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Ogre3D TutorialFramework Log

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Jul 23rd, 2014
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  1. 23:40:46: Creating resource group General
  2. 23:40:46: Creating resource group Internal
  3. 23:40:46: Creating resource group Autodetect
  4. 23:40:46: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 23:40:46: Registering ResourceManager for type Material
  6. 23:40:46: Registering ResourceManager for type Mesh
  7. 23:40:46: Registering ResourceManager for type Skeleton
  8. 23:40:46: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 23:40:46: ArchiveFactory for archive type FileSystem registered.
  10. 23:40:46: ArchiveFactory for archive type Zip registered.
  11. 23:40:46: ArchiveFactory for archive type EmbeddedZip registered.
  12. 23:40:46: DDS codec registering
  13. 23:40:46: FreeImage version: 3.15.3
  14. 23:40:46: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  15. 23:40:46: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  16. 23:40:46: Registering ResourceManager for type HighLevelGpuProgram
  17. 23:40:46: Registering ResourceManager for type Compositor
  18. 23:40:46: MovableObjectFactory for type 'Entity' registered.
  19. 23:40:46: MovableObjectFactory for type 'Light' registered.
  20. 23:40:46: MovableObjectFactory for type 'BillboardSet' registered.
  21. 23:40:46: MovableObjectFactory for type 'ManualObject' registered.
  22. 23:40:46: MovableObjectFactory for type 'BillboardChain' registered.
  23. 23:40:46: MovableObjectFactory for type 'RibbonTrail' registered.
  24. 23:40:46: Loading library .\RenderSystem_GL_d
  25. 23:40:46: Installing plugin: GL RenderSystem
  26. 23:40:46: OpenGL Rendering Subsystem created.
  27. 23:40:46: Plugin successfully installed
  28. 23:40:46: Loading library .\Plugin_ParticleFX_d
  29. 23:40:46: Installing plugin: ParticleFX
  30. 23:40:46: Particle Emitter Type 'Point' registered
  31. 23:40:46: Particle Emitter Type 'Box' registered
  32. 23:40:46: Particle Emitter Type 'Ellipsoid' registered
  33. 23:40:46: Particle Emitter Type 'Cylinder' registered
  34. 23:40:46: Particle Emitter Type 'Ring' registered
  35. 23:40:46: Particle Emitter Type 'HollowEllipsoid' registered
  36. 23:40:46: Particle Affector Type 'LinearForce' registered
  37. 23:40:46: Particle Affector Type 'ColourFader' registered
  38. 23:40:46: Particle Affector Type 'ColourFader2' registered
  39. 23:40:46: Particle Affector Type 'ColourImage' registered
  40. 23:40:46: Particle Affector Type 'ColourInterpolator' registered
  41. 23:40:46: Particle Affector Type 'Scaler' registered
  42. 23:40:46: Particle Affector Type 'Rotator' registered
  43. 23:40:46: Particle Affector Type 'DirectionRandomiser' registered
  44. 23:40:46: Particle Affector Type 'DeflectorPlane' registered
  45. 23:40:46: Plugin successfully installed
  46. 23:40:46: Loading library .\Plugin_BSPSceneManager_d
  47. 23:40:46: Installing plugin: BSP Scene Manager
  48. 23:40:46: Plugin successfully installed
  49. 23:40:46: Loading library .\Plugin_CgProgramManager_d
  50. 23:40:46: Installing plugin: Cg Program Manager
  51. 23:40:46: Plugin successfully installed
  52. 23:40:46: Loading library .\Plugin_PCZSceneManager_d
  53. 23:40:46: Installing plugin: Portal Connected Zone Scene Manager
  54. 23:40:46: PCZone Factory Type 'ZoneType_Default' registered
  55. 23:40:46: Plugin successfully installed
  56. 23:40:46: Loading library .\Plugin_OctreeZone_d
  57. 23:40:46: Installing plugin: Octree Zone Factory
  58. 23:40:46: Plugin successfully installed
  59. 23:40:46: Loading library .\Plugin_OctreeSceneManager_d
  60. 23:40:46: Installing plugin: Octree Scene Manager
