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- Connor - Level 3 Trainer - Leader of the None None-type Gym
- 7W/1L/5D (0.875 Record)
- 30.0 KOs/0 SP/0 Reffings
- Badges: None
- Asterion - Genderless Tapu Bulu (5L AP) [HP Ground]
- Bio: Asterion is named for the mythical Minotaur of Crete. This connection to the ancients has inflated his ego somewhat, and has left him yearning for a time gone by that he has no real recollection of, transforming his body through sheer force of will.
- Signature Type Change - Labyrinthine (Rock)
- Asterion is now a Grass/Rock type, with all the associated weaknesses, though he retains a x2 Poison weakness. Asterion remains familiar with the Fairy type. Asterion can now use any of his Grass moves as petrified versions, retaining all their normal effects but making them Rock- type. Asterion can no longer use Protect or Superpower.
- Maigue - Male Tangrowth (6 AP) [HP Fire] @Rockium Z
- Bio: Maigue is a very slippery fellow, and has been his entire life. There isn't a single situation that the crafty dealer can't manage to squirm his way out of.
- Signature Training - Squiggly (Special)
- Maigue no longer has legs, instead locomoting by squirming over the ground with his tentacles. Despite appearances, his movement in this manner is surprisingly agile, benefiting from a permanent single stage boost to his Speed stat and allowing for sharp, nimble turns. All of Maigue's physical attacks will cost an additional Minor amount of energy, though this does not contribute to his exhaustion. Maigue can no longer use Leaf Storm, Morning Sun, Shock Wave and Infestation.
- Ehen - Female Venusaur (5 AP) [HP Ice]
- Bio: Ehen is a gardener at heart, rather than a fighter. This has left her with an intimate knowledge of the soil, improving her ability to cultivate any arena.
- Signature Training - Green Fingers (Grass)
- Ehen can now use Rototiller. When she uses Rototiller, it costs an additional Light energy, and will also grant a single stage boost to both Defence and Special Defence in addition to it's standard effects. These additional boosts fade normally, but will reapply to any new Grass Pokemon who are sent into battle Ehen may no longer use Leaf Storm, Frenzy Plant, Whirlwind or Synthesis.
- Lea - Female Sceptile (4 AP) [HP Water] @Pomeg Berry
- Bio: Lea has always enjoyed being in the water, having learned to swim at a very young age. This has left her able to command aquatic energies more readily than others of her species.
- Signature Technique - Pioneer Slash (Water)
- Using Significant energy, Lea wraps herself in water and quickly moves in a wide arc before delivering a slashing strike to her opponent. This will deal Considerable damage, and can be used as Dodge and Strike, following standard rules. Lea may no longer use Protect, Leech Seed or Grassy Terrain.
- Don - Male Gogoat (4 AP) [HP Water] @Starf Berry
- Bio: Don is a vengeful chap, unable to allow his grudges to simply fade. To the bitter end, he will hate those who have wronged him.
- Signature Move - Snorby will Catch These Hooves (Special)
- Using Good energy, Don loudly launches into a visceral, profanity laden rant. This will cause his opponent to be startled akin to Fake Out, while psyching Don up and raising his Attack by two stages and Speed by one stage. This may only be used once per battle, and Don may no longer use Leaf Blade or Synthesis.
- Tamar - Female Gourgeist Small (4 AP) [HP Ground] @Sitrus Berry
- Bio: Tamar has a fervent obsession with Thomas Edison. This fanaticism has slowly but surely come to define her entire personality, causing a seismic shift in her very being.
- Signature Type Change - Thunder Reign (Electric)
- Tamar is now a Grass/Electric type, with all the associated weaknesses, although she retains her Flying weakness. Tamar can now use Thunder, Discharge and Zing Zap. Tamar may no longer use Flame Charge, Foul Play, Shadow Sneak or Trick or Treat. Cosmetically, Tamar's light is produced by a lightbulb housed within her body.
- Artro - Female Chesnaught (3 AP) [HP Water] @Mystic Water
- Bio: Artro has a valiant heart, a paladin through and through. This venerable nature has left her changed, becoming much more pacifistic in her tendencies.
- Signature Type Change - Hedge Knight (Grass)
- Artro is now a pure Grass type, with all associated weaknesses. She retains familiarity with the Fighting type, but also her weakness to Psychic type attacks. She has also learned Stun Spore and Aromatherapy, but has lost Superpower and Dragon Claw.
- Lambton - Male Exeggutor Alola (3 AP) [HP Water] @Nanab Berry
- Bio: Lambton has always been strange. Even as an Exeggcute, he knew there was something different about himself. He never quite could figure it out, beyond his behaviour being a little more reptilian. However, when he evolved, everything became clear. As he grew older, his legs became gradually more and more stunted, until eventually they were nothing more than vestigial, eventually disappearing entirely as the Exeggutor fully matured into something from folklore.
