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Dec 21st, 2023
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  1. [Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type ForestGiantAI and name Awake and parameters
  2. [Error : Unity Log] ArgumentException: Undefined target method for patch method static void TombsMadnessMod.Patches.ForestGiantPatch::ForestGiantSpeedPatch(ForestGiantAI& ___instance)
  3. Stack trace:
  4. HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  5. HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  6. Rethrow as HarmonyException: Patching exception in method null
  7. HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  8. HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  9. HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  10. TombsMadnessMod.TombsMadnessModBase.Awake () (at <da7d939f2391464fa3eaa6bfdb4cbb1c>:0)
  11. UnityEngine.GameObject:AddComponent(Type)
  12. BepInEx.Bootstrap.Chainloader:Start()
  13. UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
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