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- * Note - Item numbers are probably wrong because of reroutes with strats
- Also this route is pretty vague. I didn't plan on giving it out to people. I recommend starting with this one http://pastebin.com/qF74g0hd
- -- Prologue --
- - 9 coins from hammer block
- - Get all other coins (on the way to fire flower, boxes going towards toad town)
- - Hammer Throw
- - Go to Star Summit
- Magikoopa: Power Jump, Nothing, Power Jump
- -- Chapter 1 --
- - Get fright jar and POW Block on way to village, hit all coin blocks
- - Buy 3 POW block, 1 fire flower at shop
- Fuzzy Fight: Fire Flower
- - GET HP PLUS
- - get all coins on the way to castle
- - Thunder Bolt + Invisible Fire Flower
- - Staircase skip to basement, enter pit
- First Pit fight: TRY TO FIRST STRIKE WITH JUMP, Pow Block, Power Shell (Power Jump if did not first strike)
- 2nd: Fright Jar
- 3rd: Pow Block Power Shell
- - Get key at the end and coins from fire bars, exit and staircase skip to the top floor and enter door
- hit heart block after bombette, switch to kooper
- jail fight: pow block power shell
- - Go up the stairs into the room on the left, get key behind wall
- - Go back right, progress through the castle
- Bullet Bill fight: FIRST STRIKE with bombette, thunder bolt, bomb
- - Hit heart block and get all coins
- Bowser: Power Jump, Bomb, Power Jump (dead)
- Bomb Koopa Bros, POW Block, Do Nothing, Fire Flower
- ITEMS SO FAR: None
- -- Chapter 3 --
- - Honey Syrup from pole (1I)
- Jr Troopa: Power Jump, Bomb, Power Jump, Bomb, Hammer
- - Speedy spin (equip it and Power Bounce. Take off Power Jump)
- - Get seed + ride train
- - Parakarry
- - Hit Heart Block
- - 3 Whacka Bumps (4I)
- - Quake Hammer, Seed
- - Back to Toad Town
- - BHS
- Blooper: Bounce strats
- LEVEL UP: FP (10/15/3)
- - Get Sushi + Jelly (5I)
- - Equip Quake Hammer (take off bounce)
- - Switch to Kooper, swim to Dark Koopas
- All 3: Quake Hammer, Power Shell 2x
- - After 1st fight eat honey (4I)
- - After 2nd fight eat whacka (3I)
- - After 3rd fight eat whacka (2I)
- - Mansion, heart block
- - Maple from boxes (3I)
- - Bow
- - Repel on way to Tubba's (4I)
- - Encounter w/ 2nd Clubba in left hallway for peril (no blocks)
- - Upgrade Parakarry in mansion
- - Mega rush, maple in mansion (5I)
- - Equip Mega rush + bounce before heart
- Heart: Bounce/shell 2x
- Tubba: Jump 2x
- LEVEL UP: BP (10/15/6)
- ITEMS: 1 Whacka, 1 Jelly, 2 Maple, 1 Repel
- -- Chapter 5 --
- - equip speedy spin + Power Jump
- Jr Troopa: Block 1/2
- T1: Power Jump, Shell Shot (30 hp, 10 fp)
- T2: Power Jump, switch bow (25 hp, 8 fp)
- T3: Bounce, Outta (~10 hp, 3 FP)
- T4: Bounce
- - Forest: Left 1x, Left 1x, Right 1x, Right to seed. Left 2x from seed, Left 1x, Right 1x, Right 1x
- - Eat Jelly (4I)
- - Enter pipe again, to ch 5
- - Sell Whacka at shop, buy snowman and thunder rage (5I)
- - Volcano
- - Life Shroom + Fire Shield (5I)
- - Maple before LP (7I)
- Lava Piranha
- T1: Bounce, Outta, Bounce
- T2: Bounce
- T1: Snowman, switch Sushi (6I)
- T2: Bounce
- T3: Squirt, Jump 2x