- Signature Type Change - Aa'll tel ye 'boot the worm (Grass)
- Lambton no longer has legs, instead being a long serpent, with mobility equivalent to that of a Steelix, although he is a reasonably adept swimmer. He has also lost his Dragon typing, although he retains familiarity. He takes neutral damage from Water, and remains weak to Fairy. Lambton can no longer use Draco Meteor, Outrage or Hyper Beam.
- Severn - Male Cacturne (3 AP) [HP Electric]
- Bio: Severn has an intense personality. His fervent passion oftentimes comes across as incredibly domineering, but his larger than life persona has led to some larger than life attributes.
- Signature Training - Supermassive (Special)
- Severn has a permanent Gravity in effect, which costs Light energy per round to maintain but does not contribute to his own exhaustion. Severn may no longer use Growth or Venoshock.
- Aire - Female Simisage (2 AP) [HP Ground]
- Bio: Aire has focused intently on imbuing certain attacks with far greater potential than they normally would possess.
- Signature Training - Curious Concoctions (Special)
- Aire's Seed Bomb now has a 30% chance to inflict confusion, while her Energy Ball has a 30% chance to inflict paralysis, though it loses it's original secondary effect. Aire may no longer use Leaf Storm or Leech Seed.
- Ouse - Female Sunflora (2 AP) [HP Rock]
- Bio: Ouse seriously enjoys catching her rays. This has been the case for as long as she has lived - and her intrinsic link to the sun seems to have rubbed off on her in strange ways.
- Signature Type Change - Muspelheim (Fire)
- Ouse is now a Grass/Fire type, with all the associated weaknesses, other than taking neutral damage from Fairy and Electric attacks. She has learned how to use Fiery Dance, Inferno and Fire Lash. Ouse may no longer use Protect, Ingrain, Nature Power or Bide.
- Britannia - Genderless Suicune (4 AP) [HP Ground]
- Bio: Britannia is more a force of nature than a Pokemon. Legends surrounding her kind persist throughout the mythology of all cultures. The oncoming storm. The north wind. The bringer of rain. She races throughout the lands, spreading her powers far and wide. Some see it as a blessing - a means of procuring health crops. For others her coming signals violent danger, the possibility of the sea swallowing them up at any given moment. Britannia does not discriminate. She is a force of nature, and they have no favourites.
- Signature Training - Rule the Waves (Special)
- When Britannia enters battle, the weather changes. Rain will immediately begin to fall, granting the effects of Rain Dance to the entire arena irrespective of whether it is indoors or not, and this weather will persist until Britannia leaves the field, irrespective of whether other weather moves are used. Britannia may no longer use Blizzard or Iron Tail.
- Ballisodare - Male Forretress (6 AP) [HP Fire] @Occa Berry
- Bio: Ballisodare is a surprisingly nimble Pokemon for his species, able to twist and turn with the best of them.
- Signature Training - Unchained (Special)
- Ballisodare can now levitate with much greater proficiency, being both fast and agile as an Electrode - although like Electrode, his flight ceiling is also limited to a few feet. Ballisodare can no longer use Giga Drain or Payback.
- Blackwater - Female Dusclops (5 AP) [HP Water] @Cornn Berry
- Nore - Male Dunsparce (4 AP) [HP Fairy]
- Bio: Nore has long dreamed of conquering the skies, despite his obvious shortcomings. In this quest he has trained tirelessly, throwing himself of any number of cliffs, forcing his body to adapt - and adapt it has.
- Signature Training - Conqueror (Flying)
- Nore's wings have grown to a comical size, twice the length of his body. This has granted him flying capabilities on par with a Pidgeot, as well as a familiarity with Flying energy. Nore has also learned Hurricane and Razor Wind. However, his newfound prowess leaves him with an Ice weakness, and Nore may no longer use Charge Beam, Rock Tomb, Water Pulse or Spite.
- Tolka - Female Hypno (4 AP) [HP Ground]
- Bio: Tolka has trained with some of the greatest martial arts masters of her time, managing to reach such a peak that her physical blows can strike even the intangible.
- Signature Training - The Truth (Psychic)
- Tolka's hands have a permanent glow to them, formed by Psychic energy. This allows her physical attacks to pierce all defensive modifiers, including those present in SCs, but will make all physical attacks cost an extra Minor energy. Tolka can no longer use Calm Mind, Psyshock, Seismic Toss or Grass Knot.
- Ferdinand - Male Beedrill (3 AP) [HP Electric] @Beedrillite
- Bio: Ferdinand has suffered many debilitating defeats during his time. He always picks himself up though, no matter how tough the opponent, and has sworn that he will wreak vengeance upon those who had put him down in the past. His sturdy body allowed him to persevere through many trialling ordeals in this path, failing much more than he ever succeeded. Finally though, Ferdinand has managed to trigger a change within himself, one which will suit his offensive tendencies down to a T.
- Signature Training - Adapt to Survive (Special)
- Ferdinand can now use Razor Shell, Needle Arm and Stone Edge. Ferdinand may no longer use Giga Drain, Air Cutter, Toxic Spikes or Electroweb.
