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- umbrian
- local revolt risk = -1%
- global tradevalue = 15%
- local tax percentage = 10%
- levy reinforce rate = 10%
- culture penalty = -10%
- laziale
- religion penalty = 10%
- church opinion = 6
- feudal opinion = -6
- tech growth culture = 10%
- monthly piety = 10%
- monthly prestige = 10%
- fort level = 0.5
- retinue maintenence cost = -10%
- local tax percentage = 10%
- Gaetish goatland
- heavy infantry offensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- fertility = 10%
- retinue size = 2.5%
- global tradevalue = 7.5%
- fort level = 0.5
- monthly prestige = 10%
- global supply limit = 10%
- local tax percentage = -10%
- culture penalty = -10%
- Gothic
- heavy infantry offensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- fertility = 10%
- retinue size = 2.5%
- global tradevalue = 7.5%
- fort level = 0.5
- monthly prestige = 5%
- global supply limit = 10%
- local tax percentage = -10%
- culture penalty = -10%
- Low Saxon
- local build time = -5%
- general opinion = 2
- local tax percentage = 10%
- global supply limit = 10%
- local revolt risk = 1%
- land morale = 5%
- religion penalty = -10%
- monthly prestige = 10%
- Low German
- local build time = -10%
- general opinion = 2
- local tax percentage = 10%
- flat tax income = 1
- religion penalty = -10%
- monthly prestige = 5%
- low frankish dutch
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- pikemen offensive = 5%
- pikemen defensive = 5%
- local build time = -5%
- tech growth economy = 10%
- global tradevalue = 15%
- global supply limit = 5%
- galleys = 20%
- Thuriangian
- local build time = -10%
- local tax percentage = 10%
- flat tax income = 1
- religion penalty = -10%
- fort level = 0.5
- Swabian
- tech growth culture = 10%
- local tax percentage = 10%
- monthly prestige = 10%
- monthly piety = 10%
- short reign length = -2
- church opinion = 3
- levy reinforce rate = -5%
- Swiss Arpitian
- pikemen offensive = 7.5%
- pikemen defensive = 7.5%
- knights offensive = 7.5%
- knights defensive = 7.5%
- general opinion = 4
- short reign length = -2
- retinue maintenence cost = -10%
- local tax percentage = 10%
- fort level = 0.5
- levy size = -10%
- Colognian
- heavy infantry offensive = 15%
- pikemen offensive = 15%
- local revolt risk = -1%
- church opinion = 6
- flat tax income = 1
- tech growth = 5%
- retinue size = 5%
- religion penalty = 10%
- Thuringian
- local build time = -10%
- local tax percentage = 10%
- flat tax income = 1
- religion penalty = -10%
- fort level = 0.5
- Bavarian
- local revolt risk = -0.5%
- land morale = 5%
- local tax percentage = 10%
- monthly prestige = 5%
- tech growth culture = 10%
- fertility = 10%
- church opinion = 3
- short reign length = -1
- Austrian
- local revolt risk = -0.5%
- land morale = 5%
- local tax percentage = 10%
- monthly prestige = 5%
- fertility = 10%
- short reign length = -2
- Teutonic
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- knights offensive = 2.5%
- knights defensive = 2.5%
- heavy infantry offensive = 2.5%
- heavy infantry defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 2.5%
- archers offensive = 2.5%
- archers defensive = 2.5%
- local tax percentage = 10%
- flat tax income = 1
- church opinion = 6
- religion penalty = 10%
- morale recovery = 5%
- levy reinforce rate = 5%
- Franconian
- tech growth = 5%
- local tax percentage = 10%
- flat tax income = 0.5
- monthly prestige = 10%
- monthly piety = 5%
- general opinion = 2
- church opinion = 3
- Flemish dutch low frankish
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- pikemen offensive = 5%
- pikemen defensive = 5%
- local build time = -10%
- tech growth economy = 10%
- global tradevalue = 15%
- galleys = 20%
- Aromanian vlash
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- knights offensive = 2.5%
- knights defensive = 2.5%
- heavy infantry offensive = 2.5%
- heavy infantry defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 2.5%
- archers offensive = 2.5%
- archers defensive = 2.5%
- retinue maintenence cost = -10%
- short reign length = -2
- levy reinforce rate = 5%
- religion penalty = -10%
- Agnean Taucharian
- local revolt risk = -1%
- local tax percentage = 10%
- culture penalty = -10%
- land morale = 5%
- max attrition = 5%
- Burgundian
- heavy infantry offensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- culture penalty = -10%
- short reign length = -2
- retinue maintenence cost = -10%
- local tax percentage = 5%
- global tradevalue = 7.5%
- fort level = 0.5
- levy size = -5%
- Gepid
- heavy infantry offensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- fertility = 10%
- retinue size = 2.5%
- flat tax income = 1
- fort level = 0.5
- monthly prestige = 10%
- Vandal
- heavy infantry offensive = 5%
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- fertility = 10%
- retinue size = 5%
- global supply limit = 10%
- monthly prestige = 10%
- local tax percentage = -5%
- culture penalty = -10%
- religion penalty = 10%
- Dailamite
- light infantry offensive = 10%
- light infantry defensive = 20%0
- morale recovery = 5%
- trade route value = 2
- flat tax income = 1
- siege speed = 20%
- fertility = -10%
- culture penalty = -20%
