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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.77.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.77.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1321'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.town.new :User is able to create a town
  24. # towny.town.delete :User is able to delete their town
  25. # towny.town.claim : User is able to expand his town with /town claim
  26. # towny.town.plot : User is able to use the /plot commands
  27. # towny.town.resident : User is able to join towns upon invite.
  28. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. # towny.town.toggle.pvp
  30. # towny.town.toggle.public
  31. # towny.town.toggle.explosions
  32. # towny.town.toggle.fire
  33. # towny.town.toggle.mobs
  34. # towny.nation.new :User is able to create a nation
  35. # towny.nation.delete :User is able to delete their nation
  36. # towny.wild.*: User is able to build/destroy in wild regardless.
  37. # towny.wild.build
  38. # towny.wild.destroy
  39. # towny.wild.switch
  40. # towny.wild.item_use
  41. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. # towny.town.spawn.*: Grants all Spawn travel nodes
  43. # towny.town.spawn.town : Ability to spawn to your own town.
  44. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50. town_creation_admin_only: 'false'
  51. nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # | Town and Nation levels | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.  
  61. # default Town levels.
  62. town_level:
  63. - upkeepModifier: 1.0
  64. namePostfix: ''
  65. mayorPrefix: 'Bürgermeister '
  66. mayorPostfix: ''
  67. townBlockLimit: 1
  68. namePrefix: ''
  69. numResidents: 2
  70.  
  71. # default Nation levels.
  72. nation_level:
  73. - capitalPostfix: ''
  74. upkeepModifier: 1.0
  75. namePostfix: ''
  76. kingPrefix: 'Präsident '
  77. namePrefix: 'Republik '
  78. numResidents: 1
  79. capitalPrefix: ''
  80. kingPostfix: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town Claim/new defaults | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. town:
  89. # Limits the maximum amount of bonus blocks a town can buy.
  90. max_purchased_blocks: '0'
  91. # maximum number of plots any single resident can own
  92. max_plots_per_resident: '3'
  93. # Maximum number of towns allowed on the server.
  94. town_limit: '3000'
  95.  
  96. # Minimum number of plots any towns home plot must be from the next town.
  97. # This will prevent someone founding a town right on your doorstep
  98. min_distance_from_town_homeblock: '5'
  99.  
  100. # Maximum distance between homblocks.
  101. # This will force players to build close together.
  102. max_distance_between_homeblocks: '0'
  103.  
  104. # The maximum townblocks available to a town is (numResidents * ratio).
  105. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  106. town_block_ratio: '8'
  107. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  108. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  109. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  110. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  111. town_block_size: '16'
  112.  
  113.  
  114. ############################################################
  115. # +------------------------------------------------------+ #
  116. # | Default new world settings | #
  117. # +------------------------------------------------------+ #
  118. ############################################################
  119.  
  120. # These flags are only used at the initial setp of a new world.
  121.  
  122. # Once Towny is running each world can be altered from within game
  123. # using '/townyworld toggle'
  124.  
  125. new_world_settings:
  126. # force_pvp_on is a global flag and overrides any towns flag setting
  127. force_pvp_on: 'false'
  128. # Disable players trampling crops
  129. disable_player_crop_trampling: 'true'
  130. # Disable creatures trampling crops
  131. disable_creature_crop_trampling: 'true'
  132. # world_monsters_on is a global flag setting per world.
  133. world_monsters_on: 'true'
  134. # force_explosions_on is a global flag and overrides any towns flag setting
  135. force_explosions_on: 'false'
  136. # force_town_monsters_on is a global flag and overrides any towns flag setting
  137. force_town_monsters_on: 'false'
  138. # force_fire_on is a global flag and overrides any towns flag setting
  139. force_fire_on: 'false'
  140.  
  141. # World management settings to deal with un/claiming plots
  142. plot_management:
  143.  
  144. block_delete:
  145. enabled: 'true'
  146. # These items will be deleted upon a plot being unclaimed
  147. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  148.  
  149. mayor_plotblock_delete:
  150. enabled: 'true'
  151. # These items will be deleted upon a mayor using /plot clear
  152. # To disable deleting replace the current entries with NONE.
  153. mayor_plot_delete: WALL_SIGN,SIGN_POST
  154.  
