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Crushed

Untitled

Jun 1st, 2019
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  1. <item name="gunToolNailgun">
  2.     <property name="Tags" value="tool,sideAttachments,firingMode,selfLoading"/>
  3.     <property name="DisplayType" value="meleeRepairTool"/>
  4.     <property name="HoldType" value="37"/>
  5.     <property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
  6.     <property name="Material" value="MmechanicalParts"/> <property name="Weight" value="27"/>
  7.     <property name="RepairTools" value="resourceRepairKit"/>
  8.     <property name="DegradationBreaksAfter" value="false"/>
  9.     <property name="SoundJammed" value="weapon_jam"/>
  10.     <property name="CrosshairUpAfterShot" value="true"/>
  11.     <property class="Action0">
  12.         <property name="Class" value="Launcher"/>
  13.         <property name="Hitmask_override" value="Arrow"/>
  14.         <property name="Delay" value="0.3"/> <!-- obsolete if rounds per minute exists -->
  15.         <property name="Magazine_items" value="resourceNail"/>
  16.         <property name="Instantiate_on_load" value="false"/>
  17.         <property name="Reload_time" value="2"/>
  18.         <property name="Sound_start" value="nailgun_fire"/>
  19.         <property name="Particles_muzzle_fire" value="nailgunfire"/>
  20.     <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
  21.         <property name="Sound_repeat" value=""/>
  22.         <property name="Sound_end" value=""/>
  23.         <property name="Sound_empty" value="weapon_empty"/>
  24.         <property name="Sound_reload" value="nailgun_reload"/>
  25.     </property>
  26.     <property class="Action1"> <!-- UseAction -->
  27.         <property name="Class" value="Repair"/>
  28.         <property name="Delay" value="0.1"/> <!-- Repair actions still need the delay amount -->
  29.         <property name="Repair_amount" value="250"/>
  30.         <property name="Upgrade_hit_offset" value="-5"/>
  31.         <property name="Repair_action_sound" value="nailgun_fire"/>
  32.         <property name="Upgrade_action_sound" value="nailgun_fire"/>
  33.         <property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,resourceYuccaFibers,resourceNail"/>
  34.         <!--<property name="Restricted_upgrade_items" value="concrete"/>-->
  35.     </property>
  36.     <property name="Group" value="Tools/Traps"/>
  37.     <property name="ActionSkillGroup" value="Construction Tools"/>
  38.     <property name="CraftingSkillGroup" value="craftSkillScience"/>
  39.     <property name="RepairExpMultiplier" value="10.8"/>
  40.     <property name="EconomicValue" value="1000"/>
  41.     <effect_group name="Base Effects"> <!-- gunToolNailgun -->
  42.         <passive_effect name="DamageFalloffRange" operation="base_set" value="3"/>
  43.         <passive_effect name="MaxRange" operation="base_set" value="10"/>
  44.         <passive_effect name="MagazineSize" operation="base_set" value="10"/>
  45.         <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>  does not work at all on the nailgun -->
  46.  
  47.         <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3"/>
  48.         <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3"/>
  49.         <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  50.         <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  51.         <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  52.         <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  53.  
  54.         <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  55.         <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/> <!-- crosshair reset speed -->
  56.         <passive_effect name="RoundsPerMinute" operation="base_set" value="200"/>
  57.         <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  58.         <passive_effect name="KickDegreesVertical" operation="base_set" value="-.7,.7"/>
  59.         <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.6,.6"/>
  60.         <display_value name="dRecoil" value="1" />
  61.         <passive_effect name="DegradationMax" operation="base_set" value="2000,4000" tier="1,6"/>
  62.         <passive_effect name="DegradationPerUse" operation="base_set" value="5" tier="1,6"/>
  63.         <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  64.         <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
  65.         <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  66.     </effect_group>
  67. </item>
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