- ITEMS: 1 Life Shroom, 3 Maple, 1 Repel, 1 Super
- -- Chapter 4 --
- - Seed from Kolorado
- - Repel by shore (7I)
- - Equip Hammer Throw (take off Power Jump)
- - Switch to Parakarry
- Jr Troopa:
- T1: Hammer Throw, Shell Shot
- T2: Hammer Throw, Shell Shot
- LEVEL UP: BP (10/15/9)
- - Eat Maple (6I)
- - Enter Ch 4
- - Red Station, peril from Pyro, Blue Station, switch
- - Maple by Anti Guy (7I)
- Anti Guy:
- T1: Repel, Shell Shot (45 HP, 12 FP) (6I)
- T2: Bounce (20 HP, 9 FP)
- T3: Bounce, Shell Shot (3 FP)
- - Power Plus, Pink Station, Frying Pan
- Fuzzy x4: Thunder Rage
- - Red Station
- - Eat Maple (5I) (13 FP)
- - Switch to Bow
- Lantern Ghost:
- T1: Smack Lantern, Bounce (10 FP)
- T2: Jump Lantern, outta (8 FP)
- T3: Bounce (5 FP)
- - Upgrade Watt
- - Eat Maple (4I)
- - Equip Power Plus, Bounce, Mega Rush
- General Guy: Jump 2x, Watt
- Star Storm
- Jump 2x, watt paralyze
- Switch to Bow, Jump 2x other guy
- Phase 2: Bounce, Outta
- Bounce
- Cake: 2nd from left, eggs, talk to twink
- far left, far right, talk to twink
- bake for 30 seconds
- 2nd from right, 3rd from right, talk to twink
- ITEMS: 1 Life Shroom, 1 Repel, 1 Maple, 1 Super
- -- Chapter 2 --
- - Take off Power Plus, equip Speedy Spin, Power Jump, Quake Hammer (3 bp left)
- Fuzzipede:
- T1: Jump 2x, Watt Paralyze (13 FP)
- T2: Jump 2x, Electro
- T3: Jump 2x
- LEVEL UP: FP (10/20/9)
- - To Sewers
- Electro Blooper: Block 1/2 attacks
- T1: Power Jump, switch to Bow (44 HP, 18 FP)
- T2: Power Jump (38 HP, 16 FP)
- T3: Do nothing
- T4: Bounce, Outta (18 HP, 11 FP)
- T5: Bounce (need 5 + 4) (8 FP)
- - Equip HP Plus
- - Dry Dry Ruins pipe
- - To Buzzar
- Buzzar: Block specific attacks (below)
- T1: Bounce, Outta
- T2: Bounce (0 FP)
- - Eat Maple (10 FP) (3I)
- - To Dry Dry Outpost
- - Buy Dried Shroom, Dusty Hammer (5I)
- - Pulse Stone
- - To Ruins
- Chomp 1: FS Jump, Jump (10 FP)
- Pokey 1: Quake Hammer (8 FP)
- Pokey 2: Quake Hammer, smack (6 FP)
- Pokey 3: Quake Hammer, smack (4 FP)
- - Upgrade Bombette
- Chomp 2: Quake Hammer (2 FP)
- Chomp 3: Quake Hammer (0 FP)
- Tutan:
- T1: Jump 2x, smack
- T2: Jump 2x, smack
- LEVEL UP: FP (10/25/9)
- ITEMS: 1 Repel, 1 Life Shroom, 1 Dried Shroom, 1 Dusty Hammer, 1 Super
- -- Chapter 6 --
- - Back to Toad Town via pipe
- - Repel Gel from Goomba (6I)
- - To Ch 6
- Mole 1: Hammer, Bomb (22 FP)
- Mole 3: Star Storm, PBomb (16 FP)
- Mole 4: Star Storm, PBomb (10 FP)
- Mole 2: Hammer, PBomb, Hammer (4 FP)
- - Shooting Star before Maze (7I)
- Maze: Jump 2x 1st, Sky Dive 1st
- Shell Shot 2nd, Shooting Star (6I)
- LEVEL UP: BP (10/25/12)
- - Take off HP Plus, equip it again to be at 10 HP
- - Water Stone etc
- - Get extra Bubble Berry (8I)
- - Maple by Lily (8I)
- - Shooting Star by Laki (9I)
- Lakilester: Block all attacks
- T1: PJump, Shell (38 HP, 20 FP)
- T2: PJump, Shell (26 HP, 15 FP)
- T3: PJump (20 HP, 13 FP)
- T4: Bounce, Shell (10 FP)
- - Thunder Rage before Machine (10I)
- - Bow before Machine
- Machine: TRage, Outta, Star Storm (8 FP) (9I)
- - Eat Whacka (6I)
- - Super Jump Charge (equip it, take off Power Jump and Quake Hammer)