  155. revert_on_unclaim: ''
  156. wild_revert_on_mob_explosion:
  157. # Enabling this will slowly regenerate holes created in the
  158. # wilderness by monsters exploding.
  159. enabled: 'true'
  160. delay: 5s
  161.  
  162.  
  163. ############################################################
  164. # +------------------------------------------------------+ #
  165. # | Global town settings | #
  166. # +------------------------------------------------------+ #
  167. ############################################################
  168.  
  169. global_town_settings:
  170. # can residents/Allies harm other residents when in a town with pvp enabled?
  171. friendly_fire: 'true'
  172. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  173. health_regen:
  174. speed: 3s
  175. enable: 'true'
  176. # Allow towns to claim outposts (a townblock not connected to town).
  177. allow_outposts: 'false'
  178. # Allow the use of /town spawn
  179. allow_town_spawn: 'true'
  180. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  181. allow_town_spawn_travel: 'false'
  182. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  183. allow_town_spawn_travel_nation: 'false'
  184. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  185. allow_town_spawn_travel_ally: 'false'
  186. # If non zero it delays any spawn request by x seconds.
  187. teleport_warmup_time: '0'
  188. # Respawn the player at his town spawn point when he/she dies
  189. town_respawn: 'true'
  190. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  191. # Allowed options: unclaimed,enemy,neutral
  192. prevent_town_spawn_in: enemy
  193. # Enables the [~Home] message.
  194. # If false it will make it harder for enemies to find the home block during a war
  195. show_town_notifications: 'true'
  196.  
  197.  
  198. ############################################################
  199. # +------------------------------------------------------+ #
  200. # | Plugin interfacing | #
  201. # +------------------------------------------------------+ #
  202. ############################################################
  203.  
  204. plugin:
  205.  
  206. database:
  207. database_load: flatfile
  208. database_save: flatfile
  209. daily_backups: 'true'
  210. backups_are_deteleted_after: 90d
  211. flatfile_backup: zip
  212.  
  213. interfacing:
  214.  
  215. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  216. using_essentials: 'false'
  217.  
  218. # This will attempt to use Register (if present)
  219. # Then it will attempt to access iConomy 5.01 directly
  220. # Enable if you have either iConomy 5.01, or Register.jar to
  221. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  222. # https://github.com/iConomy/Register/tree/master/dist
  223. using_economy: 'true'
  224.  
  225. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  226. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  227. using_questioner:
  228. enable: 'true'
  229. # The command to accept invitations.
  230. accept: accept
  231. # The command to refuse invitations.
  232. deny: deny
  233.  
  234. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  235. # False to disable permission checks and rely on Towny settings.
  236. using_permissions: 'true'
  237.  
  238. day_timer:
  239. # The number of hours in each "day".
  240. # You can configure for 10 hour days. Default is 24 hours.
  241. day_interval: 1d
  242. # The time each "day", when taxes will be collected.
  243. # MUST be less than day_interval. Default is 12h (midday).
  244. new_day_time: 12h
  245.  
  246. # Lots of messages to tell you what's going on in the server with time taken for events.
  247. debug_mode: 'false'
  248.  
  249. # Spams the player named in dev_name with all messages related to towny.
  250. dev_mode:
  251. enable: 'false'
  252. dev_name: ElgarL
  253.  
  254. # Record all messages to the towny.log
  255. logging: 'true'
  256. # If true this will cause the log to be wiped at every startup.
  257. reset_log_on_boot: 'true'
  258.  
  259.  
  260. ############################################################
  261. # +------------------------------------------------------+ #
  262. # | Filters colour and chat | #
  263. # +------------------------------------------------------+ #
  264. ############################################################
  265.  
  266. filters_colour_chat:
  267. # This is the name given to any NPC assigned mayor.
  268. npc_prefix: NPC
  269. # Regex fields used in validating inputs.
  270. regex:
  271. name_filter_regex: '[ /]'
  272. name_check_regex: ^[a-zA-Z0-9._-]*$
  273. name_remove_regex: '[^a-zA-Z0-9._-]'
  274.  
  275. # The format below will specify the changes made to the player name when chatting.
  276. # These keys can be used in other plugins that modify the chat format like iChat.
  277.  
  278. # {town} - Displays town name if a member of a town.
  279. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  280. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  281. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  282.  