  61. 23:40:46: Plugin successfully installed
  62. 23:40:46: *-*-* OGRE Initialising
  63. 23:40:46: *-*-* Version 1.10.0unstable (Xalafu)
  64. 23:40:46: Creating resource group Essential
  65. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
  66. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
  67. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
  68. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media' of type 'FileSystem' to resource group 'General'
  69. 23:40:46: Creating resource group Popular
  70. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/fonts' of type 'FileSystem' to resource group 'Popular'
  71. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
  72. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/Cg' of type 'FileSystem' to resource group 'Popular'
  73. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/GLSL' of type 'FileSystem' to resource group 'Popular'
  74. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'Popular'
  75. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'Popular'
  76. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/GLSLES' of type 'FileSystem' to resource group 'Popular'
  77. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/programs/HLSL' of type 'FileSystem' to resource group 'Popular'
  78. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
  79. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
  80. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
  81. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
  82. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/particle' of type 'FileSystem' to resource group 'Popular'
  83. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
  84. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
  85. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
  86. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
  87. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Samples/Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
  88. 23:40:46: Creating resource group Tests
  89. 23:40:46: Added resource location 'C:/Ogre/sources/v1-9/Tests/Media' of type 'FileSystem' to resource group 'Tests'
  90. 23:40:48: CPU Identifier & Features
  91. 23:40:48: -------------------------
  92. 23:40:48: * CPU ID: AuthenticAMD: AMD Athlon(tm) II X2 255 Processor
  93. 23:40:48: * SSE: yes
  94. 23:40:48: * SSE2: yes
  95. 23:40:48: * SSE3: yes
  96. 23:40:48: * MMX: yes
  97. 23:40:48: * MMXEXT: yes
  98. 23:40:48: * 3DNOW: yes
  99. 23:40:48: * 3DNOWEXT: yes
  100. 23:40:48: * CMOV: yes
  101. 23:40:48: * TSC: yes
  102. 23:40:48: * FPU: yes
  103. 23:40:48: * PRO: yes
  104. 23:40:48: * HT: no
  105. 23:40:48: -------------------------
  106. 23:40:48: *** Starting Win32GL Subsystem ***
  107. 23:40:48: Registering ResourceManager for type Texture
  108. 23:40:48: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1920x1080 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  109. 23:40:48: Created Win32Window 'TutorialApplication Render Window' : 1920x1040, 32bpp
  110. 23:40:48: GL_VERSION = 4.4.0
  111. 23:40:48: GL_VENDOR = NVIDIA Corporation
  112. 23:40:48: GL_RENDERER = GeForce GT 430/PCIe/SSE2
  113. 23:40:48: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  114. 23:40:48: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  115. 23:40:48: ***************************
  116. 23:40:48: *** GL Renderer Started ***
  117. 23:40:48: ***************************
  118. 23:40:48: Registering ResourceManager for type GpuProgram
  119. 23:40:48: GLSL support detected
