what even

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  1. ScheltToday at 12:48 AM
  2. I also decided to restart the skyrim modding process again. I got to a point where females all had black faces and it kept CTDing me. Why can't this be easier? It honestly amazes me that there are people out there that have builds with over 500 mods and they still have a stable running game. What sort of knowledge am I missing? What could I possible be doing wrong?
  3. Captain PalindromeToday at 12:48 AM
  4. It is probably which mods
  5. ScheltToday at 12:49 AM
  6. I mean, I'm following guides. The only extra mods I add shouldn't be causing these problems. I also use LOOT to organize the load order so stuff like that doesn't happen. It's not like I'm using really dirty mods that are unstable.(edited)
  7. Captain PalindromeToday at 12:49 AM
  8. ¯\_(ツ)_/¯
  9. ScheltToday at 12:52 AM
  10. Yeah well it pisses me off. I really want to play this game and I feel I'm getting the short end of the stick. Bethesda makes crashy games that are ugly as sin. Modders don't have any agreed upon rules to attempt t make things compatible with one another. Lazy mod makers don't port their Skyrim LE mods to SE making many super important mods inaccessible. Like I'm legitimately pissed. I'm not joking around. I've put so much effort and time into this and I've done research and I still can't get this game to do what many other people have done.
  11. Oh not to mention the stupid fucking mod limit of 255 plugins.
  12. 64 bit systems existed in 2011. They could have just programmed the game to be 64 bit from the get go and then that stupid limit would would be astronomically higher.
  13. Captain PalindromeToday at 12:54 AM
  14. but it was on console too
  15. ScheltToday at 12:56 AM
  16. So what? That's just an excuse that all these companies use. "Uh oh, we decided to have this game be on consoles and PC, better dumb down the graphics and limit what we can do because that'll make things easier. God forbid we put some extra effort in to get the most out of each system we're putting the game on."
  17. Captain PalindromeToday at 12:56 AM
  18. but isn't that what they did
  19. ScheltToday at 12:58 AM
  20. Yeah, they constantly dumb things down, instead of trying to tweak each version of the game to best fit the system it's ported on. Like everyone is still pissed that CD Projekt Red dumbed down the Witcher 3 for consoles when they could have kept the enhanced PC version and just dumbed down the console versions.
  21. If I ran a game company you better bet your ass I wouldn't be cheapening things like this.
  22. Captain PalindromeToday at 1:00 AM
  23. I mean
  24. do you actually know what the process is to optimizing for different platforms?
  25. Because I sure don't
  26. ScheltToday at 1:04 AM
  27. I'm not going to pretend that I do. I do know that there's a lot of effort that needs to be put in to do so. I also understand that's it's easier and less work and therefore cheaper to do less optimizing. I just wish we lived in a world where people had integrity and took pride in what they did. Instead of doing the cheapest thing to save money, why not make your product the very best it can be to show that you love what you create and that you respect your consumers. To make something that lasts. The game will sell regardless and make money regardless, why not put your all into it and earn the lifelong respect and admiration you can for making something great?
  28. I believe it's morally and ethically wrong to take the cheap way out.
  29. Captain PalindromeToday at 1:04 AM
  30. Probably because they put their efforts into making the game itself good and not the graphics and modding potential.
  31. ScheltToday at 1:06 AM
  32. But the graphics and in Bethesda's case, modding potential are part of the game. By optimizing those things they are making the game better.(edited)
  33. Captain PalindromeToday at 1:06 AM
  34. I mean okay
  35. but like, people definitely enjoy the game despite the visuals
  36. and since mods are extra it's kinda not their responsibility
  37. ScheltToday at 1:09 AM
  38. They do, but that doesn't excuse the fact that the game has a lot of flaws that they should have dealt with. I mean the whole point of the Unofficial Skyrim Patch mod is to address the problems in the game Bethesda never decided to fix even 7 years later. And the modding is their responsibility because they released the creation kit to make the game moddable. If they didn't want to take responsibility for the game's moddability then they should not have made their game moddable to begin with.
  39. Captain PalindromeToday at 1:11 AM
  40. but they did take responsibility for modability
  41. besides, what kind of argument is that even
  42. "you can't mod the game to literally whatever bounds I want therefore you should just never have made it possible"(edited)
  43. ScheltToday at 1:18 AM
  44. That's not what I'm saying. I'm saying 1. If Bethesda had put more effort and respect into Skyrim when they were making it, it wouldn't need so many mods (the graphics would be better, most of the gameplay glitches and crashing problems would be solved etc.). 2. Making mods is already difficult enough and while Bethesda released the creation kit to make things easier for modders, they didn't go far enough in my opinion. Had they made it so that mods had to follow certain programming guidelines to increase the likelihood that they didn't cause compatibility issues, a lot of people's problems would be solved.(edited)
  45. ScheltToday at 1:26 AM
  46. Essentially, I'm angry because a lot of things that I think should have been done weren't and as a result my life is now harder. Yes you can argue that I'm complaining when I could just play the vanilla game and move on with my life but its the principle behind the whole thing that really gets me. People and companies don't try to do their best anymore. They only put in enough work to make something passable and damn everyone else. I just wish people really cared about the products they made and the services they provided. Like back in the day when you could buy a washing machine for example and it would last you 30 years because companies wanted to show their customers that they really took care and pride in what they did.
  47. I think at the end of the day Brian, this failure to mod again has just reminded me about some of the things about reality that I really hate.
