Vampsquirrel

Alex vs the titanosaur pt 1

Sep 21st, 2015
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.63 KB | None | 0 0
  1. roll 1d20+3 stealth
  2. `DICE
  3. Alex_Thresh rolled 1d20+3 stealth [ 1d20=2 ]{5}
  4. Alex_Thresh
  5. Alex feels like she's been 'creeping' on this bush forever; however her distraction on how awesome her awareness is just alerts her to how much fucking noise she is making as she prowls this shrub and tree that was moving. Maybe it was Rex, anyway. Weapon in hand, she is confident.
  6. @Vampsquirrel
  7. You come through the thick growth, and in front of you is a massive spire of wood, poorly nailed together and extending high above you, at its top it spreads out joining what appears to be a massive underbelly also made from poorly constructed wood.
  8. Alex_Thresh
  9. Alex is throughly confused. Unless this is Hitler Imp again. Maybe? She pokes the structure with the long scythe to see how sturdy it is
  10. @Vampsquirrel
  11. You hear a garbled shout come from above you where the spire meets the underbelly, followed by the sounds of scurrying, and the spire lifts out of the ground, bending like a leg before moving past you and crashing into the ground several feet away.
  12. Alex_Thresh
  13. Alex is surprised as she watched what just happened. "The fuck." She exclaims flatly and in a confused tone. She's not encountered anything like this on her planet before.
  14. @Vampsquirrel
  15. Standing in confusion, you hear a crash similar to that the spire made coming from some distance away.
  16. Alex_Thresh
  17. Just how big is this thing? She looks for where the distant noise is. She feels like she's in some kind of shitty sci fi and needs some small teddies to help her defeat some alien force.
  18. @Vampsquirrel
  19. roll perception
  20. `DICE
  21. Vampsquirrel rolled perception error: malformed expression
  22. Alex_Thresh
  23. roll 1d20+2
  24. `DICE
  25. Alex_Thresh rolled 1d20+2 [ 1d20=12 ]{14}
  26. @Vampsquirrel
  27. It seemed to come from around 20 yards past the spire you're currently standing at, but you're unable to get an exact number due to the thick foliage blocking you.
  28. You also notice that the spire you're next to has a door leading into it.
  29. next to you*
  30. Alex_Thresh
  31. Alex knocks on the door with a heavy fisted rap. A few times.
  32. @Vampsquirrel
  33. You hear a garbled shout not unlike the one you heard before the spire moved, followed by the sounds of feet scurrying about behind the door.
  34. Alex_Thresh
  35. She waits implatiently; resembling a grim reaper with a billowing cloak, double handed scythe that extruded dark energy and a... Pink flowery helmet in the shape of a skull.
  36. @Vampsquirrel
  37. The scuffling calms down, and the door slowly opens as an imp peers around its edge.
  38. Upon seeing your fearsome visage the imp panics and slams the door shut.
  39. Alex_Thresh
  40. Alex waves and then sighs before trying to boot the door down.
  41. @Vampsquirrel
  42. roll for door booting
  43. `DICE
  44. Vampsquirrel rolled for door booting error: malformed expression
  45. Alex_Thresh
  46. strength i presume
  47. @Vampsquirrel
  48. aye
  49. Alex_Thresh
  50. roll 1d20+1
  51. `DICE
  52. Alex_Thresh rolled 1d20+1 [ 1d20=6 ]{7}
  53. @Vampsquirrel
  54. Your boot crashes into the poorly made door, and you hear more scurrying within the spire, but you are unable to penetrate it.
  55. Another crash echoes out, this time coming from far behind you.
  56. Alex_Thresh
  57. She huffs and swears to access her syladex, summoning The Three Impskateers from her inventory that she befriended during a dungeon.. "Hey guys. Can you figure out what this is all about?"
  58. → yzabtech has joined
  59. @Vampsquirrel
  60. The three impskateers look at the spire before all jabbering at once, one making motions with his hands to illustrate great size, another holding his arms close and stomping around like a t-rex or maybe a very strange chicken, and the third just waving its arms around.