  120. 23:40:48: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  121. 23:40:48: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  122. 23:40:48: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  123. 23:40:48: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  124. 23:40:48: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  125. 23:40:48: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  126. 23:40:48: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  127. 23:40:48: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  128. 23:40:48: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  129. 23:40:48: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  130. 23:40:48: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  131. 23:40:48: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  132. 23:40:49: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  133. 23:40:49: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  134. 23:40:49: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  135. 23:40:49: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  136. 23:40:49: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  137. 23:40:49: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  138. 23:40:49: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  139. 23:40:49: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  140. 23:40:49: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  141. 23:40:49: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  142. 23:40:49: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  143. 23:40:49: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  144. 23:40:49: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  145. 23:40:49: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  146. 23:40:49: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  147. 23:40:49: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  148. 23:40:49: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  149. 23:40:49: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  150. 23:40:49: RenderSystem capabilities
  151. 23:40:49: -------------------------
  152. 23:40:49: RenderSystem Name: OpenGL Rendering Subsystem
  153. 23:40:49: GPU Vendor: nvidia
  154. 23:40:49: Device Name: GeForce GT 430/PCIe/SSE2
  155. 23:40:49: Driver Version: 4.4.0.0
  156. 23:40:49: * Fixed function pipeline: yes
  157. 23:40:49: * Hardware generation of mipmaps: yes
  158. 23:40:49: * Texture blending: yes
  159. 23:40:49: * Anisotropic texture filtering: yes
  160. 23:40:49: * Dot product texture operation: yes
  161. 23:40:49: * Cube mapping: yes
  162. 23:40:49: * Hardware stencil buffer: yes
  163. 23:40:49: - Stencil depth: 8
  164. 23:40:49: - Two sided stencil support: yes
  165. 23:40:49: - Wrap stencil values: yes
  166. 23:40:49: * Hardware vertex / index buffers: yes
  167. 23:40:49: * 32-bit index buffers: yes
  168. 23:40:49: * Vertex programs: yes
  169. 23:40:49: * Number of floating-point constants for vertex programs: 1024
  170. 23:40:49: * Number of integer constants for vertex programs: 0
  171. 23:40:49: * Number of boolean constants for vertex programs: 0
  172. 23:40:49: * Fragment programs: yes
  173. 23:40:49: * Number of floating-point constants for fragment programs: 512
  174. 23:40:49: * Number of integer constants for fragment programs: 0
  175. 23:40:49: * Number of boolean constants for fragment programs: 0
  176. 23:40:49: * Geometry programs: yes
  177. 23:40:49: * Number of floating-point constants for geometry programs: 2048
  178. 23:40:49: * Number of integer constants for geometry programs: 0
  179. 23:40:49: * Number of boolean constants for geometry programs: 0
  180. 23:40:49: * Tessellation Hull programs: no
  181. 23:40:49: * Number of floating-point constants for tessellation hull programs: 0
