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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. class SpawnPosition : MonoBehaviour
  6. {
  7.  
  8.     public GameObject gamePiece;
  9.  
  10.     public bool king;
  11.     public bool queen;
  12.     public bool bishop;
  13.     public bool knight;
  14.     public bool rook;
  15.     public bool pawn;
  16.  
  17.     void Start ()
  18.     {
  19.         SpawnPieces();
  20.     }
  21.  
  22.     void OnDrawGizmos()
  23.     {
  24.         Gizmos.DrawWireSphere(transform.position, 1);
  25.     }
  26.  
  27.     void SpawnPieces()
  28.     {
  29.         if (king)
  30.         {
  31.             GameObject KingPiece = GameObject.Instantiate (gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  32.         }
  33.         if (queen)
  34.         {
  35.             GameObject QueenPiece = GameObject.Instantiate(gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  36.         }
  37.         if (bishop)
  38.         {
  39.             GameObject BishopPiece = GameObject.Instantiate(gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  40.         }
  41.         if (knight)
  42.         {
  43.             GameObject KnightPiece = GameObject.Instantiate(gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  44.         }
  45.         if (rook)
  46.         {
  47.             GameObject RookPiece = GameObject.Instantiate(gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  48.         }
  49.         if (pawn)
  50.         {
  51.             GameObject PawnPiece = GameObject.Instantiate(gamePiece, this.transform.position, gamePiece.transform.rotation) as GameObject;
  52.         }
  53.     }
  54. }
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