- religion penalty = 20%
- retinue maintenence cost = -10%
- Arpitan
- pikemen offensive = 7.5%
- pikemen defensive = 7.5%
- knights offensive = 7.5%
- knights defensive = 7.5%
- general opinion = 4
- short reign length = -2
- retinue maintenence cost = -10%
- local tax percentage = 10%
- fort level = 0.5
- levy size = -10%
- Aragonese
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- vassal opinion = 6
- land morale = 5%
- levy size = 10%
- retinue size = 5%
- religion penalty = -10%
- flat tax income = -0.5
- Galician
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- local tax percentage = 10%
- fort level = 0.5
- land morale = 5%
- galleys = 20%
- Leonese
- light cavalry offensive = 10%
- light cavalry defensive = 10%
- light infantry defensive = 5%
- archers defensive = 5%
- land morale = 5%
- flat tax income = 0.5
- global tax = 2.5%
- church opinion = 6
- monthly prestige = 10%
- Turkmen
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy size = 10%
- local revolt risk = -1%
- tech growth culture = 10%
- clan sentiment = 4
- Oghuz
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy size = 10%
- local revolt risk = -1%
- tech growth culture = 10%
- clan sentiment = 4
- Avar-Caucasian
- light cavalry offensive = 5%
- light cavalry defensive = 2.5%
- horse archers offensive = 5%
- horse archers defensive = 2.5%
- culture penalty = -10%
- retinue size = 2.5%
- retinue maintenence cost = -5%
- monthly prestige = 5%
- short reign length = -2
- local tax percentage = 10%
- manpower growth = 5%
- nomad tax = 10%
- Circassian
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- knights offensive = 5%
- knights defensive = 5%
- horse archers offensive = 5%
- horse archers defensive = 5%
- global tradevalue = 15%
- monthly prestige = 10%
- religion penalty = -10%
- land morale = 5%
- Udi
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- fort level = 0.5
- retinue size = 5%
- retinue maintenence cost = -5%
- monthly prestige = 10%
- religion penalty = -10%
- Khotanses
- local revolt risk = -1%
- local tax percentage = 10%
- church opinion = 6
- land morale = 5%
- max attrition = 5%
- Cumbric
- land morale = 5%
- max attrition = 5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- garrison size = 20%
- flat tax income = 0.5
- retinue size = 5%
- levy size = 10%
- church opinion = -3
- Karelian
- retinue size = 2.5%
- monthly prestige = 10%
- global tradevalue = 7.5%
- galleys = 20%
- levy reinforce rate = 5%
- fort level = 0.5
- Vepsian
- max attrition = 5%
- flat tax income = 0.5
- trade route value = 1
- fort level = 0.5
- culture penalty = -10%
- local revolt risk = -1%
- Livonian
- trade route value = 2
- global tradevalue = 15%
- galleys = 20%
- land morale = 5%
- local tax percentage = 10%
- tech growth economy = 7.5%
- tech growth culture = 7.5%
- religion penalty = 15% extra
- Mari
- morale recovery = 5%
- land morale = 5%
- flat tax income = 1
- local revolt risk = -1%
- culture penalty = -10%
- Moravian
- pikemen offensive = 5%
- pikemen defensive = 5%
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- knights offensive = 5%
- knights defensive = 5%
- retinue size = 5%
- flat tax income = 1
- local revolt risk = -1%
- fort level = 0.5
- Karantanci Carantanian
- light cavalry defensive = 5%
- light infantry defensive = 5%
- archers defensive = 5%
- church opinion = 6
- short reign length = -2
- garrison size = 20%
- flat tax income = -5%
- max attrition = 5%
- levy size = 10%
- Bosnian
- religion penalty = 10%
- max attrition = 5%
- monthly piety = 10%
- fort level = 0.5
- morale recovery = 5%
- flat tax income = 1
- local tax percentage = 10%
- Szekely
- light infantry offensive = 7.5%
- horse archers offensive = 7.5%
- morale recovery = 5%
- retinue maintenence cost = -10%
- levy reinforce rate = 2.5%
- local tax percentage = 5%
- flat tax income = 0.5
- siege speed = 20%
- Beta-Israel
- short reign length = -2
- local revolt risk = 1%
- flat tax income = 1
- monthly piety = 10%
- land morale = 5%
- Corsican
- local revolt risk = 1%
- land morale = 7.5%
- morale recovery = 7.5%
- garrison size = 20%
- max attrition = 5%
- culture penalty = 10%
- Tuscan
- pikemen offensive = 7.5%
- pikemen defensive = 7.5%
- tech growth culture = 10%
- tech growth economy = 10%
- flat tax income = 1
- local tax percentage = 10%
- monthly prestige = 10%
- global tradevalue = 7.5%
- vassal opinion = -4
- liege opinion = -4
- Bashkir
- light cavalry offensive = 5%
- light cavalry defensive = 10%
- horse archers offensive = 5%
- horse archers defensive = 10%
- culture penalty = -10%
- religion penalty = -10%
- flat tax income = 1
- fertility = 10%
- Sanhaja
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- levy size = 10%
- population growth = 5%
- Tagelmust
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- tech growth culture = 10%
- Masmuda
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- flat tax income = 1
- Zanata
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- Tuareg
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- tech growth culture = 10%
- Zenatian
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- Guanche
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- galleys = 20%
- Venetian
