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Oct 22nd, 2017
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 6369.5
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Reactive Plating into play.
  13. GameController puts Reactive Plating into play.
  14. GameController puts Custom Hand-Cannon into play.
  15. Ambuscade shuffles their the villain deck.
  16. Went to Ambuscade's Start phase.
  17. Went from Ambuscade's Start phase to PlayCard phase.
  18. GameController plays Explosive Launcher.
  19. Went from Ambuscade's PlayCard phase to End phase.
  20. Ambuscade initiates 3 Projectile damage to Captain Cosmic.
  21. Ambuscade deals Captain Cosmic 3 Projectile damage.
  22. Captain Cosmic is now at 24 HP.
  23. Ambuscade initiates 2 Projectile damage to Writhe.
  24. Ambuscade deals Writhe 2 Projectile damage.
  25. Writhe is now at 12 HP.
  26. Ambuscade initiates 3 Fire damage to Dark Visionary.
  27. Ambuscade deals Dark Visionary 3 Fire damage.
  28. Dark Visionary is now at 22 HP.
  29. Ambuscade initiates 3 Fire damage to The Argent Adept.
  30. Ambuscade deals The Argent Adept 3 Fire damage.
  31. The Argent Adept is now at 21 HP.
  32. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  33. Ambuscade deals Captain Cosmic 3 Fire damage.
  34. Captain Cosmic is now at 21 HP.
  35. Ambuscade initiates 3 Fire damage to Dr. Medico.
  36. Ambuscade deals Dr. Medico 3 Fire damage.
  37. Dr. Medico is now at 10 HP.
  38. Ambuscade initiates 3 Fire damage to Mainstay.
  39. Ambuscade deals Mainstay 3 Fire damage.
  40. Mainstay is now at 11 HP.
  41. Ambuscade initiates 3 Fire damage to The Idealist.
  42. Ambuscade deals The Idealist 3 Fire damage.
  43. The Idealist is now at 8 HP.
  44. Ambuscade initiates 3 Fire damage to Writhe.
  45. Ambuscade deals Writhe 3 Fire damage.
  46. Writhe is now at 9 HP.
  47. Went from Ambuscade's End phase to The Visionary's Start phase.
  48. Went from The Visionary's Start phase to PlayCard phase.
  49. Went from The Visionary's PlayCard phase to UsePower phase.
  50. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  51. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  52. The Visionary draws Telekinetic Cocoon.
  53. The Visionary draws Mass Levitation.
  54. Went from The Visionary's DrawCard phase to End phase.
  55. Went from The Visionary's End phase to The Argent Adept's Start phase.
  56. Went from The Argent Adept's Start phase to PlayCard phase.
  57. GameController plays Syncopated Onslaught.
  58. Went from The Argent Adept's PlayCard phase to UsePower phase.
  59. The Argent Adept uses the power on The Argent Adept.
  60. The Argent Adept activates the text on Syncopated Onslaught.
  61. Applying ongoing effect: Increase damage dealt by Writhe by 1.
  62. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  63. Went from The Argent Adept's UsePower phase to DrawCard phase.
  64. The Argent Adept draws Inventive Preparation.
  65. Went from The Argent Adept's DrawCard phase to End phase.
  66. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  67. Went from Captain Cosmic's Start phase to PlayCard phase.
  68. GameController plays Harsh Offense.
  69. Revealed card: Wounding Buffer
  70. Revealed card: Unflagging Animation
  71. Revealed card: Augmented Ally
  72. Captain Cosmic initiates 4 Energy damage to Explosive Launcher.
  73. Captain Cosmic deals Explosive Launcher 4 Energy damage.
  74. Explosive Launcher is now at 2 HP.
  75. Harsh Offense moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  76. Harsh Offense moved Unflagging Animation from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  77. Harsh Offense moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  78. GameController moved Harsh Offense to Captain Cosmic's trash.
  79. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  80. Captain Cosmic uses the power on Captain Cosmic.
  81. Revealed card: Cosmic Weapon
  82. Captain Cosmic's Fabrication puts Cosmic Weapon into play.
  83. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Dark Visionary.
  84. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  85. Captain Cosmic draws Vitality Conduit.
  86. Went from Captain Cosmic's DrawCard phase to End phase.
  87. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  88. Went from The Sentinels's Start phase to PlayCard phase.
  89. GameController plays Unique Capabilities.
  90. Unique Capabilities puts Aura of Vision into play.
  91. The Sentinels shuffles their The Sentinels' deck.
  92. The Sentinels draws Sentinel Tactics.
  93. Unique Capabilities plays Blackout.
  94. Writhe initiates 2 Melee damage to Ambuscade.
  95. Syncopated Onslaught increases the damage dealt by Writhe by 1.
  96. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  97. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  98. Writhe deals Ambuscade 1 Melee damage.
  99. Ambuscade is now at 49 HP.
  100. Reactive Plating reacts!
  101. Reactive Plating initiates 2 Energy damage to Writhe.
  102. Reactive Plating deals Writhe 2 Energy damage.
  103. Writhe is now at 7 HP.
  104. Reactive Plating reacts!
  105. Reactive Plating initiates 2 Energy damage to Writhe.
  106. Reactive Plating deals Writhe 2 Energy damage.
  107. Writhe is now at 5 HP.
  108. Ambuscade initiates 2 Infernal damage to Ambuscade.
  109. Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
  110. Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
  111. Damage amount was 0, so no damage was dealt.
  112. Ambuscade initiates 2 Infernal damage to Custom Hand-Cannon.
  113. Ambuscade deals Custom Hand-Cannon 2 Infernal damage.
  114. Custom Hand-Cannon is now at 3 HP.
  115. Ambuscade initiates 2 Infernal damage to Explosive Launcher.
  116. Ambuscade deals Explosive Launcher 2 Infernal damage.
  117. Explosive Launcher is now at 0 HP.
  118. Ambuscade destroys Explosive Launcher!
  119. GameController moved Explosive Launcher to the villain trash.
  120. Ambuscade initiates 2 Infernal damage to Reactive Plating.
  121. Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
  122. Ambuscade deals Reactive Plating 1 Infernal damage.
  123. Reactive Plating is now at 9 HP.
  124. Ambuscade initiates 2 Infernal damage to Reactive Plating.
  125. Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
  126. Ambuscade deals Reactive Plating 1 Infernal damage.
  127. Reactive Plating is now at 9 HP.
  128. GameController moved Blackout to The Sentinels' trash.
  129. GameController moved Unique Capabilities to The Sentinels' trash.
  130. Went from The Sentinels's PlayCard phase to UsePower phase.
  131. The Sentinels uses the power on Mainstay.
  132. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  133. Went from The Sentinels's UsePower phase to DrawCard phase.
  134. The Sentinels draws Coordinated Assault.
  135. Went from The Sentinels's DrawCard phase to End phase.
  136. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  137. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  138. GameController plays Gruum.
  139. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  140. Gruum initiates 4 Melee damage to Dark Visionary.
  141. Gruum deals Dark Visionary 4 Melee damage.
  142. Dark Visionary is now at 18 HP.
  143. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  144. Went from Ambuscade's Start phase to PlayCard phase.
  145. GameController plays Run and Gun.
  146. Ambuscade initiates 2 Projectile damage to The Argent Adept.
  147. Ambuscade deals The Argent Adept 2 Projectile damage.
  148. The Argent Adept is now at 19 HP.
  149. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  150. Ambuscade shuffles their the villain deck.
  151. Run and Gun plays Explosive Launcher.
  152. GameController moved Run and Gun to the villain trash.
  153. Went from Ambuscade's PlayCard phase to End phase.
  154. Ambuscade initiates 3 Projectile damage to Captain Cosmic.
  155. Ambuscade deals Captain Cosmic 3 Projectile damage.
  156. Captain Cosmic is now at 18 HP.
  157. Ambuscade initiates 2 Projectile damage to Writhe.
  158. Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
  159. Ambuscade deals Writhe 1 Projectile damage.
  160. Writhe is now at 4 HP.
  161. Ambuscade initiates 3 Fire damage to Dark Visionary.
  162. Ambuscade deals Dark Visionary 3 Fire damage.
  163. Dark Visionary is now at 15 HP.
  164. Ambuscade initiates 3 Fire damage to The Argent Adept.
  165. Ambuscade deals The Argent Adept 3 Fire damage.
  166. The Argent Adept is now at 16 HP.
  167. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  168. Ambuscade deals Captain Cosmic 3 Fire damage.
  169. Captain Cosmic is now at 15 HP.
  170. Ambuscade initiates 3 Fire damage to Cosmic Weapon.
  171. Ambuscade deals Cosmic Weapon 3 Fire damage.
  172. Cosmic Weapon is now at 1 HP.
  173. Ambuscade initiates 3 Fire damage to Dr. Medico.
  174. Mainstay's Block reduces the damage dealt to Dr. Medico by Ambuscade by 1.
  175. Ambuscade deals Dr. Medico 2 Fire damage.
  176. Dr. Medico is now at 8 HP.
  177. Ambuscade initiates 3 Fire damage to Mainstay.
  178. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  179. Ambuscade deals Mainstay 2 Fire damage.
  180. Mainstay is now at 9 HP.
  181. Ambuscade initiates 3 Fire damage to The Idealist.
  182. Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
  183. Ambuscade deals The Idealist 2 Fire damage.
  184. The Idealist is now at 6 HP.
  185. Ambuscade initiates 3 Fire damage to Writhe.
  186. Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
  187. Ambuscade deals Writhe 2 Fire damage.
  188. Writhe is now at 2 HP.
  189. Went from Ambuscade's End phase to The Visionary's Start phase.
  190. Went from The Visionary's Start phase to PlayCard phase.
  191. GameController plays Decoy Projection.
  192. Went from The Visionary's PlayCard phase to UsePower phase.
  193. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  194. Dark Visionary initiates 3 Energy damage to Explosive Launcher.
  195. Dark Visionary deals Explosive Launcher 3 Energy damage.
  196. Explosive Launcher is now at 3 HP.
  197. Went from The Visionary's UsePower phase to DrawCard phase.
  198. The Visionary draws Mental Divergence.
  199. Went from The Visionary's DrawCard phase to End phase.
  200. Went from The Visionary's End phase to The Argent Adept's Start phase.
  201. Notice: an ongoing effect just expired: Increase damage dealt by Writhe by 1.
  202. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  203. Went from The Argent Adept's Start phase to PlayCard phase.
  204. GameController plays Inventive Preparation.
  205. Went from The Argent Adept's PlayCard phase to UsePower phase.
  206. The Argent Adept uses the power on The Argent Adept.
  207. The Argent Adept activates the text on Syncopated Onslaught.
  208. Applying ongoing effect: Increase damage dealt by The Idealist by 1.
  209. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  210. Went from The Argent Adept's UsePower phase to DrawCard phase.
  211. The Argent Adept draws Musaragni's Harp.
  212. Went from The Argent Adept's DrawCard phase to End phase.
  213. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  214. Went from Captain Cosmic's Start phase to PlayCard phase.
  215. GameController plays Wounding Buffer.
  216. GameController moved Wounding Buffer from Captain Cosmic's hand next to Mainstay.
  217. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  218. Captain Cosmic uses the power on Captain Cosmic.
  219. Revealed card: Autonomous Blade
  220. Captain Cosmic's Fabrication puts Autonomous Blade into play.
  221. GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to Dark Visionary.
  222. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  223. Captain Cosmic draws Energy Bracer.
  224. Went from Captain Cosmic's DrawCard phase to End phase.
  225. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  226. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  227. The Sentinels draws Positive Energy.
  228. Went from The Sentinels's Start phase to PlayCard phase.
  229. GameController plays Positive Energy.
  230. Positive Energy tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  231. Positive Energy caused Dark Visionary to regain 1 HP. HP is now 16.
  232. Positive Energy caused The Argent Adept to regain 1 HP. HP is now 17.
  233. Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 16.
  234. Positive Energy tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  235. Positive Energy caused Cosmic Weapon to regain 1 HP. HP is now 2.
  236. Positive Energy tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  237. Positive Energy caused Dr. Medico to regain 1 HP. HP is now 9.
  238. Positive Energy caused Mainstay to regain 1 HP. HP is now 10.
  239. Positive Energy caused The Idealist to regain 1 HP. HP is now 7.
  240. Positive Energy caused Writhe to regain 1 HP. HP is now 3.
  241. The Idealist initiates 2 Psychic damage to Ambuscade.
  242. Syncopated Onslaught increases the damage dealt by The Idealist by 1.
  243. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  244. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  245. The Idealist deals Ambuscade 1 Psychic damage.
  246. Ambuscade is now at 48 HP.
  247. Reactive Plating reacts!
  248. Reactive Plating initiates 2 Energy damage to The Idealist.
  249. Reactive Plating deals The Idealist 2 Energy damage.
  250. The Idealist is now at 5 HP.
  251. Reactive Plating reacts!
  252. Reactive Plating initiates 2 Energy damage to The Idealist.
  253. Reactive Plating deals The Idealist 2 Energy damage.
  254. The Idealist is now at 3 HP.
  255. The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
  256. Syncopated Onslaught increases the damage dealt by The Idealist by 1.
  257. The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  258. Custom Hand-Cannon is now at 0 HP.
  259. The Idealist's Telekinetic Jab destroys Custom Hand-Cannon!
  260. GameController moved Custom Hand-Cannon to the villain trash.
  261. The Idealist initiates 2 Psychic damage to Explosive Launcher.
  262. Syncopated Onslaught increases the damage dealt by The Idealist by 1.
  263. The Idealist deals Explosive Launcher 3 Psychic damage.
  264. Explosive Launcher is now at 0 HP.
  265. The Idealist's Telekinetic Jab destroys Explosive Launcher!
  266. GameController moved Explosive Launcher to the villain trash.
  267. The Idealist initiates 2 Psychic damage to Reactive Plating.
  268. Syncopated Onslaught increases the damage dealt by The Idealist by 1.
  269. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  270. The Idealist deals Reactive Plating 2 Psychic damage.