  61. Alex_Thresh
  62. Alex looks behind her to the loud noise before. It was just Rex, right? "Oh don't worry about that.."
  63. @Vampsquirrel
  64. You hear a fourth crash from farther away than the three proceeding crashes.
  65. Alex_Thresh
  66. She grunts in annoyance as she captchalogs the three imps, if they are willing before hurrying over to all the racket.
  67. @Vampsquirrel
  68. The imps are willing to be captchalogued and you hurry to the sound of the fourth crash. As you rush through the woods you hear more crashes coming from around you, seemingly at regular intervals. You make it to the sound of the fourth crashing, which is yet another spire, the underbelly extended from the first spire to the one you have just arrived at, but seems to stop after the spire.
  69. Alex_Thresh
  70. (i dont understand what these are. towers basically?)
  71. @Vampsquirrel
  72. ((yeah, big towers made from wood going up to an expanse of wood that looks kind of like an underbelly. They're taller than the trees and about four large people could wrap their arms around one and have room to spare. This one has a door as well.)
  73. Alex_Thresh
  74. (so like legs)
  75. Alex knocks on this door harshly, then prepares to charge the door before it is slammed shut.
  76. @Vampsquirrel
  77. Scuffling ensues, and soon an imp is looking around the door's edge.
  78. roll athletics please
  79. `DICE
  80. Vampsquirrel rolled athletics please error: malformed expression
  81. Alex_Thresh
  82. roll 1d20+1
  83. `DICE
  84. Alex_Thresh rolled 1d20+1 [ 1d20=9 ]{10}
  85. @Vampsquirrel
  86. The imp tries to shut the door but you manage to come crashing through before he can. The imp is knocked to the side as you take in the spire's inside.
  87. Alex_Thresh
  88. Alex has no real interest in the Imp; just what this all is. She checks out the insides and if there's stairs, takes them up.
  89. @Vampsquirrel
  90. The spire's floor is made from a poorly constructed wood, and extending from a hole in the center is a massive bone. A roughly made ramp circles around the bone to the top of the spire. You ignore the imp and a few of his startled comrades to rush up the ramp.
  91. Alex_Thresh
  92. She is starting to feel like this is a dinosaur that has been captured, but she won't rush to conclusions yet. Alex can literally ignore imps unless they attack her.
  93. @Vampsquirrel
  94. As you run up the ramp, you see the bone connects to another bone midway up the spire and the construction of the walls in this area seems to have been designed to allow it to bend like a leg.
  95. @Vampsquirrel
  96. Continuing up, you pass a few more confused imps, but they are so shocked they do little to impede your progress, and eventually you make your way up to the top of the spire.
  97. Alex_Thresh
  98. Alex, now at the top; checks out what she sees. Presumibly she has found one of the back legs or something.
  99. @Vampsquirrel
  100. At the top of the spire is a massive bone surrounded by a complicated wooden contraption. There is a wooden walkway around it, but you can't see around the bone, so you're not sure what's on the other side.
  101. As you're looking you hear a warning siren call out from past the contraption.
  102. Alex_Thresh
  103. She presumes it's kind of like a fort; where an intruder is. Namely her. She doesn't really care. She wonders if there's a joint below her where she could cut off the wood that won't ruin her day.
  104. @Vampsquirrel
  105. The siren continues, as the bone in front of you begins moving, causing the whole spire to begin tilting to the side.
  106. Alex_Thresh
  107. Alex grabs hold of something to steady herself.
  108. @Vampsquirrel
  109. roll athletics
  110. `DICE
  111. Vampsquirrel rolled athletics error: malformed expression
  112. Alex_Thresh
  113. roll 1d20+1
  114. `DICE
  115. Alex_Thresh rolled 1d20+1 [ 1d20=18 ]{19}
  116. @Vampsquirrel
  117. You rapidly grab onto a rope conveniently located on the wall, and are able to hang on to it while the leg tilts to an almost 90 degree angle before returning to its original position with a massive crash.
  118. Alex_Thresh
  119. Alex looks for an exit to get out of the mobile leg area. The wooden walkway right?
  120. @Vampsquirrel
  121. You see the wooden walkway, it leads past the massive wooden contraption, so you're unable to see where it leads, but it does appear to be the only way forward.
