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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 6369.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Reactive Plating into play.
- GameController puts Reactive Plating into play.
- GameController puts Custom Hand-Cannon into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 3 Projectile damage.
- Captain Cosmic is now at 24 HP.
- Ambuscade initiates 2 Projectile damage to Writhe.
- Ambuscade deals Writhe 2 Projectile damage.
- Writhe is now at 12 HP.
- Ambuscade initiates 3 Fire damage to Dark Visionary.
- Ambuscade deals Dark Visionary 3 Fire damage.
- Dark Visionary is now at 22 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 3 Fire damage.
- Captain Cosmic is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Fire damage.
- Dr. Medico is now at 10 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 11 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 8 HP.
- Ambuscade initiates 3 Fire damage to Writhe.
- Ambuscade deals Writhe 3 Fire damage.
- Writhe is now at 9 HP.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
- The Visionary draws Telekinetic Cocoon.
- The Visionary draws Mass Levitation.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Syncopated Onslaught.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Syncopated Onslaught.
- Applying ongoing effect: Increase damage dealt by Writhe by 1.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Harsh Offense.
- Revealed card: Wounding Buffer
- Revealed card: Unflagging Animation
- Revealed card: Augmented Ally
- Captain Cosmic initiates 4 Energy damage to Explosive Launcher.
- Captain Cosmic deals Explosive Launcher 4 Energy damage.
- Explosive Launcher is now at 2 HP.
- Harsh Offense moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Unflagging Animation from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Cosmic Weapon
- Captain Cosmic's Fabrication puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Dark Visionary.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Vitality Conduit.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Unique Capabilities.
- Unique Capabilities puts Aura of Vision into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Sentinel Tactics.
- Unique Capabilities plays Blackout.
- Writhe initiates 2 Melee damage to Ambuscade.
- Syncopated Onslaught increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Writhe deals Ambuscade 1 Melee damage.
- Ambuscade is now at 49 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Writhe.
- Reactive Plating deals Writhe 2 Energy damage.
- Writhe is now at 7 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Writhe.
- Reactive Plating deals Writhe 2 Energy damage.
- Writhe is now at 5 HP.
- Ambuscade initiates 2 Infernal damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Infernal damage to Custom Hand-Cannon.
- Ambuscade deals Custom Hand-Cannon 2 Infernal damage.
- Custom Hand-Cannon is now at 3 HP.
- Ambuscade initiates 2 Infernal damage to Explosive Launcher.
- Ambuscade deals Explosive Launcher 2 Infernal damage.
- Explosive Launcher is now at 0 HP.
- Ambuscade destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Ambuscade initiates 2 Infernal damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
- Ambuscade deals Reactive Plating 1 Infernal damage.
- Reactive Plating is now at 9 HP.
- Ambuscade initiates 2 Infernal damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
- Ambuscade deals Reactive Plating 1 Infernal damage.
- Reactive Plating is now at 9 HP.
- GameController moved Blackout to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Coordinated Assault.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Gruum.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to Dark Visionary.
- Gruum deals Dark Visionary 4 Melee damage.
- Dark Visionary is now at 18 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to The Argent Adept.
- Ambuscade deals The Argent Adept 2 Projectile damage.
- The Argent Adept is now at 19 HP.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Explosive Launcher.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 3 Projectile damage.
- Captain Cosmic is now at 18 HP.
- Ambuscade initiates 2 Projectile damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 1 Projectile damage.
- Writhe is now at 4 HP.
- Ambuscade initiates 3 Fire damage to Dark Visionary.
- Ambuscade deals Dark Visionary 3 Fire damage.
- Dark Visionary is now at 15 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 16 HP.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 3 Fire damage.
- Captain Cosmic is now at 15 HP.
- Ambuscade initiates 3 Fire damage to Cosmic Weapon.
- Ambuscade deals Cosmic Weapon 3 Fire damage.
- Cosmic Weapon is now at 1 HP.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Ambuscade by 1.
- Ambuscade deals Dr. Medico 2 Fire damage.
- Dr. Medico is now at 8 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Fire damage.
- Mainstay is now at 9 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 2 Fire damage.
- The Idealist is now at 6 HP.
- Ambuscade initiates 3 Fire damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 2 Fire damage.
- Writhe is now at 2 HP.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Explosive Launcher.
- Dark Visionary deals Explosive Launcher 3 Energy damage.
- Explosive Launcher is now at 3 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Writhe by 1.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Syncopated Onslaught.
- Applying ongoing effect: Increase damage dealt by The Idealist by 1.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Musaragni's Harp.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Wounding Buffer.
