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- "Azra" Linnaeus
- S 8
- P 8
- E 9
- C 1
- I 3
- A 10
- L 0
- INNATE
- Azra cannot have more than 1 Mark active. He must use each of Mercourier's Hidden Techniques in order (BURST, FROST, SHOCK, then KNOCK).
- HIDDEN TECHNIQUES
- Mercourier: BURST
- Apply a Gale Mark on target. After a unit with a Gale Mark is hit by an attack, consume this Mark, and if you do, deal 1 damage to another unit.
- Mercourier: FROST
- Apply a Freeze Mark on target. After a unit with a Freeze Mark is attacked, but was not hit, consume this Mark, and if you do, deal 1 damage to that unit.
- Mercourier: SHOCK
- Apply a Chain Mark on target. After a unit with a Chain Mark is hit by an attack, consume this Mark, and if you do, deal 1 damage to each other unit that is not Azra (yes, even allies).
- Mercourier: KNOCK
- Apply a Blast Mark on target. After a unit with a Blast Mark is attacked, but was not hit, consume this Mark, and if you do, apply Sleep (1t) to that unit. (I just want the no-defend part, Frozen is absurdly powerful.)
- Roulette Spin
- Choose a "Mercourier" Hidden Technique. Azra's last used Hidden Technique is considered that one.
- Also, after that, FOCUS. (Your next attack becomes a Critical Hit on hit.)
- Joanna: EXECUTE
- If Target is the mission's target, and has only 1 wound remaining: Eliminate target.
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