  182. 23:40:49: * Number of integer constants for tessellation hull programs: 0
  183. 23:40:49: * Number of boolean constants for tessellation hull programs: 0
  184. 23:40:49: * Tessellation Domain programs: no
  185. 23:40:49: * Number of floating-point constants for tessellation domain programs: 0
  186. 23:40:49: * Number of integer constants for tessellation domain programs: 0
  187. 23:40:49: * Number of boolean constants for tessellation domain programs: 0
  188. 23:40:49: * Compute programs: no
  189. 23:40:49: * Number of floating-point constants for compute programs: 0
  190. 23:40:49: * Number of integer constants for compute programs: 0
  191. 23:40:49: * Number of boolean constants for compute programs: 0
  192. 23:40:49: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl glsl100 glsl110 glsl120 gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
  193. 23:40:49: * Texture Compression: yes
  194. 23:40:49: - DXT: yes
  195. 23:40:49: - VTC: yes
  196. 23:40:49: - PVRTC: no
  197. 23:40:49: - ATC: no
  198. 23:40:49: - ETC1: no
  199. 23:40:49: - ETC2: no
  200. 23:40:49: - BC4/BC5: no
  201. 23:40:49: - BC6H/BC7: no
  202. 23:40:49: * Scissor Rectangle: yes
  203. 23:40:49: * Hardware Occlusion Query: yes
  204. 23:40:49: * User clip planes: yes
  205. 23:40:49: * VET_UBYTE4 vertex element type: yes
  206. 23:40:49: * Infinite far plane projection: yes
  207. 23:40:49: * Hardware render-to-texture: yes
  208. 23:40:49: * Floating point textures: yes
  209. 23:40:49: * Non-power-of-two textures: yes
  210. 23:40:49: * 1d textures: yes
  211. 23:40:49: * Volume textures: yes
  212. 23:40:49: * Multiple Render Targets: 8
  213. 23:40:49: - With different bit depths: yes
  214. 23:40:49: * Point Sprites: yes
  215. 23:40:49: * Extended point parameters: yes
  216. 23:40:49: * Max Point Size: 2047
  217. 23:40:49: * Vertex texture fetch: yes
  218. 23:40:49: * Number of world matrices: 0
  219. 23:40:49: * Number of texture units: 16
  220. 23:40:49: * Stencil buffer depth: 8
  221. 23:40:49: * Number of vertex blend matrices: 0
  222. 23:40:49: - Max vertex textures: 32
  223. 23:40:49: - Vertex textures shared: yes
  224. 23:40:49: * Render to Vertex Buffer : yes
  225. 23:40:49: * Hardware Atomic Counters: no
  226. 23:40:49: * GL 1.5 without VBO workaround: no
  227. 23:40:49: * Frame Buffer objects: yes
  228. 23:40:49: * Frame Buffer objects (ARB extension): no
  229. 23:40:49: * Frame Buffer objects (ATI extension): no
  230. 23:40:49: * PBuffer support: yes
  231. 23:40:49: * GL 1.5 without HW-occlusion workaround: no
  232. 23:40:49: * Vertex Array Objects: no
  233. 23:40:49: * Separate shader objects: no
  234. 23:40:49: DefaultWorkQueue('Root') initialising on thread 1200.
  235. 23:40:49: DefaultWorkQueue('Root')::WorkerFunc - thread 1890 starting.
  236. 23:40:49: Particle Renderer Type 'billboard' registered
  237. 23:40:49: DefaultWorkQueue('Root')::WorkerFunc - thread 1454 starting.
  238. 23:40:49: SceneManagerFactory for type 'BspSceneManager' registered.
  239. 23:40:49: Registering ResourceManager for type BspLevel
  240. 23:40:49: SceneManagerFactory for type 'PCZSceneManager' registered.
  241. 23:40:49: MovableObjectFactory for type 'PCZLight' registered.
  242. 23:40:49: MovableObjectFactory for type 'Portal' registered.
  243. 23:40:49: MovableObjectFactory for type 'AntiPortal' registered.
  244. 23:40:49: PCZone Factory Type 'ZoneType_Octree' registered
  245. 23:40:49: SceneManagerFactory for type 'OctreeSceneManager' registered.
  246. 23:40:49: OverlayElementFactory for type Panel registered.
  247. 23:40:49: OverlayElementFactory for type BorderPanel registered.
  248. 23:40:49: OverlayElementFactory for type TextArea registered.