- GameController moved Wounding Buffer from Captain Cosmic's hand next to Mainstay.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Autonomous Blade
- Captain Cosmic's Fabrication puts Autonomous Blade into play.
- GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to Dark Visionary.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Energy Bracer.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Positive Energy.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Positive Energy.
- Positive Energy tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Positive Energy caused Dark Visionary to regain 1 HP. HP is now 16.
- Positive Energy caused The Argent Adept to regain 1 HP. HP is now 17.
- Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 16.
- Positive Energy tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Positive Energy caused Cosmic Weapon to regain 1 HP. HP is now 2.
- Positive Energy tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Positive Energy caused Dr. Medico to regain 1 HP. HP is now 9.
- Positive Energy caused Mainstay to regain 1 HP. HP is now 10.
- Positive Energy caused The Idealist to regain 1 HP. HP is now 7.
- Positive Energy caused Writhe to regain 1 HP. HP is now 3.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Syncopated Onslaught increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 48 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 5 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 3 HP.
- The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
- Syncopated Onslaught increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 0 HP.
- The Idealist's Telekinetic Jab destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- The Idealist initiates 2 Psychic damage to Explosive Launcher.
- Syncopated Onslaught increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 3 Psychic damage.
- Explosive Launcher is now at 0 HP.
- The Idealist's Telekinetic Jab destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Syncopated Onslaught increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 7 HP.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Syncopated Onslaught increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 7 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Blackout.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Urdid.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to The Argent Adept.
- Gruum deals The Argent Adept 4 Melee damage.
- The Argent Adept is now at 13 HP.
- Urdid initiates 2 Melee damage to Dark Visionary.
- Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
- Urdid deals Decoy Projection 2 Melee damage.
- Decoy Projection is now at 3 HP.
- Urdid initiates 2 Fire damage to Dark Visionary.
- Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
- Urdid deals Decoy Projection 2 Fire damage.
- Decoy Projection is now at 1 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 2 Projectile damage.
- Captain Cosmic is now at 14 HP.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed matching card: Automated Turret
- Armed and Dangerous puts Automated Turret into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Decoy Projection.
- Ambuscade deals Decoy Projection 3 Energy damage.
- Decoy Projection is now at -2 HP.
- Ambuscade destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Automated Turret initiates 2 Projectile damage to Dark Visionary.
- Automated Turret deals Dark Visionary 2 Projectile damage.
- Dark Visionary is now at 14 HP.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Psychic Maelstrom.
- Dark Visionary initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Dark Visionary initiates 2 Psychic damage to Automated Turret.
- Dark Visionary deals Automated Turret 2 Psychic damage.
- Automated Turret is now at 6 HP.
- Autonomous Blade initiates 2 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
- Autonomous Blade deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 6 HP.
- Dark Visionary initiates 2 Psychic damage to Personal Cloaking Device.
- Dark Visionary deals Personal Cloaking Device 2 Psychic damage.
- Personal Cloaking Device is now at 7 HP.
- Dark Visionary initiates 2 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
- Dark Visionary deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 6 HP.
- Dark Visionary initiates 2 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
- Dark Visionary deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 5 HP.
- Dark Visionary initiates 2 Psychic damage to Gruum.
- Dark Visionary deals Gruum 2 Psychic damage.
- Gruum is now at 9 HP.
- Dark Visionary initiates 2 Psychic damage to Urdid.
- Dark Visionary deals Urdid 2 Psychic damage.
- Urdid is now at 11 HP.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
- Dark Visionary deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 3 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by The Idealist by 1.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Cosmic Crest.
- The Argent Adept draws Alacritous Subdominant.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Syncopated Onslaught.
- Applying ongoing effect: Increase damage dealt by Dark Visionary by 1.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Energy Bracer.
- GameController moved Energy Bracer from Captain Cosmic's hand next to Mainstay.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Energy Bracer
- Captain Cosmic's Fabrication puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Mainstay.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Sustained Influence.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Second Chance.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 1 HP.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 4 HP.
- The Idealist initiates 1 Melee damage to Automated Turret.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by The Idealist by 2.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 3 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Team Communication.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Baahsto.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to Dark Visionary.
- Gruum deals Dark Visionary 4 Melee damage.
- Dark Visionary is now at 10 HP.
- Urdid initiates 2 Melee damage to Captain Cosmic.
- Urdid deals Captain Cosmic 2 Melee damage.
- Captain Cosmic is now at 12 HP.
- Urdid initiates 2 Fire damage to Captain Cosmic.
- Urdid deals Captain Cosmic 2 Fire damage.
- Captain Cosmic is now at 10 HP.
- Baahsto initiates 1 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Baahsto by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 3 Energy damage to Dark Visionary.