  122. Alex_Thresh
  123. She takes that route, of course. She can always sever the neck to disable the whole creature without killing it, afterall.
  124. @Vampsquirrel
  125. You round the wooden contraption and step across a gap to enter a room. The room is mostly empty, poorly made from the rest of the wood that the rest of the creature is. A group of imps are sitting at a table playing a card game, but they stand up aggressively upon seeing you.
  126. Alex_Thresh
  127. She dismisses them with a wave and checks out their hands.
  128. @Vampsquirrel
  129. The imps are taken aback by the dismissal, seemingly having their spirits crushed at being waved off so callously, and sullenly return to playing. You see that one of them has a full house, and then watch him throw the cards at the imp next to him.
  130. Alex_Thresh
  131. She wondered why he threw the hand? Or was he playing it. She didn't really follow card games much. She was gonna mutter about cheating, but she decides she has crushed their dreams of being something to threaten her and continues her exploration of this beast
  132. @Vampsquirrel
  133. You see a doorway leading out of the room towards what you presume is the front of the beast, as well as a long hallway leading towards what you assume is the tail.
  134. Alex_Thresh
  135. Well, ideally she wants to head to the front. The tail is... Well. She wonders why that would be important, but whatever?
  136. @Vampsquirrel
  137. You go through the doorway, and see a long hallway. The left is a slightly curving wall with rib like bones every few yards, and the right side has numerous doorways.
  138. Alex_Thresh
  139. She hums and checks out the first of the doors on the right
  140. @Vampsquirrel
  141. She opens the door and sees an imp wearing a small pink frilly bra and panties. The imp shrieks and attempts to cover itself up.
  142. Alex_Thresh
  143. She just politely closes the door. Must be a bedroom or something. She goes over to the next door and opens that one.
  144. @Vampsquirrel
  145. In the next door she sees a basilisk curled up, sleeping happily. Every breath wafts of smoke are expelled out from its nostrils, escaping through holes in the ceiling.
  146. Alex_Thresh
  147. Hm. This one is actually dangerous. She checks out the room to make sure it has space to fight or some such
  148. @Vampsquirrel
  149. There is enough space for the basilisk to comfortably navigate, so there would be some room for fighting, but the basilisk looks so peaceful.
  150. Alex_Thresh
  151. She doesn't really want to be jumped by this guy later, really. But she leaves it be. Maybe she can lock the door.
  152. @Vampsquirrel
  153. There doorknob looks like it could be locked if she had the key or could pick it.
  154. Alex_Thresh
  155. She doubts any ability in either of these things, so she quietly shuts the door and checks the next one.
  156. @Vampsquirrel
  157. Checking the next door, she finds an empty room containing a pair of bunk beds.
  158. Alex_Thresh
  159. Alex decides to check out the room for any details. If not, moving on!
  160. She wants to find a doorway to the neck / head. Which is presumibly where it is controlled from.
  161. @Vampsquirrel
  162. She looks around and finds a "NEWFAG'S ORIENTATION GUIDE FOR THE TITANOSAUR" laying on the floor.
  163. Alex_Thresh
  164. This.. Seems useful? If offensive. She checks it out.
  165. @Vampsquirrel
  166. it appears to be a small brochure, with colorful writing and an ogre giving a thumbs up on the front.
  167. @Vampsquirrel
  168. Opening it up, it has "useful information" according to the heading, such as meal times, and the times for events such as the pingpong tourney.
  169. On the other side is a map of the building
  170. Alex_Thresh
  171. Oh a map. Handy. Alex uses this to work out how big this whole structure is and if she even needs to destroy it.
  172. → Archive has joined
  173. @Vampsquirrel
  174. The creature is apparently so large that no one could be bothered to actually measure it, but you can be assured that it is massive.
  175. You are informed of this by a foot note on the corner.
  176. Alex_Thresh
  177. Handy. So she is in the chest section. Is there a control room or do they just make a house out of this beast?
  178. @Vampsquirrel
  179. You don't see a specific control room, but it appears that the room at the beasts head is marked on the map as the master room.
