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a guest Sep 20th, 2013 69 Never
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  1.  
  2. // BIS - please allow the INDEP(AAF) models ia_soldier_01.p3d and ia_soldier_02.p3d to be seen globally at the bare minimum. Moreover, you also may finding just adding those models, reconfiged, to the blufor side! Whatever is easier.
  3. // I want to be able to use and have people see the models for the above .p3d's. Currently, they're local only when you're a BLUFOR wearing that model. If you're INDEP AAF people see them globally fine.
  4.  
  5. class CfgPatches
  6. {
  7.         class new_rextures_pack
  8.         {
  9.                 units[] = {"New Uniforms Box"};
  10.                 weapons[] = {};
  11.                 requiredVersion = 0.1;
  12.                 requiredAddons[] = {"A3_Characters_F"};
  13.         };
  14. };
  15. class CfgFactionClasses
  16. {
  17.         class new_rextures_pack
  18.         {
  19.                 displayName = "New Units";
  20.                 priority = 2;
  21.                 side = 1;
  22.         };
  23. };
  24. class CfgVehicleClasses
  25. {
  26.         class new_rextures_pack
  27.         {
  28.                 displayName = "Retextured Units";
  29.         };
  30. };
  31. class CfgVehicles
  32. {
  33.         class I_Soldier_02_F;
  34.         class I_Soldier_lite_F;
  35.         class New_Uniform_1_F : I_Soldier_lite_F
  36.         {
  37.                 _generalMacro = "New_Uniform_1_F";
  38.                 scope = 2;
  39.                 displayName = "New Uniform 1";
  40.                 vehicleClass = "new_rextures_pack";
  41.                 nakedUniform = "U_BasicBody";
  42.                 uniformClass = "new_uniform_1";
  43.                 model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; // this should be calling up the new BLUFOR model, that would be exactly the same as the linked model. OR, should be seen globally and not locally-only.
  44.                 hiddenSelections[] = {"Camo"};
  45.                 hiddenSelectionsTextures[] = {"\new\textures\texture1.paa"};
  46.         };
  47. };
  48. class cfgWeapons
  49. {
  50.         class Uniform_Base;
  51.         class UniformItem;
  52.         class ItemInfo;
  53.         class new_uniform_1: Uniform_Base
  54.         {
  55.                 scope = 2;
  56.                 displayName = "New Uniform Item 1";
  57.                 picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
  58.                 model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
  59.                 class ItemInfo: UniformItem
  60.                 {
  61.                         uniformModel = "-";
  62.                         uniformClass = "new_uniform_1_F";
  63.                         containerClass = "Supply100";
  64.                         armor = 2*0.5;
  65.                         mass = 50;
  66.                 };
  67.         };
  68. };
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