  271. Reactive Plating is now at 7 HP.
  272. The Idealist initiates 2 Psychic damage to Reactive Plating.
  273. Syncopated Onslaught increases the damage dealt by The Idealist by 1.
  274. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  275. The Idealist deals Reactive Plating 2 Psychic damage.
  276. Reactive Plating is now at 7 HP.
  277. GameController moved Positive Energy to The Sentinels' trash.
  278. Went from The Sentinels's PlayCard phase to UsePower phase.
  279. The Sentinels uses the power on Mainstay.
  280. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  281. Went from The Sentinels's UsePower phase to DrawCard phase.
  282. The Sentinels draws Blackout.
  283. Went from The Sentinels's DrawCard phase to End phase.
  284. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  285. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  286. GameController plays Urdid.
  287. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  288. Gruum initiates 4 Melee damage to The Argent Adept.
  289. Gruum deals The Argent Adept 4 Melee damage.
  290. The Argent Adept is now at 13 HP.
  291. Urdid initiates 2 Melee damage to Dark Visionary.
  292. Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
  293. Urdid deals Decoy Projection 2 Melee damage.
  294. Decoy Projection is now at 3 HP.
  295. Urdid initiates 2 Fire damage to Dark Visionary.
  296. Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
  297. Urdid deals Decoy Projection 2 Fire damage.
  298. Decoy Projection is now at 1 HP.
  299. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  300. Went from Ambuscade's Start phase to PlayCard phase.
  301. GameController plays Run and Gun.
  302. Ambuscade initiates 2 Projectile damage to Captain Cosmic.
  303. Ambuscade deals Captain Cosmic 2 Projectile damage.
  304. Captain Cosmic is now at 14 HP.
  305. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  306. Ambuscade shuffles their the villain deck.
  307. Run and Gun plays Armed and Dangerous.
  308. Revealed matching card: Automated Turret
  309. Armed and Dangerous puts Automated Turret into play.
  310. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  311. Ambuscade shuffles their the villain deck.
  312. Armed and Dangerous plays Vanish.
  313. Vanish puts Personal Cloaking Device into play.
  314. Ambuscade was flipped to its back side.
  315. Ambuscade shuffles their the villain deck.
  316. GameController moved Vanish to the villain trash.
  317. GameController moved Armed and Dangerous to the villain trash.
  318. GameController moved Run and Gun to the villain trash.
  319. Went from Ambuscade's PlayCard phase to End phase.
  320. Ambuscade initiates 3 Energy damage to Decoy Projection.
  321. Ambuscade deals Decoy Projection 3 Energy damage.
  322. Decoy Projection is now at -2 HP.
  323. Ambuscade destroys Decoy Projection!
  324. GameController moved Decoy Projection to The Visionary's trash.
  325. Automated Turret initiates 2 Projectile damage to Dark Visionary.
  326. Automated Turret deals Dark Visionary 2 Projectile damage.
  327. Dark Visionary is now at 14 HP.
  328. Went from Ambuscade's End phase to The Visionary's Start phase.
  329. Went from The Visionary's Start phase to PlayCard phase.
  330. GameController plays Psychic Maelstrom.
  331. Dark Visionary initiates 2 Psychic damage to Ambuscade.
  332. Ambuscade made Ambuscade immune to damage.
  333. Damage amount was 0, so no damage was dealt.
  334. Dark Visionary initiates 2 Psychic damage to Automated Turret.
  335. Dark Visionary deals Automated Turret 2 Psychic damage.
  336. Automated Turret is now at 6 HP.
  337. Autonomous Blade initiates 2 Energy damage to Reactive Plating.
  338. Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
  339. Autonomous Blade deals Reactive Plating 1 Energy damage.
  340. Reactive Plating is now at 6 HP.
  341. Dark Visionary initiates 2 Psychic damage to Personal Cloaking Device.
  342. Dark Visionary deals Personal Cloaking Device 2 Psychic damage.
  343. Personal Cloaking Device is now at 7 HP.
  344. Dark Visionary initiates 2 Psychic damage to Reactive Plating.
  345. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
  346. Dark Visionary deals Reactive Plating 1 Psychic damage.
  347. Reactive Plating is now at 6 HP.
  348. Dark Visionary initiates 2 Psychic damage to Reactive Plating.
  349. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
  350. Dark Visionary deals Reactive Plating 1 Psychic damage.
  351. Reactive Plating is now at 5 HP.
  352. Dark Visionary initiates 2 Psychic damage to Gruum.
  353. Dark Visionary deals Gruum 2 Psychic damage.
  354. Gruum is now at 9 HP.
  355. Dark Visionary initiates 2 Psychic damage to Urdid.
  356. Dark Visionary deals Urdid 2 Psychic damage.
  357. Urdid is now at 11 HP.
  358. GameController moved Psychic Maelstrom to The Visionary's trash.
  359. Went from The Visionary's PlayCard phase to UsePower phase.
  360. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  361. Dark Visionary initiates 3 Energy damage to Reactive Plating.
  362. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
  363. Dark Visionary deals Reactive Plating 2 Energy damage.
  364. Reactive Plating is now at 3 HP.
  365. Went from The Visionary's UsePower phase to DrawCard phase.
  366. The Visionary draws Prophetic Vision.
  367. Went from The Visionary's DrawCard phase to End phase.
  368. Went from The Visionary's End phase to The Argent Adept's Start phase.
  369. Notice: an ongoing effect just expired: Increase damage dealt by The Idealist by 1.
  370. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  371. Went from The Argent Adept's Start phase to PlayCard phase.
  372. GameController plays Silver Shadow.
  373. The Argent Adept activates the text on Inventive Preparation.
  374. Inventive Preparation plays Cosmic Crest.
  375. The Argent Adept draws Alacritous Subdominant.
  376. GameController moved Silver Shadow to The Argent Adept's trash.
  377. Went from The Argent Adept's PlayCard phase to UsePower phase.
  378. The Argent Adept uses the power on The Argent Adept.
  379. The Argent Adept activates the text on Syncopated Onslaught.
  380. Applying ongoing effect: Increase damage dealt by Dark Visionary by 1.
  381. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  382. Went from The Argent Adept's UsePower phase to DrawCard phase.
  383. The Argent Adept draws Counterpoint Bulwark.
  384. Went from The Argent Adept's DrawCard phase to End phase.
  385. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  386. Went from Captain Cosmic's Start phase to PlayCard phase.
  387. GameController plays Energy Bracer.
  388. GameController moved Energy Bracer from Captain Cosmic's hand next to Mainstay.
  389. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  390. Captain Cosmic uses the power on Captain Cosmic.
  391. Revealed card: Energy Bracer
  392. Captain Cosmic's Fabrication puts Energy Bracer into play.
  393. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Mainstay.
  394. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  395. Captain Cosmic draws Sustained Influence.
  396. Went from Captain Cosmic's DrawCard phase to End phase.
  397. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  398. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  399. The Sentinels draws Second Chance.
  400. Went from The Sentinels's Start phase to PlayCard phase.
  401. GameController plays Telekinetic Wallop.
  402. The Idealist initiates 1 Melee damage to Reactive Plating.
  403. Telekinetic Wallop changes the damage type to Psychic.
  404. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  405. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  406. The Idealist deals Reactive Plating 2 Psychic damage.
  407. Reactive Plating is now at 1 HP.
  408. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  409. Telekinetic Wallop changes the damage type to Psychic.
  410. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  411. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  412. Personal Cloaking Device is now at 4 HP.
  413. The Idealist initiates 1 Melee damage to Automated Turret.
  414. Telekinetic Wallop changes the damage type to Psychic.
  415. Telekinetic Wallop increases the damage dealt by The Idealist by 2.
  416. The Idealist deals Automated Turret 3 Psychic damage.
  417. Automated Turret is now at 3 HP.
  418. GameController moved Telekinetic Wallop to The Sentinels' trash.
  419. Went from The Sentinels's PlayCard phase to UsePower phase.
  420. The Sentinels uses the power on Mainstay.
  421. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  422. Went from The Sentinels's UsePower phase to DrawCard phase.
  423. The Sentinels draws Team Communication.
  424. Went from The Sentinels's DrawCard phase to End phase.
  425. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  426. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  427. GameController plays Baahsto.
  428. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  429. Gruum initiates 4 Melee damage to Dark Visionary.
  430. Gruum deals Dark Visionary 4 Melee damage.
  431. Dark Visionary is now at 10 HP.
  432. Urdid initiates 2 Melee damage to Captain Cosmic.
  433. Urdid deals Captain Cosmic 2 Melee damage.
  434. Captain Cosmic is now at 12 HP.
  435. Urdid initiates 2 Fire damage to Captain Cosmic.
  436. Urdid deals Captain Cosmic 2 Fire damage.
  437. Captain Cosmic is now at 10 HP.
  438. Baahsto initiates 1 Melee damage to Reactive Plating.
  439. Reactive Plating reduces the damage dealt to Reactive Plating by Baahsto by 1.
  440. Damage amount was 0, so no damage was dealt.
  441. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  442. Went from Ambuscade's Start phase to PlayCard phase.
  443. GameController plays Unavoidable Explosive.
  444. Unavoidable Explosive was moved to the bottom of the villain deck.
  445. Ambuscade shuffles their the villain deck.
  446. Ambuscade initiates 3 Energy damage to Dark Visionary.
  447. Ambuscade deals Dark Visionary 3 Energy damage.
  448. Dark Visionary is now at 7 HP.
  449. Ambuscade initiates 3 Energy damage to The Argent Adept.
  450. Ambuscade deals The Argent Adept 3 Energy damage.
  451. The Argent Adept is now at 10 HP.
  452. Ambuscade initiates 3 Energy damage to Captain Cosmic.
  453. Cosmic Crest made Captain Cosmic immune to damage.
  454. Damage amount was 0, so no damage was dealt.
  455. Ambuscade initiates 3 Energy damage to Autonomous Blade.
  456. Cosmic Crest made Autonomous Blade immune to damage.
  457. Damage amount was 0, so no damage was dealt.
  458. Ambuscade initiates 3 Energy damage to Cosmic Crest.
  459. Cosmic Crest made Cosmic Crest immune to damage.
  460. Damage amount was 0, so no damage was dealt.
  461. Ambuscade initiates 3 Energy damage to Cosmic Weapon.
  462. Cosmic Crest made Cosmic Weapon immune to damage.
  463. Damage amount was 0, so no damage was dealt.
  464. Ambuscade initiates 3 Energy damage to Energy Bracer.
  465. Cosmic Crest made Energy Bracer immune to damage.
  466. Damage amount was 0, so no damage was dealt.
  467. Ambuscade initiates 3 Energy damage to Energy Bracer.
  468. Cosmic Crest made Energy Bracer immune to damage.
  469. Damage amount was 0, so no damage was dealt.
  470. Ambuscade initiates 3 Energy damage to Wounding Buffer.
  471. Cosmic Crest made Wounding Buffer immune to damage.
  472. Damage amount was 0, so no damage was dealt.
  473. Ambuscade initiates 3 Energy damage to Dr. Medico.
  474. Mainstay's Block reduces the damage dealt to Dr. Medico by Ambuscade by 1.
  475. Ambuscade deals Dr. Medico 2 Energy damage.
  476. Dr. Medico is now at 7 HP.
  477. Ambuscade initiates 3 Energy damage to Mainstay.
  478. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  479. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  480. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  481. Damage amount was 0, so no damage was dealt.
  482. Ambuscade initiates 3 Energy damage to The Idealist.
  483. Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
  484. Ambuscade deals The Idealist 2 Energy damage.
  485. The Idealist is now at 1 HP.
  486. Ambuscade initiates 3 Energy damage to Writhe.
  487. Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
  488. Ambuscade deals Writhe 2 Energy damage.
  489. Writhe is now at 1 HP.
  490. Unavoidable Explosive was moved from the villain deck to the villain trash.
  491. Went from Ambuscade's PlayCard phase to End phase.
  492. Ambuscade initiates 3 Energy damage to Writhe.
  493. Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
  494. Ambuscade deals Writhe 2 Energy damage.
  495. Writhe is now at -1 HP.
  496. Writhe is no longer a target.
  497. Writhe was flipped to its back side.
  498. Automated Turret initiates 2 Projectile damage to Mainstay.
  499. Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
  500. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  501. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  502. Damage amount was 0, so no damage was dealt.
  503. Went from Ambuscade's End phase to The Visionary's Start phase.
  504. Went from The Visionary's Start phase to PlayCard phase.
  505. GameController plays Mental Divergence.
  506. Went from The Visionary's PlayCard phase to UsePower phase.
  507. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  508. Dark Visionary initiates 3 Energy damage to Reactive Plating.
  509. Syncopated Onslaught increases the damage dealt by Dark Visionary by 1.
  510. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
  511. Dark Visionary deals Reactive Plating 3 Energy damage.
  512. Reactive Plating is now at -2 HP.
  513. Dark Visionary's Turmoil destroys Reactive Plating!
  514. GameController moved Reactive Plating to the villain trash.
  515. Autonomous Blade initiates 2 Energy damage to Reactive Plating.
  516. Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
  517. Autonomous Blade deals Reactive Plating 1 Energy damage.
  518. Reactive Plating is now at 5 HP.
  519. Went from The Visionary's UsePower phase to DrawCard phase.
  520. The Visionary draws Precognition.
  521. Went from The Visionary's DrawCard phase to End phase.
  522. Went from The Visionary's End phase to The Argent Adept's Start phase.
  523. Notice: an ongoing effect just expired: Increase damage dealt by Dark Visionary by 1.
  524. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  525. Went from The Argent Adept's Start phase to PlayCard phase.
