Rhysical

Pickaxe finished

Apr 4th, 2022
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  1. --[[
  2.  
  3. Made by asnd#2114
  4.  
  5.  
  6. Hats ;
  7. https://www.roblox.com/catalog/8136940617/Ice-Brain
  8. https://www.roblox.com/catalog/451220849/Lavender-Updo
  9. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  10. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  11. https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
  12. https://www.roblox.com/catalog/6829585000/ZZZ-Headband-Zara-Larsson
  13. https://www.roblox.com/catalog/4381828509/Junkbot-Hat
  14. https://www.roblox.com/catalog/63690008/Pal-Hair
  15. https://www.roblox.com/catalog/62234425/Brown-Hair
  16.  
  17.  
  18. Controls
  19. q - pickaxe on back
  20. e - pickaxe in hand
  21. r - wave
  22. t - head spin
  23. y - sit
  24. z - pp
  25. x - large pp
  26. c - among us
  27. v - crusified
  28. g - smile
  29. f - spin pickaxe
  30.  
  31.  
  32.  
  33.  
  34. ]]
  35. local HatChar = game.Players.LocalPlayer.Character
  36.  
  37. game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 25
  38.  
  39.  
  40.  
  41.  
  42. HumanDied = false
  43. local reanim
  44. function noplsmesh(hat)
  45. _G.OldCF=workspace.Camera.CFrame
  46. oldchar=game.Players.LocalPlayer.Character
  47. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  48. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  49. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  50. v:Remove()
  51. end
  52. end
  53.  
  54. end
  55. _G.ClickFling=false -- Set this to true if u want.
  56. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. speed = 1
  76. sine = 1
  77. srv = game:GetService('RunService')
  78.  
  79. function hatset(yes,part,c1,c0,nm)
  80. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  81. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  82. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  83. if nm==true then
  84. noplsmesh(yes)
  85. end
  86. end
  87.  
  88. --put the hat script converted below
  89.  
  90. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  91. RJ = reanim.HumanoidRootPart.RootJoint
  92. RS = reanim.Torso['Right Shoulder']
  93. LS = reanim.Torso['Left Shoulder']
  94. RH = reanim.Torso['Right Hip']
  95. LH = reanim.Torso['Left Hip']
  96. Root = reanim.HumanoidRootPart
  97. NECK = reanim.Torso.Neck
  98. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  102. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  103. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  104. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  105. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  106. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  107. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  108. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  109. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  110.  
  111. Mode='1'
  112.  
  113. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  114. if k == 'q' then-- first - pick on back
  115. Mode='1'
  116. elseif k == 'e' then-- second -pick in hand
  117. Mode='2'
  118. elseif k == 'r' then-- third - wave
  119. Mode='3'
  120. elseif k == 't' then-- fourth - head spin
  121. Mode='4'
  122. elseif k == 'y' then-- fivth - sit
  123. Mode='5'
  124. elseif k == 'z' then-- sizth - pp
  125. Mode='6'
  126. elseif k == 'x' then-- seventh - longer pp
  127. Mode='7'
  128. elseif k == 'c' then-- eighth - amogus
  129. Mode='8'
  130. elseif k == 'v' then-- ninth - crusified
  131. Mode='9'
  132. elseif k == 'f' then-- tenth - spin pickaxe
  133. Mode='10'
  134. elseif k == 'g' then-- eleventh - smile
  135. Mode='11'
  136. elseif k == 'B' then-- thirteen - Underground
  137. Mode='12'
  138. elseif k == 'e' then-- 2nd mode again
  139. Mode='1'
  140.  
  141. end
  142.  
  143. end) -- change the E or Q to whatever keybind u want or leave it
  144.  
  145.  
  146.  
  147. game:GetService("StarterGui"):SetCore("SendNotification", {
  148. Title = "Pickaxe script";
  149. Text = "Made By asnd#2114";
  150. Icon = ""})
  151. Duration = 200;
  152.  
  153. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  154. Mode='Attack0'
  155. wait(0.07) -- time of attack u can edit this
  156. Mode='Attack1'
  157. wait(.1)
  158. Mode='Attack3'
  159. wait(.8)
  160. Mode ='2' -- change this mode to whatever u want the mode to be after attacking
  161. end)
  162.  
  163.  