  249. 23:40:49: Registering ResourceManager for type Font
  250. 23:40:49: Parsing scripts for resource group Autodetect
  251. 23:40:49: Finished parsing scripts for resource group Autodetect
  252. 23:40:49: Creating resources for group Autodetect
  253. 23:40:49: All done
  254. 23:40:49: Parsing scripts for resource group Essential
  255. 23:40:49: Parsing script SdkTrays.material
  256. 23:40:49: Parsing script OgreProfiler.material
  257. 23:40:49: Parsing script SdkTrays.fontdef
  258. 23:40:49: Parsing script SdkTrays.overlay
  259. 23:40:49: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  260. 23:40:49: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  261. 23:40:49: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  262. 23:40:49: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  263. 23:40:49: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  264. 23:40:49: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
  265. 23:40:49: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  266. 23:40:49: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  267. 23:40:49: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  268. 23:40:49: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
  269. 23:40:49: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  270. 23:40:49: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
  271. 23:40:49: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  272. 23:40:49: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  273. 23:40:49: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
  274. 23:40:49: Finished parsing scripts for resource group Essential
  275. 23:40:49: Creating resources for group Essential
  276. 23:40:49: All done
  277. 23:40:49: Parsing scripts for resource group General
  278. 23:40:49: Finished parsing scripts for resource group General
  279. 23:40:49: Creating resources for group General
  280. 23:40:49: All done
  281. 23:40:49: Parsing scripts for resource group Internal
  282. 23:40:49: Finished parsing scripts for resource group Internal
  283. 23:40:49: Creating resources for group Internal
  284. 23:40:49: All done
  285. 23:40:49: Parsing scripts for resource group Popular
  286. 23:40:50: Parsing script DualQuaternion.program
  287. 23:40:50: Parsing script Examples.program
  288. 23:40:50: Parsing script Instancing.program
  289. 23:40:50: Problem parsing the following GLSL Uniform: ' lowp sampler2DShadow shadowMap' in file Ogre/Instancing_glsl_ps
  290. 23:40:50: OGRE EXCEPTION(2:InvalidParametersException): Parameter called shadowMap does not exist. in GpuProgramParameters::_findNamedConstantDefinition at C:\Ogre\sources\v1-9\OgreMain\src\OgreGpuProgramParams.cpp (line 2206)
  291. 23:40:50: Compiler error: invalid parameters in Instancing.program(24): setting of constant failed
  292. 23:40:50: Parsing script StdQuad_vp.program
  293. 23:40:50: Parsing script deferred_post.program
  294. 23:40:50: Parsing script ShadowCaster.program
  295. 23:40:50: Parsing script GBuffer.program
  296. 23:40:50: Parsing script triplanarReference.program
  297. 23:40:50: Parsing script AdaptivePNTrianglesTessellation.material
  298. 23:40:50: Parsing script ASCII.material
  299. 23:40:50: Parsing script BlackAndWhite.material
  300. 23:40:50: Parsing script Bloom.material
  301. 23:40:50: Parsing script Bloom2.material
  302. 23:40:50: Parsing script CompositorDemo.material
  303. 23:40:50: Parsing script Compute.material
  304. 23:40:50: Compiler error: unknown error in Compute.material(191): token "image_bind" is not recognized
  305. 23:40:50: Parsing script DepthShadowmap.material
  306. 23:40:50: Parsing script Dither.material
  307. 23:40:50: Parsing script DOF.material
  308. 23:40:50: Parsing script DualQuaternion.material
  309. 23:40:50: Parsing script Embossed.material
  310. 23:40:50: Parsing script Examples-Advanced.material
  311. 23:40:50: Parsing script Examples-DynTex.material
  312. 23:40:50: Parsing script Examples-Water.material
  313. 23:40:50: Parsing script Examples.material
  314. 23:40:50: Parsing script facial.material
  315. 23:40:50: Parsing script FluidSim.material
  316. 23:40:50: Parsing script Glass.material
  317. 23:40:50: Parsing script Hair.material
  318. 23:40:50: Parsing script Halftone.material
  319. 23:40:50: Parsing script hdr.material
  320. 23:40:50: Parsing script HeatVision.material
  321. 23:40:50: Parsing script Hurt.material
  322. 23:40:50: Parsing script HWInstancing.material
  323. 23:40:50: Parsing script HW_VTFInstancing.material
  324. 23:40:50: Parsing script HW_VTF_LUTInstancing.material
  325. 23:40:50: Parsing script instancing.material
  326. 23:40:50: Parsing script InstancingMisc.material
  327. 23:40:50: Parsing script Invert.material
  328. 23:40:50: Parsing script Island.material
  329. 23:40:50: Compiler error: unknown error in Island.material(199): token class, tesselation_hull_program, unrecognized.
  330. 23:40:50: Compiler error: unknown error in Island.material(215): token class, tesselation_domain_program, unrecognized.
  331. 23:40:50: Compiler error: unknown error in Island.material(271): token class, tesselation_hull_program_ref, unrecognized.
