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Dec 3rd, 2019
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  1. 0x00000000006cc3c1 in Combat::getCombatDamage(Creature*, Creature*) const ()
  2. #1 0x00000000006ce3ad in Combat::doCombat(Creature*, Position const&) const ()
  3. #2 0x000000000053a349 in LuaScriptInterface::luaCombatExecute(lua_State*) ()
  4. #3 0x00007ffff7672c3d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  5. #4 0x00007ffff767e59d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  6. #5 0x00007ffff7672fa8 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  7. #6 0x00007ffff76725bf in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  8. #7 0x00007ffff7673201 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  9. #8 0x00007ffff766f186 in lua_pcallk () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0
  10. #9 0x00000000005c8ace in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
  11. #10 0x00000000005c9865 in LuaScriptInterface::callFunction(int) ()
  12. #11 0x00000000004597f5 in InstantSpell::executeCastSpell(Creature*, LuaVariant const&) ()
  13. #12 0x0000000000459709 in InstantSpell::internalCastSpell(Creature*, LuaVariant const&) ()
  14. #13 0x0000000000459337 in InstantSpell::playerCastInstant(Player*, std::string&) ()
  15. #14 0x0000000000455d70 in Spells::playerSaySpell(Player*, std::string&) ()
  16. #15 0x0000000000661192 in Game::playerSaySpell(Player*, SpeakClasses, unsigned short, std::string const&) ()
  17. #16 0x0000000000660e53 in Game::playerSay(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&) ()
  18. #17 0x000000000048767d in void std::_Mem_fn<void (Game::*)(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)>::operator()<unsigned int&, unsigned short&, SpeakClasses&, std::string&, std::string&, void>(Game*, unsigned int&, unsigned short&, SpeakClasses&, std::string&, std::string&) const ()
  19. #18 0x0000000000485012 in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)> (Game*, unsigned int, unsigned short, SpeakClasses, std::string, std::string)>::__call<void, , 0ul, 1ul, 2ul, 3ul, 4ul, 5ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul, 5ul>) ()
  20. #19 0x00000000004817ba in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)> (Game*, unsigned int, unsigned short, SpeakClasses, std::string, std::string)>::operator()<, void>() ()
  21. #20 0x000000000047bd3b in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)> (Game*, unsigned int, unsigned short, SpeakClasses, std::string, std::string)> >::_M_invoke(std::_Any_data const&) ()
  22. #21 0x000000000042abd0 in std::function<void ()>::operator()() const ()
  23. #22 0x000000000042a6ce in Task::operator()() ()
  24. #23 0x000000000042a95e in Dispatcher::threadMain() ()
  25. #24 0x00000000004d9937 in void std::_Mem_fn<void (Dispatcher::*)()>::operator()<, void>(Dispatcher*) const ()
  26. #25 0x00000000004d929f in void std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::_M_invoke<0ul>(std::_Index_tuple<0ul>) ()
  27. #26 0x00000000004d8b15 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::operator()() ()
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