- trade route value = 2
- global tradevalue = 15%
- retinue size = 5%
- retinue maintenence cost = -10%
- fort level = 0.5
- galleys = 20%
- land morale = -5%
- Neapolitan
- trade route value = 2
- global tradevalue = 15%
- retinue size = 5%
- garrison size = 20%
- general opinion = 4
- Sardinian
- flat tax income = 1
- global tradevalue = 15%
- fort level = 0.5
- culture penalty = -10%
- local revolt risk = -1%
- Ligurian
- trade route value = 2
- global tradevalue = 15%
- galleys = 20%
- global tax = 2.5%
- culture penalty = -10%
- garrison size = 20%
- levy reinforce rate = -2.5%
- Langobard
- global tradevalue = 15%
- monthly prestige = 10%
- local build time = -10%
- tech growth = 5%
- retinue size = 5%
- fort level = 0.5
- culture penalty = 10%
- Dalmatian
- trade route value = 2
- global tradevalue = 15%
- fort level = 0.5
- galleys = 20%
- culture penalty = -10%
- Brahui
- culture penalty = -10%
- land morale = 5%
- global tradevalue = 7.5%
- levy reinforce rate = 2.5%
- local tax percentage = 10%
- levy size = 10%
- Afar
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 10%
- light infantry defensive = 5%
- flat tax income = 1
- morale recovery = 5%
- levy reinforce rate = 5%
- levy size = 10%
- manpower growth = 5%
- Daju
- levy size = 10%
- levy reinforce rate = 5%
- flat tax income = 1
- local build time = -10%
- garrison size = 20%
- Zaghawa
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- camel cavalry offensive = 10%
- camel cavalry defensive = 10%
- culture penalty = -10%
- religion penalty = -10%
- local tax percentage = 10%
- nomad tax = 10%
- max attrition = 5%
- Soninke
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- camel cavalry offensive = 2.5%
- camel cavalry defensive = 2.5%
- religion penalty = -10%
- culture penalty = -5%
- flat tax income = 1
- local tax percentage = 10%
- levy size = 10%
- plot discovery chance = -5%
- Wolof
- levy reinforce rate = 5%
- flat tax income = 1
- short reign length = -2
- culture penalty = -10%
- global tradevalue = 15%
- Kanuri
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- religion penalty = 10%
- flat tax income = 1
- local tax percentage = 10%
- siege speed = 20%
- levy reinforce rate = 5%
- monthly piety = 5%
- monthly prestige = 5%
- Hausa
- archers offensive = 5%
- archers defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 5%
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- morale recovery = 5%
- local build cost = -10%
- flat tax income = 1
- local tax percentage = 10%
- Pahlavi
- land morale = 5%
- short reign length = -1
- flat tax income = 1
- monthly prestige = 10%
- local tax percentage = 5%
- global tradevalue = 7.5%
- local build time = -5%
- Tajik
- tech growth culture = 10%
- monthly prestige = 10%
- trade route value = 2
- global tradevalue = 7.5%
- levy size = 5%
- levy reinforce rate = 5%
- short reign length = 1
- culture penalty = -10%
- Azari
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- fort level = 0.5
- retinue size = 5%
- retinue maintenence cost = -5%
- monthly piety = 10%
- religion penalty = -10%
- Khwarezmian
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy reinforce rate = 5%
- global tradevalue = 15%
- retinue size = 5%
- retinue maintenence cost = -10%
- Khorasani
- religion penalty = -10%
- tech growth culture = 10%
- culture penalty = -10%
- monthly piety = 10%
- monthly prestige = 10%
- Qufs
- max attrition = 5%
- land morale = 5%
- levy reinforce rate = 5%
- culture penalty = -10%
- levy size = 10%
- Yemeni
- global tradevalue = 15%
- local tax percentage = 10%
- flat tax income = 1
- tech growth = 5%
- local revolt risk = 1%
- Hijazi
- monthly piety = 10%
- religion penalty = -10%
- culture penalty = -10%
- flat tax income = 1
- land morale = 5%
- Norse
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- levy reinforce rate = 5%
- levy size = 10%
- land morale = 5%
- monthly prestige = 10%
- Swedish
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- pikemen offensive = 5%
- pikemen defensive = 5%
- levy reinforce rate = 5%
- retinue maintenence cost = -10%
- flat tax income = 1
- short reign length = -2
- Norwegian
- galleys = 20%
- monthly prestige = 10%
- flat tax income = 1
- trade route value = 2
- land morale = 5%
- Danish
- levy reinforce rate = 5%
- short reign length = -2
- local tax percentage = 10%
- local revolt risk = -1%
- galleys = 20%
- church opinion = 6
- monthly piety = -10%
- Icelandic
- galleys = 20%
- local revolt risk = -1%
- flat tax income = 1
- monthly piety = 5%
- trade route value = 1
- land morale = 5%
- German Alemannic
- heavy infantry offensive = 15%
- pikemen offensive = 15%
- local revolt risk = -1%
- monthly prestige = 10%
- flat tax income = 1
- tech growth = 5%
- retinue size = 5%
- religion penalty = -10%
- Lombard
- global tradevalue = 7.5%
- monthly prestige = 10%
- local build time = -5%
- global supply limit = 10%
- retinue size = 5%
- disease defence = 10%
- Frankish
- local revolt risk = -1%
- short reign length = -1
- monthly prestige = 5%
- land morale = 5%
- tech growth = 5%
- levy reinforce rate = 5%
- local build cost = -10%
- Suebi
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- local tax percentage = -10%
- flat tax income = 1
