PASBL

Rotomotorz's Squad 20190811

Aug 11th, 2019
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  1. Rotomotorz - Level 2 Trainer - Leader of the None None-type Gym
  2. 8W/0L/1D (1.0 Record)
  3. 13 KOs/2 SP/0 Reffings
  4. Badges: None
  5.  
  6. Plasma Boi - Genderless Rotom (3 AP) [HP Fighting]
  7. Bio: The mascot of Roto's squad, Plasma Boi is a fun loving and energetic Pokemon who frequently gets into mischief. Beneath all that, however, is a competitive spirit and the drive to support his team, and as such devised a new move that allows him to both support and cause mischief all in one.
  8. Signature Move - Roto Loto 2: Electric Boogaloo (Electric)
  9. Using significant energy, Plasma Boi sends a small surge of electricity through the arena, boosting one of Plasma Boi's stats by two stages at random before lying dormant. Each time a new ally Pokemon is released, the electricity will once again enpower that Pokemon, boosting one of their stats by two stages at random. One a layer has been applied, a second layer may be added. The second layer additionally causes the opposing Pokemon to suffer a two stage state drop to a stat at random, before lying dormant. Each time an opposing Pokemon is sent out, they will suffer a two stage stat drop at random. The electricity can be cleared by any moves that conventionally remove entry hazards.
  10.  
  11. Gear Boi - Genderless Klinklang (3 AP) [HP Ground] @ Nacre Berry
  12. Bio: Gear Boi is a flexible Pokemon, knowing how to both play passively and aggressively as needed. Even though he can't use as many moves as some other Pokemon, he knows how to make the best of what he's got, and when he's not got enough, to make some more.
  13. Signature Move - Nut Blast (Steel/Electric)
  14. Using major energy, Gear Boi lobs a large hex nut at his opponent, dealing major damage. This attack counts as a physical projectile, pulling from Gear Boi's attack stat and targetting the foe's defense. This move can be either Steel or Electric typed.
  15.  
  16. Sword Boi - Male Doublade (2 AP) [HP Fairy]
  17. Bio: Sword Boi has honed his favorite technique, the Shadow Claw, past its limits. What was once a weak and worthless move has been improved into a far superior technique befitting a powerful sword such as himself. Seriously why is Shadow Claw so bad like god damn
  18. Signature Move - Shadow Slice (Ghost)
  19. Sword Boi slices his opponent with a glowing purple sword, dealing major damage for major energy, and has a 20% chance of increasing Sword Boi's attack by one stage
  20.  
  21. High-Poly Boi - Genderless Porygon (2 AP) [HP Fighting]
  22. Bio: As a member of the Porygon line, High-Poly Boi possesses a wide variety of ranged attacks, but has always felt lacking in the close range department. Inspired by watching a certain Pokemon, he copied its technique in order to allow him to have a powerful new move that he can control the type of.
  23. Signature Training - Who Needs Memory (Physical)
  24. High-Poly Boi can now use Multi-Attack up to two times per battle.
  25.  
  26. Magnet Boi - Genderless Magnemite (1 AP) [HP Ice]
  27. Bio: Magnet Boi is a simple, straightforward Pokemon, and enjoys simple and straightforward things. He's not a big fan of surprises, abd he prefer his opponents to be riddled with status to make them more preditable. Thus, with a little craftiness of his own, he's developed his own type of surprise for his opponents that allows him to focus on being a simple, straightforward Pokemon.
  28. Signature Training - Fine Cibbir you win (Fire)
  29. Magnet Boi can now use Inferno twice per match.
  30.  
  31. Lamp Boi - Female Lampent (2 AP) [HP Water]
  32. Bio: Lamp Boi is an especially melty boi, constantly dropping hot steaming loads of wax where she goes. Seeking to turn this quirk into something more useful, Lamp Boi learned how to control and release this wax, going so far as discovering how to animate the wax to attack. Very Spooky
  33. Signature Move - Wax Double (Fire)
  34. Using significant energy, Lamp Boi creates a wax double of herself. The wax double is indistinguishable in shape, but does not have any flame burning at the top. Lamp Boi can move the wax double at will and attack through it as if it were its own body, but attacks using the double cost 10% more energy. If the double takes solid or more damage, it explodes, dealing moderate damage to any nearby Pokemon and having a 30% chance to cause a burn.
  35.  
  36. Robot Boi - Genderless Golurk (5 AP) [HP Grass]
  37. Bio: Robot Boi is a nice robot, but sometimes he can be a little slow. After he and his friends kept getting teased for being slow, he devised fun way to keep speed in his favor.
  38. Signature Move - To Room or not to Room (Psychic)
  39. Using Significant energy, Robot Boi set ups a weird pulse of energy, which creates a Trick Room for three turns, before dissipating into the ground. Any time a new Pokemon is switched, ally or not, the energy acts up. If Trick Room is already in effect, it is cancelled, if not, Trick Room is set up for another three turns. This move can be cleared by any moves that conventionally remove entry hazards.
  40.  
  41. Bronze Boi - Genderless Bronzong (4 AP) [HP Fighting]
  42. Bio: Bronze Boi likes to watch the sky, and is rather skilled a predicting the weather. Since his species is already pretty good at controlling the weather too, he figured he might as well go further beyond, plus ultra, to where no weatherman nor Bronzor has ever gone before, and now he can weather any weather, and he knows whether to weather the opponent with weather or whether to let them weather his non-weather attacks.