  332. 23:40:50: Compiler error: unknown error in Island.material(275): token class, tesselation_domain_program_ref, unrecognized.
  333. 23:40:50: Compiler error: unknown error in Island.material(295): token class, tesselation_hull_program_ref, unrecognized.
  334. 23:40:50: Compiler error: unknown error in Island.material(299): token class, tesselation_domain_program_ref, unrecognized.
  335. 23:40:50: Compiler error: unknown error in Island.material(315): token class, tesselation_domain_program, unrecognized.
  336. 23:40:50: Compiler error: unknown error in Island.material(364): token class, tesselation_hull_program_ref, unrecognized.
  337. 23:40:50: Compiler error: unknown error in Island.material(368): token class, tesselation_domain_program_ref, unrecognized.
  338. 23:40:50: Parsing script IsoSurf.material
  339. 23:40:51: Problem parsing the following Cg Uniform: '@TMP29' in file Ogre/Isosurf/TessellateTetrahedraGS_CG
  340. 23:40:51: Parsing script Laplace.material
  341. 23:40:51: Parsing script MotionBlur.material
  342. 23:40:51: Parsing script MRTtest.material
  343. 23:40:51: Parsing script NightVision.material
  344. 23:40:51: Parsing script Ocean.material
  345. 23:40:51: Parsing script OffsetMapping.material
  346. 23:40:51: Compiler error: object unsupported by render system in OffsetMapping.material(35): , Shader name: Examples/OffsetMappingPS/Asm
  347. 23:40:51: Parsing script Ogre.material
  348. 23:40:51: Parsing script OldMovie.material
  349. 23:40:51: Parsing script OldTV.material
  350. 23:40:51: Parsing script ParticleGS.material
  351. 23:40:51: Parsing script Penguin.material
  352. 23:40:51: Parsing script Posterize.material
  353. 23:40:51: Parsing script pssm.material
  354. 23:40:51: Parsing script RadialBlur.material
  355. 23:40:51: Parsing script RasterizationOrder.material
  356. 23:40:51: Parsing script RZR-002.material
  357. 23:40:51: Parsing script ShaderInstancing.material
  358. 23:40:51: Parsing script ShaderSystem.material
  359. 23:40:51: Parsing script shadows.material
  360. 23:40:51: Parsing script SharpenEdges.material
  361. 23:40:51: Parsing script sibenik.material
  362. 23:40:51: Parsing script smoke.material
  363. 23:40:51: Parsing script Swizzle.material
  364. 23:40:51: Parsing script TerrainTessellation.material
  365. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(123): token class, tesselation_hull_program, unrecognized.
  366. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(140): token class, tesselation_domain_program, unrecognized.
  367. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(177): token class, tesselation_hull_program_ref, unrecognized.
  368. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(182): token class, tesselation_domain_program_ref, unrecognized.
