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CONFIG

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May 11th, 2023
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  1. Config = {}
  2.  
  3. -- ALL WEBHOOK SETTINGS ARE IN FOLDER SERVER / SV_UTILS.lua
  4.  
  5. Config.Debug = false
  6. --SERVER SETTINGS
  7. Config.Framework = "auto-detect" -- Set your framework! "auto-detect, qbcore, ESX, standalone
  8. Config.NewESX = true
  9. Config.Target = "auto-detect" -- Which Target system do u use? qb-target, qtarget, ox_target
  10. Config.MarkerOption = "3dtext" --3dtext or textui | Works only if type of mugshot is Marker
  11. Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
  12. Config.TextUI = "ox_lib" -- TextUI | types: ox_lib, qb-core
  13. Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
  14. Config.Progress = "ox_lib" -- ProgressBars | types: progressBars, ox_lib, qbcore
  15. Config.AutomaticNames = true -- no need for name and dob filling
  16. Config.ScreenshotbasicResource = 'screenshot-basic' --name of your screenshot basic resource
  17.  
  18. --MDT upload
  19. Config.PS_MDT = false --only for qbcore users
  20.  
  21. Config.HYPASTE_MDT = false
  22.  
  23. --Mugshots
  24. Config.MugshotEvidence = {
  25.     ["GabzMRPD"] = {
  26.         JobResitrected = true,  
  27.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  28.         coords = vec3(473.82, -1004.8, 26.13),
  29.         radius = 1.4, -- for target
  30.         debug = false,
  31.         Label = "Mugshot Evidence", --Label for Marker and Target
  32.         TargetIcon = "fas fa-camera", -- Icon for Target
  33.         JobResitrected = true,
  34.         Jobs = { --jobs and grades that can look into mugshot evidence
  35.             { name = "police", grade = 0 },
  36.             { name = "sheriff", grade = 0 },
  37.         },
  38.         EditJobs = { --jobs and grades that can edit mugshot evidence
  39.             { name = "police", grade = 3 },
  40.             { name = "sheriff", grade = 3 },
  41.         },
  42.         Marker = { -- Only needed when you use type Marker | Marker Settings
  43.             DrawDistance = 3.0, -- How far should be Marker draw
  44.             Type = 21, -- Type of Marker
  45.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  46.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  47.         },
  48.     },
  49.     ["DefaultMissionRow"] = {
  50.         JobResitrected = true,  
  51.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  52.         coords = vec3(441.9, -991.44, 30.5),
  53.         radius = 1.4, -- for target
  54.         debug = false,
  55.         Label = "Mugshot Evidence", --Label for Marker and Target
  56.         TargetIcon = "fas fa-camera", -- Icon for Target
  57.         JobResitrected = true,
  58.         Jobs = { --jobs and grades that can look into mugshot evidence
  59.             { name = "police", grade = 0 },
  60.             { name = "sheriff", grade = 0 },
  61.         },
  62.         EditJobs = { --jobs and grades that can edit mugshot evidence
  63.             { name = "police", grade = 3 },
  64.             { name = "sheriff", grade = 3 },
  65.         },
  66.         Marker = { -- Only needed when you use type Marker | Marker Settings
  67.             DrawDistance = 3.0, -- How far should be Marker draw
  68.             Type = 21, -- Type of Marker
  69.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  70.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  71.         },
  72.     },
  73. }
  74.  
  75. Config.Mugshot = {
  76.     ["GabzMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ MISSION ROW | TARGET EXAMPLE
  77.         JobResitrected = true,    
  78.         Jobs = { --jobs and grades that can look into mugshot evidence
  79.             { name = "police", grade = 0 },
  80.             { name = "sheriff", grade = 0 },
  81.         }, -- Job and Grade to be able to Register Mugshot info
  82.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  83.         OfficerPosition = {
  84.             coords = vec3(474.14, -1014.50, 26.29), -- Place where you register new suspect
  85.             radius = 0.4, -- Radius for CircleZone
  86.             debug = false -- DebugPoly To see CircleZone
  87.         },
  88.         TargetPosition = {
  89.             coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
  90.             heading = 175.55, -- Suspect heading
  91.             radius = 3.0 -- Radius how far from this point can suspect be
  92.         },
  93.         CameraPosition = {
  94.             coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
  95.             heading = 0.5, -- Heading to suspect
  96.             fov = 45.0 -- Field of View to camera you can edit zoom with this
  97.         },
  98.         Label = "Take MugShot", --Label for Marker and Target
  99.         TargetIcon = "fas fa-camera", -- Icon for Target
  100.         State = "San Andreas", -- Board text
  101.         Shortcut = "LSPD", -- Board text
  102.         Marker = { -- Only needed when you use type Marker | Marker Settings
  103.             DrawDistance = 3.0, -- How far should be Marker draw
  104.             Type = 21, -- Type of Marker
  105.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  106.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  107.         },
  108.     },
  109.  
