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- findDisplay 46 displayAddEventHandler ["keyDown", {
- _key = _this select 1; // Key that is pressed
- _door = ((nearestObjects [player,[], 20]) select 0); // Nearest object to player
- // 0x18 = O for Oscar
- if ((_door isKindOf "Land_ConcreteWall_01_l_gate_F") && (_key isEqualTo 0xDB)) then {
- _door animate ["Door_1_Move", 1];
- _open = true;
- };
- if ((_open isEqualTo true) && (_key isEqualTo 0xDB)) then {
- _door animate ["Door_1_Move", 0];
- _open = false;
- };
- }];
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