  526. GameController plays Alacritous Subdominant.
  527. Went from The Argent Adept's PlayCard phase to UsePower phase.
  528. The Argent Adept uses the power on The Argent Adept.
  529. The Argent Adept activates the text on Syncopated Onslaught.
  530. Applying ongoing effect: Increase damage dealt by Dark Visionary by 1.
  531. Applying ongoing effect: Increase damage dealt by The Idealist by 1.
  532. Went from The Argent Adept's UsePower phase to DrawCard phase.
  533. The Argent Adept draws Scherzo of Frost and Flame.
  534. Went from The Argent Adept's DrawCard phase to End phase.
  535. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  536. Went from Captain Cosmic's Start phase to PlayCard phase.
  537. GameController plays Sustained Influence.
  538. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  539. Captain Cosmic uses the power on Captain Cosmic.
  540. Revealed card: Construct Cataclysm
  541. Captain Cosmic moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  542. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  543. Captain Cosmic draws Dynamic Siphon.
  544. Went from Captain Cosmic's DrawCard phase to End phase.
  545. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  546. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  547. The Sentinels draws Fling Into Darkness.
  548. Went from The Sentinels's Start phase to PlayCard phase.
  549. GameController plays Team Communication.
  550. The Sentinels draws Caliginous Form.
  551. The Sentinels draws Hippocratic Oath.
  552. The Sentinels draws Dark Delusions.
  553. The Sentinels draws Restorative Burst.
  554. Team Communication plays Hippocratic Oath.
  555. GameController moved Team Communication to The Sentinels' trash.
  556. Went from The Sentinels's PlayCard phase to UsePower phase.
  557. The Sentinels uses the power on Mainstay.
  558. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  559. Went from The Sentinels's UsePower phase to DrawCard phase.
  560. The Sentinels draws Human Shield.
  561. Went from The Sentinels's DrawCard phase to End phase.
  562. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 2.
  563. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
  564. Hippocratic Oath caused Dark Visionary to regain 1 HP. HP is now 8.
  565. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  566. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  567. GameController plays Venox.
  568. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  569. Gruum initiates 4 Melee damage to Mainstay.
  570. Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
  571. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  572. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  573. Gruum deals Mainstay 1 Melee damage.
  574. Mainstay is now at 9 HP.
  575. Wounding Buffer reacts!
  576. Wounding Buffer initiates 2 Energy damage to Gruum.
  577. Wounding Buffer deals Gruum 2 Energy damage.
  578. Gruum is now at 7 HP.
  579. Urdid initiates 2 Melee damage to Captain Cosmic.
  580. Urdid deals Captain Cosmic 2 Melee damage.
  581. Captain Cosmic is now at 8 HP.
  582. Urdid initiates 2 Fire damage to Captain Cosmic.
  583. Urdid deals Captain Cosmic 2 Fire damage.
  584. Captain Cosmic is now at 6 HP.
  585. Baahsto initiates 1 Melee damage to Cosmic Weapon.
  586. Baahsto deals Cosmic Weapon 1 Melee damage.
  587. Cosmic Weapon is now at 1 HP.
  588. Applying ongoing effect: Cosmic Weapon cannot deal damage.
  589. Venox initiates 2 Toxic damage to Ambuscade.
  590. Ambuscade made Ambuscade immune to damage.
  591. Damage amount was 0, so no damage was dealt.
  592. Venox initiates 2 Toxic damage to Automated Turret.
  593. Venox deals Automated Turret 2 Toxic damage.
  594. Automated Turret is now at 1 HP.
  595. Venox initiates 2 Toxic damage to Personal Cloaking Device.
  596. Venox deals Personal Cloaking Device 2 Toxic damage.
  597. Personal Cloaking Device is now at 2 HP.
  598. Venox initiates 2 Toxic damage to Reactive Plating.
  599. Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
  600. Venox deals Reactive Plating 1 Toxic damage.
  601. Reactive Plating is now at 4 HP.
  602. Venox initiates 2 Toxic damage to Dark Visionary.
  603. Venox deals Dark Visionary 2 Toxic damage.
  604. Dark Visionary is now at 6 HP.
  605. Venox initiates 2 Toxic damage to The Argent Adept.
  606. Venox deals The Argent Adept 2 Toxic damage.
  607. The Argent Adept is now at 8 HP.
  608. Venox initiates 2 Toxic damage to Captain Cosmic.
  609. Venox deals Captain Cosmic 2 Toxic damage.
  610. Captain Cosmic is now at 4 HP.
  611. Venox initiates 2 Toxic damage to Autonomous Blade.
  612. Venox deals Autonomous Blade 2 Toxic damage.
  613. Autonomous Blade is now at 2 HP.
  614. Venox initiates 2 Toxic damage to Cosmic Crest.
  615. Venox deals Cosmic Crest 2 Toxic damage.
  616. Cosmic Crest is now at 2 HP.
  617. Venox initiates 2 Toxic damage to Cosmic Weapon.
  618. Venox deals Cosmic Weapon 2 Toxic damage.
  619. Cosmic Weapon is now at -1 HP.
  620. Venox destroys Cosmic Weapon!
  621. Sustained Influence destroys itself!
  622. GameController moved Sustained Influence to Captain Cosmic's trash.
  623. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  624. Sustained Influence puts Cosmic Weapon into play.
  625. GameController moved Cosmic Weapon from Captain Cosmic's trash next to Dark Visionary.
  626. Venox initiates 2 Toxic damage to Cosmic Weapon.
  627. Venox deals Cosmic Weapon 2 Toxic damage.
  628. Cosmic Weapon is now at 2 HP.
  629. Venox initiates 2 Toxic damage to Energy Bracer.
  630. Venox deals Energy Bracer 2 Toxic damage.
  631. Energy Bracer is now at 2 HP.
  632. Venox initiates 2 Toxic damage to Energy Bracer.
  633. Venox deals Energy Bracer 2 Toxic damage.
  634. Energy Bracer is now at 2 HP.
  635. Venox initiates 2 Toxic damage to Wounding Buffer.
  636. Venox deals Wounding Buffer 2 Toxic damage.
  637. Wounding Buffer is now at 2 HP.
  638. Venox initiates 2 Toxic damage to Dr. Medico.
  639. Mainstay's Block reduces the damage dealt to Dr. Medico by Venox by 1.
  640. Venox deals Dr. Medico 1 Toxic damage.
  641. Dr. Medico is now at 7 HP.
  642. Venox initiates 2 Toxic damage to Mainstay.
  643. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  644. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  645. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  646. Damage amount was 0, so no damage was dealt.
  647. Venox initiates 2 Toxic damage to The Idealist.
  648. Mainstay's Block reduces the damage dealt to The Idealist by Venox by 1.
  649. Venox deals The Idealist 1 Toxic damage.
  650. The Idealist is now at 1 HP.
  651. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  652. Went from Ambuscade's Start phase to PlayCard phase.
  653. GameController plays Automated Turret.
  654. Went from Ambuscade's PlayCard phase to End phase.
  655. Ambuscade initiates 3 Energy damage to The Idealist.
  656. Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
  657. Ambuscade deals The Idealist 2 Energy damage.
  658. The Idealist is now at -1 HP.
  659. The Idealist is no longer a target.
  660. The Idealist was flipped to its back side.
  661. Automated Turret initiates 2 Projectile damage to Mainstay.
  662. Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
  663. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  664. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  665. Damage amount was 0, so no damage was dealt.
  666. Automated Turret initiates 2 Projectile damage to Mainstay.
  667. Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
  668. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  669. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  670. Damage amount was 0, so no damage was dealt.
  671. Went from Ambuscade's End phase to The Visionary's Start phase.
  672. Went from The Visionary's Start phase to PlayCard phase.
  673. GameController plays Telekinetic Cocoon.
  674. Went from The Visionary's PlayCard phase to DrawCard phase.
  675. The Visionary draws Decoy Projection.
  676. Went from The Visionary's DrawCard phase to End phase.
  677. Went from The Visionary's End phase to The Argent Adept's Start phase.
  678. Notice: an ongoing effect just expired: Increase damage dealt by Dark Visionary by 1.
  679. Went from The Argent Adept's Start phase to PlayCard phase.
  680. GameController plays Telamon's Lyra.
  681. Went from The Argent Adept's PlayCard phase to UsePower phase.
  682. The Argent Adept uses the power on Telamon's Lyra.
  683. The Argent Adept activates the text on Alacritous Subdominant.
  684. Alacritous Subdominant plays Restorative Burst.
  685. The Idealist was flipped to its front side.
  686. Made The Idealist a target with 11 max HP and 3 current HP.
  687. Restorative Burst caused Dark Visionary to regain 1 HP. HP is now 7.
  688. Restorative Burst caused The Argent Adept to regain 1 HP. HP is now 9.
  689. Restorative Burst caused Captain Cosmic to regain 1 HP. HP is now 5.
  690. Restorative Burst caused Autonomous Blade to regain 1 HP. HP is now 3.
  691. Restorative Burst caused Cosmic Crest to regain 1 HP. HP is now 3.
  692. Restorative Burst caused Cosmic Weapon to regain 1 HP. HP is now 3.
  693. Restorative Burst caused Energy Bracer to regain 1 HP. HP is now 3.
  694. Restorative Burst caused Energy Bracer to regain 1 HP. HP is now 3.
  695. Restorative Burst caused Wounding Buffer to regain 1 HP. HP is now 3.
  696. Restorative Burst caused Dr. Medico to regain 1 HP. HP is now 8.
  697. Restorative Burst caused Mainstay to regain 1 HP. HP is now 10.
  698. Restorative Burst caused The Idealist to regain 1 HP. HP is now 4.
  699. GameController moved Restorative Burst to The Sentinels' trash.
  700. The Argent Adept activates the text on Inventive Preparation.
  701. Inventive Preparation plays Second Chance.
  702. Writhe was flipped to its front side.
  703. Made Writhe a target with 14 max HP and 6 current HP.
  704. GameController moved Second Chance to The Sentinels' trash.
  705. Went from The Argent Adept's UsePower phase to DrawCard phase.
  706. The Argent Adept draws Arcane Cadence.
  707. Went from The Argent Adept's DrawCard phase to End phase.
  708. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  709. Went from Captain Cosmic's Start phase to PlayCard phase.
  710. GameController plays Dynamic Siphon.
  711. GameController moved Dynamic Siphon from Captain Cosmic's hand next to Dr. Medico.
  712. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  713. Captain Cosmic uses the power on Captain Cosmic.
  714. Revealed card: Potent Disruption
  715. Captain Cosmic moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  716. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  717. Captain Cosmic draws Potent Disruption.
  718. Went from Captain Cosmic's DrawCard phase to End phase.
  719. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  720. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  721. The Sentinels draws Human Shield.
  722. Went from The Sentinels's Start phase to PlayCard phase.
  723. GameController plays Human Shield.
  724. Went from The Sentinels's PlayCard phase to UsePower phase.
  725. The Sentinels uses the power on Mainstay.
  726. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  727. Went from The Sentinels's UsePower phase to DrawCard phase.
  728. The Sentinels draws Horrifying Dichotomy.
  729. Went from The Sentinels's DrawCard phase to End phase.
  730. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 9.
  731. Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 6.
  732. Hippocratic Oath caused The Argent Adept to regain 1 HP. HP is now 10.
  733. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  734. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  735. GameController plays Korrupton.
  736. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  737. Gruum initiates 4 Melee damage to Mainstay.
  738. Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
  739. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  740. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  741. Gruum deals Mainstay 1 Melee damage.
  742. Mainstay is now at 9 HP.
  743. Wounding Buffer reacts!
  744. Wounding Buffer initiates 2 Energy damage to Gruum.
  745. Wounding Buffer deals Gruum 2 Energy damage.
  746. Gruum is now at 5 HP.
  747. Urdid initiates 2 Melee damage to The Argent Adept.
  748. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  749. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  750. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  751. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  752. Damage amount was 0, so no damage was dealt.
  753. Urdid initiates 2 Fire damage to The Argent Adept.
  754. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  755. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  756. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  757. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  758. Damage amount was 0, so no damage was dealt.
  759. Baahsto initiates 1 Melee damage to Automated Turret.
  760. Baahsto deals Automated Turret 1 Melee damage.
  761. Automated Turret is now at 0 HP.
  762. Applying ongoing effect: Automated Turret cannot deal damage.
  763. Baahsto destroys Automated Turret!
  764. GameController moved Automated Turret to the villain trash.
  765. Venox initiates 2 Toxic damage to Ambuscade.
  766. Ambuscade made Ambuscade immune to damage.
  767. Damage amount was 0, so no damage was dealt.
  768. Venox initiates 2 Toxic damage to Automated Turret.
  769. Venox deals Automated Turret 2 Toxic damage.
  770. Automated Turret is now at 6 HP.
  771. Venox initiates 2 Toxic damage to Personal Cloaking Device.
  772. Venox deals Personal Cloaking Device 2 Toxic damage.
  773. Personal Cloaking Device is now at 0 HP.
  774. Venox destroys Personal Cloaking Device!
  775. GameController moved Personal Cloaking Device to the villain trash.
  776. Venox initiates 2 Toxic damage to Reactive Plating.
  777. Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
  778. Venox deals Reactive Plating 1 Toxic damage.
  779. Reactive Plating is now at 3 HP.
  780. Venox initiates 2 Toxic damage to Dark Visionary.
  781. Telekinetic Cocoon made Dark Visionary immune to damage.
  782. Damage amount was 0, so no damage was dealt.
  783. Venox initiates 2 Toxic damage to The Argent Adept.
  784. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  785. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  786. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  787. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  788. Damage amount was 0, so no damage was dealt.