  369. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(177): token "tesselation_hull_program_ref" is not recognized
  370. 23:40:51: Compiler error: unknown error in TerrainTessellation.material(182): token "tesselation_domain_program_ref" is not recognized
  371. 23:40:51: Parsing script Tessellation.material
  372. 23:40:51: Parsing script Tiling.material
  373. 23:40:51: Parsing script VarianceShadowmap.material
  374. 23:40:51: Parsing script VTFInstancing.material
  375. 23:40:51: Parsing script deferreddemo.material
  376. 23:40:51: Parsing script deferred_post.material
  377. 23:40:51: Parsing script deferred_post_minilight.material
  378. 23:40:51: Parsing script ShadowCaster.material
  379. 23:40:51: Parsing script ssao.material
  380. 23:40:51: Parsing script ROOM.material
  381. 23:40:51: Parsing script CreaseShading.material
  382. 23:40:51: Parsing script Crytek.material
  383. 23:40:51: Parsing script GBuffer.material
  384. 23:40:51: Parsing script HemisphereMC.material
  385. 23:40:51: Parsing script HorizonBased.material
  386. 23:40:51: Parsing script Modulate.material
  387. 23:40:51: Parsing script ShowDepth.material
  388. 23:40:51: Parsing script ShowNormals.material
  389. 23:40:51: Parsing script ShowViewPos.material
  390. 23:40:51: Parsing script SSAOPost.material
  391. 23:40:51: Parsing script UnsharpMask.material
  392. 23:40:51: Parsing script Volumetric.material
  393. 23:40:51: Parsing script triplanarReference.material
  394. 23:40:51: Parsing script emitted_emitter.particle
  395. 23:40:51: Parsing script Examples-Water.particle
  396. 23:40:51: Parsing script Examples.particle
  397. 23:40:51: Parsing script smoke.particle
  398. 23:40:51: Parsing script Examples.compositor
  399. 23:40:51: Parsing script deferred.compositor
  400. 23:40:51: Parsing script ssao.compositor
  401. 23:40:51: Parsing script SSAO.compositor
  402. 23:40:51: Parsing script SSAOPost.compositor
  403. 23:40:51: Finished parsing scripts for resource group Popular
  404. 23:40:51: Creating resources for group Popular
  405. 23:40:51: All done
  406. 23:40:51: Parsing scripts for resource group Tests
  407. 23:40:51: Parsing script glow.material
  408. 23:40:51: Finished parsing scripts for resource group Tests
  409. 23:40:51: Creating resources for group Tests
  410. 23:40:51: All done
  411. 23:40:51: *** Initializing OIS ***
  412. 23:40:51: Font SdkTrays/Caption using texture size 512x256
  413. 23:40:51: Info: Freetype returned null for character 160 in font SdkTrays/Caption
  414. 23:40:51: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
  415. 23:40:51: Font SdkTrays/Value using texture size 512x256
  416. 23:40:51: Info: Freetype returned null for character 127 in font SdkTrays/Value
  417. 23:40:51: Info: Freetype returned null for character 128 in font SdkTrays/Value
  418. 23:40:51: Info: Freetype returned null for character 129 in font SdkTrays/Value
  419. 23:40:51: Info: Freetype returned null for character 130 in font SdkTrays/Value
  420. 23:40:51: Info: Freetype returned null for character 131 in font SdkTrays/Value
  421. 23:40:51: Info: Freetype returned null for character 132 in font SdkTrays/Value
  422. 23:40:51: Info: Freetype returned null for character 133 in font SdkTrays/Value
  423. 23:40:51: Info: Freetype returned null for character 134 in font SdkTrays/Value
  424. 23:40:51: Info: Freetype returned null for character 135 in font SdkTrays/Value
  425. 23:40:51: Info: Freetype returned null for character 136 in font SdkTrays/Value
  426. 23:40:51: Info: Freetype returned null for character 137 in font SdkTrays/Value
  427. 23:40:51: Info: Freetype returned null for character 138 in font SdkTrays/Value
  428. 23:40:51: Info: Freetype returned null for character 139 in font SdkTrays/Value
  429. 23:40:51: Info: Freetype returned null for character 140 in font SdkTrays/Value
  430. 23:40:51: Info: Freetype returned null for character 141 in font SdkTrays/Value
