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- Config = {}
- -- ALL WEBHOOK SETTINGS ARE IN FOLDER SERVER / SV_UTILS.lua
- Config.Debug = false
- --SERVER SETTINGS
- Config.Framework = "auto-detect" -- Set your framework! "auto-detect, qbcore, ESX, standalone
- Config.NewESX = true
- Config.Target = "auto-detect" -- Which Target system do u use? qb-target, qtarget, ox_target
- Config.MarkerOption = "3dtext" --3dtext or textui | Works only if type of mugshot is Marker
- Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
- Config.TextUI = "ox_lib" -- TextUI | types: ox_lib, qb-core
- Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
- Config.Progress = "ox_lib" -- ProgressBars | types: progressBars, ox_lib, qbcore
- Config.AutomaticNames = true -- no need for name and dob filling
- Config.ScreenshotbasicResource = 'screenshot-basic' --name of your screenshot basic resource
- --MDT upload
- Config.PS_MDT = false --only for qbcore users
- Config.HYPASTE_MDT = false
- --Mugshots
- Config.MugshotEvidence = {
- ["GabzMRPD"] = {
- JobResitrected = true,
- type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- coords = vec3(473.82, -1004.8, 26.13),
- radius = 1.4, -- for target
- debug = false,
- Label = "Mugshot Evidence", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- },
- EditJobs = { --jobs and grades that can edit mugshot evidence
- { name = "police", grade = 3 },
- { name = "sheriff", grade = 3 },
- },
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },
- ["DefaultMissionRow"] = {
- JobResitrected = true,
- type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- coords = vec3(441.9, -991.44, 30.5),
- radius = 1.4, -- for target
- debug = false,
- Label = "Mugshot Evidence", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- },
- EditJobs = { --jobs and grades that can edit mugshot evidence
- { name = "police", grade = 3 },
- { name = "sheriff", grade = 3 },
- },
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },
- }
- Config.Mugshot = {
- ["GabzMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ MISSION ROW | TARGET EXAMPLE
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- }, -- Job and Grade to be able to Register Mugshot info
- type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- OfficerPosition = {
- coords = vec3(474.14, -1014.50, 26.29), -- Place where you register new suspect
- radius = 0.4, -- Radius for CircleZone
- debug = false -- DebugPoly To see CircleZone
- },
- TargetPosition = {
- coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
- heading = 175.55, -- Suspect heading
- radius = 3.0 -- Radius how far from this point can suspect be
- },
- CameraPosition = {
- coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
- heading = 0.5, -- Heading to suspect
- fov = 45.0 -- Field of View to camera you can edit zoom with this
- },
- Label = "Take MugShot", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- State = "San Andreas", -- Board text
- Shortcut = "LSPD", -- Board text
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },
- --[[["GabzMissionMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ MISSION ROW | MARKER EXAMPLE
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- { name = "police", grade = 0 },
- }, -- Job and Grade to be able to Register Mugshot info
- type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- OfficerPosition = {
- coords = vec3(474.87, -1015.013, 26.17), -- Place where you register new suspect
- radius = 0.4, -- Radius for CircleZone
- debug = false -- DebugPoly To see CircleZone
- },
- TargetPosition = {
- coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
- heading = 175.55, -- Suspect heading
- radius = 3.0 -- Radius how far from this point can suspect be
- },
- CameraPosition = {
- coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
- heading = 0.5, -- Heading to suspect
- fov = 45.0 -- Field of View to camera you can edit zoom with this
- },
- Label = "Take MugShot", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- State = "San Andreas", -- Board text
- Shortcut = "LSPD", -- Board text
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },]]
- --[[["GabzSheriffTarget"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ SHERIFF | TARGET EXAMPLE
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- { name = "police", grade = 0 },
- }, -- Job and Grade to be able to Register Mugshot info
- type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- OfficerPosition = {
- coords = vec3(1818.66, 3665.42, 34.077), -- Place where you register new suspect
- radius = 0.4, -- Radius for CircleZone
- debug = false -- DebugPoly To see CircleZone
- },
- TargetPosition = {
- coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
- heading = 299.25, -- Suspect heading
- radius = 5.0 -- Radius how far from this point can suspect be
- },
- CameraPosition = {
- coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
- heading = 119.5, -- Heading to suspect
- fov = 5.0 -- Field of View to camera you can edit zoom with this
- },
- Label = "Take MugShot", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- State = "San Andreas", -- Board text
- Shortcut = "LSSD", -- Board text
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },]]
- ["GabzSheriffMarker"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua GABZ SHERIFF | MARKER EXAMPLE
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- { name = "police", grade = 0 },
- }, -- Job and Grade to be able to Register Mugshot info
- type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
- OfficerPosition = {
- coords = vec3(1817.54, 3665.96, 34.0), -- Place where you register new suspect
- radius = 0.4, -- Radius for CircleZone
- debug = false -- DebugPoly To see CircleZone
- },
- TargetPosition = {
- coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
- heading = 299.25, -- Suspect heading
- radius = 5.0 -- Radius how far from this point can suspect be
- },
- CameraPosition = {
- coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
- heading = 119.5, -- Heading to suspect
- fov = 30.0 -- Field of View to camera you can edit zoom with this
- },
- Label = "Take MugShot", --Label for Marker and Target
- TargetIcon = "fas fa-camera", -- Icon for Target
- State = "San Andreas", -- Board text
- Shortcut = "LSSD", -- Board text
- Marker = { -- Only needed when you use type Marker | Marker Settings
- DrawDistance = 3.0, -- How far should be Marker draw
- Type = 21, -- Type of Marker
- Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
- Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
- },
- },
- --[[["DefaultMissionRow"] = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua (example: police) DEFAULT MISSION ROW
- JobResitrected = true,
- Jobs = { --jobs and grades that can look into mugshot evidence
- { name = "police", grade = 0 },
- { name = "sheriff", grade = 0 },
- },
- type = "Target", -- Target, Marker
- OfficerPosition = { coords = vec3(436.85, -995.53, 30.55), radius = 0.4, debug = true },
- TargetPosition = { coords = vec3(436.52, -993.4, 29.69), heading = 260.55, radius = 3.0 },
- CameraPosition = { coords = vec3(438.41, -993.37, 31.09), heading = 90.77, fov = 38.0 },
- Label = "Take MugShot",
- TargetIcon = "fas fa-camera",
- State = "San Andreas",
- Shortcut = "LSPD",
- Marker = { DrawDistance = 3.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
- Color = { r = 8, g = 137, b = 255, a = 150 } },
- },]]
- }
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