  180. Alex_Thresh
  181. That'll do it. She looks for a route there.
  182. And uses said route.
  183. @Vampsquirrel
  184. She sees a route through the hallway she was just in, that should lead her to the head without taking her through any distractions. She will miss the cafeteria, where, according to the paper, a stirring rendition of Macbeth is taking place.
  185. Alex_Thresh
  186. She will.. Pass on that. She is sure it is amazing, but she wanted to check on the dinosaur. So she heads up to the head.
  187. @Vampsquirrel
  188. You continue down the hallway, and upon rounding the bend at the end, comes face to face with an ogre carrying a large bundle of costumes.
  189. Alex_Thresh
  190. She salutes him. "Sup."
  191. "Macbeth right? You're gonna be late." She thumbs behind her.
  192. @Vampsquirrel
  193. The ogre pauses to look at her, but catches sight of a watch, realizes she is correct, and sprints down the hallway.
  194. Alex_Thresh
  195. She smirks as she continues on unabaded.
  196. @Vampsquirrel
  197. Passing the corner, you come to a grand door that, according to the map, leads to the master room.
  198. Standing on either side of the door is an imp, wielding a spear made from bone.
  199. Alex_Thresh
  200. She approaches the imp and paps the leaflet. "You're missing out on the play, you know?"
  201. @Vampsquirrel
  202. The imp looks at the leaflet, but steels himself, resisting your temptations for the moment.
  203. Alex_Thresh
  204. She notices his resolve. "So hey, do you wanna finish the tour?" She offered with a smile and gestured to the door.
  205. @Vampsquirrel
  206. The imp looks at you in confusion, not quite understanding your meaning.
  207. Alex_Thresh
  208. She tilts her head. "Y'know. The tour? For the inspector?" She gestures to herself. "Didn't you see the memo?"
  209. @Vampsquirrel
  210. roll for bluff
  211. `DICE
  212. Vampsquirrel rolled for bluff error: malformed expression
  213. Alex_Thresh
  214. (no bluff skill. Persuation?)
  215. @Vampsquirrel
  216. (deception I think)
  217. Alex_Thresh
  218. roll 1d20-1
  219. `DICE
  220. Alex_Thresh rolled 1d20-1 [ 1d20=4 ]{3}
  221. Alex_Thresh
  222. Alex is clearly not in uniform like an inspector and carrying around a scythe.
  223. @Vampsquirrel
  224. The imp sees through your ruse, and yells something to its companion. The two brandish their spears towards you.
  225. Alex_Thresh
  226. She twirls her Scythe ready. "Kay then."
  227. @Vampsquirrel
  228. roll initiative
  229. `DICE
  230. Vampsquirrel rolled initiative error: malformed expression
  231. Alex_Thresh
  232. roll 1d20+3
  233. `DICE
  234. Alex_Thresh rolled 1d20+3 [ 1d20=8 ]{11}
  235. @Vampsquirrel
  236. roll 1d20-1
  237. `DICE
  238. Vampsquirrel rolled 1d20-1 [ 1d20=11 ]{10}
  239. @Vampsquirrel
  240. You go first.
  241. Alex_Thresh
  242. Alex twirls her Scythe at the closest Imp in an attempt to behead him quickly and maybe intimidate the others.
  243. roll 1d20+3
  244. `DICE
  245. Alex_Thresh rolled 1d20+3 [ 1d20=4 ]{7}
  246. @Vampsquirrel
  247. The imp barely manages to dodge your scythe, and you look a little silly having twirled so much.
  248. Alex_Thresh
  249. Alex never looks silly. She is awesome. Like some kind of anime hero.
  250. @Vampsquirrel
  251. You look silly like an anime hero, comically large sweat drops slide down the imps faces.
  252. Alex_Thresh
  253. Alex expects them to actually do something while she is showing off after recovering from a failed strike
  254. @Vampsquirrel
  255. ((It's still your tunr))
  256. turn*
  257. Alex_Thresh
  258. (i used my attack. i'm done)
  259. @Vampsquirrel
  260. (alright, in the future please say end when you're done with your turns))
  261. The two imps skirt around you, before jabbing their spears at you from either side.
  262. roll 2#1d20-1
  263. `DICE
  264. Vampsquirrel rolled 2#1d20-1 [ 1d20=5 ]{4}, [ 1d20=2 ]{1}
  265. @Vampsquirrel
  266. The imps both miss horribly, and it is your turn to have a comedically large sweat drop.
  267. Your turn.
  268. Alex_Thresh
  269. Alex's twirling did something! Maybe! She didn't even dodge they just kinda.. Missed.. Anyway. She stops with the fanciness and tries to kill the aggressors. Scythe attack! And then done.