- Ambuscade deals Dark Visionary 3 Energy damage.
- Dark Visionary is now at 7 HP.
- Ambuscade initiates 3 Energy damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Energy damage.
- The Argent Adept is now at 10 HP.
- Ambuscade initiates 3 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Cosmic Weapon.
- Cosmic Crest made Cosmic Weapon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Wounding Buffer.
- Cosmic Crest made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Ambuscade by 1.
- Ambuscade deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 7 HP.
- Ambuscade initiates 3 Energy damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at 1 HP.
- Ambuscade initiates 3 Energy damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 2 Energy damage.
- Writhe is now at 1 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 2 Energy damage.
- Writhe is now at -1 HP.
- Writhe is no longer a target.
- Writhe was flipped to its back side.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Reactive Plating.
- Syncopated Onslaught increases the damage dealt by Dark Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
- Dark Visionary deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -2 HP.
- Dark Visionary's Turmoil destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Autonomous Blade initiates 2 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
- Autonomous Blade deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 5 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Dark Visionary by 1.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Syncopated Onslaught.
- Applying ongoing effect: Increase damage dealt by Dark Visionary by 1.
- Applying ongoing effect: Increase damage dealt by The Idealist by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Sustained Influence.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Construct Cataclysm
- Captain Cosmic moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Dynamic Siphon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Fling Into Darkness.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Caliginous Form.
- The Sentinels draws Hippocratic Oath.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Restorative Burst.
- Team Communication plays Hippocratic Oath.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Human Shield.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 2.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
- Hippocratic Oath caused Dark Visionary to regain 1 HP. HP is now 8.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Venox.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Gruum deals Mainstay 1 Melee damage.
- Mainstay is now at 9 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Gruum.
- Wounding Buffer deals Gruum 2 Energy damage.
- Gruum is now at 7 HP.
- Urdid initiates 2 Melee damage to Captain Cosmic.
- Urdid deals Captain Cosmic 2 Melee damage.
- Captain Cosmic is now at 8 HP.
- Urdid initiates 2 Fire damage to Captain Cosmic.
- Urdid deals Captain Cosmic 2 Fire damage.
- Captain Cosmic is now at 6 HP.
- Baahsto initiates 1 Melee damage to Cosmic Weapon.
- Baahsto deals Cosmic Weapon 1 Melee damage.
- Cosmic Weapon is now at 1 HP.
- Applying ongoing effect: Cosmic Weapon cannot deal damage.
- Venox initiates 2 Toxic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Automated Turret.
- Venox deals Automated Turret 2 Toxic damage.
- Automated Turret is now at 1 HP.
- Venox initiates 2 Toxic damage to Personal Cloaking Device.
- Venox deals Personal Cloaking Device 2 Toxic damage.
- Personal Cloaking Device is now at 2 HP.
- Venox initiates 2 Toxic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
- Venox deals Reactive Plating 1 Toxic damage.
- Reactive Plating is now at 4 HP.
- Venox initiates 2 Toxic damage to Dark Visionary.
- Venox deals Dark Visionary 2 Toxic damage.
- Dark Visionary is now at 6 HP.
- Venox initiates 2 Toxic damage to The Argent Adept.
- Venox deals The Argent Adept 2 Toxic damage.
- The Argent Adept is now at 8 HP.
- Venox initiates 2 Toxic damage to Captain Cosmic.
- Venox deals Captain Cosmic 2 Toxic damage.
- Captain Cosmic is now at 4 HP.
- Venox initiates 2 Toxic damage to Autonomous Blade.
- Venox deals Autonomous Blade 2 Toxic damage.
- Autonomous Blade is now at 2 HP.
- Venox initiates 2 Toxic damage to Cosmic Crest.
- Venox deals Cosmic Crest 2 Toxic damage.
- Cosmic Crest is now at 2 HP.
- Venox initiates 2 Toxic damage to Cosmic Weapon.
- Venox deals Cosmic Weapon 2 Toxic damage.
- Cosmic Weapon is now at -1 HP.
- Venox destroys Cosmic Weapon!
- Sustained Influence destroys itself!
- GameController moved Sustained Influence to Captain Cosmic's trash.
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Sustained Influence puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's trash next to Dark Visionary.
- Venox initiates 2 Toxic damage to Cosmic Weapon.
- Venox deals Cosmic Weapon 2 Toxic damage.
- Cosmic Weapon is now at 2 HP.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Venox deals Energy Bracer 2 Toxic damage.
- Energy Bracer is now at 2 HP.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Venox deals Energy Bracer 2 Toxic damage.
- Energy Bracer is now at 2 HP.
- Venox initiates 2 Toxic damage to Wounding Buffer.