  164. coroutine.wrap(function()
  165. while true do -- anim changer
  166. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  167. sine = sine + speed
  168. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  169. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  170. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  171. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  172. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  173. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  174. if lookvector > reanim.Humanoid.WalkSpeed then
  175. lookvector = reanim.Humanoid.WalkSpeed
  176. end
  177. if lookvector < -reanim.Humanoid.WalkSpeed then
  178. lookvector = -reanim.Humanoid.WalkSpeed
  179. end
  180. if rightvector > reanim.Humanoid.WalkSpeed then
  181. rightvector = reanim.Humanoid.WalkSpeed
  182. end
  183. if rightvector < -reanim.Humanoid.WalkSpeed then
  184. rightvector = -reanim.Humanoid.WalkSpeed
  185. end
  186. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  187. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  188. if Mode == '1' then
  189.  
  190. -- pickaxe on back
  191.  
  192. if Root.Velocity.y > 1 then -- jump
  193. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  195. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  196. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  197. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  198. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  199. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  200. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  201. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  202. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  203. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  204. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  205. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  206. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  207. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  208. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  209. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  210. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  211. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  212. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  213. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  214. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  215. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  216. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  217.  
  218.  
  219. elseif Root.Velocity.y < -1 then -- fall
  220. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  221. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  222. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  223. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  224. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  225. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  226. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  227. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  228. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  229. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  230. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  231. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  232. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  233. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  234. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  235. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  236. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  237. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  238. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  239. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  240. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  241. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  242. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  243. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  244.  
  245.  
  246. elseif Root.Velocity.Magnitude < 2 then -- idle
  247. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  248. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  249. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  250. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  251. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  252. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  253. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  254. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  255. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  256. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  257. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  258. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  259. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  260. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  261. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  262. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  263. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  264. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  265. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  266. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  267. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  268. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  269. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  270. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  271.  
  272.  
  273. elseif Root.Velocity.Magnitude < 200 then -- walk
  274. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  275. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  276. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  277. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  278. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  279. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  280. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  281. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  282. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  283. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  284. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  285. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  286. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  287. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  288. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  289. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  290. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  291. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  292. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  293. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  294. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  295. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  296. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  297. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  298. elseif Root.Velocity.Magnitude > 20 then -- run
  299. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  300. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  301. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  302. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  303. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  304. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  305. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  306. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  307. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  308. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  309. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  310. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  311. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  312. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  313. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  314. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  315. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  316. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  317. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  318. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  319. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  320. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  321. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  322. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  323. end
  324.  
  325. -- pickaxe in hand
  326.  
  327. elseif Mode == '2' then
  328. if Root.Velocity.y > 1 then -- jump
  329. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  330. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  331. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(170+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(7+0*math.cos(sine/4))),.3)
  332. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(183+-60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  333. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+54*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  334. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  335. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  336. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  337. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  338. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  339. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  340. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  341. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  342. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  343. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  344. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  345. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  346. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  347. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  348. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  349. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  350. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  351. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  352. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  353. elseif Root.Velocity.Magnitude < 2 then -- idle
  354. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  355. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  356. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(152+-6*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  357. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  358. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  359. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  360. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  361. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  362. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  363. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  364. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  365. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  366. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  367. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  368. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  369. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  370. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  371. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  372. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  373. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  374. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  375. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  376. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  377. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  378. elseif Root.Velocity.Magnitude < 200 then -- walk
  379.  
  380. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  381. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  382. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  383. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  384. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  385. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  386. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  387. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  388. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  389. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  390. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  391. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  392. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  393. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  394. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  395. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  396. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  397. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  398. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  399. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  400. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  401. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  402. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  403. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  404. elseif Root.Velocity.Magnitude > 20 then -- run
  405. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  406. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  407. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  408. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  409. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  410. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  411. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  412. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  413. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  414. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  415. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  416. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  417. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  418. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  419. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  420. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  421. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  422. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  423. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  424. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  425. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  426. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  427. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  428. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  429. end
  430.  
  431. -- pickaxe on back / wave
  432.  
  433. elseif Mode == '3' then
  434.  
  435. if Root.Velocity.y > 1 then -- jump
  436. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  437. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  438. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  439. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  440. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  441. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  442. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  443. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  444. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  445. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  446. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  447. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  448. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  449. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  450. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  451. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  452. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  453. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  454. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  455. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  456. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  457. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  458. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  459. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  460.  
