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- roll 1d20+3 stealth
- `DICE
- Alex_Thresh rolled 1d20+3 stealth [ 1d20=2 ]{5}
- Alex_Thresh
- Alex feels like she's been 'creeping' on this bush forever; however her distraction on how awesome her awareness is just alerts her to how much fucking noise she is making as she prowls this shrub and tree that was moving. Maybe it was Rex, anyway. Weapon in hand, she is confident.
- @Vampsquirrel
- You come through the thick growth, and in front of you is a massive spire of wood, poorly nailed together and extending high above you, at its top it spreads out joining what appears to be a massive underbelly also made from poorly constructed wood.
- Alex_Thresh
- Alex is throughly confused. Unless this is Hitler Imp again. Maybe? She pokes the structure with the long scythe to see how sturdy it is
- @Vampsquirrel
- You hear a garbled shout come from above you where the spire meets the underbelly, followed by the sounds of scurrying, and the spire lifts out of the ground, bending like a leg before moving past you and crashing into the ground several feet away.
- Alex_Thresh
- Alex is surprised as she watched what just happened. "The fuck." She exclaims flatly and in a confused tone. She's not encountered anything like this on her planet before.
- @Vampsquirrel
- Standing in confusion, you hear a crash similar to that the spire made coming from some distance away.
- Alex_Thresh
- Just how big is this thing? She looks for where the distant noise is. She feels like she's in some kind of shitty sci fi and needs some small teddies to help her defeat some alien force.
- @Vampsquirrel
- roll perception
- `DICE
- Vampsquirrel rolled perception error: malformed expression
- Alex_Thresh
- roll 1d20+2
- `DICE
- Alex_Thresh rolled 1d20+2 [ 1d20=12 ]{14}
- @Vampsquirrel
- It seemed to come from around 20 yards past the spire you're currently standing at, but you're unable to get an exact number due to the thick foliage blocking you.
- You also notice that the spire you're next to has a door leading into it.
- next to you*
- Alex_Thresh
- Alex knocks on the door with a heavy fisted rap. A few times.
- @Vampsquirrel
- You hear a garbled shout not unlike the one you heard before the spire moved, followed by the sounds of feet scurrying about behind the door.
- Alex_Thresh
- She waits implatiently; resembling a grim reaper with a billowing cloak, double handed scythe that extruded dark energy and a... Pink flowery helmet in the shape of a skull.
- @Vampsquirrel
- The scuffling calms down, and the door slowly opens as an imp peers around its edge.
- Upon seeing your fearsome visage the imp panics and slams the door shut.
- Alex_Thresh
- Alex waves and then sighs before trying to boot the door down.
- @Vampsquirrel
- roll for door booting
- `DICE
- Vampsquirrel rolled for door booting error: malformed expression
- Alex_Thresh
- strength i presume
- @Vampsquirrel
- aye
- Alex_Thresh
- roll 1d20+1
- `DICE
- Alex_Thresh rolled 1d20+1 [ 1d20=6 ]{7}
- @Vampsquirrel
- Your boot crashes into the poorly made door, and you hear more scurrying within the spire, but you are unable to penetrate it.
- Another crash echoes out, this time coming from far behind you.
- Alex_Thresh
- She huffs and swears to access her syladex, summoning The Three Impskateers from her inventory that she befriended during a dungeon.. "Hey guys. Can you figure out what this is all about?"
- → yzabtech has joined
- @Vampsquirrel
- The three impskateers look at the spire before all jabbering at once, one making motions with his hands to illustrate great size, another holding his arms close and stomping around like a t-rex or maybe a very strange chicken, and the third just waving its arms around.
- Alex_Thresh
- Alex looks behind her to the loud noise before. It was just Rex, right? "Oh don't worry about that.."
- @Vampsquirrel
- You hear a fourth crash from farther away than the three proceeding crashes.
- Alex_Thresh
- She grunts in annoyance as she captchalogs the three imps, if they are willing before hurrying over to all the racket.
- @Vampsquirrel
- The imps are willing to be captchalogued and you hurry to the sound of the fourth crash. As you rush through the woods you hear more crashes coming from around you, seemingly at regular intervals. You make it to the sound of the fourth crashing, which is yet another spire, the underbelly extended from the first spire to the one you have just arrived at, but seems to stop after the spire.
- Alex_Thresh
- (i dont understand what these are. towers basically?)
- @Vampsquirrel
- ((yeah, big towers made from wood going up to an expanse of wood that looks kind of like an underbelly. They're taller than the trees and about four large people could wrap their arms around one and have room to spare. This one has a door as well.)
- Alex_Thresh
- (so like legs)
- Alex knocks on this door harshly, then prepares to charge the door before it is slammed shut.
