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Irongamer's Rimworld mod list

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Jul 6th, 2019
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  1.  
  2. ---------------------
  3. Utility - UI
  4. ---------------------
  5. ModSwitch - Easy mod group saving and loading.
  6. HugLib - dependency mod
  7. JescTools - dependency mod
  8. RumHUD
  9. Medical tab
  10. Recipe icons
  11. Show Draftee's weapon - shows weapon below pawn when drafted. Use it.
  12. Dubs Mint Menus
  13. Numbers - new button tab with tons of information and real numbers. Also setup your own tabs, pretty cool.
  14. Bionic icons - more distinct looking bionic graphics.
  15. Color coded mood bar - handy
  16. Rimworld Search Agency - adds search to a lot of menus like the storage tab! USE IT!
  17.  
  18.  
  19. ---------------------
  20. Massive - Additions / Changes
  21. ---------------------
  22. Sparkling Worlds Addon - More Events
  23. BioReactor - Power + stuff
  24. Questionable Ethics - clones, organs, melt people
  25. Androids - lots of stuff here, upgrade path different from bionics
  26. Glittertech - lots of stuff, using glitter tech can aggro glitter world commandos
  27. Hospitality - guests, guest rooms, shopping for guests, recruit guest by dazzeling them with your colony! Use it.
  28. Expanded Rims - lots of stuff
  29. Sparkling Worlds - Full Mod - tons of stuff, new events
  30. Smarter food selection - a little confusing but super useful for specific meal settings, can apply to all pawn with one button. Learn it, use it.
  31. Rimefeller - oil tech stuff, chemfuel, pastic, composites, napalm, events related to oil.
  32. More Faction Interaction - this is great, makes the world more alive.
  33. Glitternet - sounds powerful, haven't got to it in research yet.
  34. Polarisbloc - Core LAB
  35. Polarisbloc - Security Force - new factions, lots of stuff, research, etc
  36. Forsaken - CAREFUL! This added that horrible like creature that could kill the entire colony solo if it wanted.
  37. Humanoid Project - lots of new races, tech. Was randomly assigned 3 Volcanians on my last start, easy mode starting a new colony.
  38. Rimatomics - nuclear power, I haven't used it yet but it looks interesting
  39.  
  40.  
  41. ---------------------
  42. Travel - World
  43. ---------------------
  44. Giddy-up! Core
  45. Giddy-up! Caravan
  46. [RF] Realistic Planets
  47. [WD] Soil Contrast - easier to see soil differences
  48. Let's Trade - WAY caravans visit.
  49. Real Ruins - Cool! Use it!
  50. Various Ship Checks
  51. More Trade Ships - WAY more trade ships.
  52. More Pack Animals
  53. Archipelagos - could be really cool. I tried two generations with it and they were horrible, would be challenging though
  54. Set up camp - force caravan to camp? haven't used it yet, looked useful for long travel
  55.  
  56.  
  57.  
  58. ---------------------
  59. Combat
  60. ---------------------
  61. Dire Raids - chance for these, these are nasty or they rain loot on you depending on how they go down
  62. Hardcore armors
  63. Combat shields
  64. Combat sields - unoffical sci-fi addon - like the one above but more high tech
  65. RT's Weapon Pack Reloaded - leans unbalanced, but some mods have better weapons, also enemies use any mod weapons so they can be just as deadly
  66. More mechanoids
  67. InfestationBait - % to have infestation spawn at bait
  68. Rimsenal - Feral
  69. Rimsenal - Security pack
  70. Rimsenal - Enhanced Vanilla Pack
  71. Rimsenal - Federation
  72. Rimsenal
  73. Rimworld Spartan Foundary - armor, guns
  74. Apex rimworld legends - guns, weapons
  75. Rimlaser - guns, turrets, crystals, prisms. Pretty strong when you get them but can be hard to get crystals, sometimes.
  76. Sniper turret
  77. More vanilla turrets - Turret Extension Patch
  78. More vanilla turrets 1.0 - eh.... may have some duplicates in here, but may also be the same mod under a different author.
  79. [XND] turret extensions
  80. [WD] Expanded Artillery
  81. Defensive machine gun turret pack
  82. Mine tech - land mines...muhahahaha
  83.  
  84.  
  85. ---------------------
  86. Resource tech
  87. ---------------------
  88. Quarry 1.0 - Most balanced of extra resource mods
  89. Industrialisation - Adds more resources and a deep mine.... the deep mine takes like 3600 power but has endless resources, works like a crafting table, but just generates base mine like resources. Works with all the other mods additional resources as well. Some say this may be unbalanced but it does give you a whole new upgrade route with the mod that grants titanium and above. You can totally go space age look for your colony, basically a new tier to work toward late game. It is a little tricky to drill the hole for the deep mine. I use it.
  90. Industrialisation - Glitter Tech Addon - mine some glitter tech ores.
  91. Electric stonecutting table
  92.  
  93.  
  94. ---------------------
  95. Grow tech
  96. ---------------------
  97. 2x2 hydropincs with sunlamp - never used, likely balanced
  98. Sun lights - 10w 100% light, not balanced but sits on the wall. I abuse these. Basically indoor growing without hydroponics. Although hydropoincs beds are 280% rate where fertile ground is 140%.
  99.  
  100.  
  101. ---------------------
  102. Cleaning
  103. ---------------------
  104. Rain washes away filth
  105. CleaningStations - cleans radius, uses power
  106. Door Mats - some claim not balanced. Might be unbalanced with the mod above placed by the door mats. But doesn't seem too bad so far.
  107.  
  108.  
  109. ---------------------
  110. Power
  111. ---------------------
  112. Advanced powergeneration v1 - upgrade versions for each vanilla power source
  113. RT Fuse - basic fuse and breakers
  114.  
  115.  
  116. ---------------------
  117. Medical
  118. ---------------------
  119. Field medic - tend blood loss in the field to get pawn back to bed
  120. Vanilla Bionics Expansion
  121. Expanded prosthetics and organ engineering
  122. DE Surgeries
  123. Down for me - force a pawn to be down so you can rescue them with someone that walks better.
  124.  
  125.  
  126. ---------------------
  127. Gear / Pawn
  128. ---------------------
  129. Rimsenal - Rimhair
  130. [CP] Rimmu-Nation - Clothing
  131. Meal radius - pawn will travel further to eat a meal at a table.
  132. EdB Prepare Carefully - lets you choose pawns at start of game, crazy powerful, points setting to balance it out broke with this many mods.
  133. Humanoid Alien Races
  134. Xenohumans
  135.  
  136.  
  137. ---------------------
  138. House stuff
  139. ---------------------
  140. QualityBuilder - sets things to be built by best construction guy, you can toggle on/off for individual things.
  141. [FSF] Carpets of the rainbow
  142. Doors Expanded
  143. RimFridge - Use it.
  144. Extended Storage - creates bins that hold 100's of resources on the bin tiles. This makes your store rooms look cool and much more compact.
  145. LWN Deep Storage - like extended but maybe better. This one worked. Extended storage caused some pawns to freak out. I use this one.
  146. In-wall coolers and vents - Changes these to something to add to a wall, also allows you to reinstall them! Use it.
  147. Industrial rollers - looks cool, haven't tried it yet
  148. Vanilla Furniture Expanded - Medical Furniture - Use it
  149. Vanilla Furniture Expanded - Use it
  150. Area Rugs 1.0 - Yes!
  151. Gloomy Extra - Kitchen - Use it!
  152. Gloomy Vanilla - Use it!
  153. GloomyFurniture - Use it!
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