- Huff: Manip to 1
- T1: Charge, Nothing
- T2: Charge, Nothing
- T3: Charge, switch Parakarry
- T4: Bounce, Shell Shot (4 kills)
- LEVEL UP: BP (10/25/15)
- - Touch Card
- ITEMS: 2 Repel, 1 Life Shroom, 1 Dried Shroom, 1 Dusty Hammer
- 1 Shooting Star
- -- Chapter 7 --
- - Talk to Merlon, Quick Change
- - Take off HP Plus, then equip it again for 10 HP
- - To Super Blooper
- Super Blooper:
- T1: Charge, swap to Bow *DO NOT BLOCK*
- T2: Charge, nothing
- T3: Charge, nothing *TAKE 4 from babies*
- T4: Bounce, Outta Sight
- T5: Star Storm
- - Equip Quake Hammer
- - Smash through floor, swim to Ultra Boots
- - Life Shroom, Maple, Shooting Star (9I)
- - To Ch 7
- - Sleep at Inn if safe jr troopa
- - Eat Maple if risky, equip Power Plus, Quick Change, take off HP Plus (can't remember what else)
- SAFE Jr. Troopa: Block both attacks
- T1: Charge, nothing
- T2: Charge, nothing
- T3: Bounce, Squirt (4 kills)
- RISKY Jr Troopa:
- T1: Bounce, Outta Sight
- T2: Switch to Sushi, Bounce (5 + 5 kills)
- - Take off Power Plus, equip HP Plus again if you took it off, equip whatever else you took off
- - Swim to right screen
- - Bottom option to Monstar
- Monstar: Bounce (4 kills) (8 FP)
- - Back to left screen
- - Repel Gel (10I)
- - Swim into snowman loading zone
- - Cancel Sushi glitch by switching partners in Clubba encounter
- - Enter Palace
- - Eat Maple (18 FP) (9I)
- - Mirror Clip
- Clubba 1: Quake, PBomb (10 FP)
- Clubba 2: Quake, PBomb
- LEVEL UP: BP (10/25/18)
- Clubba 3: Star Storm, PBomb
- - Get Triple Dip
- - Get Jammin Jelly + P-Up D-Down (10I)
- - Get Maple, toss Dusty Hammer (10I)
- Crystal King: 2/4 blocks
- T1: Charge, Electro Dash a Crystal bit
- T2: Charge, nothing
- T3: Charge, Electro Dash a crystal bit
- T4: Charge
- T5: Bounce, Electro Dash (4 kills)
- ITEMS: 3 Repel, 1 Jelly, 1 Maple, 2 Life Shroom
- 1 Dried Shroom, 2 Shooting Star
- -- Pre Chapter 8 --
- - Shooting Star (eat dried shroom) (10I)
- - Upgrade Sushi
- - Dojo
- - Take off HP Plus and Quake Hammer, equip Power Plus, P Up-D-Down
- Dojo 1: Jump 2x, Jump 2x (25 FP)
- - Switch Bow
- Dojo 2: Bounce, Smack (22 FP)
- Master 1:
- T1: Charge, Outta (16 FP)
- T2: Charge (12 FP)
- T3: Bounce, Smack (9 FP)
- - Eat Life Shroom if not full HP
- - Eat Maple (19 FP) (9I)
- Master 2:
- T1: Charge, Outta (13 FP)
- T2: Charge, don't block (9 FP)
- T3: Bounce, Outta (4 FP)
- T4: Bounce (1 FP)
- - Eat Jelly (8I)
- Master 3:
- T1: Bounce, Outta Sight (20 FP)
- T2: Repel Gel (7I)
- T3: Bounce (18 FP)
- T4: Bounce, Outta Sight (13 FP)
- T5: Bounce (10 FP)
- - Switch Goombario, to Goomba Village
- - Answer 3 then 3 for Kent C. Koopa
- Kent C. Koopa:
- T1: Lullaby, Headbonk
- T2: Bounce tail
- T3: Bounce tail
- T4: Bounce tail if necessary
- LEVEL UP: BP (10/25/21)
- - Head to Star Summit
- -- Chapter 8 --
- - Take off P-Up D-Down
- Koopatrols: Star Storm, PBomb
- - Heart Block + Tonic + Life Shroom in Jail (9I)
- - Maple in Water Room
- - Cannonless
- - Encounter with Hammer Bro by last key
- - Switch to Bow
- - Equip HP Plus
- Hammer Bro: Do Nothing, then run.