- @Vampsquirrel
- Scuffling ensues, and soon an imp is looking around the door's edge.
- roll athletics please
- `DICE
- Vampsquirrel rolled athletics please error: malformed expression
- Alex_Thresh
- roll 1d20+1
- `DICE
- Alex_Thresh rolled 1d20+1 [ 1d20=9 ]{10}
- @Vampsquirrel
- The imp tries to shut the door but you manage to come crashing through before he can. The imp is knocked to the side as you take in the spire's inside.
- Alex_Thresh
- Alex has no real interest in the Imp; just what this all is. She checks out the insides and if there's stairs, takes them up.
- @Vampsquirrel
- The spire's floor is made from a poorly constructed wood, and extending from a hole in the center is a massive bone. A roughly made ramp circles around the bone to the top of the spire. You ignore the imp and a few of his startled comrades to rush up the ramp.
- Alex_Thresh
- She is starting to feel like this is a dinosaur that has been captured, but she won't rush to conclusions yet. Alex can literally ignore imps unless they attack her.
- @Vampsquirrel
- As you run up the ramp, you see the bone connects to another bone midway up the spire and the construction of the walls in this area seems to have been designed to allow it to bend like a leg.
- @Vampsquirrel
- Continuing up, you pass a few more confused imps, but they are so shocked they do little to impede your progress, and eventually you make your way up to the top of the spire.
- Alex_Thresh
- Alex, now at the top; checks out what she sees. Presumibly she has found one of the back legs or something.
- @Vampsquirrel
- At the top of the spire is a massive bone surrounded by a complicated wooden contraption. There is a wooden walkway around it, but you can't see around the bone, so you're not sure what's on the other side.
- As you're looking you hear a warning siren call out from past the contraption.
- Alex_Thresh
- She presumes it's kind of like a fort; where an intruder is. Namely her. She doesn't really care. She wonders if there's a joint below her where she could cut off the wood that won't ruin her day.
- @Vampsquirrel
- The siren continues, as the bone in front of you begins moving, causing the whole spire to begin tilting to the side.
- Alex_Thresh
- Alex grabs hold of something to steady herself.
- @Vampsquirrel
- roll athletics
- `DICE
- Vampsquirrel rolled athletics error: malformed expression
- Alex_Thresh
- roll 1d20+1
- `DICE
- Alex_Thresh rolled 1d20+1 [ 1d20=18 ]{19}
- @Vampsquirrel
- You rapidly grab onto a rope conveniently located on the wall, and are able to hang on to it while the leg tilts to an almost 90 degree angle before returning to its original position with a massive crash.
- Alex_Thresh
- Alex looks for an exit to get out of the mobile leg area. The wooden walkway right?
- @Vampsquirrel
- You see the wooden walkway, it leads past the massive wooden contraption, so you're unable to see where it leads, but it does appear to be the only way forward.
- Alex_Thresh
- She takes that route, of course. She can always sever the neck to disable the whole creature without killing it, afterall.
- @Vampsquirrel
- You round the wooden contraption and step across a gap to enter a room. The room is mostly empty, poorly made from the rest of the wood that the rest of the creature is. A group of imps are sitting at a table playing a card game, but they stand up aggressively upon seeing you.
- Alex_Thresh
- She dismisses them with a wave and checks out their hands.
- @Vampsquirrel
- The imps are taken aback by the dismissal, seemingly having their spirits crushed at being waved off so callously, and sullenly return to playing. You see that one of them has a full house, and then watch him throw the cards at the imp next to him.
- Alex_Thresh
- She wondered why he threw the hand? Or was he playing it. She didn't really follow card games much. She was gonna mutter about cheating, but she decides she has crushed their dreams of being something to threaten her and continues her exploration of this beast
- @Vampsquirrel
- You see a doorway leading out of the room towards what you presume is the front of the beast, as well as a long hallway leading towards what you assume is the tail.
- Alex_Thresh
- Well, ideally she wants to head to the front. The tail is... Well. She wonders why that would be important, but whatever?
- @Vampsquirrel
- You go through the doorway, and see a long hallway. The left is a slightly curving wall with rib like bones every few yards, and the right side has numerous doorways.
- Alex_Thresh
- She hums and checks out the first of the doors on the right
- @Vampsquirrel
- She opens the door and sees an imp wearing a small pink frilly bra and panties. The imp shrieks and attempts to cover itself up.
- Alex_Thresh
- She just politely closes the door. Must be a bedroom or something. She goes over to the next door and opens that one.
- @Vampsquirrel
- In the next door she sees a basilisk curled up, sleeping happily. Every breath wafts of smoke are expelled out from its nostrils, escaping through holes in the ceiling.