  461. elseif Root.Velocity.y < -1 then -- fall
  462. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  463. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  464. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  465. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  466. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  467. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  468. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  469. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  470. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  471. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  472. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  473. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  474. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  475. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  476. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  477. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  478. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  479. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  480. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  481. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  482. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  483. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  484. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  485. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  486.  
  487. elseif Root.Velocity.Magnitude < 2 then -- idle
  488. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  489. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  490. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  491. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  492. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-11+2*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  493. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  494. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  495. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  496. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  497. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  498. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  499. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  500. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  501. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  502. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  503. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  504. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  505. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  506. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  507. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  508. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  509. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  510. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  511. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  512. elseif Root.Velocity.Magnitude < 200 then -- walk
  513. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  514. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  515. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  516. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  517. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  518. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  519. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  520. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  521. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  522. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  523. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  524. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  525. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  526. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  527. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  528. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  529. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  530. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  531. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  532. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  533. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  534. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  535. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  536. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  537. elseif Root.Velocity.Magnitude > 20 then -- run
  538. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  539. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  540. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  541. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  542. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  543. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  544. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  545. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  546. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  547. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  548. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  549. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  550. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  551. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  552. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  553. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  554. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  555. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  556. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  557. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  558. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  559. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  560. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  561. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  562. end
  563.  
  564. -- pickaxe on back / head spin
  565.  
  566. elseif Mode == '4' then
  567.  
  568. if Root.Velocity.y > 1 then -- jump
  569. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  570. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  571. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  572. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  573. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  574. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  575. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  576. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  577. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  578. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  579. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  580. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  581. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  582. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  583. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  584. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  585. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  586. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  587. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  588. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  589. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  590. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  591. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  592. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  593.  
  594. elseif Root.Velocity.y < -1 then -- fall
  595. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  596. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  597. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  598. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  599. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  600. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  601. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  602. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  603. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  604. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  605. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  606. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  607. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  608. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  609. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  610. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  611. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  612. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  613. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  614. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  615. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  616. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  617. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  618. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  619.  
  620. elseif Root.Velocity.Magnitude < 2 then -- idle
  621. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  622. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  623. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  624. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  625. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  626. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  627. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  628. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  629. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  630. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  631. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  632. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  633. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  634. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  635. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  636. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  637. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  638. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  639. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  640. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  641. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  642. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  643. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  644. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  645. elseif Root.Velocity.Magnitude < 200 then -- walk
  646. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  647. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  648. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  649. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  650. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  651. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  652. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  653. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  654. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  655. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  656. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  657. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  658. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  659. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  660. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  661. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  662. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  663. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  664. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  665. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  666. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  667. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  668. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  669. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  670. elseif Root.Velocity.Magnitude > 20 then -- run
  671. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  672. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  673. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  674. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  675. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  676. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  677. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  678. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  679. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  680. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  681. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  682. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  683. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  684. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  685. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  686. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  687. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  688. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  689. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  690. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  691. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  692. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  693. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  694. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  695. end
  696.  
  697. -- pickaxe on floor / sit
  698.  
  699. elseif Mode == '5' then
  700. if Root.Velocity.y > 1 then -- jump
  701. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  702. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  703. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  704. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  705. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  706. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  707. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  708. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  709. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  710. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  711. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  712. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  713. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  714. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  715. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  716. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  717. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  718. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  719. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  720. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  721. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  722. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  723. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  724. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  725. elseif Root.Velocity.y < -1 then -- fall
  726. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  727. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  728. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  729. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  730. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  731. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  732. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  733. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  734. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  735. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  736. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  737. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  738. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  739. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  740. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  741. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  742. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  743. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  744. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  745. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  746. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  747. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  748. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  749. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  750. elseif Root.Velocity.Magnitude < 2 then -- idle
  751. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  752. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  753. RS.C0 = RS.C0:Lerp(CF(7+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(235+0*math.cos(sine/13))),.3)
  754. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-50+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  755. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(10+0*math.cos(sine/13))),.3)
  756. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  757. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),1),true)
  758. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  759. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  760. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  761. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  762. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  763. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  764. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  765. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  766. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  767. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  768. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  769. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  770. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  771. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  772. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  773. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  774. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  775.  
