItem.CX+(SizeX*Inc)+12,gItem.CY,SizeX,SizeY);
- break;
- default:
- break;
- }
- }
- }
- else
- {
- return;
- }
- }
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