- Alex_Thresh
- Hm. This one is actually dangerous. She checks out the room to make sure it has space to fight or some such
- @Vampsquirrel
- There is enough space for the basilisk to comfortably navigate, so there would be some room for fighting, but the basilisk looks so peaceful.
- Alex_Thresh
- She doesn't really want to be jumped by this guy later, really. But she leaves it be. Maybe she can lock the door.
- @Vampsquirrel
- There doorknob looks like it could be locked if she had the key or could pick it.
- Alex_Thresh
- She doubts any ability in either of these things, so she quietly shuts the door and checks the next one.
- @Vampsquirrel
- Checking the next door, she finds an empty room containing a pair of bunk beds.
- Alex_Thresh
- Alex decides to check out the room for any details. If not, moving on!
- She wants to find a doorway to the neck / head. Which is presumibly where it is controlled from.
- @Vampsquirrel
- She looks around and finds a "NEWFAG'S ORIENTATION GUIDE FOR THE TITANOSAUR" laying on the floor.
- Alex_Thresh
- This.. Seems useful? If offensive. She checks it out.
- @Vampsquirrel
- it appears to be a small brochure, with colorful writing and an ogre giving a thumbs up on the front.
- @Vampsquirrel
- Opening it up, it has "useful information" according to the heading, such as meal times, and the times for events such as the pingpong tourney.
- On the other side is a map of the building
- Alex_Thresh
- Oh a map. Handy. Alex uses this to work out how big this whole structure is and if she even needs to destroy it.
- → Archive has joined
- @Vampsquirrel
- The creature is apparently so large that no one could be bothered to actually measure it, but you can be assured that it is massive.
- You are informed of this by a foot note on the corner.
- Alex_Thresh
- Handy. So she is in the chest section. Is there a control room or do they just make a house out of this beast?
- @Vampsquirrel
- You don't see a specific control room, but it appears that the room at the beasts head is marked on the map as the master room.
- Alex_Thresh
- That'll do it. She looks for a route there.
- And uses said route.
- @Vampsquirrel
- She sees a route through the hallway she was just in, that should lead her to the head without taking her through any distractions. She will miss the cafeteria, where, according to the paper, a stirring rendition of Macbeth is taking place.
- Alex_Thresh
- She will.. Pass on that. She is sure it is amazing, but she wanted to check on the dinosaur. So she heads up to the head.
- @Vampsquirrel
- You continue down the hallway, and upon rounding the bend at the end, comes face to face with an ogre carrying a large bundle of costumes.
- Alex_Thresh
- She salutes him. "Sup."
- "Macbeth right? You're gonna be late." She thumbs behind her.
- @Vampsquirrel
- The ogre pauses to look at her, but catches sight of a watch, realizes she is correct, and sprints down the hallway.
- Alex_Thresh
- She smirks as she continues on unabaded.
- @Vampsquirrel
- Passing the corner, you come to a grand door that, according to the map, leads to the master room.
- Standing on either side of the door is an imp, wielding a spear made from bone.
- Alex_Thresh
- She approaches the imp and paps the leaflet. "You're missing out on the play, you know?"
- @Vampsquirrel
- The imp looks at the leaflet, but steels himself, resisting your temptations for the moment.
- Alex_Thresh
- She notices his resolve. "So hey, do you wanna finish the tour?" She offered with a smile and gestured to the door.
- @Vampsquirrel
- The imp looks at you in confusion, not quite understanding your meaning.
- Alex_Thresh
- She tilts her head. "Y'know. The tour? For the inspector?" She gestures to herself. "Didn't you see the memo?"
- @Vampsquirrel
- roll for bluff
- `DICE
- Vampsquirrel rolled for bluff error: malformed expression
- Alex_Thresh
- (no bluff skill. Persuation?)
- @Vampsquirrel
- (deception I think)
- Alex_Thresh
- roll 1d20-1
- `DICE
- Alex_Thresh rolled 1d20-1 [ 1d20=4 ]{3}
- Alex_Thresh
- Alex is clearly not in uniform like an inspector and carrying around a scythe.
- @Vampsquirrel
- The imp sees through your ruse, and yells something to its companion. The two brandish their spears towards you.
- Alex_Thresh
- She twirls her Scythe ready. "Kay then."
- @Vampsquirrel
- roll initiative
- `DICE
- Vampsquirrel rolled initiative error: malformed expression
- Alex_Thresh
- roll 1d20+3
- `DICE
- Alex_Thresh rolled 1d20+3 [ 1d20=8 ]{11}
- @Vampsquirrel
- roll 1d20-1
- `DICE
- Vampsquirrel rolled 1d20-1 [ 1d20=11 ]{10}
- @Vampsquirrel
- You go first.