- global supply limit = 10%
- land morale = 5%
- levy size = 10%
- Dutch
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- pikemen offensive = 5%
- pikemen defensive = 5%
- local build time = -5%
- tech growth economy = 10%
- global tradevalue = 15%
- global supply limit = 5%
- galleys = 20%
- English
- galleys = 20%
- land morale = 5%
- local tax percentage = 5%
- global tax = 2.5%
- global tradevalue = 15%
- local revolt risk = -0.5%
- archers offensive = 10%
- archers defensive = 5%
- Anglo-Norse
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- archers offensive = 10%
- archers defensive = 10%
- levy reinforce rate = 5%
- levy size = 5%
- galleys = 10%
- land morale = 5%
- monthly prestige = 10%
- Anglo-Saxon
- local build time = -10%
- galleys = 10%
- local tax percentage = 10%
- land morale = 5%
- religion penalty = -10%
- monthly prestige = 5%
- Saxon
- local build time = -5%
- general opinion = 2
- local tax percentage = 10%
- global supply limit = 10%
- local revolt risk = 1%
- land morale = 5%
- religion penalty = -10%
- monthly prestige = 10%
- Frisian
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- trade route value = 2
- tech growth economy = 5%
- global tradevalue = 7.5%
- global supply limit = 10%
- galleys = 20%
- Visigothic
- heavy infantry offensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- fertility = 10%
- retinue size = 2.5%
- global tradevalue = 7.5%
- fort level = 0.5
- monthly prestige = 5%
- global supply limit = 10%
- local tax percentage = -10%
- culture penalty = -10%
- French
- land morale = 5%
- levy size = 10%
- tech growth = 5%
- monthly prestige = 10%
- local tax percentage = 10%
- castle vassal min levy = -5%
- castle vassal max levy = -5%
- demesne size = 1
- Norman
- heavy infantry offensive = 10%
- heavy infantry defensive = 5%
- knights offensive = 10%
- knights defensive = 5%
- levy size = 5%
- galleys = 20%
- monthly prestige = 10%
- culture penalty = -10%
- flat tax income = 0.5
- Italian
- heavy infantry offensive = 7.5%
- heavy infantry defensive = 7.5%
- pikemen offensive = 7.5%
- pikemen defensive = 7.5%
- global tradevalue = 15%
- local tax percentage = 10%
- monthly prestige = 10%
- levy reinforce rate = 5%
- Occitan
- culture penalty = -5%
- religion penalty = -5%
- flat tax income = 1
- global tradevalue = 7.5%
- land morale = 2.5%
- fort level = 0.5
- monthly prestige = 7.5% minus
- heavy infantry offensive = 5% bonus
- light cavalry defensive = 2.5% bonus
- Roman
- land morale = 5%
- short reign length = -2
- local revolt risk = -1%
- retinue size = 5%
- flat tax income = 1
- Sicilian
- plot discovery chance = 10%
- monthly prestige = 5%
- global tradevalue = 15%
- tech growth = 5%
- morale recovery = 5%
- local build time = -10%
- short reign length = -1
- Basque
- retinue size = 5%
- flat tax income = 1
- tech growth = 5%
- trade route value = 1
- fort level = 0.5
- global tradevalue = 15%
- disease defence = 10%
- church opinion = -3
- Castillan
- light cavalry offensive = 10%
- light cavalry defensive = 10%
- light infantry defensive = 5%
- archers defensive = 5%
- land morale = 5%
- global tradevalue = 7.5%
- global tax = 2.5%
- church opinion = 6
- monthly prestige = 10%
- Catalan
- local tax percentage = 5%
- light cavalry offensive = 10%
- light infantry defensive = 5%
- galleys = 20%
- land morale = 2.5%
- culture penalty = -5%
- religion penalty = -5%
- fort level = 5%
- global tradevalue = 7.5%
- Portuguese
- trade route value = 2
- global tradevalue = 15%
- flat tax income = 1
- local build cost = -5%
- global tax = 5%
- Armenian
- morale recovery = 5%
- local build cost = -5%
- local tax percentage = 10%
- flat tax income = 1
- max attrition = 5%
- Greek
- church opinion = 3
- retinue size = 5%
- local tax percentage = 10%
- monthly prestige = 10%
- global tradevalue = 7.5%
- levy reinforce rate = 5%
- Alan
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- knights offensive = 5%
- knights defensive = 5%
- horse archers offensive = 5%
- horse archers defensive = 5%
- global tradevalue = 7.5%
- monthly prestige = 5%
- global supply limit = 10%
- religion penalty = -10%
- land morale = 5%
- Georgian
- local build cost = -5%
- general opinion = 4
- castle vassal tax = 5%
- levy reinforce rate = 5%
- retinue maintenence cost = -10%
- Siculo-Greek
- plot discovery chance = 10%
- monthly prestige = 5%
- global tradevalue = 15%
- tech growth = 5%
- morale recovery = 5%
- local build time = -10%
- short reign length = -1
- Gaelic
- trade route value = 2
- max attrition = 5%
- local revolt risk = -0.5%
- global supply limit = 5%
- local tax percentage = 10%
- church opinion = 6
- Scottish
- levy size = 10%
- levy reinforce rate = 5%
- local revolt risk = 1%
- local tax percentage = 10%
- short reign length = -2
- Pictish
- levy size = 10%
- levy reinforce rate = 5%
- max attrition = 5%
- flat tax income = 1
- short reign length = 2
- garrison size = 10%
- culture penalty = 5%
- Welsh
- land morale = 5%
- max attrition = 5%
- archers offensive = 15%
- archers defensive = 15%
- flat tax income = 0.5
- levy size = 10%
- fort level = 0.5
- galleys = -10%
- short reign length = 1
- monthly prestige = 10%
- church opinion = -3
- local build time = -5%
