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Nov 17th, 2019
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  1. MANGEKYOU SASUKE (FIGHTER)
  2. Passive: Physical damage dealt to Sasuke from an enemy he is facing is lowered by 4.
  3. Passive: Holding A for 1 second Extracts Eyes. Holding A for 1 second toggles Rinnegan Skillset if Rinnegan has been activated.
  4. Fury: Sasuke gains Fury equal to a fourth of his damage dealt and his damage taken. Activate Susano'o Bones state, gaining a full Shiield. This jutsu can be recast to ascend to Susano'o Skeleton, gaining 10 Melee, and then again to Susano'o Skin, gaining 1 Range and Arrow Melee. Arrow Melee fires an Arrow forward that deals 14 Chakra Damage, Knocks Up and Continues on a short cooldown. This arrow Detonates 1 after one second or upon hitting a wall, inflicting Amaterasu in an AOE. After entering Susano'o three times, gain 100 Chakra, 10 Chakra Regeneration and replace Extraction Passive with Rinnegan.
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  6. 1. Sharingan - Activates Sharingan indefinently or skip to the Third cast if in Susano'o. While active, boosts Attack by 2, lowering Melee Delay by 0.5 and gaining a Fury Drain of 5 (Health Drain in Susano'o).
  7. Second cast begins Mangekyou Sharingan, increasing Sasuke's Attack by a further 2 and lowering his Melee Delay by 0.5 while increasing his Fury Drain to 10 (HealtH Drain in Susano'o). Also, upon taking Damage, Sasuke reflexes it at the cost of 10 Fury (short cooldown).
  8. Third cast while Mangekyou Sharingan is active unleashes a 10 Tile AOE that extinguishes Amaterasu and destroys Amaterasu objects. Enemies who are extinguished combust for 30 Fire Damage and Stun.
  9. If held for 1 second, deactivates Sharingan and Mangekyou Sharingan.
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  11. 2. Lightning Release: Chidori Stream - Charge Chidori for up to 5 seconds, Readying it for double the charge time. Mangekyou Sasuke is immobilized while charging, and each second adds 5 Damage Potential and 1 Tile Range to Mangekyou Sasuke.
  12. Second cast ends Charge early and Readies Chidori for double the charge time. Mangekyou Sharingan turns all Lightning Damage to Fire Damage and Block Pierce into Amaterasu.
  13. Melee with Chidori Ready deals 5 Lightning Damage and bonus Lightning Damage equal to the Damage Potential and, Stunning and Piercing Block. Ends Chidori.
  14. Cast while Chidori Ready Dashes Forward for 0.5 second, dealing 10 Lightning Damage plus bonus lightning damage equal to Damage Potential, Piercing Block and Bleeding. Midair version drops down and unleashes effects in a 1 Tile AOE. Ends Chidori.
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  16. 3. Genjutsu: Sharingan - 10 Tile Single Melee that targets an enemy facing Sasuke, Sleeping for 1 second and Slows by 10 for 2 seconds. Sharingan doubles status duration, while Mangekyou Sharingan triples and adds 10 Affliction Damage. If the Slowed target deals a Killing Blow on Sasuke, he Revives 1 Second Later behind them with 1 Health (can occur repeatedly).
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  18. 4. Fire Release: Fireball Jutsu - Begins Phoenix Flower, charging it up until stunned (ending it prematurely) or recast. Does not impede movement while charging. Recast activates, unleashing an effect based on charge duration.
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  20. If not charged, coats Sasuke in Flame, Burning any enemy whom he Melees or who Melees him. If Mangekyou Sharingan is active, inflicts Amaterasu instead.
  21. If charged for 1 second, Fires a Fireball forward that deals 20 Fire Damage, Burns and Knocks Up. If Kagutsuchi is active, inflicts Amaterasu instead of Burn.
  22. If charged for 2 second, Spews Dragonfire that constantly unleashes a 4 Tile AOE that deals 5 Fire Damage and Burns. If Mangekyou Sharingan is active, this becomes Amaterasu Wildfire that places a Kagutsuchi Stack instead of Burning. If an enemy reaches 3 Kagutsuchi Stacks, they are inflicted with Amaterasu.