- Venox deals Wounding Buffer 2 Toxic damage.
- Wounding Buffer is now at 2 HP.
- Venox initiates 2 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Venox by 1.
- Venox deals Dr. Medico 1 Toxic damage.
- Dr. Medico is now at 7 HP.
- Venox initiates 2 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Venox by 1.
- Venox deals The Idealist 1 Toxic damage.
- The Idealist is now at 1 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at -1 HP.
- The Idealist is no longer a target.
- The Idealist was flipped to its back side.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Telekinetic Cocoon.
- Went from The Visionary's PlayCard phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Dark Visionary by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Telamon's Lyra.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Restorative Burst.
- The Idealist was flipped to its front side.
- Made The Idealist a target with 11 max HP and 3 current HP.
- Restorative Burst caused Dark Visionary to regain 1 HP. HP is now 7.
- Restorative Burst caused The Argent Adept to regain 1 HP. HP is now 9.
- Restorative Burst caused Captain Cosmic to regain 1 HP. HP is now 5.
- Restorative Burst caused Autonomous Blade to regain 1 HP. HP is now 3.
- Restorative Burst caused Cosmic Crest to regain 1 HP. HP is now 3.
- Restorative Burst caused Cosmic Weapon to regain 1 HP. HP is now 3.
- Restorative Burst caused Energy Bracer to regain 1 HP. HP is now 3.
- Restorative Burst caused Energy Bracer to regain 1 HP. HP is now 3.
- Restorative Burst caused Wounding Buffer to regain 1 HP. HP is now 3.
- Restorative Burst caused Dr. Medico to regain 1 HP. HP is now 8.
- Restorative Burst caused Mainstay to regain 1 HP. HP is now 10.
- Restorative Burst caused The Idealist to regain 1 HP. HP is now 4.
- GameController moved Restorative Burst to The Sentinels' trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Second Chance.
- Writhe was flipped to its front side.
- Made Writhe a target with 14 max HP and 6 current HP.
- GameController moved Second Chance to The Sentinels' trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Dynamic Siphon.
- GameController moved Dynamic Siphon from Captain Cosmic's hand next to Dr. Medico.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Potent Disruption
- Captain Cosmic moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Potent Disruption.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Human Shield.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Human Shield.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Horrifying Dichotomy.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 9.
- Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 6.
- Hippocratic Oath caused The Argent Adept to regain 1 HP. HP is now 10.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Korrupton.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Gruum deals Mainstay 1 Melee damage.
- Mainstay is now at 9 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Gruum.
- Wounding Buffer deals Gruum 2 Energy damage.
- Gruum is now at 5 HP.
- Urdid initiates 2 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Baahsto initiates 1 Melee damage to Automated Turret.
- Baahsto deals Automated Turret 1 Melee damage.
- Automated Turret is now at 0 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Baahsto destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Venox initiates 2 Toxic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Automated Turret.
- Venox deals Automated Turret 2 Toxic damage.
- Automated Turret is now at 6 HP.
- Venox initiates 2 Toxic damage to Personal Cloaking Device.
- Venox deals Personal Cloaking Device 2 Toxic damage.
- Personal Cloaking Device is now at 0 HP.
- Venox destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Venox initiates 2 Toxic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
- Venox deals Reactive Plating 1 Toxic damage.
- Reactive Plating is now at 3 HP.
- Venox initiates 2 Toxic damage to Dark Visionary.
- Telekinetic Cocoon made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Writhe.
- Human Shield redirects the damage dealt from Writhe to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Automated Turret.
- Korrupton deals Automated Turret 1 Melee damage.
- Automated Turret is now at 5 HP.
- Korrupton initiates 1 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dark Visionary.
- Telekinetic Cocoon made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Toxic damage to Automated Turret.
- Korrupton deals Automated Turret 1 Toxic damage.
- Automated Turret is now at 4 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Automated Turret by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dark Visionary.
- Telekinetic Cocoon made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Writhe.
- Human Shield redirects the damage dealt from Writhe to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Telekinetic Cocoon destroys itself!
- GameController moved Telekinetic Cocoon to The Visionary's trash.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Explosive Launcher.
- Dark Visionary deals Explosive Launcher 3 Energy damage.
- Explosive Launcher is now at 3 HP.
- Autonomous Blade initiates 2 Energy damage to Explosive Launcher.
- Autonomous Blade deals Explosive Launcher 2 Energy damage.
- Explosive Launcher is now at 1 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Instrumental Conjuration
- Revealed card: Syncopated Onslaught
- Revealed card: Alacritous Subdominant
- Revealed card: Vernal Sonata
- Revealed card: Xu's Bell
- Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Instrumental Conjuration.