- Breton
- light infantry offensive = 15%
- light infantry defensive = 15%
- max attrition = 5%
- garrison size = 20%
- global tradevalue = 7.5%
- galleys = 10%
- levy size = 5%
- land morale = 2.5%
- Cornish
- land morale = 5%
- max attrition = 5%
- short reign length = -1
- local tax percentage = 10%
- galleys = 10%
- retinue size = 5%
- church opinion = -3
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- monthly prestige = 10%
- NorseGaelic Gallawa
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- levy reinforce rate = 5%
- trade route value = 2
- local revolt risk = -1%
- local tax percentage = 10%
- Finnish
- religion penalty = -10%
- flat tax income = 0.5
- garrison size = 20%
- fort level = 0.5
- max attrition = 5%
- land morale = 5%
- levy reinforce rate = -2.5%
- Lappish Sami
- levy size = 10%
- religion penalty = -10%
- max attrition = 5%
- local tax percentage = 10%
- church opinion = 6
- Estonian
- morale recovery = 5%
- retinue maintenence cost = -5%
- local revolt risk = -1%
- retinue size = 5%
- global tradevalue = 7.5%
- trade route value = 1
- flat tax income = 1
- Komi
- religion penalty = -10%
- monthly prestige = 10%
- local revolt risk = -1%
- fort level = 0.5
- levy size = 10%
- Mansi Khanty
- max attrition = 5%
- flat tax income = 1
- fort level = 0.5
- levy size = 10%
- levy reinforce rate = 5%
- Nenets Samoyed
- max attrition = 5%
- flat tax income = 1
- fort level = 0.5
- levy size = 10%
- levy reinforce rate = 5%
- Mordvin
- local build cost = -5%
- fort level = 0.5
- local build time = -10%
- local tax percentage = 10%
- culture penalty = -10%
- Meshchera
- max attrition = 5%
- fort level = 0.5
- religion penalty = -10%
- flat tax income = 10%
- culture penalty = -10%
- Lettigallish
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- levy reinforce rate = 5%
- religion penalty = -10%
- local tax percentage = 10%
- flat tax income = 0.5
- local revolt risk = -1%
- tech growth = 2.5%
- Lithuanian
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- levy reinforce rate = 5%
- religion penalty = -10%
- local tax percentage = 10%
- flat tax income = 0.5
- local revolt risk = -1%
- tech growth = 2.5%
- Prussian
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- knights offensive = 2.5%
- knights defensive = 2.5%
- heavy infantry offensive = 7.5%
- heavy infantry defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- archers offensive = 7.5%
- archers defensive = 7.5%
- local tax percentage = 10%
- land morale = 5%
- levy reinforce rate = 5%
- Turkish EU4 Ottomans
- light cavalry offensive = 7.5%
- horse archers offensive = 7.5%
- religion penalty = -10%
- culture penalty = -10%
- levy reinforce rate = 5%
- levy size = 10%
- local tax percentage = 5%
- manpower growth = 5%
- population growth = 5%
- nomad tax = 10%
- Pecheneg Oghuz
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy size = 10%
- local revolt risk = -1%
- tech growth culture = 10%
- clan sentiment = 4
- population growth = 5%
- Kipchak Cuman
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy size = 10%
- local revolt risk = -1%
- tech growth culture = 10%
- clan sentiment = 4
- population growth = 5%
- Khazar
- light cavalry offensive = 5%
- light cavalry defensive = 2.5%
- horse archers offensive = 5%
- horse archers defensive = 2.5%
- culture penalty = -10%
- retinue size = 2.5%
- retinue maintenence cost = -5%
- monthly prestige = 5%
- short reign length = -2
- local tax percentage = 10%
- manpower growth = 5%
- nomad tax = 10%
- Bolghar
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- religion penalty = -10%
- levy size = 10%
- land morale = 5%
- fort level = 0.5
- population growth = 5%
- Avar
- light cavalry offensive = 5%
- light cavalry defensive = 2.5%
- horse archers offensive = 5%
- horse archers defensive = 2.5%
- culture penalty = -10%
- retinue size = 2.5%
- retinue maintenence cost = -5%
- monthly prestige = 5%
- short reign length = -2
- local tax percentage = 10%
- manpower growth = 5%
- nomad tax = 10%
- Karluk
- local revolt risk = -1%
- local tax percentage = 10%
- church opinion = 6
- land morale = 5%
- levy reinforce rate = 5%
- population growth = 5%
- nomad tax = 10%
- Khalaj
- culture penalty = -10%
- local tax percentage = 10%
- church opinion = 6
- land morale = 5%
- levy reinforce rate = 5%
- population growth = 5%
- nomad tax = 10%
- Kyrgyz kirghiz
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy reinforce rate = 5%
- levy size = 10%
- local revolt risk = -1%
- tech growth military = 10%
- manpower growth = 5%
- population growth = 5%
- Uyghur
- local revolt risk = -1%
- local tax percentage = 10%
- church opinion = 6
- land morale = 5%
- levy reinforce rate = 5%
- population growth = 5%
- nomad tax = 10%
- Mongol
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy reinforce rate = 5%
- levy size = 10%
- local revolt risk = -1%
- tech growth military = 10%
- manpower growth = 5%
- population growth = 5%
- Khitan
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- levy reinforce rate = 5%
- levy size = 10%
- local revolt risk = -1%
- tech growth military = 10%
- manpower growth = 5%
- population growth = 5%
- Jurchen
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- flat tax income = 1
