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- command /var [<text>]:
- trigger:
- if arg 1 is not set:
- send "&7Zmienna var: %{var}%"
- stop
- open chest with 1 row named "Zmien {var}" to player
- wait 1 tick
- format slot 0 of player with 35:1 named "Zmien na:" with lore "1" to close then run [set {var} to 1]
- format slot 1 of player with 35:2 named "Zmien na:" with lore "2" to close then run [set {var} to 2]
- #Wersja inna:
- command /var2 [<text>]:
- trigger:
- if arg 1 is not set:
- send "&7Zmienna var: %{var1}%"
- stop
- open chest with 1 row named "Zmien {var1}" to player
- wait 2 tick
- set player's current inventory's slot 0 to 35:1 named "Zmien na:" with lore "1"
- set player's current inventory's slot 1 to 35:2 named "Zmien na:" with lore "2"
- set player's current inventory's slot 8 to paper named "{var1}:" with lore "%{var1}%"
- stop
- on inventory click:
- if "%inventory name of player's current inventory%" is "Zmien {var1}":
- if slot is smaller than 0:
- stop
- cancel event
- if player's current inventory's slot slot is not air:
- send "Zmieniam"
- set {var1} to "%lore of player's current inventory's slot slot%" parsed as integer
- set player's current inventory's slot 8 to paper named "{var1}" with lore "%{var1}%"
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