  789. Venox initiates 2 Toxic damage to Captain Cosmic.
  790. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  791. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  792. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  793. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  794. Damage amount was 0, so no damage was dealt.
  795. Venox initiates 2 Toxic damage to Autonomous Blade.
  796. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  797. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  798. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  799. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  800. Damage amount was 0, so no damage was dealt.
  801. Venox initiates 2 Toxic damage to Cosmic Crest.
  802. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  803. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  804. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  805. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  806. Damage amount was 0, so no damage was dealt.
  807. Venox initiates 2 Toxic damage to Cosmic Weapon.
  808. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  809. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  810. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  811. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  812. Damage amount was 0, so no damage was dealt.
  813. Venox initiates 2 Toxic damage to Dynamic Siphon.
  814. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  815. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  816. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  817. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  818. Damage amount was 0, so no damage was dealt.
  819. Venox initiates 2 Toxic damage to Energy Bracer.
  820. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  821. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  822. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  823. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  824. Damage amount was 0, so no damage was dealt.
  825. Venox initiates 2 Toxic damage to Energy Bracer.
  826. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  827. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  828. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  829. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  830. Damage amount was 0, so no damage was dealt.
  831. Venox initiates 2 Toxic damage to Wounding Buffer.
  832. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  833. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  834. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  835. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  836. Damage amount was 0, so no damage was dealt.
  837. Venox initiates 2 Toxic damage to Dr. Medico.
  838. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  839. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  840. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  841. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  842. Damage amount was 0, so no damage was dealt.
  843. Venox initiates 2 Toxic damage to Mainstay.
  844. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  845. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  846. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  847. Damage amount was 0, so no damage was dealt.
  848. Venox initiates 2 Toxic damage to The Idealist.
  849. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  850. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  851. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  852. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  853. Damage amount was 0, so no damage was dealt.
  854. Venox initiates 2 Toxic damage to Writhe.
  855. Human Shield redirects the damage dealt from Writhe to Mainstay.
  856. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  857. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  858. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  859. Damage amount was 0, so no damage was dealt.
  860. Korrupton initiates 1 Melee damage to Ambuscade.
  861. Ambuscade made Ambuscade immune to damage.
  862. Damage amount was 0, so no damage was dealt.
  863. Korrupton initiates 1 Melee damage to Automated Turret.
  864. Korrupton deals Automated Turret 1 Melee damage.
  865. Automated Turret is now at 5 HP.
  866. Korrupton initiates 1 Melee damage to Reactive Plating.
  867. Reactive Plating reduces the damage dealt to Reactive Plating by Korrupton by 1.
  868. Damage amount was 0, so no damage was dealt.
  869. Korrupton initiates 1 Melee damage to Dark Visionary.
  870. Telekinetic Cocoon made Dark Visionary immune to damage.
  871. Damage amount was 0, so no damage was dealt.
  872. Korrupton initiates 1 Melee damage to The Argent Adept.
  873. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  874. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  875. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  876. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  877. Damage amount was 0, so no damage was dealt.
  878. Korrupton initiates 1 Melee damage to Captain Cosmic.
  879. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  880. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  881. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  882. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  883. Damage amount was 0, so no damage was dealt.
  884. Korrupton initiates 1 Melee damage to Autonomous Blade.
  885. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  886. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  887. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  888. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  889. Damage amount was 0, so no damage was dealt.
  890. Korrupton initiates 1 Melee damage to Cosmic Crest.
  891. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  892. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  893. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  894. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  895. Damage amount was 0, so no damage was dealt.
  896. Korrupton initiates 1 Melee damage to Cosmic Weapon.
  897. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  898. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  899. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  900. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  901. Damage amount was 0, so no damage was dealt.
  902. Korrupton initiates 1 Melee damage to Dynamic Siphon.
  903. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  904. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  905. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  906. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  907. Damage amount was 0, so no damage was dealt.
  908. Korrupton initiates 1 Melee damage to Energy Bracer.
  909. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  910. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  911. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  912. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  913. Damage amount was 0, so no damage was dealt.
  914. Korrupton initiates 1 Melee damage to Energy Bracer.
  915. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  916. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  917. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  918. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  919. Damage amount was 0, so no damage was dealt.
  920. Korrupton initiates 1 Melee damage to Wounding Buffer.
  921. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  922. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  923. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  924. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  925. Damage amount was 0, so no damage was dealt.
  926. Korrupton initiates 1 Melee damage to Dr. Medico.
  927. Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
  928. Damage amount was 0, so no damage was dealt.
  929. Korrupton initiates 1 Melee damage to Mainstay.
  930. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  931. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  932. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  933. Damage amount was 0, so no damage was dealt.
  934. Korrupton initiates 1 Melee damage to The Idealist.
  935. Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
  936. Damage amount was 0, so no damage was dealt.
  937. Korrupton initiates 1 Melee damage to Writhe.
  938. Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
  939. Damage amount was 0, so no damage was dealt.
  940. Korrupton initiates 1 Toxic damage to Automated Turret.
  941. Korrupton deals Automated Turret 1 Toxic damage.
  942. Automated Turret is now at 4 HP.
  943. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  944. Ambuscade was flipped to its front side.
  945. Went from Ambuscade's Start phase to PlayCard phase.
  946. GameController plays Explosive Launcher.
  947. Went from Ambuscade's PlayCard phase to End phase.
  948. Ambuscade initiates 3 Projectile damage to The Argent Adept.
  949. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  950. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  951. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  952. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  953. Damage amount was 0, so no damage was dealt.
  954. Automated Turret initiates 2 Projectile damage to The Argent Adept.
  955. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  956. Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
  957. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  958. Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
  959. Damage amount was 0, so no damage was dealt.
  960. Ambuscade initiates 3 Fire damage to Dark Visionary.
  961. Telekinetic Cocoon made Dark Visionary immune to damage.
  962. Damage amount was 0, so no damage was dealt.
  963. Ambuscade initiates 3 Fire damage to The Argent Adept.
  964. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  965. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  966. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  967. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  968. Damage amount was 0, so no damage was dealt.
  969. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  970. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  971. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  972. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  973. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  974. Damage amount was 0, so no damage was dealt.
  975. Ambuscade initiates 3 Fire damage to Autonomous Blade.
  976. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  977. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  978. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  979. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  980. Damage amount was 0, so no damage was dealt.
  981. Ambuscade initiates 3 Fire damage to Cosmic Crest.
  982. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  983. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  984. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  985. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  986. Damage amount was 0, so no damage was dealt.
  987. Ambuscade initiates 3 Fire damage to Cosmic Weapon.
  988. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  989. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  990. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  991. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  992. Damage amount was 0, so no damage was dealt.
  993. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  994. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  995. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  996. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  997. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  998. Damage amount was 0, so no damage was dealt.
  999. Ambuscade initiates 3 Fire damage to Energy Bracer.
  1000. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1001. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1002. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1003. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1004. Damage amount was 0, so no damage was dealt.
  1005. Ambuscade initiates 3 Fire damage to Energy Bracer.
  1006. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1007. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1008. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1009. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1010. Damage amount was 0, so no damage was dealt.
  1011. Ambuscade initiates 3 Fire damage to Wounding Buffer.
  1012. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  1013. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1014. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1015. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1016. Damage amount was 0, so no damage was dealt.
  1017. Ambuscade initiates 3 Fire damage to Dr. Medico.
  1018. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  1019. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1020. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1021. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1022. Damage amount was 0, so no damage was dealt.
  1023. Ambuscade initiates 3 Fire damage to Mainstay.
  1024. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1025. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1026. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1027. Damage amount was 0, so no damage was dealt.
  1028. Ambuscade initiates 3 Fire damage to The Idealist.
  1029. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  1030. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1031. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1032. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1033. Damage amount was 0, so no damage was dealt.
  1034. Ambuscade initiates 3 Fire damage to Writhe.
  1035. Human Shield redirects the damage dealt from Writhe to Mainstay.
  1036. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1037. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1038. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1039. Damage amount was 0, so no damage was dealt.
  1040. Went from Ambuscade's End phase to The Visionary's Start phase.
  1041. Telekinetic Cocoon destroys itself!
  1042. GameController moved Telekinetic Cocoon to The Visionary's trash.
  1043. Went from The Visionary's Start phase to PlayCard phase.
  1044. GameController plays Decoy Projection.
  1045. Went from The Visionary's PlayCard phase to UsePower phase.
  1046. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  1047. Dark Visionary initiates 3 Energy damage to Explosive Launcher.
  1048. Dark Visionary deals Explosive Launcher 3 Energy damage.
  1049. Explosive Launcher is now at 3 HP.
  1050. Autonomous Blade initiates 2 Energy damage to Explosive Launcher.
  1051. Autonomous Blade deals Explosive Launcher 2 Energy damage.
  1052. Explosive Launcher is now at 1 HP.
  1053. Went from The Visionary's UsePower phase to DrawCard phase.
  1054. The Visionary draws Wrest the Mind.
  1055. Went from The Visionary's DrawCard phase to End phase.
  1056. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1057. Went from The Argent Adept's Start phase to PlayCard phase.
  1058. GameController plays Arcane Cadence.
  1059. Revealed card: Instrumental Conjuration
  1060. Revealed card: Syncopated Onslaught
  1061. Revealed card: Alacritous Subdominant
  1062. Revealed card: Vernal Sonata
  1063. Revealed card: Xu's Bell
  1064. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's hand.
  1065. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  1066. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1067. Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's trash.
  1068. Arcane Cadence plays Instrumental Conjuration.
  1069. Instrumental Conjuration puts Akpunku's Drum into play.
  1070. The Argent Adept shuffles their The Argent Adept's deck.
  1071. The Argent Adept draws Arcane Cadence.
  1072. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1073. GameController moved Arcane Cadence to The Argent Adept's trash.
  1074. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1075. The Argent Adept uses the power on Telamon's Lyra.
  1076. The Argent Adept activates the text on Alacritous Subdominant.
  1077. Alacritous Subdominant plays Wrest the Mind.
  1078. GameController moved Wrest the Mind from The Visionary's hand next to Venox.
  1079. The Argent Adept activates the text on Inventive Preparation.
  1080. Inventive Preparation plays Twist the Ether.
  1081. GameController moved Twist the Ether from The Visionary's hand next to Dark Visionary.
  1082. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1083. The Argent Adept draws Arcane Cadence.
  1084. Went from The Argent Adept's DrawCard phase to End phase.
  1085. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1086. Went from Captain Cosmic's Start phase to PlayCard phase.
  1087. GameController plays Vitality Conduit.
  1088. GameController moved Vitality Conduit from Captain Cosmic's hand next to The Idealist.
  1089. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1090. Captain Cosmic uses the power on Captain Cosmic.
  1091. Revealed card: Conservation of Energy
  1092. Captain Cosmic moved Conservation of Energy from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  1093. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1094. Captain Cosmic draws Cosmic Crest.
  1095. Went from Captain Cosmic's DrawCard phase to End phase.
  1096. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  1097. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1098. The Sentinels draws Positive Energy.
  1099. The Sentinels discards Coordinated Assault.
  1100. Human Shield moved Coordinated Assault from The Sentinels' hand to The Sentinels' trash.
  1101. The Sentinels discards Coordinated Assault.
  1102. Human Shield moved Coordinated Assault from The Sentinels' hand to The Sentinels' trash.
  1103. Went from The Sentinels's Start phase to PlayCard phase.
  1104. GameController plays Positive Energy.
  1105. Positive Energy tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1106. Positive Energy caused Dark Visionary to regain 1 HP. HP is now 8.
  1107. Positive Energy caused The Argent Adept to regain 1 HP. HP is now 11.
  1108. Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 7.
  1109. Positive Energy caused Autonomous Blade to regain 1 HP, up to their maximum HP. HP is now 4.
  1110. Positive Energy caused Cosmic Crest to regain 1 HP, up to their maximum HP. HP is now 4.
  1111. Positive Energy caused Cosmic Weapon to regain 1 HP, up to their maximum HP. HP is now 4.
  1112. Positive Energy tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1113. Positive Energy caused Energy Bracer to regain 1 HP, up to their maximum HP. HP is now 4.
  1114. Positive Energy caused Energy Bracer to regain 1 HP, up to their maximum HP. HP is now 4.
  1115. Positive Energy tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1116. Positive Energy caused Wounding Buffer to regain 1 HP, up to their maximum HP. HP is now 4.
  1117. Positive Energy caused Dr. Medico to regain 1 HP. HP is now 10.
  1118. Positive Energy caused Mainstay to regain 1 HP. HP is now 10.
  1119. Positive Energy caused The Idealist to regain 1 HP. HP is now 5.
  1120. Positive Energy caused Writhe to regain 1 HP. HP is now 7.
  1121. The Idealist initiates 2 Psychic damage to Ambuscade.
  1122. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1123. The Idealist deals Ambuscade 1 Psychic damage.
  1124. Ambuscade is now at 47 HP.
  1125. Reactive Plating reacts!
  1126. Reactive Plating initiates 2 Energy damage to The Idealist.
  1127. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  1128. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  1129. Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
  1130. Damage amount was 0, so no damage was dealt.
  1131. The Idealist initiates 2 Psychic damage to Automated Turret.
  1132. The Idealist deals Automated Turret 2 Psychic damage.
  1133. Automated Turret is now at 2 HP.
  1134. The Idealist initiates 2 Psychic damage to Explosive Launcher.
  1135. The Idealist deals Explosive Launcher 2 Psychic damage.
  1136. Explosive Launcher is now at -1 HP.
  1137. The Idealist's Telekinetic Jab destroys Explosive Launcher!
  1138. GameController moved Explosive Launcher to the villain trash.
  1139. The Idealist initiates 2 Psychic damage to Reactive Plating.
  1140. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1141. The Idealist deals Reactive Plating 1 Psychic damage.
