ArenMook

Kill all players

Oct 29th, 2015
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text 0.21 KB | None | 0 0
  1. for (int i = 0; i < GamePlayer.list.size; ++i)
  2. {
  3. GamePlayer p = GamePlayer.list[i];
  4. if (p.isObserver || p == GamePlayer.me) continue;
  5. if (p.ship == null || !p.ship.isActive) continue;
  6. p.ship.Explode();
  7. }
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