  431. 23:40:51: Info: Freetype returned null for character 142 in font SdkTrays/Value
  432. 23:40:51: Info: Freetype returned null for character 143 in font SdkTrays/Value
  433. 23:40:51: Info: Freetype returned null for character 144 in font SdkTrays/Value
  434. 23:40:51: Info: Freetype returned null for character 145 in font SdkTrays/Value
  435. 23:40:51: Info: Freetype returned null for character 146 in font SdkTrays/Value
  436. 23:40:51: Info: Freetype returned null for character 147 in font SdkTrays/Value
  437. 23:40:51: Info: Freetype returned null for character 148 in font SdkTrays/Value
  438. 23:40:51: Info: Freetype returned null for character 149 in font SdkTrays/Value
  439. 23:40:51: Info: Freetype returned null for character 150 in font SdkTrays/Value
  440. 23:40:51: Info: Freetype returned null for character 151 in font SdkTrays/Value
  441. 23:40:51: Info: Freetype returned null for character 152 in font SdkTrays/Value
  442. 23:40:51: Info: Freetype returned null for character 153 in font SdkTrays/Value
  443. 23:40:51: Info: Freetype returned null for character 154 in font SdkTrays/Value
  444. 23:40:51: Info: Freetype returned null for character 155 in font SdkTrays/Value
  445. 23:40:51: Info: Freetype returned null for character 156 in font SdkTrays/Value
  446. 23:40:51: Info: Freetype returned null for character 157 in font SdkTrays/Value
  447. 23:40:51: Info: Freetype returned null for character 158 in font SdkTrays/Value
  448. 23:40:51: Info: Freetype returned null for character 159 in font SdkTrays/Value
  449. 23:40:51: Info: Freetype returned null for character 160 in font SdkTrays/Value
  450. 23:40:51: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
  451. 23:41:27: Unregistering ResourceManager for type Font
  452. 23:41:27: DefaultWorkQueue('Root') shutting down on thread 1200.
  453. 23:41:27: DefaultWorkQueue('Root')::WorkerFunc - thread 1890 stopped.
  454. 23:41:27: DefaultWorkQueue('Root')::WorkerFunc - thread 1454 stopped.
  455. 23:41:27: PCZone Factory Type 'ZoneType_Octree' unregistered
  456. 23:41:27: Unregistering ResourceManager for type BspLevel
  457. 23:41:27: *-*-* OGRE Shutdown
  458. 23:41:27: Unregistering ResourceManager for type Compositor
  459. 23:41:27: Unregistering ResourceManager for type Skeleton
  460. 23:41:27: Unregistering ResourceManager for type Mesh
  461. 23:41:27: Unregistering ResourceManager for type HighLevelGpuProgram
  462. 23:41:27: Uninstalling plugin: Octree Scene Manager
  463. 23:41:27: Plugin successfully uninstalled
  464. 23:41:27: Unloading library .\Plugin_OctreeSceneManager_d
  465. 23:41:27: Uninstalling plugin: Octree Zone Factory
  466. 23:41:27: Plugin successfully uninstalled
  467. 23:41:27: Unloading library .\Plugin_OctreeZone_d
  468. 23:41:27: Uninstalling plugin: Portal Connected Zone Scene Manager
  469. 23:41:27: Plugin successfully uninstalled
  470. 23:41:27: Unloading library .\Plugin_PCZSceneManager_d
  471. 23:41:27: Uninstalling plugin: Cg Program Manager
  472. 23:41:27: Plugin successfully uninstalled
  473. 23:41:27: Unloading library .\Plugin_CgProgramManager_d
  474. 23:41:27: Uninstalling plugin: BSP Scene Manager
  475. 23:41:27: Plugin successfully uninstalled
  476. 23:41:27: Unloading library .\Plugin_BSPSceneManager_d
  477. 23:41:27: Uninstalling plugin: ParticleFX
  478. 23:41:27: Plugin successfully uninstalled
  479. 23:41:27: Unloading library .\Plugin_ParticleFX_d
  480. 23:41:27: Uninstalling plugin: GL RenderSystem
  481. 23:41:27: Unregistering ResourceManager for type GpuProgram
  482. 23:41:27: *** Stopping Win32GL Subsystem ***
  483. 23:41:27: Unregistering ResourceManager for type Texture
  484. 23:41:27: Plugin successfully uninstalled
  485. 23:41:27: Unloading library .\RenderSystem_GL_d
  486. 23:41:27: Unregistering ResourceManager for type Material
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