Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").DarkShadow6
- script.Parent = Player.Character
- pcall(function() script.Parent["Left Arm"]:Remove() end)
- pcall(function() script.Parent["Left Leg"]:Remove() end)
- pcall(function() script.Parent["Right Arm"]:Remove() end)
- pcall(function() script.Parent["Right Leg"]:Remove() end)
- pcall(function() script.Parent.Head.face:Remove() end)
- script.Parent.Head.Transparency = 1
- script.Parent.Torso.Transparency = 1
- script.Parent.Torso.Size = Vector3.new(1, 1, 1)
- script.Parent.Head.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld", script.Parent.Torso)
- Weld.Name = "Neck"
- Weld.Part0 = Weld.Parent
- Weld.Part1 = script.Parent.Head
- Weld.C0 = CFrame.new(0, 1.5, 0)
- Weld.C1 = CFrame.new(0, 0.5, 0)
- for _, Part in pairs(script.Parent:GetChildren()) do
- if Part:IsA("Accoutrement") then
- Part:Remove()
- end
- end
- Gui = Instance.new("BillboardGui", script.Parent)
- Gui.Name = "Character"
- Gui.Adornee = script.Parent.Head
- Gui.Size = UDim2.new(0, 75, 0, 100)
- Label = Instance.new("TextLabel", Gui)
- Label.Name = "Character"
- Label.Text = Player.Name
- Label.Size = UDim2.new(1, 0, 1, 0)
- Label.Position = UDim2.new(0, 0, 0, 0)
- coroutine.wrap(function()
- Workspace.CurrentCamera.CameraType = "Track"
- while true do
- if script.Parent:FindFirstChild("Head") == nil then break end
- Workspace.CurrentCamera.CoordinateFrame = CFrame.new(script.Parent.Head.Position) * CFrame.new(0, 6, 5)
- Workspace.CurrentCamera.Focus = script.Parent.Head.CFrame
- wait()
- end
- end)()
Add Comment
Please, Sign In to add comment