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puma211

RTX Shader (Bright Fixed)

Feb 6th, 2023
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  1. --RTX GUI PASTEBIN-- --RTX Shader (Bright Fixed)-- --RTX Summer-- --MODIFIRCAR EL SCRIPT SI NO TE SIENTES COMODO CON ESA TEMPORADA--
  2.  
  3. getgenv().mode = "Summer" -- Choose from Summer and Autumn
  4.  
  5.  
  6.  
  7.  
  8. local a = game.Lighting
  9. a.Ambient = Color3.fromRGB(33, 33, 33)
  10. a.Brightness = 0.4
  11. a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
  12. a.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  13. a.EnvironmentDiffuseScale = 0.105
  14. a.EnvironmentSpecularScale = 0.522
  15. a.GlobalShadows = true
  16. a.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  17. a.ShadowSoftness = 0
  18. a.GeographicLatitude = -0
  19. a.ExposureCompensation = 0
  20. local b = Instance.new("BloomEffect", a)
  21. b.Enabled = true
  22. b.Intensity = 0.04
  23. b.Size = 1900
  24. b.Threshold = 0.915
  25. local c = Instance.new("ColorCorrectionEffect", a)
  26. c.Brightness = 0.176
  27. c.Contrast = 0.39
  28. c.Enabled = true
  29. c.Saturation = 0.2
  30. c.TintColor = Color3.fromRGB(217, 145, 57)
  31. if getgenv().mode == "Summer" then
  32. c.TintColor = Color3.fromRGB(255, 220, 148)
  33. elseif getgenv().mode == "Autumn" then
  34. c.TintColor = Color3.fromRGB(217, 145, 57)
  35. else
  36. warn("No mode selected!")
  37. print("Please select a mode")
  38. b:Destroy()
  39. c:Destroy()
  40. end
  41. local d = Instance.new("DepthOfFieldEffect", a)
  42. d.Enabled = true
  43. d.FarIntensity = 0.077
  44. d.FocusDistance = 21.54
  45. d.InFocusRadius = 20.77
  46. d.NearIntensity = 0.277
  47. local e = Instance.new("ColorCorrectionEffect", a)
  48. e.Brightness = 0
  49. e.Contrast = -0.07
  50. e.Saturation = 0
  51. e.Enabled = true
  52. e.TintColor = Color3.fromRGB(255, 247, 239)
  53. local e2 = Instance.new("ColorCorrectionEffect", a)
  54. e2.Brightness = 0.2
  55. e2.Contrast = 0.45
  56. e2.Saturation = -0.1
  57. e2.Enabled = true
  58. e2.TintColor = Color3.fromRGB(255, 255, 255)
  59. local s = Instance.new("SunRaysEffect", a)
  60. s.Enabled = true
  61. s.Intensity = 0.01
  62. s.Spread = 0.146
  63.  
  64. local camera = workspace.CurrentCamera
  65. local blurAmount = 10
  66. local blurAmplifier = 5
  67. local lastVector = camera.CFrame.LookVector
  68.  
  69. local motionBlur = Instance.new("BlurEffect", camera)
  70.  
  71. local runService = game:GetService("RunService")
  72.  
  73. workspace.Changed:Connect(function(property)
  74. if property == "CurrentCamera" then
  75. print("Changed")
  76. local camera = workspace.CurrentCamera
  77. if motionBlur and motionBlur.Parent then
  78. motionBlur.Parent = camera
  79. else
  80. motionBlur = Instance.new("BlurEffect", camera)
  81. end
  82. end
  83. end)
  84.  
  85. runService.Heartbeat:Connect(function()
  86. if not motionBlur or motionBlur.Parent == nil then
  87. motionBlur = Instance.new("BlurEffect", camera)
  88. end
  89.  
  90. local magnitude = (camera.CFrame.LookVector - lastVector).magnitude
  91. motionBlur.Size = math.abs(magnitude)*blurAmount*blurAmplifier/2
  92. lastVector = camera.CFrame.LookVector
  93. end)
  94. print("RTX Graphics loaded \n created by Rawget#0001")
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