  776. elseif Root.Velocity.Magnitude < 200 then -- walk
  777. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  778. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  779. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  780. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  781. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  782. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  783. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  784. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  785. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  786. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  787. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  788. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  789. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  790. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  791. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  792. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  793. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  794. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  795. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  796. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  797. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  798. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  799. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  800. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  801. elseif Root.Velocity.Magnitude > 20 then -- run
  802. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  803. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  804. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  805. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  806. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  807. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  808. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  809. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  810. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  811. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  812. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  813. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  814. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  815. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  816. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  817. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  818. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  819. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  820. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  821. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  822. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  823. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  824. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  825. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  826. end
  827.  
  828. --- PP
  829.  
  830. elseif Mode == '6' then
  831. if Root.Velocity.y > 1 then -- jump
  832. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  833. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  834. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  835. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  836. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  837. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  838. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  839. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  840. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  841. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  842. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  843. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  844. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  845. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  846. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  847. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  848. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  849. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  850. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  851. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  852. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  853. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  854. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  855. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  856. elseif Root.Velocity.y < -1 then -- fall
  857. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  858. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  859. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  860. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  861. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  862. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  863. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  864. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  865. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  866. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  867. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  868. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  869. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  870. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  871. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  872. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  873. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  874. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  875. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  876. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  877. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  878. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  879. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  880. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  881. elseif Root.Velocity.Magnitude < 2 then -- idle
  882. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  883. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/8),0+0*math.cos(sine/8),0+0.5*math.cos(sine/8))*ANGLES(RAD(-5+-11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  884. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  885. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  886. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(5+0*math.cos(sine/8))),.3)
  887. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(-6+0*math.cos(sine/8))),.3)
  888. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  889. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  890. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  891. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  892. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  893. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  894. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  895. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  896. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  897. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  898. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  899. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  900. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  901. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  902. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  903. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  904. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  905. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  906. elseif Root.Velocity.Magnitude < 200 then -- walk
  907. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  908. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  909. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  910. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  911. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  912. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  913. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  914. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  915. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  916. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  917. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  918. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  919. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  920. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  921. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  922. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  923. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  924. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  925. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  926. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  927. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  928. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  929. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  930. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  931. elseif Root.Velocity.Magnitude > 20 then -- run
  932. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  933. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  934. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  935. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  936. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  937. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  938. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  939. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  940. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  941. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  942. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  943. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  944. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  945. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  946. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  947. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  948. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  949. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  950. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  951. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  952. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  953. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  954. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  955. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  956. end
  957.  
  958. -- PP longer
  959.  
  960. elseif Mode == '7' then
  961. if Root.Velocity.y > 1 then -- jump
  962. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  963. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  964. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  965. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  966. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  967. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  968. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  969. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  970. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  971. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  972. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  973. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  974. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  975. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  976. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  977. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  978. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  979. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  980. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  981. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  982. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  983. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  984. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  985. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  986. elseif Root.Velocity.y < -1 then -- fall
  987. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  988. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  989. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  990. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  991. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  992. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  993. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  994. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  995. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  996. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  997. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  998. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  999. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1000. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1001. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1002. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1003. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1004. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1005. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1006. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1007. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1008. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1009. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1010. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1011. elseif Root.Velocity.Magnitude < 2 then -- idle
  1012. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1013. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/8),0+0*math.cos(sine/8),0+0.5*math.cos(sine/8))*ANGLES(RAD(-5+-11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1014. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1015. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1016. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(5+0*math.cos(sine/8))),.3)
  1017. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(-6+0*math.cos(sine/8))),.3)
  1018. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1019. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1020. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1021. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1022. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1023. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1024. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1025. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1026. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1027. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1028. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1029. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1030. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1031. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1032. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1033. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1034. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1035. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1036. elseif Root.Velocity.Magnitude < 200 then -- walk
  1037. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1038. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1039. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1040. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1041. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  1042. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  1043. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1044. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1045. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1046. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1047. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1048. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1049. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1050. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1051. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1052. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1053. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1054. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1055. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1056. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1057. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1058. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1059. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1060. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1061. elseif Root.Velocity.Magnitude > 20 then -- run
  1062. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1063. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1064. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1065. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1066. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  1067. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  1068. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1069. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1070. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1071. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1072. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1073. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1074. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1075. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1076. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1077. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1078. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1079. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1080. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1081. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1082. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1083. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1084. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1085. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1086. end
  1087.  
  1088. -- amogus
  1089.  