- levy size = 10%
- local revolt risk = -1%
- tech growth military = 10%
- population growth = 5%
- Bedouin
- light infantry offensive = 5%
- light infantry defensive = 2.5%
- archers offensive = 5%
- archers defensive = 2.5%
- camel cavalry offensive = 7.5%
- camel cavalry defensive = 7.5%
- global tradevalue = 15%
- max attrition = 5%
- church opinion = 6
- retinue maintenence cost = -10%
- Maghrebi Berber
- pikemen offensive = 5%
- pikemen defensive = 5%
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- galleys = 20%
- max attrition = 5%
- trade route value = 2
- global tradevalue = 15%
- Levantine
- max attrition = 2.5%
- religion penalty = -5%
- levy size = 5%
- morale recovery = -2.5%
- levy reinforce rate = 5%
- trade route value = 5%
- global tradevalue = 7.5%
- flat tax income = 1
- monthly prestige = 10%
- Egyptian
- camel cavalry offensive = 7.5%
- camel cavalry defensive = 7.5%
- flat tax income = 1
- monthly prestige = 10%
- levy reinforce rate = 5%
- flat tax income = 1
- global tradevalue = 7.5%
- Andalusian
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- religion penalty = -5%
- local tax percentage = 5%
- tech growth = 5%
- global tradevalue = 7.5%
- local build cost = -5%
- levy reinforce rate = 2.5%
- monthly prestige = 5%
- Siculo-Arabic
- plot discovery chance = 10%
- monthly prestige = 5%
- global tradevalue = 15%
- tech growth = 5%
- morale recovery = 5%
- local build time = -10%
- short reign length = -1
- Russian
- levy size = 15%
- levy reinforce rate = 7.5%
- flat tax income = 1
- tech growth = 5%
- Ilmenian
- retinue size = 5%
- monthly prestige = 10%
- global tradevalue = 7.5%
- galleys = 20%
- levy reinforce rate = 5%
- fort level = 0.5
- Severian
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- max attrition = 5%
- short reign length = -2
- fort level = 2.5%
- global tradevalue = 7.5%
- local build cost = -2.5%
- local build time = -5%
- Volhynian
- local revolt risk = -1%
- monthly prestige = 10%
- fort level = 0.5
- flat tax income = 0.5
- local tax percentage = 5%
- land morale = 2.5%
- church opinion = 3
- Wendish
- galleys = 20%
- land morale = 5%
- trade route value = 2
- religion penalty = -10%
- retinue maintenence cost = -10%
- Czech
- pikemen offensive = 2.5%
- pikemen defensive = 7.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 7.5%
- heavy infantry offensive = 2.5%
- heavy infantry defensive = 7.5%
- culture penalty = -10%
- short reign length = -2
- local revolt risk = -1%
- tech growth = 5%
- Polish
- knights defensive = 7.5%
- knights offensive = 7.5%
- light cavalry offensive = 10%
- light cavalry defensive = 10%
- heavy infantry offensive = 5%
- heavy infantry defensive = 5%
- culture penalty = -5%
- flat tax income = 0.5
- retinue size = 2.5%
- land morale = 2.5%
- religion penalty = -5%
- disease defence = 10%
- Croatian
- light cavalry offensive = 7.5%
- light cavalry defensive = 2.5%
- light infantry offensive = 7.5%
- light infantry defensive = 2.5%
- archers offensive = 7.5%
- archers defensive = 2.5%
- galleys = 20%
- trade route value = 3
- global tradevalue = -7.5%
- local tax percentage = 10%
- tech growth economy = 10%
- Serbian
- light cavalry offensive = 10%
- light cavalry defensive = 10%
- light infantry offensive = 5%
- light infantry defensive = 5%
- levy reinforce rate = 5%
- local revolt risk = 1%
- flat tax income = 1
- land morale = 5%
- Romanian
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- knights offensive = 2.5%
- knights defensive = 2.5%
- heavy infantry offensive = 2.5%
- heavy infantry defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 2.5%
- archers offensive = 2.5%
- archers defensive = 2.5%
- retinue maintenence cost = -10%
- short reign length = -2
- levy reinforce rate = 5%
- church opinion = 6
- Bulgarian
- pikemen offensive = 7.5%
- pikemen defensive = 7.5%
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- local revolt risk = -1%
- monthly prestige = 10%
- land morale = 5%
- short reign length = -1
- global supply limit = 5%
- Albanian Arberian
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- fort level = 0.5
- levy reinforce rate = 5%
- levy size = 10%
- monthly prestige = 5%
- religion penalty = -10%
- Yugoslavian
- culture penalty = -10%
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- local tax percentage = 5%
- flat tax income = 0.5
- galleys = 10%
- tech growth economy = 5%
- land morale = 2.5%
- levy reinforce rate = 2.5%
- Grecopersian
- culture penalty = -5%
- religion penalty = -5%
- retinue size = 5%
- local tax percentage = 10%
- monthly prestige = 5%
- global tradevalue = 7.5%
- levy reinforce rate = 5%
- Emilian
- tech growth = 10%
- global tradevalue = 15%
- galleys = 10%
- local tax percentage = 15%
- Galatian
- light infantry offensive = 15%
- light infantry defensive = 15%
- vassal opinion = 6
- tech growth culture = 5%
- global supply limit = 10%
- levy size = 5%
- local revolt risk = -1%
- Tamazight
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- fort level = 0.5
- Numidian
- light cavalry offensive = 15%
- light cavalry defensive = 15%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- global tradevalue = 15%
- Garamante