  1142. Reactive Plating is now at 2 HP.
  1143. GameController moved Positive Energy to The Sentinels' trash.
  1144. Went from The Sentinels's PlayCard phase to UsePower phase.
  1145. The Sentinels uses the power on Mainstay.
  1146. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1147. Went from The Sentinels's UsePower phase to DrawCard phase.
  1148. The Sentinels draws Sentinel Tactics.
  1149. Went from The Sentinels's DrawCard phase to End phase.
  1150. Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 8.
  1151. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 6.
  1152. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 8.
  1153. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  1154. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1155. GameController plays Bloogo.
  1156. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1157. Gruum initiates 4 Melee damage to The Argent Adept.
  1158. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1159. Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
  1160. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  1161. Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
  1162. Gruum deals Mainstay 1 Melee damage.
  1163. Mainstay is now at 9 HP.
  1164. Wounding Buffer reacts!
  1165. Wounding Buffer initiates 2 Energy damage to Gruum.
  1166. Wounding Buffer deals Gruum 2 Energy damage.
  1167. Gruum is now at 3 HP.
  1168. Urdid initiates 2 Melee damage to The Argent Adept.
  1169. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1170. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  1171. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1172. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1173. Damage amount was 0, so no damage was dealt.
  1174. Urdid initiates 2 Fire damage to The Argent Adept.
  1175. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1176. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  1177. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1178. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1179. Damage amount was 0, so no damage was dealt.
  1180. Baahsto initiates 1 Melee damage to Automated Turret.
  1181. Baahsto deals Automated Turret 1 Melee damage.
  1182. Automated Turret is now at 1 HP.
  1183. Applying ongoing effect: Automated Turret cannot deal damage.
  1184. Venox initiates 2 Toxic damage to Ambuscade.
  1185. Wrest the Mind redirects the damage dealt from Ambuscade to Gruum.
  1186. Venox deals Gruum 2 Toxic damage.
  1187. Gruum is now at 1 HP.
  1188. Dark Visionary initiates 3 Psychic damage to Venox.
  1189. Twist the Ether changes the damage type to Toxic.
  1190. Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
  1191. Dark Visionary deals Venox 2 Toxic damage.
  1192. Venox is now at 9 HP.
  1193. Autonomous Blade initiates 2 Energy damage to Gruum.
  1194. Autonomous Blade deals Gruum 2 Energy damage.
  1195. Gruum is now at -1 HP.
  1196. Autonomous Blade destroys Gruum!
  1197. GameController moved Gruum to the environment trash.
  1198. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  1199. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  1200. Twist the Ether changes the damage type to Fire.
  1201. Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1202. Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1203. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1204. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1205. Damage amount was 0, so no damage was dealt.
  1206. Venox initiates 2 Toxic damage to Automated Turret.
  1207. Wrest the Mind redirects the damage dealt from Automated Turret to Reactive Plating.
  1208. Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
  1209. Venox deals Reactive Plating 1 Toxic damage.
  1210. Reactive Plating is now at 1 HP.
  1211. Dark Visionary initiates 3 Psychic damage to Venox.
  1212. Twist the Ether changes the damage type to Infernal.
  1213. Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
  1214. Dark Visionary deals Venox 2 Infernal damage.
  1215. Venox is now at 7 HP.
  1216. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  1217. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  1218. Twist the Ether changes the damage type to Infernal.
  1219. Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1220. Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1221. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1222. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1223. Damage amount was 0, so no damage was dealt.
  1224. Venox initiates 2 Toxic damage to Reactive Plating.
  1225. Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
  1226. Venox deals Reactive Plating 1 Toxic damage.
  1227. Reactive Plating is now at 0 HP.
  1228. Venox destroys Reactive Plating!
  1229. GameController moved Reactive Plating to the villain trash.
  1230. Venox initiates 2 Toxic damage to Decoy Projection.
  1231. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1232. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1233. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1234. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1235. Damage amount was 0, so no damage was dealt.
  1236. Venox initiates 2 Toxic damage to Dark Visionary.
  1237. Wrest the Mind redirects the damage dealt from Dark Visionary to Ambuscade.
  1238. Venox deals Ambuscade 2 Toxic damage.
  1239. Ambuscade is now at 45 HP.
  1240. Dark Visionary initiates 3 Psychic damage to Venox.
  1241. Twist the Ether changes the damage type to Infernal.
  1242. Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
  1243. Dark Visionary deals Venox 2 Infernal damage.
  1244. Venox is now at 5 HP.
  1245. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  1246. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  1247. Twist the Ether changes the damage type to Infernal.
  1248. Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1249. Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1250. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1251. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1252. Damage amount was 0, so no damage was dealt.
  1253. Venox initiates 2 Toxic damage to The Argent Adept.
  1254. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1255. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1256. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1257. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1258. Damage amount was 0, so no damage was dealt.
  1259. Venox initiates 2 Toxic damage to Captain Cosmic.
  1260. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1261. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1262. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1263. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1264. Damage amount was 0, so no damage was dealt.
  1265. Venox initiates 2 Toxic damage to Autonomous Blade.
  1266. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  1267. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1268. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1269. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1270. Damage amount was 0, so no damage was dealt.
  1271. Venox initiates 2 Toxic damage to Cosmic Crest.
  1272. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  1273. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1274. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1275. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1276. Damage amount was 0, so no damage was dealt.
  1277. Venox initiates 2 Toxic damage to Cosmic Weapon.
  1278. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  1279. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1280. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1281. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1282. Damage amount was 0, so no damage was dealt.
  1283. Venox initiates 2 Toxic damage to Dynamic Siphon.
  1284. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  1285. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1286. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1287. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1288. Damage amount was 0, so no damage was dealt.
  1289. Venox initiates 2 Toxic damage to Energy Bracer.
  1290. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1291. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1292. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1293. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1294. Damage amount was 0, so no damage was dealt.
  1295. Venox initiates 2 Toxic damage to Energy Bracer.
  1296. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1297. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1298. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1299. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1300. Damage amount was 0, so no damage was dealt.
  1301. Venox initiates 2 Toxic damage to Vitality Conduit.
  1302. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  1303. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1304. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1305. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1306. Damage amount was 0, so no damage was dealt.
  1307. Venox initiates 2 Toxic damage to Wounding Buffer.
  1308. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  1309. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1310. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1311. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1312. Damage amount was 0, so no damage was dealt.
  1313. Venox initiates 2 Toxic damage to Dr. Medico.
  1314. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  1315. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1316. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1317. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1318. Damage amount was 0, so no damage was dealt.
  1319. Venox initiates 2 Toxic damage to Mainstay.
  1320. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1321. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1322. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1323. Damage amount was 0, so no damage was dealt.
  1324. Venox initiates 2 Toxic damage to The Idealist.
  1325. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  1326. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1327. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1328. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1329. Damage amount was 0, so no damage was dealt.
  1330. Venox initiates 2 Toxic damage to Writhe.
  1331. Human Shield redirects the damage dealt from Writhe to Mainstay.
  1332. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1333. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1334. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1335. Damage amount was 0, so no damage was dealt.
  1336. Korrupton initiates 1 Melee damage to Ambuscade.
  1337. Korrupton deals Ambuscade 1 Melee damage.
  1338. Ambuscade is now at 44 HP.
  1339. Korrupton initiates 1 Melee damage to Automated Turret.
  1340. Korrupton deals Automated Turret 1 Melee damage.
  1341. Automated Turret is now at 0 HP.
  1342. Korrupton destroys Automated Turret!
  1343. GameController moved Automated Turret to the villain trash.
  1344. Korrupton initiates 1 Melee damage to Decoy Projection.
  1345. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1346. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1347. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1348. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1349. Damage amount was 0, so no damage was dealt.
  1350. Korrupton initiates 1 Melee damage to Dark Visionary.
  1351. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  1352. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1353. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1354. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1355. Damage amount was 0, so no damage was dealt.
  1356. Korrupton initiates 1 Melee damage to The Argent Adept.
  1357. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1358. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1359. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1360. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1361. Damage amount was 0, so no damage was dealt.
  1362. Korrupton initiates 1 Melee damage to Captain Cosmic.
  1363. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1364. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1365. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1366. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1367. Damage amount was 0, so no damage was dealt.
  1368. Korrupton initiates 1 Melee damage to Autonomous Blade.
  1369. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  1370. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1371. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1372. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1373. Damage amount was 0, so no damage was dealt.
  1374. Korrupton initiates 1 Melee damage to Cosmic Crest.
  1375. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  1376. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1377. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1378. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1379. Damage amount was 0, so no damage was dealt.
  1380. Korrupton initiates 1 Melee damage to Cosmic Weapon.
  1381. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  1382. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1383. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1384. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1385. Damage amount was 0, so no damage was dealt.
  1386. Korrupton initiates 1 Melee damage to Dynamic Siphon.
  1387. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  1388. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1389. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1390. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1391. Damage amount was 0, so no damage was dealt.
  1392. Korrupton initiates 1 Melee damage to Energy Bracer.
  1393. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1394. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1395. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1396. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1397. Damage amount was 0, so no damage was dealt.
  1398. Korrupton initiates 1 Melee damage to Energy Bracer.
  1399. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1400. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1401. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1402. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1403. Damage amount was 0, so no damage was dealt.
  1404. Korrupton initiates 1 Melee damage to Vitality Conduit.
  1405. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  1406. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1407. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1408. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1409. Damage amount was 0, so no damage was dealt.
  1410. Korrupton initiates 1 Melee damage to Wounding Buffer.
  1411. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  1412. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1413. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1414. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1415. Damage amount was 0, so no damage was dealt.
  1416. Korrupton initiates 1 Melee damage to Dr. Medico.
  1417. Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
  1418. Damage amount was 0, so no damage was dealt.
  1419. Korrupton initiates 1 Melee damage to Mainstay.
  1420. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1421. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1422. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1423. Damage amount was 0, so no damage was dealt.
  1424. Korrupton initiates 1 Melee damage to The Idealist.
  1425. Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
  1426. Damage amount was 0, so no damage was dealt.
  1427. Korrupton initiates 1 Melee damage to Writhe.
  1428. Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
  1429. Damage amount was 0, so no damage was dealt.
  1430. Korrupton initiates 1 Toxic damage to Ambuscade.
  1431. Korrupton deals Ambuscade 1 Toxic damage.
  1432. Ambuscade is now at 43 HP.
  1433. Bloogo was moved next to Energy Bracer.
  1434. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  1435. Went from Ambuscade's Start phase to PlayCard phase.
  1436. GameController plays Unavoidable Explosive.
  1437. Unavoidable Explosive was moved to the bottom of the villain deck.
  1438. Ambuscade shuffles their the villain deck.
  1439. Went from Ambuscade's PlayCard phase to End phase.
  1440. Ambuscade initiates 3 Projectile damage to The Argent Adept.
  1441. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1442. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1443. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1444. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1445. Damage amount was 0, so no damage was dealt.
  1446. Went from Ambuscade's End phase to The Visionary's Start phase.
  1447. Went from The Visionary's Start phase to PlayCard phase.
  1448. GameController plays Mind Spike.
  1449. Dark Visionary initiates 3 Psychic damage to Ambuscade.
  1450. Twist the Ether changes the damage type to Toxic.
  1451. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  1452. Dark Visionary deals Ambuscade 4 Toxic damage.
  1453. Ambuscade is now at 39 HP.
  1454. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  1455. Autonomous Blade deals Ambuscade 2 Energy damage.
  1456. Ambuscade is now at 37 HP.
  1457. GameController moved Mind Spike to The Visionary's trash.
  1458. Went from The Visionary's PlayCard phase to UsePower phase.
  1459. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  1460. Dark Visionary initiates 3 Energy damage to Ambuscade.
  1461. Twist the Ether changes the damage type to Infernal.
  1462. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  1463. Dark Visionary deals Ambuscade 4 Infernal damage.
  1464. Ambuscade is now at 33 HP.
  1465. Went from The Visionary's UsePower phase to DrawCard phase.
  1466. The Visionary draws Foresight.
  1467. Went from The Visionary's DrawCard phase to End phase.
  1468. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1469. Went from The Argent Adept's Start phase to PlayCard phase.
  1470. GameController plays Arcane Cadence.
  1471. Revealed card: Instrumental Conjuration
  1472. Revealed card: Inspiring Supertonic
  1473. Revealed card: Instrumental Conjuration
  1474. Revealed card: Silver Shadow
  1475. Revealed card: Instrumental Conjuration
  1476. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  1477. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  1478. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1479. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  1480. Arcane Cadence plays Instrumental Conjuration.
  1481. Instrumental Conjuration puts Eydisar's Horn into play.
  1482. The Argent Adept shuffles their The Argent Adept's deck.
  1483. The Argent Adept draws Scherzo of Frost and Flame.
  1484. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1485. GameController moved Arcane Cadence to The Argent Adept's trash.
  1486. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1487. The Argent Adept uses the power on Telamon's Lyra.
  1488. The Argent Adept activates the text on Alacritous Subdominant.
  1489. Alacritous Subdominant plays Arcane Cadence.
  1490. Revealed card: Sarabande of Destruction
  1491. Revealed card: Inventive Preparation
  1492. Revealed card: Instrumental Conjuration
  1493. Revealed card: Polyphoric Flare
  1494. Revealed card: Inspiring Supertonic
  1495. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
  1496. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  1497. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1498. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  1499. Arcane Cadence plays Instrumental Conjuration.