  1090. elseif Mode == '8' then
  1091. if Root.Velocity.y > 1 then -- jump
  1092. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1093. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1094. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1095. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1096. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1097. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1098. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1099. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1100. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1101. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1102. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1103. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1104. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1105. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1106. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1107. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1108. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1109. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1110. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1111. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1112. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1113. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1114. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1115. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1116. elseif Root.Velocity.y < -1 then -- fall
  1117. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1118. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1119. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1120. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1121. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1122. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1123. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1124. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1125. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1126. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1127. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1128. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1129. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1130. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1131. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1132. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1133. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1134. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1135. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1136. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1137. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1138. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1139. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1140. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1141. elseif Root.Velocity.Magnitude < 2 then -- idle
  1142. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1143. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1144. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1145. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1146. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1147. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1148. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1149. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1150. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1151. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1152. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1153. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1154. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1155. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1156. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1157. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1158. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1159. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1160. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1161. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1162. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1163. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1164. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1165. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1166. elseif Root.Velocity.Magnitude < 200 then -- walk
  1167. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1168. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1169. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1170. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1171. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1172. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1173. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1174. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1175. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1176. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1177. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1178. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1179. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1180. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1181. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1182. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1183. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1184. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1185. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1186. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1187. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1188. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1189. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1190. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1191. elseif Root.Velocity.Magnitude > 20 then -- run
  1192. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1193. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1194. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1195. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1196. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1197. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1198. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1199. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1200. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1201. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1202. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1203. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1204. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1205. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1206. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1207. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1208. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1209. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1210. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1211. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1212. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1213. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1214. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1215. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1216. end
  1217. -- Crusified
  1218.  
  1219. elseif Mode == '9' then
  1220. if Root.Velocity.y > 1 then -- jump
  1221. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1222. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1223. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1224. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1225. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1226. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1227. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1228. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1229. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1230. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1231. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1232. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1233. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1234. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1235. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1236. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1237. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1238. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1239. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1240. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1241. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1242. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1243. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1244. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1245. elseif Root.Velocity.y < -1 then -- fall
  1246. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1247. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1248. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1249. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1250. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1251. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1252. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1253. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1254. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1255. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1256. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1257. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1258. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1259. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1260. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1261. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1262. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1263. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1264. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1265. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1266. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1267. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1268. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1269. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1270. elseif Root.Velocity.Magnitude < 2 then -- idle
  1271. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1272. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1273. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1274. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1275. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1276. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1277. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1278. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1279. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1280. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1281. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1282. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1283. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1284. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1285. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1286. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1287. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1288. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1289. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1290. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1291. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1292. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1293. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1294. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1295. elseif Root.Velocity.Magnitude < 200 then -- walk
  1296. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1297. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1298. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1299. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1300. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1301. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1302. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1303. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1304. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1305. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1306. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1307. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1308. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1309. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1310. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1311. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1312. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1313. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1314. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1315. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1316. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1317. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1318. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1319. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1320. elseif Root.Velocity.Magnitude > 20 then -- run
  1321.  
  1322. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1323. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1324. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1325. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1326. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1327. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1328. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1329. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1330. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1331. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1332. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1333. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1334. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1335. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1336. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1337. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1338. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1339. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1340. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1341. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1342. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1343. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1344. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1345. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1346. end
  1347.  
  1348. -- spin pickaxe
  1349.  
