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- <item name="gunToolNailgun">
- <property name="Tags" value="tool,sideAttachments,firingMode,selfLoading"/>
- <property name="DisplayType" value="meleeRepairTool"/>
- <property name="HoldType" value="37"/>
- <property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
- <property name="Material" value="MmechanicalParts"/> <property name="Weight" value="27"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property class="Action0">
- <property name="Class" value="Launcher"/>
- <property name="Hitmask_override" value="Arrow"/>
- <property name="Delay" value="0.3"/> <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="resourceNail"/>
- <property name="Instantiate_on_load" value="false"/>
- <property name="Reload_time" value="2"/>
- <property name="Sound_start" value="nailgun_fire"/>
- <property name="Particles_muzzle_fire" value="nailgunfire"/>
- <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="nailgun_reload"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.1"/> <!-- Repair actions still need the delay amount -->
- <property name="Repair_amount" value="250"/>
- <property name="Upgrade_hit_offset" value="-5"/>
- <property name="Repair_action_sound" value="nailgun_fire"/>
- <property name="Upgrade_action_sound" value="nailgun_fire"/>
- <property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,resourceYuccaFibers,resourceNail"/>
- <!--<property name="Restricted_upgrade_items" value="concrete"/>-->
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="1000"/>
- <effect_group name="Base Effects"> <!-- gunToolNailgun -->
- <passive_effect name="DamageFalloffRange" operation="base_set" value="3"/>
- <passive_effect name="MaxRange" operation="base_set" value="10"/>
- <passive_effect name="MagazineSize" operation="base_set" value="10"/>
- <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> does not work at all on the nailgun -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/> <!-- crosshair reset speed -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="200"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-.7,.7"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.6,.6"/>
- <display_value name="dRecoil" value="1" />
- <passive_effect name="DegradationMax" operation="base_set" value="2000,4000" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="5" tier="1,6"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- </effect_group>
- </item>
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