- Melvyn - Male Toucannon (3 AP) [HP Ground]
- Bio: As with others of his species, Melvyn is a keen shot, but is also painfully aware of his own limitations despite his burning desire to always win. With this in mind, the Fying type has trained extensively in an attempt to expand his ballistic capabilities, knowing that versatility in battle was key to achieving the victories he strives for.
- Signature Training - Ballistics (Physical)
- Melvyn can now use Water Shuriken and Icicle Spear. Melvyn can no longer use Brave Bird, Boomburst or Flame Charge.
- Petra - Female Seviper (3 AP) [HP Ghost]
- Bio: Petra is painfully aware of her shortcomings, having been bullied from a young age due to her peculiarities. However, the life of hardship has worked to her advantage in the long run, bestowing her with abilities she normally could have only dreamed of.
- Signature Training - Swiss Army Snake (Special)
- Petra can now use Supersonic, Encore and Wish. Petra can no longer use Night Slash, Confide, Venoshock or Dragon Tail.
- Boyne - Genderless Rotom Frost (3 AP) [HP Water]
- Bio: Boyne greatly respects Fighting types, fully aware of their violently destructive potential. Fuelled by this respect, he has worked tirelessly to create an adequate homage to their power.
- Signature Move - Niflheim (Ice)
- Boyne focuses intently, creating an aura of energy around his body, before unleashing a violent beam. This beam deals Extreme damage for Extreme energy, but requires intense focus and a few moments to charge. Since this attack requires intense concentration, anything that would break Boyne's focus, including damage of good levels or higher, will cause the attack to fail, though Boyne will not sacrifice any energy. If specified, Boyne can also gather power for less time to launch a weaker, quicker beam. After roughly a second ("mid-charge"), the beam will deal Significant damage for Significant energy, whereas using it nearly instantly ("quick-charge") will deal Good damage for Good energy.
- Suir - Shiny Male Rapidash (2 AP) [HP Ice]
- Bio: Suir hails from a faraway nation, unknown to even the hardiest of travellers. Despite his young age, he is constantly recanting the tales of the great wars he has fought in, of the beer consumed and the thunder that followed.
- Signature Training - I Come From a Land Down Under (Fire)
- On being sent into battle, Suir will loudly recall how he is in fact From a Land Down Under, summoning a Sunny Day, using good energy but not using a move. This Sunny Day grants the same effects as normal Bright Sun, but takes two uses of weather moves to be cancelled.
- Saitama - Male Machop (1 AP) [HP Bug]
- Bio: Saitama wants to be a hero. He has an innately strong sense of justice, and can't simply stand by when he seems the vulnerable being trodden on in any way. This powerful drive saw him take up a difficult regime in order to heighten his powers as fast as possible - evolution would not come quick enough. 100 push ups, 100 sit ups, and a 10 kilometer run, every day. This regime slowly but surely honed his body, even though the first few weeks were dreadful, and eventually he underwent a phenomenal change, not all good.
- Signature Training - One Punch Forever (Special)
- Saitama has managed to hone his physical abilities to an exaggerated degree. His movements are much quicker than others of his species, and his jumping ability has improved explosively, enough to reach most Flying Pokemon without much issue. His sheer power overflows from his body at every move, and his physical blows will have a large degree of knockback associated, irrespective of foe weight. However, due to this constant state of high energy, Saitama will no longer be resistant to tiring like other Fighting type, and he has lost the ability to use Fire Blast, Superpower and Close Combat, for a hero has no need for that which leaves them vulnerable. Saitama may never evolve, having reached his fullest potential in his current state. Cosmetically, Saitama no longer has the ridges on his head, being entirely bald, and will wear a yellow jumpsuit finished by a white cape and red gloves in battle. This is only aesthetic, having no other purpose in battle.
- Dhearg - Male Nincada (1 AP) [HP Electric]
- Bio: Dhearg has an intimate connection to the earth itself, becoming little more than an extension of the will of Gaia. This has left him fundamentally changed in striking ways.
- Signature Training - Will of Gaia (Ground)
- Dhearg is now the size and weight of a Hippowdon. This beefier size has granted him the use of Earthquake, Bulldoze, Mud Shot and Stone Edge, but has left him with a permanent single stage drop to his Speed. Dhearg may never evolve, and no longer has access to Giga Drain or X-Scissor.
- Llyfni - Female Pachirisu (1 AP) [HP Ice]
- Bio: Llyfni has always had a much larger tail than others of her species, which has afforded her certain advantages at the cost of merciless mockery.
- Signature Training - My Anaconda Don't (Special)
- Llyfni gains access to Aqua Tail, Dragon Tail and Poison Tail, and her tail-based moves will always deal the upper threshold of damage.
- Tiber - Shiny Genderless Falinks (4 AP) [HP Electric]
- Mersey - Male Grookey (1 AP) [HP Water]
- Sid - Shiny Genderless Dracovish (5 AP) [HP Poison]
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