  1350. elseif Mode == '10' then
  1351. if Root.Velocity.y > 1 then -- jump
  1352. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1353. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1354. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1355. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1356. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1357. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1358. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1359. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1360. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1361. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1362. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1363. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1364. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1365. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1366. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1367. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1368. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1369. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1370. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1371. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1372. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1373. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1374. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1375. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1376. elseif Root.Velocity.y < -1 then -- fall
  1377. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1378. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1379. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1380. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1381. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1382. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1383. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1384. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1385. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1386. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1387. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1388. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1389. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1390. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1391. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1392. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1393. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1394. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1395. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1396. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1397. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1398. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1399. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1400. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1401. elseif Root.Velocity.Magnitude < 2 then -- idle
  1402. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1403. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1404. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1405. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1406. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1407. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1408. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1409. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1410. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1411. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1412. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1413. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1414. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1415. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1416. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1417. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1418. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1419. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1420. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1421. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1422. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1423. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1424. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1425. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1426. elseif Root.Velocity.Magnitude < 200 then -- walk
  1427. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1428. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1429. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1430. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1431. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1432. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1433. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1434. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1435. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1436. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1437. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1438. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1439. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1440. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1441. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1442. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1443. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1444. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1445. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1446. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1447. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1448. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1449. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1450. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1451. elseif Root.Velocity.Magnitude > 20 then -- run
  1452. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1453. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1454. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1455. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1456. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1457. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1458. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1459. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1460. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1461. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1462. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1463. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1464. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1465. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1466. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1467. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1468. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1469. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1470. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1471. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1472. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1473. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1474. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1475. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1476. end
  1477. elseif Mode == '11' then
  1478. if Root.Velocity.y > 1 then -- jump
  1479. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1480. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1481. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1482. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1483. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1484. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1485. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1486. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1487. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1488. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1489. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1490. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1491. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1492. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1493. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1494. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1495. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1496. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1497. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1498. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1499. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1500. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1501. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1502. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1503. elseif Root.Velocity.y < -1 then -- fall
  1504. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1505. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1506. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1507. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1508. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1509. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1510. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1511. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1512. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1513. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1514. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1515. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1516. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1517. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1518. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1519. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1520. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1521. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1522. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1523. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1524. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1525. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1526. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1527. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1528. elseif Root.Velocity.Magnitude < 2 then -- idle
  1529. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1530. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1531. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1532. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1533. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1534. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1535. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1536. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1537. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1538. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1539. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1540. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1541. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1542. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1543. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1544. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1545. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1546. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1547. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1548. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1549. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1550. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1551. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1552. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1553. elseif Root.Velocity.Magnitude < 200 then -- walk
  1554. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1555. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1556. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1557. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1558. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1559. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1560. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1561. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1562. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1563. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1564. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1565. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1566. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1567. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1568. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1569. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1570. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1571. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1572. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1573. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1574. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1575. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1576. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1577. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1578. elseif Root.Velocity.Magnitude > 20 then -- run
  1579. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1580. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1581. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1582. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1583. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1584. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1585. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1586. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1587. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1588. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1589. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1590. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1591. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1592. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1593. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1594. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1595. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1596. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1597. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1598. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1599. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1600. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1601. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1602. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1603. end
  1604.  
  1605.  
  1606. elseif Mode == '12' then
  1607. if Root.Velocity.y > 1 then -- jump
  1608. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1609. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1610. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1611. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1612. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1613. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1614. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1615. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1616. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1617. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1618. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1619. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1620. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1621. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1622. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1623. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1624. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1625. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1626. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1627. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1628. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1629. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1630. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1631. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1632. elseif Root.Velocity.y < -1 then -- fall
  1633. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1634. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1635. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1636. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1637. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1638. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1639. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1640. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1641. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1642. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1643. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1644. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1645. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1646. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1647. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1648. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1649. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1650. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1651. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1652. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1653. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1654. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1655. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1656. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1657. elseif Root.Velocity.Magnitude < 2 then -- idle
  1658. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1659. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1660. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1661. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1662. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1663. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1664. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1665. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1666. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1667. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1668. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1669. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1670. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1671. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1672. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1673. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1674. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1675. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1676. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1677. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1678. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1679. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1680. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1681. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1682. elseif Root.Velocity.Magnitude < 200 then -- walk
  1683. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1684. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1685. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1686. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1687. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1688. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1689. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1690. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1691. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1692. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1693. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1694. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1695. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1696. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1697. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1698. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1699. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1700. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1701. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1702. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1703. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1704. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1705. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1706. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1707. elseif Root.Velocity.Magnitude > 20 then -- run
  1708. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1709. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1710. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1711. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1712. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1713. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1714. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1715. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1716. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1717. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1718. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1719. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1720. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1721. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1722. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1723. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1724. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1725. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1726. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1727. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1728. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1729. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1730. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1731. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1732. end
  1733.  
  1734.  
  1735.  
  1736. elseif Mode == 'Attack0' then --attack clerp
  1737.  
  1738.  
  1739. elseif Mode == 'Attack1' then --attack clerp
  1740.  
  1741.  
  1742. elseif Mode == 'Attack3' then --attack clerp
  1743. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1744. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1745. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.5+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(94+88*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  1746. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(-8+0*math.cos(sine/13))),.3)
  1747. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  1748. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  1749.  
  1750. end
  1751.  
  1752.  
  1753.  
  1754.  
  1755. srv.RenderStepped:Wait()
  1756. end
  1757. end)()
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