- Instrumental Conjuration puts Akpunku's Drum into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Arcane Cadence.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Wrest the Mind.
- GameController moved Wrest the Mind from The Visionary's hand next to Venox.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Dark Visionary.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Vitality Conduit.
- GameController moved Vitality Conduit from Captain Cosmic's hand next to The Idealist.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Conservation of Energy
- Captain Cosmic moved Conservation of Energy from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Cosmic Crest.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Positive Energy.
- The Sentinels discards Coordinated Assault.
- Human Shield moved Coordinated Assault from The Sentinels' hand to The Sentinels' trash.
- The Sentinels discards Coordinated Assault.
- Human Shield moved Coordinated Assault from The Sentinels' hand to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Positive Energy.
- Positive Energy tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Positive Energy caused Dark Visionary to regain 1 HP. HP is now 8.
- Positive Energy caused The Argent Adept to regain 1 HP. HP is now 11.
- Positive Energy caused Captain Cosmic to regain 1 HP. HP is now 7.
- Positive Energy caused Autonomous Blade to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy caused Cosmic Crest to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy caused Cosmic Weapon to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Positive Energy caused Energy Bracer to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy caused Energy Bracer to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Positive Energy caused Wounding Buffer to regain 1 HP, up to their maximum HP. HP is now 4.
- Positive Energy caused Dr. Medico to regain 1 HP. HP is now 10.
- Positive Energy caused Mainstay to regain 1 HP. HP is now 10.
- Positive Energy caused The Idealist to regain 1 HP. HP is now 5.
- Positive Energy caused Writhe to regain 1 HP. HP is now 7.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 47 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Reactive Plating by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 2 Psychic damage to Automated Turret.
- The Idealist deals Automated Turret 2 Psychic damage.
- Automated Turret is now at 2 HP.
- The Idealist initiates 2 Psychic damage to Explosive Launcher.
- The Idealist deals Explosive Launcher 2 Psychic damage.
- Explosive Launcher is now at -1 HP.
- The Idealist's Telekinetic Jab destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 2 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 8.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 6.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 8.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Bloogo.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 4 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Gruum by 1.
- Gruum deals Mainstay 1 Melee damage.
- Mainstay is now at 9 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Gruum.
- Wounding Buffer deals Gruum 2 Energy damage.
- Gruum is now at 3 HP.
- Urdid initiates 2 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Baahsto initiates 1 Melee damage to Automated Turret.
- Baahsto deals Automated Turret 1 Melee damage.
- Automated Turret is now at 1 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Venox initiates 2 Toxic damage to Ambuscade.
- Wrest the Mind redirects the damage dealt from Ambuscade to Gruum.
- Venox deals Gruum 2 Toxic damage.
- Gruum is now at 1 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Toxic.
- Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 2 Toxic damage.
- Venox is now at 9 HP.
- Autonomous Blade initiates 2 Energy damage to Gruum.
- Autonomous Blade deals Gruum 2 Energy damage.
- Gruum is now at -1 HP.
- Autonomous Blade destroys Gruum!
- GameController moved Gruum to the environment trash.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Twist the Ether changes the damage type to Fire.
- Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Automated Turret.
- Wrest the Mind redirects the damage dealt from Automated Turret to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
- Venox deals Reactive Plating 1 Toxic damage.
- Reactive Plating is now at 1 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 2 Infernal damage.
- Venox is now at 7 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Venox by 1.
- Venox deals Reactive Plating 1 Toxic damage.
- Reactive Plating is now at 0 HP.
- Venox destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Venox initiates 2 Toxic damage to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dark Visionary.
- Wrest the Mind redirects the damage dealt from Dark Visionary to Ambuscade.
- Venox deals Ambuscade 2 Toxic damage.
- Ambuscade is now at 45 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 2 Infernal damage.
- Venox is now at 5 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Writhe.
- Human Shield redirects the damage dealt from Writhe to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Ambuscade.
- Korrupton deals Ambuscade 1 Melee damage.
- Ambuscade is now at 44 HP.
- Korrupton initiates 1 Melee damage to Automated Turret.
- Korrupton deals Automated Turret 1 Melee damage.
- Automated Turret is now at 0 HP.
- Korrupton destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Korrupton initiates 1 Melee damage to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Toxic damage to Ambuscade.
- Korrupton deals Ambuscade 1 Toxic damage.
- Ambuscade is now at 43 HP.
- Bloogo was moved next to Energy Bracer.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- Dark Visionary initiates 3 Psychic damage to Ambuscade.
- Twist the Ether changes the damage type to Toxic.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 4 Toxic damage.
- Ambuscade is now at 39 HP.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 37 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Ambuscade.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 4 Infernal damage.