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- land morale = 5%
- morale recovery = 5%
- fertility = 10%
- max attrition = 5%
- culture penalty = 5%
- religion penalty = 5%
- local build cost = -10%
- Hungarian
- knights offensive = 2.5%
- knights defensive = 2.5%
- horse archers offensive = 5%
- horse archers defensive = 5%
- morale recovery = 5%
- local revolt risk = -1%
- levy reinforce rate = 2.5%
- local tax percentage = 5%
- flat tax income = 0.5
- religion penalty = -10%
- Persian
- short reign length = 1
- levy size = 10%
- culture penalty = -5%
- religion penalty = -5%
- land morale = 5%
- levy reinforce rate = 5%
- flat tax income = 0.5
- monthly prestige = 5%
- local tax percentage = 5%
- global tradevalue = 7.5%
- Sogdhian
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- horse archers offensive = 7.5%
- horse archers defensive = 7.5%
- max attrition = 2.5%
- trade route value = 2
- global tradevalue = 15%
- fort level = 0.5
- local tax percentage = -5%
- global supply limit = 10%
- Tocharian
- local revolt risk = -1%
- local tax percentage = 10%
- church opinion = 6
- land morale = 5%
- max attrition = 5%
- Kurdish
- fort level = 0.5
- max attrition = 5%
- religion penalty = -10%
- levy reinforce rate = 2.5%
- retinue size = 2.5%
- levy size = 5%
- short reign length = -1
- Pashtun afgan
- light cavalry offensive = 5%
- light cavalry defensive = 10%
- light infantry offensive = 5%
- light infantry defensive = 10%
- fort level = 0.5
- levy reinforce rate = 5%
- short reign length = -2
- max attrition = 5%
- Baloch
- max attrition = 5%
- land morale = 5%
- levy reinforce rate = 5%
- local tax percentage = 10%
- levy size = 10%
- Saka
- trade route value = 2
- tech growth economy = 10%
- global tradevalue = 15%
- local tax percentage = 10%
- monthly grace = 1
- Ethiopian
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 2.5%
- archers offensive = 2.5%
- archers defensive = 2.5%
- levy reinforce rate = 5%
- monthly prestige = 10%
- fort level = 0.5
- general opinion = 2
- short reign length = -2
- global supply limit = 5%
- global tradevalue = -7.5%
- Somali
- archers offensive = 10%
- archers defensive = 5%
- light infantry offensive = 10%
- light infantry defensive = 5%
- galleys = 20%
- levy reinforce rate = 5%
- global tradevalue = 15%
- levy size = 10%
- Nubian
- light infantry offensive = 2.5%
- light infantry defensive = 7.5%
- fort level = 2.5%
- local tax percentage = 10%
- general opinion = 2
- global tradevalue = 7.5%
- max attrition = 5%
- retinue maintenence cost = -10%
- Beja
- camel cavalry offensive = 7.5%
- camel cavalry defensive = 7.5%
- local tax percentage = 10%
- global tradevalue = 15%
- max attrition = 5%
- religion penalty = -15%
- Manden
- archers offensive = 7.5%
- archers defensive = 7.5%
- light infantry offensive = 7.5%
- light infantry defensive = 7.5%
- religion penalty = -10%
- levy reinforce rate = 2.5%
- flat tax income = 1
- global tradevalue = 7.5%
- castle vassal tax = 2.5%
- global supply limit = 10%
- morale recovery = -2.5%
- Sosso
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- global tradevalue = 7.5%
- land morale = 5%
- monthly prestige = 10%
- siege speed = 20%
- short reign length = 1
- plot power = 10%
- Jolof
- levy reinforce rate = 5%
- flat tax income = 1
- short reign length = -2
- culture penalty = -10%
- global tradevalue = 15%
- Bafour
- levy reinforce rate = 5%
- flat tax income = 1
- religion penalty = -10%
- culture penalty = -10%
- global tradevalue = 15%
- Songhai
- global tradevalue = 15%
- fort level = 0.5
- land morale = 5%
- tech growth = 2.5%
- monthly prestige = 10%
- church opinion = 3
- Nahuatl
- light infantry offensive = 5%
- light infantry defensive = 10%
- archers offensive = 10%
- archers defensive = 5%
- tech growth = 5%
- disease defence = -10%
- flat tax income = 1
- local tax percentage = 10%
- land morale = 5%
- Ashkenazi
- short reign length = -2
- local revolt risk = -1%
- flat tax income = 2
- trade route value = 2
- Sephardi
- short reign length = -2
- local revolt risk = -1%
- flat tax income = 2
- trade route value = 2
- Mizrahim
- short reign length = -2
- local revolt risk = -1%
- flat tax income = 2
- trade route value = 2
- Bengali
- religion penalty = -10%
- trade route value = 2
- levy reinforce rate = 5%
- flat tax income = 1
- local tax percentage = 5%
- tech growth = 2.5%
- Oriya
- light infantry offensive = 5%
- light infantry defensive = 5%
- archers offensive = 5%
- archers defensive = 5%
- war elephants offensive = 5%
- war elephants defensive = 5%
- garrison size = 20%
- local tax percentage = 5%
- flat tax income = 1
- global tradevalue = 7.5%
- galleys = 10%
- short reign length = -1
- Assamese
- levy reinforce rate = 2.5%
- local revolt risk = -1%
- local build time = -5%
- fort level = 2.5%
- max attrition = 2.5%
- morale recovery = 5%
- local tax percentage = 5%
- general opinion = 2
- Hindustani
- levy reinforce rate = 2.5%
- fort level = 2.5%
- local revolt risk = -0.5%
- max attrition = 5%
- religion penalty = -10%
- short reign length = -2
- local tax percentage = 5%
- Gujurati
- religion penalty = -10%
- trade route value = 2
- global tradevalue = 15%
- galleys = 20%
- tech growth economy = 10%
- Panjabi
- religion penalty = -10%