  283. # {nation} - Displays nation name if a member of a nation.
  284. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  285. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  286. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  287.  
  288. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  289. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  290. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  291.  
  292. # {title} - Towny resident Title
  293. # {surname} - Towny resident surname
  294. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  295. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  296. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  297. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  298.  
  299. # {townycolor} - Towny name colour for king/mayor/resident
  300. # {group} - Players group name pulled from your permissions plugin
  301. # {permprefix} - Permission group prefix
  302. # {permsuffix} - Permission group suffix.
  303.  
  304. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  305. # plugin that changes the chat.
  306.  
  307. # {playername} - Default player name.
  308. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  309. # {msg} - The message sent.
  310.  
  311. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  312. # the line break. This will hopefully be fixed soon.
  313. modify_chat:
  314. # This is used for when you don't have another plugin to format chat.
  315. # It will cause Towny to overwrite any other plugins alterations to the format.
  316. enable: 'true'
  317. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  318. # You can use text colouring shown in filters.colour as well.
  319. chat_format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  320. {msg}'
  321.  
  322. tag_format:
  323. town: '&f[&3%s&f] '
  324. nation: '&f[&e%s&f] '
  325. # First %s is the nation tag, second is the town tag.
  326. both: '&f[&6%s&f|&3%s&f] '
  327.  
  328. channel_format:
  329. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  330. {msg}'
  331. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  332. {msg}'
  333. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  334.  
  335. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  336. # Do ***NOT*** alter the commands for /tc and /nc.
  337. channels:
  338. - /tc,&f[&3TC&f],&b,towny.chat.town
  339. - /nc,&f[&6NC&f],&e,towny.chat.nation
  340. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  341. - /m,&f[&9MOD&f],&5,towny.chat.mod
  342.  
  343. # Maximum length of titles and surnames.
  344. max_title_length: '10'
  345.  
  346. # Text colouring
  347. # --------------
  348. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  349. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  350. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  351. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  352.  
  353. # Chat colours
  354. colour:
  355. king: '&6'
  356. mayor: '&b'
  357. resident: '&f'
  358.  
  359.  
  360. ############################################################
  361. # +------------------------------------------------------+ #
  362. # | block/item/mob protection | #
  363. # +------------------------------------------------------+ #
  364. ############################################################
  365.  
  366. protection:
  367.  
  368. # Items that can be blocked within towns via town/plot flags
  369. # 259 - flint and steel
  370. # 325 - bucket
  371. # 326 - water bucket
  372. # 327 - lava bucket
  373. # 351 - bone/bonemeal
  374. item_use_ids: 259,325,326,327,351
  375.  
  376. # Items which can be blocked or enabled via town/plot flags
  377. # 25 - noteblock
  378. # 54 - chest
  379. # 61 - furnace
  380. # 62 - lit furnace
  381. # 64 - wooden door
  382. # 69 - lever
  383. # 70 - stone pressure plate
  384. # 71 - iron door
  385. # 72 - wooden pressure plate
  386. # 77 - stone button
  387. # 96 - trap door
  388. # 84 - jukebox
  389. # 93/94 - redstone repeater
  390. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  391.  
  392. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  393. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  394. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  395.  
  396. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  397. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  398.  
  399. # Globally remove living entities in all worlds that have their flag set.
  400. world_mob_removal_entities: WaterMob,Flying,Slime
  401.  
  402. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  403. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  404. # NEVER set below 1.
  405. mob_removal_speed: 5s
  406.  
  407. # Prevent fly and double block jump cheats.
  408. cheat_protection: 'true'
  409.  
  410. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  411. regen_delay: 0s
  412.  
  413.  
  414. ############################################################
  415. # +------------------------------------------------------+ #
  416. # | Wilderness settings | #
  417. # +------------------------------------------------------+ #
  418. ############################################################
  419.  
  420. unclaimed:
  421. unclaimed_zone_build: 'true'
  422. unclaimed_zone_destroy: 'true'
  423. unclaimed_zone_item_use: 'true'
  424. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  425. unclaimed_zone_switch: 'true'
  426. unclaimed_zone_enderman_protect: 'false'
  427.  
  428.  
  429. ############################################################
  430. # +------------------------------------------------------+ #
  431. # | Town Notifications | #
  432. # +------------------------------------------------------+ #
  433. ############################################################
  434.  