- Ambuscade is now at 33 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Foresight.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Instrumental Conjuration
- Revealed card: Inspiring Supertonic
- Revealed card: Instrumental Conjuration
- Revealed card: Silver Shadow
- Revealed card: Instrumental Conjuration
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Instrumental Conjuration.
- Instrumental Conjuration puts Eydisar's Horn into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Scherzo of Frost and Flame.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Arcane Cadence.
- Revealed card: Sarabande of Destruction
- Revealed card: Inventive Preparation
- Revealed card: Instrumental Conjuration
- Revealed card: Polyphoric Flare
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Instrumental Conjuration.
- Instrumental Conjuration puts Xu's Bell into play.
- The Argent Adept draws Inspiring Supertonic.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Foresight.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Drake's Pipes.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Augmented Ally.
- GameController moved Augmented Ally from Captain Cosmic's hand next to Dark Visionary.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Destructive Response
- Captain Cosmic's Fabrication puts Destructive Response into play.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Harsh Offense.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels discards Fling Into Darkness.
- Human Shield moved Fling Into Darkness from The Sentinels' hand to The Sentinels' trash.
- The Sentinels discards Dark Delusions.
- Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Horrifying Dichotomy.
- Dr. Medico initiates 3 Energy damage to Writhe.
- Writhe is a nemesis of Dr. Medico. Damage dealt increased by 1.
- Action of Horrifying Dichotomy was cancelled by Hippocratic Oath.
- Hippocratic Oath caused Captain Cosmic to regain 4 HP. HP is now 12.
- Writhe initiates 3 Infernal damage to Ambuscade.
- Writhe deals Ambuscade 3 Infernal damage.
- Ambuscade is now at 30 HP.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Team Communication.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 11.
- Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 7.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 9.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Jansa Vi Dero.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Baahsto initiates 1 Melee damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Baahsto by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Ambuscade.
- Venox deals Ambuscade 2 Toxic damage.
- Ambuscade is now at 28 HP.
- Venox initiates 2 Toxic damage to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dark Visionary.
- Wrest the Mind redirects the damage dealt from Dark Visionary to Ambuscade.
- Venox deals Ambuscade 2 Toxic damage.
- Ambuscade is now at 26 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Cold.
- Twist the Ether reduces the damage dealt to Venox by Dark Visionary by 1.
- Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 1 Cold damage.
- Venox is now at 4 HP.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 24 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Augmented Ally.
- Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Wrest the Mind redirects the damage dealt from Bloogo to Ambuscade.
- Venox deals Ambuscade 2 Toxic damage.
- Ambuscade is now at 22 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Fire.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 3 Fire damage.
- Venox is now at 1 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Dark Visionary by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Venox by 1.
- Damage amount was 0, so no damage was dealt.
- Venox initiates 2 Toxic damage to Writhe.
- Wrest the Mind redirects the damage dealt from Writhe to Ambuscade.
- Venox deals Ambuscade 2 Toxic damage.
- Ambuscade is now at 20 HP.
- Dark Visionary initiates 3 Psychic damage to Venox.
- Twist the Ether changes the damage type to Energy.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Jansa Vi Dero reduces the damage dealt to Venox by Dark Visionary by 1.
- Dark Visionary deals Venox 3 Energy damage.
- Venox is now at -2 HP.
- Dark Visionary's Turmoil destroys Venox!
- GameController moved Venox to the environment trash.
- Wrest the Mind destroys itself!
- GameController moved Wrest the Mind to The Visionary's trash.
- Wrest the Mind cannot do anything else: [DealDamageAction: DamageSource=Dark Visionary, Target=Dark Visionary, Amount=3, DamageType=Psychic, Identifier=5477]
- Korrupton initiates 1 Melee damage to Ambuscade.
- Korrupton deals Ambuscade 1 Melee damage.
- Ambuscade is now at 19 HP.
- Korrupton initiates 1 Melee damage to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dark Visionary.
- Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
- Human Shield redirects the damage dealt from Decoy Projection to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Augmented Ally.
- Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Toxic damage to Ambuscade.
- Korrupton deals Ambuscade 1 Toxic damage.
- Ambuscade is now at 18 HP.
- Bloogo was moved next to Energy Bracer.
- Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
- Jansa Vi Dero caused Urdid to regain 1 HP. HP is now 12.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 3 Energy damage to Decoy Projection.
- Ambuscade deals Decoy Projection 3 Energy damage.
- Decoy Projection is now at 2 HP.
- Ambuscade initiates 3 Energy damage to Dark Visionary.
- Decoy Projection redirects the damage dealt from Dark Visionary to Decoy Projection.
- Ambuscade deals Decoy Projection 3 Energy damage.
