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Growing Strange stages

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Nov 29th, 2018
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  2. Now for the actual stages, my strats for them, and some of my recommendations, starting with An Elder Secret. This stage is really straightforward, basically I just spam Cyborg for most of the peons, however the Pigeons can be pretty annoying if they sit behind the Heavenly Hippoes. once the Pigeons are gone I start stacking Cataur for the Maawth and Zorys, having Zory not burrow and demolish your Cataur stack is pretty helpful. If all goes well I can build up enough units to kill all the peons and the Maawth before the Berserkory gets in the way. However, if Berserkory does appear before Maawth dies it becomes a real grind of using Octo + Roe cat to slowly chip at the Berserkory while having Maawth chip away at your Roe Cats. This level is pretty straightforward so as long as you bring a spammable Mid-Ranger most of the peons here aren't that big of a threat, however having something to kill Maawth fast is really helpful, and if you can't fit that in your lineup, I'd highly recommend just leveling up Roe or Octo so that they can take more hits because this Maawth + Berserkory combination is pretty strong, much more troublesome than Calamary in my opinion.
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  4. Next is Color of Blood, this stage can be quite troublesome because of how limiting Professor A. is to many units. Thankfully the strat for this level is really easy in execution because of Breakerblast. Just build up money, then stack Roe Cats on the Shy Boy. Once the Shy Boy is down I star spawning other units such as Ramen, Cyborg, and Octo, this helps in chipping the Professor A before all the other Capys spawn. The weaken proc from Roe Cat here is very important, though once stacked it's pretty much guaranteed and allows for many units to get hits off, while also having some units tank longer to keep the Capys from pushing up. With Breakerblast you can actually knock the first Capy behind Professor A. and since Prof A. is the boss, he'll stay in the front, allowing your Roe Cat stack to instantly get to Prof A. which kind of makes this stage one of the easiest for my lineup. As far as recommending other units, this stage is all about stacking LD if it isn't stacking Roe Cat. So another non-uber unit that works pretty well here is Prisoner Cat, if you lure the starting Shy Boy then stack Prisoners near your base, you can snipe the Professor A. and Capys during the boss phase, just make sure Hackey doesn't kill your entire stack.
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  6. Fear of Flying is pretty straightforward for this lineup. Use Octo at the start because the startoff can be troublesome without him. Here is where regular Cat Cannon is very helpful, as once you hit the base you usually Cat Cannon them to prevent them from clipping through your units. As for the actual strat I just spam Cyborg Cat with Cataur and Octo, and it works pretty well. The run on this video was actually not very good, but that's alright this stage is honestly one of the easiest for this lineup even if this was run wasn't very good. As far as using other units goes, Cameraman is alright here, but I don't like using units that are under 350 range for this stage, since building a stack and having them all die to The Face can be troublesome. Pretty much spammable units with around the 350 range work pretty well for this stage.
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  8. Hearts of Darkness is known to be really inconsistent since you pretty much spam Cyborg and Bombercat hoping for the best. Though with Breakerblast you can push into the Tackey's LD meaning you can potentially kill them pretty fast. As far as recommending no uber units there's really not too much other than Hijiri since she's good for the Zombie stage and works pretty well once stacked on this stage since she can safely get through Tackey's LD.
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  10. Holy Wrath is one of the hardest stages with this lineup. While trying to max out my Wallet and money I get a few Cyberpunks out before I hit the base, not aiming for a full on Cyberpunk stack, just used for support. Since money becomes scarce near the end of the Winged Pigge phase, controlling your Cyborg spam and only calling in the essential units during the boss phase is pretty important to winning. Another important note is if you start instantly spamming Cyborg once you hit the base, you might have your entire stack walk into Chickful A and die, so for this team, it was better to lightly chip the first Winged Pigge, then once the second one spawned start spamming Cyborg Cat a lot faster. Another unit that can work here is Slapstick Cats, however I really don't want to use Elder Catfruit Units for my Growing Strange lineup. Another easy recommendation is just having a higher leveled Ramen.
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  12. Now for the one full Cyberpunk stack stage, Galactic Threat. Basically time your Cannon to sync the starting Scissoroos, then start to stack Cyberpunk until you get about 4 of them. All the real challenge of this stage is pretty much this, since you need to focus on how you perma-stall these Scissoroos or else your base gets destroyed fast. Once you get the rhythm down it isn't too bad, but they can still push if you aren't focusing. Once you hit the base pretty much just let the Cyberpunk stack do all the work, using Cyborg Cat can help here as well. There's really not much to say for this stage, and as far as no uber units I would recommend there's honestly not much I could really say, most of the other units that work really well for stacking fall into the Uber category for this stage.
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  14. Now for the most interesting strat and the hardest stage for this lineup, Clash of Steel. This stage can really go however it wants, but there is still an actual strat to this stage. Essentially this is a Waitress Cat stack strat. Although it sounds simple, there's some important things that should be noted about making this strat work really well. Mainly you want your Waitress Cats to miss by using Ramen and Bombercat to make her miss the initial Metal Doges. If you get roughly three Waitress Cats before you hit the base there's a really high chance you can win. What you want to happen is a two Waitress Cats can one shot the Super Metal Hippoe if they are sync'd. If Super Metal Hippoe instantly dies during the start of the boss phase it makes this stage much easier. However, you can still win if you end up killing the Metal Seal first, as seen in this run. As for my one real recommendation for your solo crit unit, P Coin Catasaurus works very well here. Honestly I do not like using Catasaurus here without P Coins, even with the nerf, but once you increase his Crit Chance, Health, and Cost, he can work pretty well here, enough so to be pretty viable in my opinion. Make sure your Catasaurus can take a hit from the Metal Seal though, it'll make the stage much more bearable.
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  16. Lastly, Seas of Death. With P Coin Cataur you can use him as your designated Zombie Killer and he's pretty good at it, albeit a bit luck-oriented and you might want a Cataur that doesn't die in one Zoge hit. Still Cataur works pretty well here regardless, and you really just need to know when to start spawning units that won't just get burrowed into and die, because money is still pretty limited in this stage. Cyborg and Ramen make for pretty good units if you really want to stop Zoge from burrowing and landing a hit after he burrows up. Roe can help a bit for tanking the Zamelle and chipping him reliably. Cyberpunk also works if you're just looking to chip at Zamelle and then use something like Roe to slowly chip the base down. Funnily enough in this run Cataur landed a Zombie Kill after Zamelle revived the first time, so I was able to just take out the base without waiting for Roe Cat to slowly the base.
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