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- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 8 threads
- materialPath: E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.vmf
- Patching WVT material: maps/ctf_bruce3/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 70, max 64)
- Overlay decals/decal_signroute004a at -1355.0 1096.4 174.2
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3"
- Valve Software - vvis.exe (Mar 2 2016)
- 8 threads
- reading c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
- Error opening c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
- Error opening c:\users\bruce\dropbox\level design\tf2 game\hammerwork\ctf_Bruce3.bsp
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Bruce\Dropbox\Level Design\TF2 Game\HammerWork\ctf_Bruce3.bsp" "E:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\ctf_Bruce3.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the file specified."
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