- Decoy Projection is now at -1 HP.
- Ambuscade destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Ambuscade initiates 3 Energy damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Augmented Ally.
- Cosmic Crest made Augmented Ally immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Cosmic Weapon.
- Cosmic Crest made Cosmic Weapon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Vitality Conduit.
- Cosmic Crest made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Wounding Buffer.
- Cosmic Crest made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to The Idealist.
- Human Shield redirects the damage dealt from The Idealist to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Writhe.
- Human Shield redirects the damage dealt from Writhe to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController plays Snatch and Grab.
- Ambuscade initiates 2 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Energy damage to Captain Cosmic.
- Cosmic Crest made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary (contributed by Cosmic Weapon).
- Dark Visionary initiates 3 Energy damage to Ambuscade.
- Twist the Ether changes the damage type to Cold.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 4 Cold damage.
- Ambuscade is now at 14 HP.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 12 HP.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Brain Burn.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Precognition.
- Revealed card: Run and Gun
- Revealed card: Sonic Mine
- Revealed card: Charged Attacks
- Precognition moved Charged Attacks from Ambuscade's revealed cards to the villain deck.
- Precognition moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
- Precognition moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
- GameController moved Precognition to The Visionary's trash.
- The Argent Adept draws Polyphoric Flare.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Team Communication.
- The Sentinels draws Team Communication.
- The Sentinels draws Positive Energy.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Durasteel Chains.
- Team Communication plays Team Communication.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Restorative Burst.
- Team Communication plays Sentinel Tactics.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Conservation of Energy.
- Conservation of Energy will destroy 9 construct cards.
- Captain Cosmic draws Autonomous Blade.
- GameController moved Conservation of Energy to Captain Cosmic's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Autonomous Blade.
- GameController moved Autonomous Blade from Captain Cosmic's hand next to Dark Visionary.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Construct Cataclysm
- Captain Cosmic moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Sustained Influence.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Unique Capabilities.
- The Sentinels discards Dark Delusions.
- Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
- The Sentinels discards Dark Delusions.
- Human Shield moved Dark Delusions from The Sentinels' hand to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Second Chance.
- Unique Capabilities plays Durasteel Chains.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 12.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Szreem.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Baahsto initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Baahsto by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Baahsto by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Baahsto by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Baahsto by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Ambuscade.
- Korrupton deals Ambuscade 1 Melee damage.
- Ambuscade is now at 11 HP.
- Korrupton initiates 1 Melee damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Augmented Ally.
- Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Toxic damage to Ambuscade.
- Korrupton deals Ambuscade 1 Toxic damage.
- Ambuscade is now at 10 HP.
- Bloogo was moved next to Energy Bracer.
- Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Szreem's HP, but they are already at their maximum HP.
- Jansa Vi Dero caused Urdid to regain 1 HP, up to their maximum HP. HP is now 13.
- Szreem initiates 2 Energy damage to Dynamic Siphon.
- Cosmic Crest made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
- The Visionary draws Cerebral Hemorrhage.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Ambuscade by 1.
- Applying ongoing effect: Reduce damage dealt to Mainstay by 1.
- The Argent Adept activates the text on Counterpoint Bulwark.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Sustained Influence.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Vitality Conduit
- Captain Cosmic's Fabrication puts Vitality Conduit into play.
- GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to The Argent Adept.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Harsh Offense.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Unique Capabilities.
- The Sentinels discards Good Hero - Bad Hero.
- Human Shield moved Good Hero - Bad Hero from The Sentinels' hand to The Sentinels' trash.
- The Sentinels discards Blackout.
- Human Shield moved Blackout from The Sentinels' hand to The Sentinels' trash.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Caliginous Form.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Horrifying Dichotomy.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Captain Cosmic to regain 1 HP. HP is now 13.
- Hippocratic Oath caused The Argent Adept to regain 1 HP. HP is now 12.
- Hippocratic Oath caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
- Went from The Sentinels's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Phrentat.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Urdid by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Urdid by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Urdid by 1.
- Damage amount was 0, so no damage was dealt.
- Baahsto initiates 1 Melee damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Baahsto by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Ambuscade.
- Counterpoint Bulwark reduces the damage dealt to Ambuscade by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dark Visionary.
- Human Shield redirects the damage dealt from Dark Visionary to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Augmented Ally.
- Human Shield redirects the damage dealt from Augmented Ally to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Autonomous Blade.
- Human Shield redirects the damage dealt from Autonomous Blade to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Crest.
- Human Shield redirects the damage dealt from Cosmic Crest to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Cosmic Weapon.
- Human Shield redirects the damage dealt from Cosmic Weapon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dynamic Siphon.
