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Feb 26th, 2022
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  1. - Can only take first tele that appears once? Red entrance blue exit. I think you return to that area soon anyways so plz disregard if that's the case.
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  3. - Black/white checker floor blue wall room looks fucking awesome
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  5. - Inescapable death pit in red/black arach room? Chuck some teles in there if that's the case.
  6. I love this room! Having to take the lift up and get the RL before clearing it fully is tense as fuck. Spawning in the lost souls and PE is a great dickisih touch. The fact that you don't spawn any behind the RL platform is an appreciated mercy.
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  8. - The shoot button in the green room (where the player 1 start used to be) - does this still need to be a shootable? If I'm remembering correctly it was used wake up monsters in the first fight but that isn't needed any more so could it be a press button? I think people might get a bit confused and not realize they need to shoot the switch.
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  10. - This fight in the green room where the AV gets revealed with a megasphere behind him is awesome. I love this map.
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  12. - While backtracking through the map from the green room to red key there's only one way to go but it may pay to add more closets with monsters to keep the energy flowing a bit. Currently, it slows down a bit too much IMO, I think just a few more encounters would go a long way.
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  14. - Map isn't hard to navigate, combat is great and balancing is on point. This is one of my fave maps I've played so far, A++. I think this would work well as a penultimate map for one of the episodes. Great job dude.
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