- flat tax income = 1
- global tradevalue = 15%
- levy reinforce rate = 5%
- land morale = 5%
- Rajput
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- knights offensive = 7.5%
- knights defensive = 7.5%
- levy reinforce rate = 5%
- fort level = 0.5
- monthly prestige = 10%
- trade route value = 2
- Sindhi
- religion penalty = -10%
- local revolt risk = -1%
- local tax percentage = 5%
- levy reinforce rate = 5%
- global tradevalue = 15%
- monthly prestige = 5%
- Marathi
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- knights offensive = 5%
- knights defensive = 5%
- war elephants offensive = 5%
- war elephants defensive = 5%
- levy reinforce rate = 5%
- fort level = 0.5
- flat tax income = 0.5
- local tax percentage = 5%
- retinue size = 5%
- Sinhala
- fort level = 2.5%
- global tradevalue = 15%
- local tax percentage = 5%
- monthly prestige = 10%
- flat tax income = 1
- max attrition = 5%
- Nepali
- culture penalty = -10%
- tech growth culture = 10%
- monthly piety = 10%
- global tradevalue = 7.5%
- local revolt risk = -0.5%
- short reign length = -2
- Tamil
- flat tax income = 0.5
- religion penalty = -5%
- trade route value = 2
- local tax percentage = 5%
- levy reinforce rate = 5%
- short reign length = -1
- galleys = 10%
- global tradevalue = 15%
- retinue size = 2.5%
- Telugu
- fort level = 0.5
- retinue size = 2.5%
- monthly prestige = 10%
- local tax percentage = 10%
- short reign length = -2
- flat tax income = 0.5
- global tradevalue = 7.5%
- levy reinforce rate = 2.5%
- Kannada
- light cavalry offensive = 7.5%
- light cavalry defensive = 7.5%
- religion penalty = -15%
- global tradevalue = 15%
- monthly prestige = 10%
- retinue size = 5%
- Outremer
- religion penalty = -5%
- short reign length = -1
- monthly prestige = 10%
- church opinion = 3
- fort level = 0.5
- general opinion = 2
- levy reinforce rate = 5%
- Crusader Latin
- pikemen offensive = 2.5%
- pikemen defensive = 2.5%
- light cavalry offensive = 2.5%
- light cavalry defensive = 2.5%
- knights offensive = 2.5%
- knights defensive = 2.5%
- heavy infantry offensive = 2.5%
- heavy infantry defensive = 2.5%
- light infantry offensive = 2.5%
- light infantry defensive = 2.5%
- archers offensive = 2.5%
- archers defensive = 2.5%
- local tax percentage = 10%
- flat tax income = 1
- general opinion = 2
- religion penalty = -5%
- morale recovery = 5%
- Coptic Sahidic
- trade route value = 1
- global tradevalue = 15%
- church opinion = 6
- general opinion = 4
- land morale = 2.5%
- local tax percentage = 10%
- Assyrian
- fort level = 0.5
- garrison size = 20%
- religion penalty = -5%
- max attrition = 5%
- land morale = 5%
- church opinion = 3
- Bodpa
- monthly piety = 10%
- church opinion = 3
- flat tax income = 0.5
- local build cost = -10%
- levy reinforce rate = 5%
- pikemen offensive = 10%
- pikemen defensive = 15%
- heavy infantry offensive = 10%
- heavy infantry defensive = 15%
- archers offensive = -20%
- Tangut
- tech growth culture = 10%
- local revolt risk = -1%
- land morale = 5%
- culture penalty = -10%
- religion penalty = -5%
- fertility = 5%
- Zhangzhung
- fort level = 0.5
- local build time = -10%
- light cavalry offensive = 5%
- light cavalry defensive = 5%
- knights offensive = 5%
- knights defensive = 5%
- horse archers offensive = 5%
- horse archers defensive = 5%
- max attrition = 5%
- global tradevalue = 15%
- Sumpa
- levy size = 10%
- levy reinforce rate = 5%
- max attrition = 5%
- local revolt risk = -1%
- garrison size = 20%
- Han
- monthly grace = 1
- monthly prestige = 10%
- culture penalty = -5%
- religion penalty = -5%
- tech growth = 5%
- land morale = 5%
- Horse
- manpower growth = 5%
- population growth = 5%
- nomad tax = 10%
- local tax percentage = 10%
- levy reinforce rate = 10%
- light cavalry offensive = 20%
- light cavalry defensive = 20%
- knights offensive = 20%
- knights defensive = 20%
- horse archers offensive = 20%
- horse archers defensive = 20%
- camel cavalry offensive = 20%
- camel cavalry defensive = 20%
- Cat
- plot power = 10%
- threat decay speed = 5%
- general opinion = 4
- land morale = 5%
- light infantry offensive = 0.3
- light infantry defensive = 0.3
- Bear
- heavy infantry offensive = 20%
- heavy infantry defensive = 20%
- light infantry offensive = 10%
- light infantry defensive = 10%
- global supply limit = 10%
- garrison size = 20%
- Hedgehog
- pikemen offensive = 0.3
- pikemen defensive = 10%
- archers offensive = 20%
- max attrition = 5%
- morale recovery = 10%
- levy reinforce rate = 10%
- fort level = 0.5
- Duck
- local tax percentage = 10%
- flat tax income = 1
- morale recovery = 10%
- levy reinforce rate = 10%
- siege speed = 20%
- Dog
- culture penalty = -10%
- religion penalty = -10%
- vassal opinion = 6
- land morale = 5%
- levy size = 10%
- garrison size = 20%
- defensive plot power = -5%
- Elephant
- flat tax income = 1
- short reign length = -2
- tech growth = 5%
- local build time = -10%
- war elephants offensive = 10%
- war elephants defensive = 10%
- Dragon
- culture penalty = 0.3
- religion penalty = 0.3
- health = 2
- combat rating = 10
- siege speed = 20%
- global tax = 10%
- monthly prestige = 10%
- levy size = 10%
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