- Human Shield redirects the damage dealt from Dynamic Siphon to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Human Shield redirects the damage dealt from Energy Bracer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Energy Bracer.
- Bloogo redirects the damage dealt from Energy Bracer to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Vitality Conduit.
- Human Shield redirects the damage dealt from Vitality Conduit to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Wounding Buffer.
- Human Shield redirects the damage dealt from Wounding Buffer to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Korrupton by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Korrupton by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Korrupton initiates 1 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Korrupton by 1.
- Damage amount was 0, so no damage was dealt.
- Bloogo was moved next to Energy Bracer.
- Jansa Vi Dero tried to increase Baahsto's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Bloogo's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Jansa Vi Dero's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Korrupton's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Phrentat's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Szreem's HP, but they are already at their maximum HP.
- Jansa Vi Dero tried to increase Urdid's HP, but they are already at their maximum HP.
- Szreem initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Phrentat initiates 2 Psychic damage to The Argent Adept.
- Human Shield redirects the damage dealt from The Argent Adept to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
- Damage amount was 0, so no damage was dealt.
- Phrentat initiates 2 Psychic damage to Captain Cosmic.
- Human Shield redirects the damage dealt from Captain Cosmic to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
- Damage amount was 0, so no damage was dealt.
- Phrentat initiates 2 Psychic damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Phrentat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Phrentat by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Phrentat by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Dr. Medico.
- Human Shield redirects the damage dealt from Dr. Medico to Mainstay.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
- Counterpoint Bulwark reduces the damage dealt to Mainstay by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mental Divergence.
- Mental Divergence destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Ambuscade by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Mainstay by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Dark Visionary to regain 1 HP. HP is now 9.
- Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 14.
- Rhapsody of Vigor caused Mainstay to regain 1 HP. HP is now 11.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 8.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Mainstay by 1.
- Applying ongoing effect: Reduce damage dealt to Dr. Medico by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Brain Burn.
- Brain Burn moves 13 cards to the bottom of Ambuscade's Deck.
- Dark Visionary initiates 13 Psychic damage to Dark Visionary.
- Twist the Ether changes the damage type to Cold.
- Twist the Ether increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Dark Visionary 14 Cold damage.
- Dark Visionary is now at -5 HP.
- Dark Visionary is no longer a target.
- Twist the Ether destroys itself!
- GameController moved Twist the Ether to The Visionary's trash.
- All of The Visionary's cards are removed from the game.
- GameController moves 40 cards to the top of The Visionary's OutOfGame.
- Dark Visionary was flipped to its back side.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 8 HP.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 6 HP.
- GameController moved Brain Burn from out of game to out of game.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Cedistic Dissonant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Construct Cataclysm.
- Construct Cataclysm destroys Augmented Ally!
- Captain Cosmic initiates 1 Energy damage to Ambuscade.
- Captain Cosmic deals Ambuscade 1 Energy damage.
- Ambuscade is now at 5 HP.
- Captain Cosmic initiates 1 Energy damage to Bloogo.
- Jansa Vi Dero reduces the damage dealt to Bloogo by Captain Cosmic by 1.
- Damage amount was 0, so no damage was dealt.
- Captain Cosmic initiates 1 Energy damage to Phrentat.
- Jansa Vi Dero reduces the damage dealt to Phrentat by Captain Cosmic by 1.
- Damage amount was 0, so no damage was dealt.
- Sustained Influence destroys itself!
- GameController moved Sustained Influence to Captain Cosmic's trash.
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Sustained Influence puts Augmented Ally into play.
- GameController moved Augmented Ally from Captain Cosmic's trash next to Writhe.
- Construct Cataclysm destroys Augmented Ally!
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Construct Cataclysm destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Construct Cataclysm destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Construct Cataclysm destroys Cosmic Crest!
- GameController moved Cosmic Crest to Captain Cosmic's trash.
- Construct Cataclysm destroys Cosmic Weapon!
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Construct Cataclysm destroys Dynamic Siphon!
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Construct Cataclysm destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Bloogo was moved to Captain Cosmic's play area.
- Construct Cataclysm destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Construct Cataclysm destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Construct Cataclysm destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Construct Cataclysm destroys Wounding Buffer!
- GameController moved Wounding Buffer to Captain Cosmic's trash.
- Captain Cosmic initiates 12 Energy damage to Ambuscade.
- Captain Cosmic deals Ambuscade 12 Energy damage.
- Ambuscade is now at -7 HP.
- Dark Visionary, The Argent Adept, Captain Cosmic, Dr. Medico, Mainstay, The Idealist and Writhe all defeated Ambuscade! Congratulations!
- You just unlocked the promo card: The Visionary Unleashed!
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