  435. # This is the format for the notifications sent as players move between plots.
  436. # Empty a particular format for it to be ignored.
  437.  
  438. # Example:
  439. # [notification.format]
  440. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  441. # ... [notification.plot.format]
  442. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  443. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  444.  
  445. notification:
  446. format: '&6 ~ %s'
  447. splitter: '&7 - '
  448. area_wilderness: '&2%s'
  449. area_town: '&6%s'
  450. owner: '&a%s'
  451. no_owner: '&a%s'
  452. plot:
  453. splitter: ' '
  454. format: '%s'
  455. homeblock: '&b[Home]'
  456. forsale: '&e[For Sale: %s]'
  457. type: '&6[%s]'
  458.  
  459.  
  460. ############################################################
  461. # +------------------------------------------------------+ #
  462. # | Default Town/Plot flags | #
  463. # +------------------------------------------------------+ #
  464. ############################################################
  465.  
  466.  
  467. default_perm_flags:
  468.  
  469. # Default permission flags for residents plots within a town
  470. #
  471. # Can allies/friends/outsiders perform certain actions in the town
  472. #
  473. # build - place blocks and other items
  474. # destroy - break blocks and other items
  475. # itemuse - use items such as furnaces (as defined in item_use_ids)
  476. # switch - trigger or activate switches (as defined in switch_ids)
  477. resident:
  478. friend:
  479. build: 'true'
  480. destroy: 'true'
  481. item_use: 'true'
  482. switch: 'true'
  483. ally:
  484. build: 'false'
  485. destroy: 'false'
  486. item_use: 'false'
  487. switch: 'false'
  488. outsider:
  489. build: 'false'
  490. destroy: 'false'
  491. item_use: 'false'
  492. switch: 'false'
  493.  
  494. # Default permission flags for towns
  495. # These are copied into the town data file at creation
  496. #
  497. # Can allies/outsiders/residents perform certain actions in the town
  498. #
  499. # build - place blocks and other items
  500. # destroy - break blocks and other items
  501. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  502. # switch - trigger or activate switches (as defined in switch_ids)
  503. town:
  504. resident:
  505. build: 'true'
  506. destroy: 'true'
  507. item_use: 'true'
  508. switch: 'true'
  509. ally:
  510. build: 'false'
  511. destroy: 'false'
  512. item_use: 'false'
  513. switch: 'false'
  514. outsider:
  515. build: 'false'
  516. destroy: 'false'
  517. item_use: 'false'
  518. switch: 'false'
  519.  
  520.  
  521. ############################################################
  522. # +------------------------------------------------------+ #
  523. # | Resident settings | #
  524. # +------------------------------------------------------+ #
  525. ############################################################
  526.  
  527. resident_settings:
  528. # player is flagged as inactive after 1 hour (default)
  529. inactive_after_time: 1h
  530. # if enabled old residents will be kicked and deleted from a town
  531. # after Two months (default) of not logging in
  532. delete_old_residents:
  533. enable: 'false'
  534. deleted_after_time: 60d
  535. # The name of the town a resident will automatically join when he first registers.
  536. default_town_name: ''
  537.  
  538.  
  539. ############################################################
  540. # +------------------------------------------------------+ #
  541. # | Economy settings | #
  542. # +------------------------------------------------------+ #
  543. ############################################################
  544.  
  545. economy:
  546.  
  547. spawn_travel:
  548. # Cost to use /town spawn
  549. price_town_spawn_travel: '0.0'
  550. # Cost to use '/town spawn [town]' to another town in your nation.
  551. price_town_nation_spawn_travel: '5.0'
  552. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  553. price_town_ally_spawn_travel: '10.0'
  554. # Cost to use /town spawn [town]
  555. # This is paid to the town you goto.
  556. price_town_public_spawn_travel: '10.0'
  557.  
  558. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  559. price_nation_neutrality: '100.0'
  560.  
  561. new_expand:
  562. # How much it costs to start a nation.
  563. price_new_nation: '0.0'
  564. # How much it costs to start a town.
  565. price_new_town: '100.0'
  566. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  567. price_outpost: '500.0'
  568. # The price for a town to expand one townblock.
  569. price_claim_townblock: '25.0'
  570. # How much it costs a player to buy extra blocks.