- If Magikoopa Powers up Hammer Bro, you must block it. Otherwise don't block.
- - Take off HP Plus
- Badges for Anti Guy:
- Mega Rush, Power Plus, P-Up D-Down, Quake Hammer
- Quick Change, Power Bounce, Triple Dip
- Fail Quiz (2, 2, 1)
- Anti Guy 3x:
- T1: Power Bomb, T. Dip - Repel, Thunder Rage, Maple Syrup
- T2: Bounce 1st guy, Power Bomb
- T3: Bounce 2nd guy, Outta Sight
- T4: Bounce 3rd guy
- - Equip HP Plus, take off Triple Dip
- - Jelly on stairs
- Duplighosts:
- T1: Quake Hammer, Outta Sight
- T2: Star Storm
- LEVEL UP: FP (10/30/21)
- - Take off P Up Down, equip charge
- Jr Troopa: block both attacks
- T1: Charge, Electro Dash
- T2: Charge, Electro Dash
- T3: Charge, Outta Sight
- T4: Bounce (4 kills)
- - Eat Jammin Jelly
- - Get Life Shroom in Library if you want it
- - Take off Super Jump Charge, equip P-Up D-Down
- Hallway Bowser
- T1: Bounce, Outta Sight
- T2: Bounce
- T3: Bounce
- SAFE BOWSER:
- - Take off Power Plus
- - Equip Triple Dip, HP Plus, Fire Shield
- RISKY BOWSER:
- - Equip Triple Dip
- Final Bowser:
- SAFE:
- Badges: Mega Rush (1), Quick Change (5), Triple Dip (8), P-Up D-Down (10)
- Power Bounce (12), HP Plus (15), Fire Shield (17), Speedy Spin (18)
- Phase 1
- T1: Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 69 HP left.
- Attacks:
- Block both attacks on T1 and T2.
- T1: Beam, Water Block (69 HP, 22 FP)
- T2: Star Storm, Electro Dash (58 HP, 22 FP)
- T3: T. Dip - Repel, Shooting Star 2x, Electro Dash (42 HP, 16 FP)
- T4: Bounce, Electro Dash (23 HP, 13 FP)
- T5: Bounce, Outta Sight (8 HP, 8 FP) *With 4 extra damage, Electro Dash.*
- Turn 3 Beam (42 HP, 16 FP)
- T4: Beam, Electro Dash (38 HP, 16 FP)
- T5: Bounce, Outta Sight (23 HP, 11 FP)
- T6: Bounce (8 HP, 8 FP)
- T7: Jump 2x, Electro Dash
- Turn 4 Beam (23 HP, 13 FP)
- T5: Beam, Outta Sight (23 HP, 11 FP)
- T6: Bounce (8 HP, 8 FP)
- T7: Jump 2x, Electro Dash
- RISKY:
- Badges: Mega Rush (1), Power Plus (7), P-Up D-Down (9), Triple Dip (12)
- Power Bounce (14), Speedy Spin (15), Quick Change (19)
- Phase 1
- T1: Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 63 HP left
- Turn 1 Attacks:
- Fire - Don't block
- Claw - Don't block
- Stomp - Reset
- ** Pay attention to your 'extra' damage (anything over 3 cap) including phase 1.
- If Bowser gives you Claw, you lose 6 damage. Subtract this from your extra damage.
- T1: Beam, Water Block (63 HP, 22 FP)
- *If Bowser gave you Claw, use Tasty Tonic instead of 1 Shooting Star
- T2: T. Dip - Repel, Shooting Star 2x, Electro Dash (47 HP, 16 FP)
- T3: Bounce, Electro Dash (25 HP, 13 FP)
- T4: Bounce, Outta Sight (7 HP, 10 FP) *With 3 or more extra damage, Electro Dash*
- T3 Beam (25 HP, 13 FP)
- T4: Beam, Outta Sight (25 HP, 11 FP)
- T5: Bounce (7 HP, 8 FP)
- T6: Star Storm
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