  43. Signature Training - 「Weather Forecast」 (Special/Status)
  44. Bronze Boi can now use Weather Ball and Hail. He additionally does not take damage from Hail.
  45. done
  46.  
  47. Anchor Boi - Genderless Dhelmise (4 AP) [HP Fire]
  48. Bio: As a giant anchor, Anchor Boi loves to fight people using his big fucking anchor. Unfortunately, not everyone likes to fight up close, so now he has devoted himself to making them fight at his range.
  49. Signature Move - Nautilus Hook (Grass)
  50. Using good energy, Anchor Boi shoots his anchor around his opponent before quickly pulling them towards him. The hook deals good damage on impact, and the pull has a good chance of interrupting Pokemon as they are dragged in. Pokemon up to 1.5x Anchor Boi's weight will be dragged into melee ranged, while heavier Pokemon will not be dragged as far, but are still susecptable to being interrupted. Repeated uses allow fornopponents to better brace themselves for the attack, rendering them less susecptable to being interrupted and reducing the distance they are dragged.
  51.  
  52. Shrimp Boi - Male Clawitzer (4 AP) [HP Grass]
  53. Bio: Shrimp Boi has a passion for battle which burns white hot. While others of his kind are content to live out their lives in the ocean, Shrimp Boi is different. He wants to get up get up get out there and make a name for himself through battle. So he left his home on a journey to show people just how much heat he was packing.
  54. Signature Type Change - I got a 92 Flamethrower (Water/Fire)
  55. Shrimp Boi is now a Water/Fire type, gaining the weaknesses, resistances, and characteristics of the type, but maintains a Grass weakness. He can use Flamethrower, Fire Lash, and Burn Up, but has lost access to Surf, Rain Dance, Focus Blast, and Sludge Wave. Additionally, he is no longer more enthusiastic in water, and is instead neutrally affected.
  56.  
  57. Scaly Boi - Male Hakamo-o (2 AP) [HP Ice]
  58. Bio: You know they say that all men are created equal, but you look at me and you look at Samoa Joe and you can see that statement is not true. See, normally if you go one on one with another wrestler, you got a 50/50 chance of winning. But I'm a genetic freak and I'm not normal! So you got a 25%, AT BEST, at beat me. Then you add Kurt Angle to the mix, your chances of winning drastic go down. See the 3 way, at Sacrifice, you got a 33 1/3 chance of winning, but I, I got a 66 and 2/3 chance of winning, because Kurt Angle KNOWS he can't beat me and he's not even gonna try!
  59.  
  60. So Samoa Joe, you take your 33 1/3 chance, minus my 25% chance and you got an 8 1/3 chance of winning at Sacrifice. But then you take my 75% chance of winning, if we was to go one on one, and then add 66 2/3 per cents, I got 141 2/3 chance of winning at Sacrifice. See Joe, the numbers don't lie, and they spell disaster for you at Sacrifice.
  61.  
  62. Alien Boi - Male Elgyem (1 AP) [HP Fire]
  63. Bio: On September 20th, 2019, Alien Boi was successfully freed from captivity after million of Naruto running weeaboos charged the gates of his former prison, Area 51. Now Alien Boi is free to roam the earth, and still keeps in contact with some of the people who helped free him.
  64. Signature Move - They can't stop all of us (Fighting)
  65. Alien Boi uses solid energy to summon a large horde of people who rush the opponent, dealing solid physical damage, with a 30% chance of causing the opponent to flinch. The people cannot be hit by attacks as they are Naruto running, and will dodge around any oncoming moves. If Alien Boi is physically trapped or under the effects of a trapping move, this move does High damage instead and frees Alien Boi of the trapping effect, but loses the flinch chance.
  66.  
  67. Keyring Boi - Female Klefki (1 AP) [HP Ice]
  68.  
  69. Sandy Boi - Male Sandygast (1 AP) [HP Ground]
  70. Bio: Sandy Boi, being made of sand, doesn't move around much. Normally, his kind would be content to sit back and shoot from a distance, but Sandy Boi was different. He always imagined what it would be like to move around at will, instead of being limited to the sads below. But where there's a will, there's a way, and Sandy Boi sure has an iron will
  71. Signature Type Change - Howl's Moving Sandcastle (Ground/Flying)
  72. Sandy Boi is now a Ground and Flying type, gaining all the resistences and weaknesses of such. He can now fly by shooting highly pressurized sand below himself, allowing him to achieve flight. Using these sand jets, he can move quickly and hover, but is not very agile and has trouble turning at high speeds. Additionally, any Pokemon near these jets will be afflicted by the effects of Sand Attack. Using these sand jets for extended periods of time will cause him to tire quicker, however. Sandy Boi has additionally learned the moves Fly, Twister, Sky Drop(by engulfing them in his body), and Sky Attack, but loses Destiny bond and is not familiar with the Ghost type.
  73.  
  74. Compass Boi - Male Nosepass (1 AP) [HP Water]
  75.  
  76. Sprout Boi - Female Bellsprout (1 AP) [HP Rock]
  77.  
  78. Ice Cream Boi - Female Vanillite (1 AP) [HP Ground]
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