  571. price_purchased_bonus_townblock: '25.0'
  572.  
  573. price_death: '0.0'
  574.  
  575. price_death_wartime: '200.0'
  576.  
  577. banks:
  578. # Maximum amount of money allowed in town bank
  579. # Use 0 for no limit
  580. town_bank_cap: '0.0'
  581. # Set to true to allow withdrawls from town banks
  582. town_allow_withdrawls: 'true'
  583. # Maximum amount of money allowed in nation bank
  584. # Use 0 for no limit
  585. nation_bank_cap: '0.0'
  586. # Set to true to allow withdrawls from nation banks
  587. nation_allow_withdrawls: 'true'
  588.  
  589. daily_taxes:
  590. # Enables taxes to be collected daily by town/nation
  591. # If a town can't pay it's tax then it is kicked from the nation.
  592. # if a resident can't pay his plot tax he loses his plot.
  593. # if a resident can't pay his town tax then he is kicked from the town.
  594. # if a town or nation fails to pay it's upkeep it is deleted.
  595. enabled: 'true'
  596. # Maximum tax amount allowed when using flat taxes
  597. max_tax_amount: '100.0'
  598. # maximum tax percentage allowed when taxing by percentages
  599. max_tax_percent: '25'
  600. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  601. # all of it's member town are kicked and the Nation is removed.
  602. price_nation_upkeep: '10.0'
  603. # The server's daily charge on each town. If a town fails to pay this upkeep
  604. # all of it's residents are kicked and the town is removed.
  605. price_town_upkeep: '10.0'
  606. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  607. # calculated by (number of claimed plots X price_town_upkeep).
  608. town_plotbased_upkeep: 'false'
  609.  
  610.  
  611. ############################################################
  612. # +------------------------------------------------------+ #
  613. # | War settings | #
  614. # +------------------------------------------------------+ #
  615. ############################################################
  616.  
  617. war:
  618. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  619. nation_can_be_neutral: 'true'
  620.  
  621.  
  622. ############################################################
  623. # +------------------------------------------------------+ #
  624. # | War Event settings | #
  625. # +------------------------------------------------------+ #
  626. ############################################################
  627.  
  628. event:
  629. remove_on_monarch_death: 'false'
  630. warning_delay: '30'
  631. town_block_hp: '60'
  632. home_block_hp: '120'
  633. base_spoils: '100'
  634. points_townblock: '1'
  635. points_town: '10'
  636. points_nation: '100'
  637. points_kill: '1'
  638. min_height: '60'
  639. wartime_town_block_loss_price: '100'
  640. ############################################################
  641. # +------------------------------------------------------+ #
  642. # | Warring Nation Enemies settings | #
  643. # +------------------------------------------------------+ #
  644. ############################################################
  645.  
  646. enemy:
  647. #If false, players won't be able to place war flags, effectively disabling warzones.
  648. allow_attacks: 'false'
  649. #This many people must be online in target town in order to place a war flag in their domain.
  650. min_players_online_in_town: '2'
  651. #This many people must be online in target nation in order to place a war flag in their domain.
  652. min_players_online_in_nation: '3'
  653. max_active_flags_per_player: '1'
  654. flag:
  655. waiting_time: 1m
  656. #This is the block a player must place to trigger the attack event.
  657. base_block: fence
  658. #This is the block a player must place to trigger the attack event.
  659. light_block: torch
  660. beacon:
  661. #Must be smaller than half the size of town_block_size.
  662. radius: '3'
  663. draw: 'true'
  664. wireframe_block: glowstone
  665. ############################################################
  666. # +------------------------------------------------------+ #
  667. # | Warzone Block Permissions | #
  668. # +------------------------------------------------------+ #
  669. ############################################################
  670.  
  671. warzone:
  672. # List of materaials that can be modified in a warzone.
  673. # '*' = Allow all materials.
  674. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  675. # Eg: '*,-chest,-furnace'
  676. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  677. item_use: 'true'
  678. switch: 'true'
  679. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  680. fire: 'true'
  681. explosions: 'true'
  682. explosions_break_blocks: 'true'
  683. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  684. # Only under affect when explosions_break_blocks is true.
  685. explosions_regen_blocks: 'true'
  686.  
  687.  
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