  270. roll 1d20+3
  271. `DICE
  272. Alex_Thresh rolled 1d20+3 [ 1d20=17 ]{20}
  273. @Vampsquirrel
  274. Her scythe whips through the air, descending upon the imps like a terrifying bird of prey. Roll for damage.
  275. Alex_Thresh
  276. (2d8? I dont even remember)
  277. @Vampsquirrel
  278. (dude, I don't know anything about your character))
  279. ((scythes are d8 finesse weapons, that's all I got))
  280. Alex_Thresh
  281. (i'm confident it's 3d6+3 )
  282. roll 3d6+3
  283. `DICE
  284. Alex_Thresh rolled 3d6+3 [ 3d6=6 ]{9}
  285. @Vampsquirrel
  286. Your scythe splits through the imp rendering cadaveriffic.
  287. rendering it*
  288. Alex_Thresh
  289. She immediately uses that to intimidate the other Imp into surrendering with a grin.
  290. @Vampsquirrel
  291. roll for it
  292. `DICE
  293. Vampsquirrel rolled for it error: malformed expression
  294. Alex_Thresh
  295. roll 1d20-1
  296. `DICE
  297. Alex_Thresh rolled 1d20-1 [ 1d20=14 ]{13}
  298. @Vampsquirrel
  299. roll 1d20-1
  300. `DICE
  301. Vampsquirrel rolled 1d20-1 [ 1d20=13 ]{12}
  302. Alex_Thresh
  303. "Now. You gonna open that door?"
  304. @Vampsquirrel
  305. The imp considers it for a moment, and then drops his spear and runs away.
  306. @Vampsquirrel
  307. What do you do?
  308. Alex_Thresh
  309. She attempts to cleave the Imp in case he warns others!
  310. roll 1d20+3
  311. `DICE
  312. Alex_Thresh rolled 1d20+3 [ 1d20=2 ]{5}
  313. @Vampsquirrel
  314. You miss the imp again, and he scurries away in a blind panic.
  315. You could probably catch him if you gave chase.
  316. Alex_Thresh
  317. She scoffs. "Don't tell anyone. I know where you live."
  318. Alex_Thresh
  319. (intimidate again?)
  320. @Vampsquirrel
  321. (sure, if you'd like)
  322. Alex_Thresh
  323. roll 1d20-1
  324. `DICE
  325. Alex_Thresh rolled 1d20-1 [ 1d20=19 ]{18}
  326. @Vampsquirrel
  327. You think you hear the imp piss himself as he sprints away.
  328. If imps even can piss themselves.
  329. You're not sure they can do that, but if they could he'd certainly be doing so.
  330. Alex_Thresh
  331. She is confident he will not tell anyone. She's such a fucking bully. She sizes up the door.
  332. (aand bed time. So we should stop. Could you pastebin please/)
  333. @Vampsquirrel
  334. (aight)
  335. Alex_Thresh
  336. (appreciate it)
  337. @Vampsquirrel
  338. roll 1d11+9
  339. `DICE
  340. Vampsquirrel rolled 1d11+9 [ 1d11=4 ]{13}
  341. @Vampsquirrel
  342. roll 1d2
  343. `DICE
  344. Vampsquirrel rolled 1d2 [ 1d2=2 ]{2}
  345. @Vampsquirrel
  346. roll 1d10
  347. `DICE
  348. Vampsquirrel rolled 1d10 [ 1d10=3 ]{3}
  349. @Vampsquirrel
  350. you receive 13 build grist and 3 shale
Advertisement
Add Comment
Please, Sign In to add comment