  110.     --[[["GabzMissionMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ MISSION ROW | MARKER EXAMPLE
  111.         JobResitrected = true,    
  112.         Jobs = { --jobs and grades that can look into mugshot evidence
  113.             { name = "police", grade = 0 },
  114.             { name = "sheriff", grade = 0 },
  115.             { name = "police", grade = 0 },
  116.         }, -- Job and Grade to be able to Register Mugshot info
  117.         type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  118.         OfficerPosition = {
  119.             coords = vec3(474.87, -1015.013, 26.17), -- Place where you register new suspect
  120.             radius = 0.4, -- Radius for CircleZone
  121.             debug = false -- DebugPoly To see CircleZone
  122.         },
  123.         TargetPosition = {
  124.             coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
  125.             heading = 175.55, -- Suspect heading
  126.             radius = 3.0 -- Radius how far from this point can suspect be
  127.         },
  128.         CameraPosition = {
  129.             coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
  130.             heading = 0.5, -- Heading to suspect
  131.             fov = 45.0 -- Field of View to camera you can edit zoom with this
  132.         },
  133.         Label = "Take MugShot", --Label for Marker and Target
  134.         TargetIcon = "fas fa-camera", -- Icon for Target
  135.         State = "San Andreas", -- Board text
  136.         Shortcut = "LSPD", -- Board text
  137.         Marker = { -- Only needed when you use type Marker | Marker Settings
  138.             DrawDistance = 3.0, -- How far should be Marker draw
  139.             Type = 21, -- Type of Marker
  140.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  141.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  142.         },
  143.     },]]
  144.  
  145.     --[[["GabzSheriffTarget"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ SHERIFF | TARGET EXAMPLE
  146.         JobResitrected = true,    
  147.         Jobs = { --jobs and grades that can look into mugshot evidence
  148.             { name = "police", grade = 0 },
  149.             { name = "sheriff", grade = 0 },
  150.             { name = "police", grade = 0 },
  151.         }, -- Job and Grade to be able to Register Mugshot info
  152.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  153.         OfficerPosition = {
  154.             coords = vec3(1818.66, 3665.42, 34.077), -- Place where you register new suspect
  155.             radius = 0.4, -- Radius for CircleZone
  156.             debug = false -- DebugPoly To see CircleZone
  157.         },
  158.         TargetPosition = {
  159.             coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
  160.             heading = 299.25, -- Suspect heading
  161.             radius = 5.0 -- Radius how far from this point can suspect be
  162.         },
  163.         CameraPosition = {
  164.             coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
  165.             heading = 119.5, -- Heading to suspect
  166.             fov = 5.0 -- Field of View to camera you can edit zoom with this
  167.         },
  168.         Label = "Take MugShot", --Label for Marker and Target
  169.         TargetIcon = "fas fa-camera", -- Icon for Target
  170.         State = "San Andreas", -- Board text
  171.         Shortcut = "LSSD", -- Board text
  172.         Marker = { -- Only needed when you use type Marker | Marker Settings
  173.             DrawDistance = 3.0, -- How far should be Marker draw
  174.             Type = 21, -- Type of Marker
  175.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  176.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  177.         },
  178.     },]]
  179.  
  180.     ["GabzSheriffMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ SHERIFF | MARKER EXAMPLE
  181.         JobResitrected = true,    
  182.         Jobs = { --jobs and grades that can look into mugshot evidence
  183.             { name = "police", grade = 0 },
  184.             { name = "sheriff", grade = 0 },
  185.             { name = "police", grade = 0 },
  186.         }, -- Job and Grade to be able to Register Mugshot info
  187.         type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  188.         OfficerPosition = {
  189.             coords = vec3(1817.54, 3665.96, 34.0), -- Place where you register new suspect
  190.             radius = 0.4, -- Radius for CircleZone
  191.             debug = false -- DebugPoly To see CircleZone
  192.         },
  193.         TargetPosition = {
  194.             coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
  195.             heading = 299.25, -- Suspect heading
  196.             radius = 5.0 -- Radius how far from this point can suspect be
  197.         },
  198.         CameraPosition = {
  199.             coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
  200.             heading = 119.5, -- Heading to suspect
  201.             fov = 30.0 -- Field of View to camera you can edit zoom with this
  202.         },
  203.         Label = "Take MugShot", --Label for Marker and Target
  204.         TargetIcon = "fas fa-camera", -- Icon for Target
  205.         State = "San Andreas", -- Board text
  206.         Shortcut = "LSSD", -- Board text
  207.         Marker = { -- Only needed when you use type Marker | Marker Settings
  208.             DrawDistance = 3.0, -- How far should be Marker draw
  209.             Type = 21, -- Type of Marker
  210.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  211.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  212.         },
  213.     },
  214.    --[[["DefaultMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua (example: police)    DEFAULT MISSION ROW
  215.         JobResitrected = true,
  216.         Jobs = { --jobs and grades that can look into mugshot evidence
  217.             { name = "police", grade = 0 },
  218.             { name = "sheriff", grade = 0 },
  219.         },
  220.         type = "Target", -- Target, Marker
  221.         OfficerPosition = { coords = vec3(436.85, -995.53, 30.55), radius = 0.4, debug = true },
  222.         TargetPosition = { coords = vec3(436.52, -993.4, 29.69), heading = 260.55, radius = 3.0 },
  223.         CameraPosition = { coords = vec3(438.41, -993.37, 31.09), heading = 90.77, fov = 38.0 },
  224.         Label = "Take MugShot",
  225.         TargetIcon = "fas fa-camera",
  226.         State = "San Andreas",
  227.         Shortcut = "LSPD",
  228.         Marker = { DrawDistance = 3.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
  229.             Color = { r = 8, g = 137, b = 255, a = 150 } },
  230.     },]]
  231. }
  232.  
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