  48. Captain PalindromeToday at 1:29 AM
  49. I don't think that is a fair comparison, the washing machine thing. and uh, okay.
  50. ScheltToday at 1:35 AM
  51. I mean yeah I know it isn't the most fair comparison in the world because games don't age like washing machines. The fact of the matter is that Bethesda never puts their all into their games. You know the Witcher 2 came out in the same year as Skyrim, yet almost none of the characters in that game are neglectfully ugly as every character in Skyrim.
  52. Captain PalindromeToday at 1:36 AM
  53. I don't think Witcher 2 is as big of a game as skyrim was
  54. like, world-size wise
  55. so they had resources to put into those things
  56. ScheltToday at 1:40 AM
  57. That really doesn't matter though. It doesn't matter if the games were the same size or not. The characters, like many other things were done half assed. They could have and should have put in the effort to make them nice and presentable from the get go. It's not like I expect them to have an uber amount of detail. Just to be more aesthetically pleasing. That would not have taken any extra resources.
  58. Captain PalindromeToday at 1:40 AM
  59. Also, after having looked it up, I don't know that witcher 2's characters really look much better than skyrim's
  60. aside from the main ones
  61. what I'm saying is that Skyrim has a huge world
  62. like
  63. it's HUGE
  64. and it has a lot of stuff in it
  65. caves, big dungeons, etc
  66. all over
  67. ScheltToday at 1:42 AM
  68. so?
  69. Captain PalindromeToday at 1:42 AM
  70. I don't know about witcher 2 but I don't think it has the same depth to its world in terms of quantity
  71. SO
  74. Well what if I think that they didn't put enough heart into the witcher 2 world?
  75. It's not big enough or detailed enough
  76. so very disappointing
  77. ScheltToday at 1:45 AM
  78. The world being huge has nothing to do with the characters unless adding more detail to them took away resources from the rest of the game. But I'm not talking about adding detail. They could have kept the same level of detail for the characters and still made them look good. AS it stands it just seems that they took the first draft of each character's appearance and inserted it into the game.
  79. Captain PalindromeToday at 1:46 AM
  80. I wonder if it has anything to do with the amount of npcs in the game :thinking:
  81. ScheltToday at 1:47 AM
  82. It may have had something to do with it but, when you are making the endeavor to make a game that big you need to think about that sort of stuff beforehand. Otherwise it's just laziness.
  83. Captain PalindromeToday at 1:47 AM
  84. ...okay
  85. >(image: Skyrim number of npcs = ~5400)
  87. ScheltToday at 1:50 AM
  88. Once again.... so? A company with the money and resources of Bethesda can hire enough people or take enough time to design that many NPCs. And it would even be fine if they had a couple duplicates here and there all games do, it's just that they are so damn ugly.
  89. Captain PalindromeToday at 1:51 AM
  90. are you kidding me my dude
  91. ScheltToday at 1:52 AM
  92. You're taking the words out of my mouth. Bethesda is a multimillion dollar company. It has the resources to do things correctly.
  93. Captain PalindromeToday at 1:52 AM
  94. Yeah, now
  95. ScheltToday at 1:52 AM
  96. And back in 2011
  97. Captain PalindromeToday at 1:52 AM
  98. Were they though
  99. ScheltToday at 1:52 AM
  100. Oblivion sold really well too
  101. Captain PalindromeToday at 1:53 AM
  102. pre skyrim
  103. ScheltToday at 1:53 AM
  104. plus the company has been around a long time.
  105. Captain PalindromeToday at 1:53 AM
  106. that doesn't mean anything
  107. ScheltToday at 1:53 AM
  108. and for the sake of argument let's say they weren't a big company then.
  109. Then they shouldn't have bit off more than they could chew by having that many npcs in the game. If they really wanted to add that many npcs then they should have either taken the time to do things correctly or they could have cut things out made the game smaller and thus more manageable.(edited)
  110. Captain PalindromeToday at 1:55 AM
  111. Yeah, or they could've done what they did and let the 3 people like you just go on
  112. ScheltToday at 1:59 AM
  113. Brian I'm sorry that you don't get it. At the end of the day I think people need to care more about what they do. Skyrim as it is might be a great game but it's riddled with flaws that really show how much Bethesda cared about it. Put respect and integrity into the things you make and strive for them to be the best they can be. That's not asking much. People who do that with their work reap the rewards. Ask James Cameron, or CD Projekt Red. The Witcher 3 which while it does have minor flaws, does show love and care from it's creators. Which makes sense why it's sold more copies than Skyrim.
  114. Captain PalindromeToday at 2:00 AM
  115. ...u srs
  116. ScheltToday at 2:00 AM
  117. Yeah I looked it up
  118. Captain PalindromeToday at 2:00 AM
  119. not what I meant
  120. ScheltToday at 2:00 AM
  121. Then what do you mean?
  122. Captain PalindromeToday at 2:01 AM
  123. BOYE
  124. You are comparing WITCHER 3 and SKYRIM
  125. ScheltToday at 2:01 AM
  126. So?
  127. Captain PalindromeToday at 2:01 AM
  128. If it isn't immediately obvious why this is a problem..
  129. ScheltToday at 2:03 AM
  130. No it isn't. They are both open world, fantasy, single player, rpgs. They were released 4 years apart from one another but I think it's ok since The Witcher 3 was CD Projekt Red's first open world game ever while Bethesda's been making them for years and can't seem to learn from their mistakes. I think that speaks volumes.
  131. Anyway, I need to go to bed man. I'll chat with you some other time.
  132. Captain PalindromeToday at 2:05 AM
  133. :thinking: :thinking: :thinking: :thinking: :thinking:
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