  23. If charged for 3 seconds, begins Amaterasu Wave for 5 seconds, which unleashes a Continuous 8 Tile Frontal AoE Ahead of Him That Stops Upon Colliding With a Wall or Character. Clicking anywhere inside of this range spawns an Amaterasu Orb. 0.5 seconds after being spawned, these explode in a 1 Tile AOE that deals 5 Fire damage and inflicts Amaterasu. Only 5 orbs can be spawned at a time.
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  25. 5. Summoning Jutsu: Aoda (Garuda) - If uninterrupted for 1 second, Summon Aoda, or Garuda if Midair for 5 seconds. Allies can hit the Summon to Hook themselves to Sasuke for the duration.
  26. Aoda boosts Sasuke's Speed by 4 for the duration, while Garuda grants Flight.
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  31. RINNEGAN SASUKE (FIGHTER)
  32. Passive: Physical damage dealt to Sasuke from an enemy he is facing is lowered by 8.
  33. Passive: Holding A for 1 second toggles Rinnegan Skillset if Rinnegan has been activated.
  34. Fury: Sasuke gains Fury equal to a fourth of his damage dealt and his damage taken. Activate Susano'o Bones state, gaining a full Shiield. This jutsu can be recast to ascend to Susano'o Skeleton, gaining 10 Melee, and then again to Susano'o Skin, gaining 1 Range and Arrow Melee. Arrow Melee fires an Arrow forward that deals 14 Chakra Damage, Knocks Up and Continues on a short cooldown. This arrow Detonates 1 after one second or upon hitting a wall, inflicting Amaterasu in an AOE. If uninterrupted for 3 seconds while in Susano'o Skin, enter Ultimate Susano'o, restoring 100 Shield, gaining 30 Armor and 3 Attack Range, while lowering Speed to 16. Sasuke's 5 in all forms is replaced with Indra's Arrow.
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  36. 1. Amenotekijara: Positional Shift - Unleash a 10 Tile Single Melee that Targets an Enemy or Ally for 10 seconds.
  37. If Sasuke has at least 1 target, recast unleashes a 20 Tile AOE that swaps Sasuke and the Target's positioning..
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  39. 2. Amenotekijara: Positional Warp - Unleash a 10 Tile Single Melee that Targets an Enemy or Ally for 10 seconds.
  40. If Sasuke has at least 1 target, recast unleashes a 20 Tile AOE that Teleports Sasuke to the Target.
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  42. 3. Amenotekijara: Positional Call - Unleash a 10 Tile Single Melee that Targets an Enemy or Ally for 10 seconds.
  43. If Sasuke has at least 1 target, recast unleashes a 20 Tile AOE that Summons the Target to Sasuke.
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  45. 4. Six Paths: Chibaku Tensei - If uninterrupted for 2 seconds, spawns a Banshou Tenin Orb above Sasuke. After 2 seconds, the Orb unleashes a 9 Tile AOE that Drains 100 Stamina, Stuns and Pulls. If an enemy is within 2 Tiles of it, they are made Immortal, Intangible, Invisible, Suppressed, gain 100 Armour and cannot be effected by gravity for 5 seconds.
  46. Recast drops down all enemies to the ground while removing the effect, dealing 25 Earth Damage and Stunning.
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  48. If Chidori hits an enemy within Chibaku Tensei, Ends Chibaku Tensei early and unleashes a Chidori Combo that deals 50 Lightning Damage.
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  50. 5. Six Paths: Absorption Eye - Fires Slow Projectile forward that is invisible to everyone but Sasuke. Unleashes a 4 Tile AOE every 0.2 seconds, absorbing Objects. Upon hitting an enemy or a Wall, Sasuke teleports to it 1 second later, Leeching 20 Chakra if its an enemy.
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  52. 5 (Ultimate). Indra's Arrow - Leap into the air and Fire Indra's Arrow diagonally down, dealing 50/40/30/20/10 Lightning Damage in a 2/4/6/8 Tile AOE on impact, Sending Flying and Paralyzing for 5 Seconds.
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