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Jun 20th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 8 threads
  8. materialPath: E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.vmf
  10. Patching WVT material: maps/ctf_bruce3/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_hydro_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_hydro_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Overlay touching too many faces (touching 70, max 64)
  35. Overlay decals/decal_signroute004a at -1355.0 1096.4 174.2
  36.  
  37. ** Executing...
  38. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  39. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3"
  40.  
  41. Valve Software - vvis.exe (Mar 2 2016)
  42. 8 threads
  43. reading c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
  44. Error opening c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
  45.  
  46. ** Executing...
  47. ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  48. ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3"
  49.  
  50. Valve Software - vrad.exe SSE (Mar 2 2016)
  51.  
  52. Valve Radiosity Simulator
  53. 8 threads
  54. [Reading texlights from 'lights.rad']
  55. unknown light specifier type - lights
  56.  
  57. [56 texlights parsed from 'lights.rad']
  58.  
  59. Loading c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
  60. Error opening c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
  61.  
  62. ** Executing...
  63. ** Command: Copy File
  64. ** Parameters: "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.bsp" "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\ctf_Bruce3.bsp"
  65.  
  66. The command failed. Windows reported the error:
  67. "The system cannot find the file specified."
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