  1500. Instrumental Conjuration puts Xu's Bell into play.
  1501. The Argent Adept draws Inspiring Supertonic.
  1502. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1503. GameController moved Arcane Cadence to The Argent Adept's trash.
  1504. The Argent Adept activates the text on Inventive Preparation.
  1505. Inventive Preparation plays Foresight.
  1506. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1507. The Argent Adept draws Drake's Pipes.
  1508. Went from The Argent Adept's DrawCard phase to End phase.
  1509. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1510. Went from Captain Cosmic's Start phase to PlayCard phase.
  1511. GameController plays Augmented Ally.
  1512. GameController moved Augmented Ally from Captain Cosmic's hand next to Dark Visionary.
  1513. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1514. Captain Cosmic uses the power on Captain Cosmic.
  1515. Revealed card: Destructive Response
  1516. Captain Cosmic's Fabrication puts Destructive Response into play.
  1517. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1518. Captain Cosmic draws Harsh Offense.
  1519. Went from Captain Cosmic's DrawCard phase to End phase.
  1520. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  1521. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1522. The Sentinels draws Good Hero - Bad Hero.
  1523. The Sentinels discards Fling Into Darkness.
  1524. Human Shield moved Fling Into Darkness from The Sentinels' hand to The Sentinels' trash.
  1525. The Sentinels discards Dark Delusions.
  1526. Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
  1527. Went from The Sentinels's Start phase to PlayCard phase.
  1528. GameController plays Horrifying Dichotomy.
  1529. Dr. Medico initiates 3 Energy damage to Writhe.
  1530. Writhe is a nemesis of Dr. Medico. Damage dealt increased by 1.
  1531. Action of Horrifying Dichotomy was cancelled by Hippocratic Oath.
  1532. Hippocratic Oath caused Captain Cosmic to regain 4 HP. HP is now 12.
  1533. Writhe initiates 3 Infernal damage to Ambuscade.
  1534. Writhe deals Ambuscade 3 Infernal damage.
  1535. Ambuscade is now at 30 HP.
  1536. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  1537. Went from The Sentinels's PlayCard phase to UsePower phase.
  1538. The Sentinels uses the power on Mainstay.
  1539. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1540. Went from The Sentinels's UsePower phase to DrawCard phase.
  1541. The Sentinels draws Team Communication.
  1542. Went from The Sentinels's DrawCard phase to End phase.
  1543. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 11.
  1544. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 7.
  1545. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 9.
  1546. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  1547. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1548. GameController plays Jansa Vi Dero.
  1549. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1550. Urdid initiates 2 Melee damage to Captain Cosmic.
  1551. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1552. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  1553. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1554. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1555. Damage amount was 0, so no damage was dealt.
  1556. Urdid initiates 2 Fire damage to Captain Cosmic.
  1557. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1558. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  1559. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1560. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1561. Damage amount was 0, so no damage was dealt.
  1562. Baahsto initiates 1 Melee damage to Energy Bracer.
  1563. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  1564. Jansa Vi Dero reduces the damage dealt to Bloogo by Baahsto by 1.
  1565. Damage amount was 0, so no damage was dealt.
  1566. Venox initiates 2 Toxic damage to Ambuscade.
  1567. Venox deals Ambuscade 2 Toxic damage.
  1568. Ambuscade is now at 28 HP.
  1569. Venox initiates 2 Toxic damage to Decoy Projection.
  1570. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1571. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1572. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1573. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1574. Damage amount was 0, so no damage was dealt.
  1575. Venox initiates 2 Toxic damage to Dark Visionary.
  1576. Wrest the Mind redirects the damage dealt from Dark Visionary to Ambuscade.
  1577. Venox deals Ambuscade 2 Toxic damage.
  1578. Ambuscade is now at 26 HP.
  1579. Dark Visionary initiates 3 Psychic damage to Venox.
  1580. Twist the Ether changes the damage type to Cold.
  1581. Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
  1582. Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
  1583. Dark Visionary deals Venox 1 Cold damage.
  1584. Venox is now at 4 HP.
  1585. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  1586. Autonomous Blade deals Ambuscade 2 Energy damage.
  1587. Ambuscade is now at 24 HP.
  1588. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  1589. Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
  1590. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1591. Twist the Ether changes the damage type to Infernal.
  1592. Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1593. Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1594. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1595. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1596. Damage amount was 0, so no damage was dealt.
  1597. Venox initiates 2 Toxic damage to The Argent Adept.
  1598. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1599. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1600. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1601. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1602. Damage amount was 0, so no damage was dealt.
  1603. Venox initiates 2 Toxic damage to Captain Cosmic.
  1604. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1605. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1606. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1607. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1608. Damage amount was 0, so no damage was dealt.
  1609. Venox initiates 2 Toxic damage to Augmented Ally.
  1610. Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
  1611. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1612. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1613. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1614. Damage amount was 0, so no damage was dealt.
  1615. Venox initiates 2 Toxic damage to Autonomous Blade.
  1616. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  1617. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1618. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1619. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1620. Damage amount was 0, so no damage was dealt.
  1621. Venox initiates 2 Toxic damage to Cosmic Crest.
  1622. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  1623. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1624. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1625. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1626. Damage amount was 0, so no damage was dealt.
  1627. Venox initiates 2 Toxic damage to Cosmic Weapon.
  1628. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  1629. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1630. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1631. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1632. Damage amount was 0, so no damage was dealt.
  1633. Venox initiates 2 Toxic damage to Dynamic Siphon.
  1634. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  1635. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1636. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1637. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1638. Damage amount was 0, so no damage was dealt.
  1639. Venox initiates 2 Toxic damage to Energy Bracer.
  1640. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1641. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1642. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1643. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1644. Damage amount was 0, so no damage was dealt.
  1645. Venox initiates 2 Toxic damage to Energy Bracer.
  1646. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  1647. Wrest the Mind redirects the damage dealt from Bloogo to Ambuscade.
  1648. Venox deals Ambuscade 2 Toxic damage.
  1649. Ambuscade is now at 22 HP.
  1650. Dark Visionary initiates 3 Psychic damage to Venox.
  1651. Twist the Ether changes the damage type to Fire.
  1652. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  1653. Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
  1654. Dark Visionary deals Venox 3 Fire damage.
  1655. Venox is now at 1 HP.
  1656. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  1657. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  1658. Twist the Ether changes the damage type to Infernal.
  1659. Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1660. Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1661. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1662. Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
  1663. Damage amount was 0, so no damage was dealt.
  1664. Venox initiates 2 Toxic damage to Vitality Conduit.
  1665. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  1666. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1667. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1668. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1669. Damage amount was 0, so no damage was dealt.
  1670. Venox initiates 2 Toxic damage to Wounding Buffer.
  1671. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  1672. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1673. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1674. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1675. Damage amount was 0, so no damage was dealt.
  1676. Venox initiates 2 Toxic damage to Dr. Medico.
  1677. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  1678. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1679. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1680. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1681. Damage amount was 0, so no damage was dealt.
  1682. Venox initiates 2 Toxic damage to Mainstay.
  1683. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1684. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1685. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1686. Damage amount was 0, so no damage was dealt.
  1687. Venox initiates 2 Toxic damage to The Idealist.
  1688. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  1689. Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
  1690. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1691. Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
  1692. Damage amount was 0, so no damage was dealt.
  1693. Venox initiates 2 Toxic damage to Writhe.
  1694. Wrest the Mind redirects the damage dealt from Writhe to Ambuscade.
  1695. Venox deals Ambuscade 2 Toxic damage.
  1696. Ambuscade is now at 20 HP.
  1697. Dark Visionary initiates 3 Psychic damage to Venox.
  1698. Twist the Ether changes the damage type to Energy.
  1699. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  1700. Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
  1701. Dark Visionary deals Venox 3 Energy damage.
  1702. Venox is now at -2 HP.
  1703. Dark Visionary's Turmoil destroys Venox!
  1704. GameController moved Venox to the environment trash.
  1705. Wrest the Mind destroys itself!
  1706. GameController moved Wrest the Mind to The Visionary's trash.
  1707. Wrest the Mind cannot do anything else: [DealDamageAction: DamageSource=Dark Visionary, Target=Dark Visionary, Amount=3, DamageType=Psychic, Identifier=5477]
  1708. Korrupton initiates 1 Melee damage to Ambuscade.
  1709. Korrupton deals Ambuscade 1 Melee damage.
  1710. Ambuscade is now at 19 HP.
  1711. Korrupton initiates 1 Melee damage to Decoy Projection.
  1712. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1713. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1714. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1715. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1716. Damage amount was 0, so no damage was dealt.
  1717. Korrupton initiates 1 Melee damage to Dark Visionary.
  1718. Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
  1719. Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
  1720. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1721. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1722. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1723. Damage amount was 0, so no damage was dealt.
  1724. Korrupton initiates 1 Melee damage to The Argent Adept.
  1725. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1726. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1727. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1728. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1729. Damage amount was 0, so no damage was dealt.
  1730. Korrupton initiates 1 Melee damage to Captain Cosmic.
  1731. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1732. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1733. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1734. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1735. Damage amount was 0, so no damage was dealt.
  1736. Korrupton initiates 1 Melee damage to Augmented Ally.
  1737. Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
  1738. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1739. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1740. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1741. Damage amount was 0, so no damage was dealt.
  1742. Korrupton initiates 1 Melee damage to Autonomous Blade.
  1743. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  1744. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1745. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1746. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1747. Damage amount was 0, so no damage was dealt.
  1748. Korrupton initiates 1 Melee damage to Cosmic Crest.
  1749. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  1750. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1751. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1752. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1753. Damage amount was 0, so no damage was dealt.
  1754. Korrupton initiates 1 Melee damage to Cosmic Weapon.
  1755. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  1756. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1757. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1758. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1759. Damage amount was 0, so no damage was dealt.
  1760. Korrupton initiates 1 Melee damage to Dynamic Siphon.
  1761. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  1762. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1763. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1764. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1765. Damage amount was 0, so no damage was dealt.
  1766. Korrupton initiates 1 Melee damage to Energy Bracer.
  1767. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  1768. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1769. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1770. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1771. Damage amount was 0, so no damage was dealt.
  1772. Korrupton initiates 1 Melee damage to Energy Bracer.
  1773. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  1774. Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
  1775. Damage amount was 0, so no damage was dealt.
  1776. Korrupton initiates 1 Melee damage to Vitality Conduit.
  1777. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  1778. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1779. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1780. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1781. Damage amount was 0, so no damage was dealt.
  1782. Korrupton initiates 1 Melee damage to Wounding Buffer.
  1783. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  1784. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1785. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1786. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1787. Damage amount was 0, so no damage was dealt.
  1788. Korrupton initiates 1 Melee damage to Dr. Medico.
  1789. Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
  1790. Damage amount was 0, so no damage was dealt.
  1791. Korrupton initiates 1 Melee damage to Mainstay.
  1792. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  1793. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1794. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  1795. Damage amount was 0, so no damage was dealt.
  1796. Korrupton initiates 1 Melee damage to The Idealist.
  1797. Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
  1798. Damage amount was 0, so no damage was dealt.
  1799. Korrupton initiates 1 Melee damage to Writhe.
  1800. Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
  1801. Damage amount was 0, so no damage was dealt.
  1802. Korrupton initiates 1 Toxic damage to Ambuscade.
  1803. Korrupton deals Ambuscade 1 Toxic damage.
  1804. Ambuscade is now at 18 HP.
  1805. Bloogo was moved next to Energy Bracer.
  1806. Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
  1807. Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
  1808. Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
  1809. Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
  1810. Jansa Vi Dero caused Urdid to regain 1 HP. HP is now 12.
  1811. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  1812. Went from Ambuscade's Start phase to PlayCard phase.
  1813. Ambuscade initiates 3 Energy damage to Decoy Projection.
  1814. Ambuscade deals Decoy Projection 3 Energy damage.
  1815. Decoy Projection is now at 2 HP.
  1816. Ambuscade initiates 3 Energy damage to Dark Visionary.
  1817. Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
  1818. Ambuscade deals Decoy Projection 3 Energy damage.
  1819. Decoy Projection is now at -1 HP.
  1820. Ambuscade destroys Decoy Projection!
  1821. GameController moved Decoy Projection to The Visionary's trash.
  1822. Ambuscade initiates 3 Energy damage to The Argent Adept.
  1823. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  1824. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1825. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1826. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1827. Damage amount was 0, so no damage was dealt.
  1828. Ambuscade initiates 3 Energy damage to Captain Cosmic.
  1829. Cosmic Crest made Captain Cosmic immune to damage.
  1830. Damage amount was 0, so no damage was dealt.
  1831. Ambuscade initiates 3 Energy damage to Augmented Ally.
  1832. Cosmic Crest made Augmented Ally immune to damage.
  1833. Damage amount was 0, so no damage was dealt.
  1834. Ambuscade initiates 3 Energy damage to Autonomous Blade.
  1835. Cosmic Crest made Autonomous Blade immune to damage.
  1836. Damage amount was 0, so no damage was dealt.
  1837. Ambuscade initiates 3 Energy damage to Cosmic Crest.
  1838. Cosmic Crest made Cosmic Crest immune to damage.
  1839. Damage amount was 0, so no damage was dealt.
  1840. Ambuscade initiates 3 Energy damage to Cosmic Weapon.
  1841. Cosmic Crest made Cosmic Weapon immune to damage.
  1842. Damage amount was 0, so no damage was dealt.
  1843. Ambuscade initiates 3 Energy damage to Dynamic Siphon.
  1844. Cosmic Crest made Dynamic Siphon immune to damage.
  1845. Damage amount was 0, so no damage was dealt.
  1846. Ambuscade initiates 3 Energy damage to Energy Bracer.
  1847. Cosmic Crest made Energy Bracer immune to damage.
  1848. Damage amount was 0, so no damage was dealt.
  1849. Ambuscade initiates 3 Energy damage to Energy Bracer.
  1850. Cosmic Crest made Energy Bracer immune to damage.
  1851. Damage amount was 0, so no damage was dealt.
  1852. Ambuscade initiates 3 Energy damage to Vitality Conduit.
  1853. Cosmic Crest made Vitality Conduit immune to damage.
  1854. Damage amount was 0, so no damage was dealt.
  1855. Ambuscade initiates 3 Energy damage to Wounding Buffer.
  1856. Cosmic Crest made Wounding Buffer immune to damage.
  1857. Damage amount was 0, so no damage was dealt.
  1858. Ambuscade initiates 3 Energy damage to Dr. Medico.
  1859. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  1860. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1861. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1862. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1863. Damage amount was 0, so no damage was dealt.