- Alex_Thresh
- Alex twirls her Scythe at the closest Imp in an attempt to behead him quickly and maybe intimidate the others.
- roll 1d20+3
- `DICE
- Alex_Thresh rolled 1d20+3 [ 1d20=4 ]{7}
- @Vampsquirrel
- The imp barely manages to dodge your scythe, and you look a little silly having twirled so much.
- Alex_Thresh
- Alex never looks silly. She is awesome. Like some kind of anime hero.
- @Vampsquirrel
- You look silly like an anime hero, comically large sweat drops slide down the imps faces.
- Alex_Thresh
- Alex expects them to actually do something while she is showing off after recovering from a failed strike
- @Vampsquirrel
- ((It's still your tunr))
- turn*
- Alex_Thresh
- (i used my attack. i'm done)
- @Vampsquirrel
- (alright, in the future please say end when you're done with your turns))
- The two imps skirt around you, before jabbing their spears at you from either side.
- roll 2#1d20-1
- `DICE
- Vampsquirrel rolled 2#1d20-1 [ 1d20=5 ]{4}, [ 1d20=2 ]{1}
- @Vampsquirrel
- The imps both miss horribly, and it is your turn to have a comedically large sweat drop.
- Your turn.
- Alex_Thresh
- Alex's twirling did something! Maybe! She didn't even dodge they just kinda.. Missed.. Anyway. She stops with the fanciness and tries to kill the aggressors. Scythe attack! And then done.
- roll 1d20+3
- `DICE
- Alex_Thresh rolled 1d20+3 [ 1d20=17 ]{20}
- @Vampsquirrel
- Her scythe whips through the air, descending upon the imps like a terrifying bird of prey. Roll for damage.
- Alex_Thresh
- (2d8? I dont even remember)
- @Vampsquirrel
- (dude, I don't know anything about your character))
- ((scythes are d8 finesse weapons, that's all I got))
- Alex_Thresh
- (i'm confident it's 3d6+3 )
- roll 3d6+3
- `DICE
- Alex_Thresh rolled 3d6+3 [ 3d6=6 ]{9}
- @Vampsquirrel
- Your scythe splits through the imp rendering cadaveriffic.
- rendering it*
- Alex_Thresh
- She immediately uses that to intimidate the other Imp into surrendering with a grin.
- @Vampsquirrel
- roll for it
- `DICE
- Vampsquirrel rolled for it error: malformed expression
- Alex_Thresh
- roll 1d20-1
- `DICE
- Alex_Thresh rolled 1d20-1 [ 1d20=14 ]{13}
- @Vampsquirrel
- roll 1d20-1
- `DICE
- Vampsquirrel rolled 1d20-1 [ 1d20=13 ]{12}
- Alex_Thresh
- "Now. You gonna open that door?"
- @Vampsquirrel
- The imp considers it for a moment, and then drops his spear and runs away.
- @Vampsquirrel
- What do you do?
- Alex_Thresh
- She attempts to cleave the Imp in case he warns others!
- roll 1d20+3
- `DICE
- Alex_Thresh rolled 1d20+3 [ 1d20=2 ]{5}
- @Vampsquirrel
- You miss the imp again, and he scurries away in a blind panic.
- You could probably catch him if you gave chase.
- Alex_Thresh
- She scoffs. "Don't tell anyone. I know where you live."
- Alex_Thresh
- (intimidate again?)
- @Vampsquirrel
- (sure, if you'd like)
- Alex_Thresh
- roll 1d20-1
- `DICE
- Alex_Thresh rolled 1d20-1 [ 1d20=19 ]{18}
- @Vampsquirrel
- You think you hear the imp piss himself as he sprints away.
- If imps even can piss themselves.
- You're not sure they can do that, but if they could he'd certainly be doing so.
- Alex_Thresh
- She is confident he will not tell anyone. She's such a fucking bully. She sizes up the door.
- (aand bed time. So we should stop. Could you pastebin please/)
- @Vampsquirrel
- (aight)
- Alex_Thresh
- (appreciate it)
- @Vampsquirrel
- roll 1d11+9
- `DICE
- Vampsquirrel rolled 1d11+9 [ 1d11=4 ]{13}
- @Vampsquirrel
- roll 1d2
- `DICE
- Vampsquirrel rolled 1d2 [ 1d2=2 ]{2}
- @Vampsquirrel
- roll 1d10
- `DICE
- Vampsquirrel rolled 1d10 [ 1d10=3 ]{3}
- @Vampsquirrel
- you receive 13 build grist and 3 shale
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