NoSloppy

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Jul 19th, 2020
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  1. StylePtr<Layers<
  2. Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,SteelBlue>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,DeepSkyBlue>,White>>,
  3. TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<600>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<600>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,
  4. TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,
  5. LockupTrL<AlphaL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>,Int<12000>>>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,
  6. LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  7. BlastFadeoutL<White>,
  8. LocalizedClashL<>,
  9. TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,
  10. ResponsiveStabL<Red>,
  11. ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,
  12. ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,
  13. InOutTrL<TrWipeSparkTip<White,300>,TrColorCycle<2000>>,
  14. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,DeepSkyBlue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
  15. >>()
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