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- #include <natives.h>
- #include <common.h>
- #include <strings.h>
- #include <types.h>
- #include <consts.h>
- int nvid;
- float speed;
- uint tick;
- Vehicle ClosestCar, pveh, paveh;
- Vehicle banshee, comet, coquette, feltzer, infernus, sultan, sultanrs, supergt, turismo, cognoscenti, sabregt, polpat, huntley;
- void CometSpawn(void)
- {
- REQUEST_MODEL(0x3F637729);
- while(!HAS_MODEL_LOADED(0x3F637729)) WAIT(0);
- CREATE_CAR(0x3F637729, 109.2502, 1115.4286, 2.4041, &comet, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(comet);
- }
- void BansheeSpawn(void)
- {
- REQUEST_MODEL(0xC1E908D2);
- while(!HAS_MODEL_LOADED(0xC1E908D2)) WAIT(0);
- CREATE_CAR(0xC1E908D2, 105.9994, 1115.4286, 2.4041, &banshee, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(banshee);
- }
- void CoquetteSpawn(void)
- {
- REQUEST_MODEL(0x067BC037);
- while(!HAS_MODEL_LOADED(0x067BC037)) WAIT(0);
- CREATE_CAR(0x067BC037, 102.3411, 1115.4286, 2.4041, &coquette, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(coquette);
- }
- void FeltzerSpawn(void)
- {
- REQUEST_MODEL(0xBE9075F1);
- while(!HAS_MODEL_LOADED(0xBE9075F1)) WAIT(0);
- CREATE_CAR(0xBE9075F1, 98.7819, 1115.4286, 2.4041, &feltzer, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(feltzer);
- }
- void InfernusSpawn(void)
- {
- REQUEST_MODEL(0x18F25AC7);
- while(!HAS_MODEL_LOADED(0x18F25AC7)) WAIT(0);
- CREATE_CAR(0x18F25AC7, 95.3482, 1115.4286, 2.4041, &infernus, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(infernus);
- }
- void SultanSpawn(void)
- {
- REQUEST_MODEL(0x39DA2754);
- while(!HAS_MODEL_LOADED(0x39DA2754)) WAIT(0);
- CREATE_CAR(0x39DA2754, 91.8862, 1115.4286, 2.4041, &sultan, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(sultan);
- }
- void SultanRSSpawn(void)
- {
- REQUEST_MODEL(0xEE6024BC);
- while(!HAS_MODEL_LOADED(0xEE6024BC)) WAIT(0);
- CREATE_CAR(0xEE6024BC, 88.1225, 1115.4286, 2.4041, &sultanrs, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(sultanrs);
- }
- void SuperGTSpawn(void)
- {
- REQUEST_MODEL(0x6C9962A9);
- while(!HAS_MODEL_LOADED(0x6C9962A9)) WAIT(0);
- CREATE_CAR(0x6C9962A9, 84.7698, 1115.4286, 2.4041, &supergt, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(supergt);
- }
- void TurismoSpawn(void)
- {
- REQUEST_MODEL(0x8EF34547);
- while(!HAS_MODEL_LOADED(0x8EF34547)) WAIT(0);
- CREATE_CAR(0x8EF34547, 81.3771, 1115.4286, 2.4041, &turismo, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(turismo);
- }
- void HuntleySpawn(void)
- {
- REQUEST_MODEL(0x1D06D681);
- while(!HAS_MODEL_LOADED(0x1D06D681)) WAIT(0);
- CREATE_CAR(0x1D06D681, 66.9089, 1115.4286, 2.4041, &huntley, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(huntley);
- }
- void PolicePatriotSpawn(void)
- {
- REQUEST_MODEL(0xEB221FC2);
- while(!HAS_MODEL_LOADED(0xEB221FC2)) WAIT(0);
- CREATE_CAR(0xEB221FC2, 70.6946, 1115.4286, 2.4041, &polpat, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(polpat);
- }
- void SabreGTSpawn(void)
- {
- REQUEST_MODEL(0x9B909C94);
- while(!HAS_MODEL_LOADED(0x9B909C94)) WAIT(0);
- CREATE_CAR(0x9B909C94, 74.1801, 1115.4286, 2.4041, &sabregt, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(sabregt);
- }
- void CognoscentiSpawn(void)
- {
- REQUEST_MODEL(0x86FE0B60);
- while(!HAS_MODEL_LOADED(0x86FE0B60)) WAIT(0);
- CREATE_CAR(0x86FE0B60, 109.2502, 1115.4286, 2.4041, &cognoscenti, true);
- MARK_MODEL_AS_NO_LONGER_NEEDED(cognoscenti);
- }
- void TeleportPlayer(void)
- {
- if(IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
- {
- GET_CAR_CHAR_IS_USING(GetPlayerPed(),&pveh);
- GET_CAR_SPEED(pveh,&speed);
- GET_NETWORK_ID_FROM_VEHICLE(pveh,&nvid);
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- tick = 0;
- while(!HAS_CONTROL_OF_NETWORK_ID(nvid)){
- tick++;
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- if(tick >= 200)
- {
- print("Can't Teleport");
- return;
- }
- WAIT(0);
- }
- SET_CAR_COORDINATES(pveh, 88.431, 1136.3185, 2.9167);
- SET_CAR_FORWARD_SPEED(pveh,speed);
- }
- else
- {
- SET_CHAR_COORDINATES(GetPlayerPed(), 88.431, 1136.3185, 2.9167);
- SET_GAME_CAM_HEADING(0.0);
- LOAD_ALL_OBJECTS_NOW();
- }
- REQUEST_COLLISION_AT_POSN(88.431, 1136.3185, 2.9167);
- }
- void SpawnLocation(void)
- {
- CometSpawn();
- WAIT(500);
- BansheeSpawn();
- WAIT(500);
- CoquetteSpawn();
- WAIT(500);
- FeltzerSpawn();
- WAIT(500);
- InfernusSpawn();
- WAIT(500);
- SultanSpawn();
- WAIT(500);
- SultanRSSpawn();
- WAIT(500);
- SuperGTSpawn();
- WAIT(500);
- TurismoSpawn();
- WAIT(500);
- HuntleySpawn();
- WAIT(500);
- PolicePatriotSpawn();
- WAIT(500);
- SabreGTSpawn();
- WAIT(500);
- CognoscentiSpawn();
- WAIT(500);
- TeleportPlayer();
- print("Cars Spawned");
- }
- void main(void)
- {
- WAIT(0);
- THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
- print("Scripted Car Spawns v1 By Colt");
- SpawnLocation();
- while(true)
- {
- WAIT(0);
- }
- }
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