  1864. Ambuscade initiates 3 Energy damage to Mainstay.
  1865. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1866. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1867. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1868. Damage amount was 0, so no damage was dealt.
  1869. Ambuscade initiates 3 Energy damage to The Idealist.
  1870. Human Shield redirects the damage dealt from The Idealist to Mainstay.
  1871. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1872. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1873. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1874. Damage amount was 0, so no damage was dealt.
  1875. Ambuscade initiates 3 Energy damage to Writhe.
  1876. Human Shield redirects the damage dealt from Writhe to Mainstay.
  1877. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1878. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1879. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1880. Damage amount was 0, so no damage was dealt.
  1881. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1882. GameController plays Snatch and Grab.
  1883. Ambuscade initiates 2 Melee damage to Captain Cosmic.
  1884. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1885. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1886. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1887. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1888. Damage amount was 0, so no damage was dealt.
  1889. Ambuscade initiates 3 Energy damage to Captain Cosmic.
  1890. Cosmic Crest made Captain Cosmic immune to damage.
  1891. Damage amount was 0, so no damage was dealt.
  1892. GameController moved Snatch and Grab to the villain trash.
  1893. Went from Ambuscade's PlayCard phase to End phase.
  1894. Ambuscade initiates 3 Projectile damage to Captain Cosmic.
  1895. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  1896. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1897. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1898. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  1899. Damage amount was 0, so no damage was dealt.
  1900. Went from Ambuscade's End phase to The Visionary's Start phase.
  1901. Went from The Visionary's Start phase to PlayCard phase.
  1902. GameController plays Mass Levitation.
  1903. Went from The Visionary's PlayCard phase to UsePower phase.
  1904. The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
  1905. Dark Visionary initiates 3 Energy damage to Ambuscade.
  1906. Twist the Ether changes the damage type to Cold.
  1907. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  1908. Dark Visionary deals Ambuscade 4 Cold damage.
  1909. Ambuscade is now at 14 HP.
  1910. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  1911. Autonomous Blade deals Ambuscade 2 Energy damage.
  1912. Ambuscade is now at 12 HP.
  1913. Went from The Visionary's UsePower phase to DrawCard phase.
  1914. The Visionary draws Brain Burn.
  1915. Went from The Visionary's DrawCard phase to End phase.
  1916. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1917. Went from The Argent Adept's Start phase to PlayCard phase.
  1918. GameController plays Silver Shadow.
  1919. The Argent Adept activates the text on Inventive Preparation.
  1920. Inventive Preparation plays Precognition.
  1921. Revealed card: Run and Gun
  1922. Revealed card: Sonic Mine
  1923. Revealed card: Charged Attacks
  1924. Precognition moved Charged Attacks from Ambuscade's revealed cards to the villain deck.
  1925. Precognition moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
  1926. Precognition moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
  1927. GameController moved Precognition to The Visionary's trash.
  1928. The Argent Adept draws Polyphoric Flare.
  1929. GameController moved Silver Shadow to The Argent Adept's trash.
  1930. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1931. The Argent Adept uses the power on Telamon's Lyra.
  1932. The Argent Adept activates the text on Alacritous Subdominant.
  1933. Alacritous Subdominant plays Team Communication.
  1934. The Sentinels draws Team Communication.
  1935. The Sentinels draws Positive Energy.
  1936. The Sentinels draws Restorative Burst.
  1937. The Sentinels draws Durasteel Chains.
  1938. Team Communication plays Team Communication.
  1939. The Sentinels draws Dark Delusions.
  1940. The Sentinels draws Good Hero - Bad Hero.
  1941. The Sentinels draws Dark Delusions.
  1942. The Sentinels draws Restorative Burst.
  1943. Team Communication plays Sentinel Tactics.
  1944. GameController moved Team Communication to The Sentinels' trash.
  1945. GameController moved Team Communication to The Sentinels' trash.
  1946. The Argent Adept activates the text on Inventive Preparation.
  1947. Inventive Preparation plays Conservation of Energy.
  1948. Conservation of Energy will destroy 9 construct cards.
  1949. Captain Cosmic draws Autonomous Blade.
  1950. GameController moved Conservation of Energy to Captain Cosmic's trash.
  1951. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1952. The Argent Adept draws Vernal Sonata.
  1953. Went from The Argent Adept's DrawCard phase to End phase.
  1954. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1955. Went from Captain Cosmic's Start phase to PlayCard phase.
  1956. GameController plays Autonomous Blade.
  1957. GameController moved Autonomous Blade from Captain Cosmic's hand next to Dark Visionary.
  1958. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1959. Captain Cosmic uses the power on Captain Cosmic.
  1960. Revealed card: Construct Cataclysm
  1961. Captain Cosmic moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  1962. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1963. Captain Cosmic draws Sustained Influence.
  1964. Went from Captain Cosmic's DrawCard phase to End phase.
  1965. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  1966. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1967. The Sentinels draws Unique Capabilities.
  1968. The Sentinels discards Dark Delusions.
  1969. Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
  1970. The Sentinels discards Dark Delusions.
  1971. Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
  1972. Went from The Sentinels's Start phase to PlayCard phase.
  1973. GameController plays Unique Capabilities.
  1974. The Sentinels shuffles their The Sentinels' deck.
  1975. The Sentinels draws Second Chance.
  1976. Unique Capabilities plays Durasteel Chains.
  1977. GameController moved Unique Capabilities to The Sentinels' trash.
  1978. Went from The Sentinels's PlayCard phase to UsePower phase.
  1979. The Sentinels uses the power on Mainstay.
  1980. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1981. Went from The Sentinels's UsePower phase to DrawCard phase.
  1982. The Sentinels draws Telekinetic Wallop.
  1983. Went from The Sentinels's DrawCard phase to End phase.
  1984. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 10.
  1985. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 10.
  1986. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 12.
  1987. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  1988. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1989. GameController plays Szreem.
  1990. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1991. Urdid initiates 2 Melee damage to Dr. Medico.
  1992. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  1993. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  1994. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1995. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  1996. Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
  1997. Damage amount was 0, so no damage was dealt.
  1998. Urdid initiates 2 Fire damage to Dr. Medico.
  1999. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2000. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  2001. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2002. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2003. Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
  2004. Damage amount was 0, so no damage was dealt.
  2005. Baahsto initiates 1 Melee damage to Cosmic Weapon.
  2006. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  2007. Mainstay's Block reduces the damage dealt to Mainstay by Baahsto by 1.
  2008. Energy Bracer reduces the damage dealt to Mainstay by Baahsto by 1.
  2009. Energy Bracer reduces the damage dealt to Mainstay by Baahsto by 1.
  2010. Durasteel Chains reduces the damage dealt to Mainstay by Baahsto by 1.
  2011. Damage amount was 0, so no damage was dealt.
  2012. Korrupton initiates 1 Melee damage to Ambuscade.
  2013. Korrupton deals Ambuscade 1 Melee damage.
  2014. Ambuscade is now at 11 HP.
  2015. Korrupton initiates 1 Melee damage to Dark Visionary.
  2016. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  2017. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2018. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2019. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2020. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2021. Damage amount was 0, so no damage was dealt.
  2022. Korrupton initiates 1 Melee damage to The Argent Adept.
  2023. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  2024. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2025. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2026. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2027. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2028. Damage amount was 0, so no damage was dealt.
  2029. Korrupton initiates 1 Melee damage to Captain Cosmic.
  2030. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  2031. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2032. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2033. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2034. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2035. Damage amount was 0, so no damage was dealt.
  2036. Korrupton initiates 1 Melee damage to Augmented Ally.
  2037. Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
  2038. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2039. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2040. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2041. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2042. Damage amount was 0, so no damage was dealt.
  2043. Korrupton initiates 1 Melee damage to Autonomous Blade.
  2044. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  2045. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2046. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2047. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2048. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2049. Damage amount was 0, so no damage was dealt.
  2050. Korrupton initiates 1 Melee damage to Autonomous Blade.
  2051. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  2052. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2053. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2054. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2055. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2056. Damage amount was 0, so no damage was dealt.
  2057. Korrupton initiates 1 Melee damage to Cosmic Crest.
  2058. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  2059. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2060. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2061. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2062. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2063. Damage amount was 0, so no damage was dealt.
  2064. Korrupton initiates 1 Melee damage to Cosmic Weapon.
  2065. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  2066. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2067. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2068. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2069. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2070. Damage amount was 0, so no damage was dealt.
  2071. Korrupton initiates 1 Melee damage to Dynamic Siphon.
  2072. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  2073. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2074. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2075. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2076. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2077. Damage amount was 0, so no damage was dealt.
  2078. Korrupton initiates 1 Melee damage to Energy Bracer.
  2079. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  2080. Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
  2081. Damage amount was 0, so no damage was dealt.
  2082. Korrupton initiates 1 Melee damage to Energy Bracer.
  2083. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  2084. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2085. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2086. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2087. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2088. Damage amount was 0, so no damage was dealt.
  2089. Korrupton initiates 1 Melee damage to Vitality Conduit.
  2090. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  2091. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2092. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2093. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2094. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2095. Damage amount was 0, so no damage was dealt.
  2096. Korrupton initiates 1 Melee damage to Wounding Buffer.
  2097. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  2098. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2099. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2100. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2101. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2102. Damage amount was 0, so no damage was dealt.
  2103. Korrupton initiates 1 Melee damage to Dr. Medico.
  2104. Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
  2105. Damage amount was 0, so no damage was dealt.
  2106. Korrupton initiates 1 Melee damage to Mainstay.
  2107. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2108. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2109. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2110. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2111. Damage amount was 0, so no damage was dealt.
  2112. Korrupton initiates 1 Melee damage to The Idealist.
  2113. Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
  2114. Damage amount was 0, so no damage was dealt.
  2115. Korrupton initiates 1 Melee damage to Writhe.
  2116. Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
  2117. Damage amount was 0, so no damage was dealt.
  2118. Korrupton initiates 1 Toxic damage to Ambuscade.
  2119. Korrupton deals Ambuscade 1 Toxic damage.
  2120. Ambuscade is now at 10 HP.
  2121. Bloogo was moved next to Energy Bracer.
  2122. Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
  2123. Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
  2124. Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
  2125. Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
  2126. Jansa Vi Dero tried to increase Szreem's HP, but they are already at their maximum HP.
  2127. Jansa Vi Dero caused Urdid to regain 1 HP, up to their maximum HP. HP is now 13.
  2128. Szreem initiates 2 Energy damage to Dynamic Siphon.
  2129. Cosmic Crest made Dynamic Siphon immune to damage.
  2130. Damage amount was 0, so no damage was dealt.
  2131. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  2132. Went from Ambuscade's Start phase to PlayCard phase.
  2133. GameController plays Charged Attacks.
  2134. Went from Ambuscade's PlayCard phase to End phase.
  2135. Ambuscade initiates 3 Projectile damage to Dr. Medico.
  2136. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2137. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2138. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  2139. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  2140. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  2141. Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
  2142. Damage amount was 0, so no damage was dealt.
  2143. Went from Ambuscade's End phase to The Visionary's Start phase.
  2144. Went from The Visionary's Start phase to PlayCard phase.
  2145. Went from The Visionary's PlayCard phase to UsePower phase.
  2146. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  2147. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  2148. The Visionary draws Cerebral Hemorrhage.
  2149. The Visionary draws Cerebral Hemorrhage.
  2150. Went from The Visionary's DrawCard phase to End phase.
  2151. Went from The Visionary's End phase to The Argent Adept's Start phase.
  2152. Went from The Argent Adept's Start phase to PlayCard phase.
  2153. GameController plays Counterpoint Bulwark.
  2154. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2155. The Argent Adept uses the power on Xu's Bell.
  2156. The Argent Adept activates the text on Counterpoint Bulwark.
  2157. Applying ongoing effect: Reduce damage dealt to Ambuscade by 1.
  2158. Applying ongoing effect: Reduce damage dealt to Mainstay by 1.
  2159. The Argent Adept activates the text on Counterpoint Bulwark.
  2160. The Argent Adept draws Rhapsody of Vigor.
  2161. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2162. The Argent Adept draws Arcane Cadence.
  2163. Went from The Argent Adept's DrawCard phase to End phase.
  2164. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  2165. Went from Captain Cosmic's Start phase to PlayCard phase.
  2166. GameController plays Sustained Influence.
  2167. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  2168. Captain Cosmic uses the power on Captain Cosmic.
  2169. Revealed card: Vitality Conduit
  2170. Captain Cosmic's Fabrication puts Vitality Conduit into play.
  2171. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to The Argent Adept.
  2172. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  2173. Captain Cosmic draws Harsh Offense.
  2174. Went from Captain Cosmic's DrawCard phase to End phase.
  2175. Went from Captain Cosmic's End phase to The Sentinels's Start phase.
  2176. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  2177. The Sentinels draws Unique Capabilities.
  2178. The Sentinels discards Good Hero - Bad Hero.
  2179. Human Shield moved Good Hero - Bad Hero from The Sentinels' hand to The Sentinels' trash.
  2180. The Sentinels discards Blackout.
  2181. Human Shield moved Blackout from The Sentinels' hand to The Sentinels' trash.
  2182. Went from The Sentinels's Start phase to PlayCard phase.
  2183. GameController plays Caliginous Form.
  2184. Went from The Sentinels's PlayCard phase to UsePower phase.
  2185. The Sentinels uses the power on Mainstay.
  2186. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  2187. Went from The Sentinels's UsePower phase to DrawCard phase.
  2188. The Sentinels draws Horrifying Dichotomy.
  2189. Went from The Sentinels's DrawCard phase to End phase.
  2190. Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 13.
  2191. Hippocratic Oath caused The Argent Adept to regain 1 HP. HP is now 12.
  2192. Hippocratic Oath caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
  2193. Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
  2194. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  2195. GameController plays Phrentat.
  2196. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  2197. Urdid initiates 2 Melee damage to Dr. Medico.
  2198. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2199. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  2200. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2201. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2202. Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
  2203. Counterpoint Bulwark reduces the damage dealt to Mainstay by Urdid by 1.
  2204. Damage amount was 0, so no damage was dealt.
  2205. Urdid initiates 2 Fire damage to Dr. Medico.
  2206. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2207. Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
  2208. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2209. Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
  2210. Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
  2211. Counterpoint Bulwark reduces the damage dealt to Mainstay by Urdid by 1.
  2212. Damage amount was 0, so no damage was dealt.
  2213. Baahsto initiates 1 Melee damage to Energy Bracer.
  2214. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  2215. Jansa Vi Dero reduces the damage dealt to Bloogo by Baahsto by 1.
  2216. Damage amount was 0, so no damage was dealt.
  2217. Korrupton initiates 1 Melee damage to Ambuscade.
  2218. Counterpoint Bulwark reduces the damage dealt to Ambuscade by Korrupton by 1.
  2219. Damage amount was 0, so no damage was dealt.
  2220. Korrupton initiates 1 Melee damage to Dark Visionary.
  2221. Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
  2222. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2223. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2224. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2225. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2226. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2227. Damage amount was 0, so no damage was dealt.
  2228. Korrupton initiates 1 Melee damage to The Argent Adept.
  2229. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  2230. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2231. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2232. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2233. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2234. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2235. Damage amount was 0, so no damage was dealt.
  2236. Korrupton initiates 1 Melee damage to Captain Cosmic.
  2237. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  2238. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2239. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2240. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2241. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2242. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2243. Damage amount was 0, so no damage was dealt.
  2244. Korrupton initiates 1 Melee damage to Augmented Ally.
  2245. Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
  2246. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2247. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2248. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2249. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2250. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2251. Damage amount was 0, so no damage was dealt.
  2252. Korrupton initiates 1 Melee damage to Autonomous Blade.
  2253. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  2254. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2255. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2256. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2257. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2258. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2259. Damage amount was 0, so no damage was dealt.
  2260. Korrupton initiates 1 Melee damage to Autonomous Blade.
  2261. Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
  2262. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2263. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2264. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2265. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2266. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2267. Damage amount was 0, so no damage was dealt.
  2268. Korrupton initiates 1 Melee damage to Cosmic Crest.
  2269. Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
  2270. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2271. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2272. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2273. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2274. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2275. Damage amount was 0, so no damage was dealt.
  2276. Korrupton initiates 1 Melee damage to Cosmic Weapon.
  2277. Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
  2278. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2279. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2280. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2281. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2282. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2283. Damage amount was 0, so no damage was dealt.
  2284. Korrupton initiates 1 Melee damage to Dynamic Siphon.
  2285. Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
  2286. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2287. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2288. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2289. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2290. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2291. Damage amount was 0, so no damage was dealt.
  2292. Korrupton initiates 1 Melee damage to Energy Bracer.
  2293. Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
  2294. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2295. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2296. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2297. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2298. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2299. Damage amount was 0, so no damage was dealt.
  2300. Korrupton initiates 1 Melee damage to Energy Bracer.
  2301. Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
  2302. Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
  2303. Damage amount was 0, so no damage was dealt.
  2304. Korrupton initiates 1 Melee damage to Vitality Conduit.
  2305. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  2306. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2307. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2308. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2309. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2310. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2311. Damage amount was 0, so no damage was dealt.
  2312. Korrupton initiates 1 Melee damage to Vitality Conduit.
  2313. Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
  2314. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2315. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2316. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2317. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2318. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2319. Damage amount was 0, so no damage was dealt.
  2320. Korrupton initiates 1 Melee damage to Wounding Buffer.
  2321. Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
  2322. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2323. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2324. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2325. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2326. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2327. Damage amount was 0, so no damage was dealt.
  2328. Korrupton initiates 1 Melee damage to Dr. Medico.
  2329. Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
  2330. Damage amount was 0, so no damage was dealt.
  2331. Korrupton initiates 1 Melee damage to Mainstay.
  2332. Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
  2333. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2334. Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
  2335. Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
  2336. Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
  2337. Damage amount was 0, so no damage was dealt.
  2338. Korrupton initiates 1 Melee damage to The Idealist.
  2339. Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
  2340. Damage amount was 0, so no damage was dealt.
  2341. Korrupton initiates 1 Melee damage to Writhe.
  2342. Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
  2343. Damage amount was 0, so no damage was dealt.
  2344. Bloogo was moved next to Energy Bracer.
  2345. Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
  2346. Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
  2347. Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
  2348. Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
  2349. Jansa Vi Dero tried to increase Phrentat's HP, but they are already at their maximum HP.
  2350. Jansa Vi Dero tried to increase Szreem's HP, but they are already at their maximum HP.
  2351. Jansa Vi Dero tried to increase Urdid's HP, but they are already at their maximum HP.
  2352. Szreem initiates 2 Energy damage to Energy Bracer.
  2353. Cosmic Crest made Energy Bracer immune to damage.
  2354. Damage amount was 0, so no damage was dealt.
  2355. Phrentat initiates 2 Psychic damage to The Argent Adept.
  2356. Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
  2357. Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
  2358. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2359. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2360. Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
  2361. Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
  2362. Damage amount was 0, so no damage was dealt.
  2363. Phrentat initiates 2 Psychic damage to Captain Cosmic.
  2364. Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
  2365. Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
  2366. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2367. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2368. Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
  2369. Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
  2370. Damage amount was 0, so no damage was dealt.
  2371. Phrentat initiates 2 Psychic damage to Dr. Medico.
  2372. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2373. Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
  2374. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2375. Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
  2376. Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
  2377. Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
  2378. Damage amount was 0, so no damage was dealt.
  2379. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  2380. Went from Ambuscade's Start phase to PlayCard phase.
  2381. GameController plays Rigged to Detonate.
  2382. Rigged to Detonate was moved to the bottom of the villain deck.
  2383. Ambuscade shuffles their the villain deck.
  2384. Went from Ambuscade's PlayCard phase to End phase.
  2385. Ambuscade initiates 3 Projectile damage to Dr. Medico.
  2386. Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
  2387. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2388. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  2389. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  2390. Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
  2391. Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
  2392. Counterpoint Bulwark reduces the damage dealt to Mainstay by Ambuscade by 1.
  2393. Damage amount was 0, so no damage was dealt.
  2394. Went from Ambuscade's End phase to The Visionary's Start phase.
  2395. Went from The Visionary's Start phase to PlayCard phase.
  2396. Went from The Visionary's PlayCard phase to UsePower phase.
  2397. The Visionary uses the power on Mental Divergence.
  2398. Mental Divergence destroys Charged Attacks!
  2399. GameController moved Charged Attacks to the villain trash.
  2400. Went from The Visionary's UsePower phase to DrawCard phase.
  2401. The Visionary draws Cerebral Hemorrhage.
  2402. Went from The Visionary's DrawCard phase to End phase.
  2403. Went from The Visionary's End phase to The Argent Adept's Start phase.
  2404. Notice: an ongoing effect just expired: Reduce damage dealt to Ambuscade by 1.
  2405. Notice: an ongoing effect just expired: Reduce damage dealt to Mainstay by 1.
  2406. Went from The Argent Adept's Start phase to PlayCard phase.
  2407. GameController plays Rhapsody of Vigor.
  2408. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2409. The Argent Adept uses the power on Eydisar's Horn.
  2410. The Argent Adept activates the text on Rhapsody of Vigor.
  2411. Rhapsody of Vigor caused Dark Visionary to regain 1 HP. HP is now 9.
  2412. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 13.
  2413. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 14.
  2414. Rhapsody of Vigor caused Mainstay to regain 1 HP. HP is now 11.
  2415. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 8.
  2416. The Argent Adept activates the text on Alacritous Subdominant.
  2417. The Argent Adept uses the power on Xu's Bell.
  2418. The Argent Adept activates the text on Counterpoint Bulwark.
  2419. Applying ongoing effect: Reduce damage dealt to Mainstay by 1.
  2420. Applying ongoing effect: Reduce damage dealt to Dr. Medico by 1.
  2421. The Argent Adept activates the text on Inventive Preparation.
  2422. Inventive Preparation plays Brain Burn.
  2423. Brain Burn moves 13 cards to the bottom of Ambuscade's Deck.
  2424. Dark Visionary initiates 13 Psychic damage to Dark Visionary.
  2425. Twist the Ether changes the damage type to Cold.
  2426. Twist the Ether increases the damage dealt by Dark Visionary by 1.
  2427. Dark Visionary deals Dark Visionary 14 Cold damage.
  2428. Dark Visionary is now at -5 HP.
  2429. Dark Visionary is no longer a target.
  2430. Twist the Ether destroys itself!
  2431. GameController moved Twist the Ether to The Visionary's trash.
  2432. All of The Visionary's cards are removed from the game.
  2433. GameController moves 40 cards to the top of The Visionary's OutOfGame.
  2434. Dark Visionary was flipped to its back side.
  2435. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  2436. Autonomous Blade deals Ambuscade 2 Energy damage.
  2437. Ambuscade is now at 8 HP.
  2438. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  2439. Autonomous Blade deals Ambuscade 2 Energy damage.
  2440. Ambuscade is now at 6 HP.
  2441. GameController moved Brain Burn from out of game to out of game.
  2442. Alacritous Subdominant destroys itself!
  2443. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  2444. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2445. The Argent Adept draws Cedistic Dissonant.
  2446. Went from The Argent Adept's DrawCard phase to End phase.
  2447. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  2448. Went from Captain Cosmic's Start phase to PlayCard phase.
  2449. GameController plays Construct Cataclysm.
  2450. Construct Cataclysm destroys Augmented Ally!
  2451. Captain Cosmic initiates 1 Energy damage to Ambuscade.
  2452. Captain Cosmic deals Ambuscade 1 Energy damage.
  2453. Ambuscade is now at 5 HP.
  2454. Captain Cosmic initiates 1 Energy damage to Bloogo.
  2455. Jansa Vi Dero reduces the damage dealt to Bloogo by Captain Cosmic by 1.
  2456. Damage amount was 0, so no damage was dealt.
  2457. Captain Cosmic initiates 1 Energy damage to Phrentat.
  2458. Jansa Vi Dero reduces the damage dealt to Phrentat by Captain Cosmic by 1.
  2459. Damage amount was 0, so no damage was dealt.
  2460. Sustained Influence destroys itself!
  2461. GameController moved Sustained Influence to Captain Cosmic's trash.
  2462. GameController moved Augmented Ally to Captain Cosmic's trash.
  2463. Sustained Influence puts Augmented Ally into play.
  2464. GameController moved Augmented Ally from Captain Cosmic's trash next to Writhe.
  2465. Construct Cataclysm destroys Augmented Ally!
  2466. GameController moved Augmented Ally to Captain Cosmic's trash.
  2467. Construct Cataclysm destroys Autonomous Blade!
  2468. GameController moved Autonomous Blade to Captain Cosmic's trash.
  2469. Construct Cataclysm destroys Autonomous Blade!
  2470. GameController moved Autonomous Blade to Captain Cosmic's trash.
  2471. Construct Cataclysm destroys Cosmic Crest!
  2472. GameController moved Cosmic Crest to Captain Cosmic's trash.
  2473. Construct Cataclysm destroys Cosmic Weapon!
  2474. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  2475. Construct Cataclysm destroys Dynamic Siphon!
  2476. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  2477. Construct Cataclysm destroys Energy Bracer!
  2478. GameController moved Energy Bracer to Captain Cosmic's trash.
  2479. Bloogo was moved to Captain Cosmic's play area.
  2480. Construct Cataclysm destroys Energy Bracer!
  2481. GameController moved Energy Bracer to Captain Cosmic's trash.
  2482. Construct Cataclysm destroys Vitality Conduit!
  2483. GameController moved Vitality Conduit to Captain Cosmic's trash.
  2484. Construct Cataclysm destroys Vitality Conduit!
  2485. GameController moved Vitality Conduit to Captain Cosmic's trash.
  2486. Construct Cataclysm destroys Wounding Buffer!
  2487. GameController moved Wounding Buffer to Captain Cosmic's trash.
  2488. Captain Cosmic initiates 12 Energy damage to Ambuscade.
  2489. Captain Cosmic deals Ambuscade 12 Energy damage.
  2490. Ambuscade is now at -7 HP.
  2491. Dark Visionary, The Argent Adept, Captain Cosmic, Dr. Medico, Mainstay, The Idealist and Writhe all defeated Ambuscade! Congratulations!
  2492. You just unlocked the promo card: The Visionary Unleashed!
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