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- Let's make a game!
- name:The Waiting Game
- by:Incremental
- desc:The game about waiting, you could just wait for something to happen, or just chill and relax.
- created:28/12/2020
- updated:31/12/2020
- version:1
- Settings
- background:https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQN6JNkZNl1vSxdAH5kup7tTh-m_F8JrRpRXQ&usqp=CAU
- building cost increase:115%
- building cost refund:0.01%
- spritesheet:icons, 48 by 48, http://orteil.dashnet.org/cookieclicker/img/icons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Resources
- *points
- name:points
- desc:Spend these on stuff to wait with.
- start with:10 points
- class:noBackground
- show earned
- Buildings
- *TEMPLATE
- on click:anim glow
- *wall
- name:Wall
- desc:You can use a wall to look at something while you wait.<//><b>Base Effect:</b><.>Gives you 1 point per second.
- cost:10 points
- on tick:yield 1 points
- req:10points
- *tv
- name:TV
- desc:You can use a TV to watch something while you wait.<//><b>Base Effect:</b><.>Gives you 8 points per second.
- cost:250 points
- on tick:yield 8 points
- req:50 wall
- *car
- name:Driving
- desc:You can drive in an empty road while you wait.<//><b>Base Effect:</b><.>Gives you 64 points per second.
- cost:4000 points
- on tick:yield 64 points
- req:50 tv
- *food
- name:Making Food
- desc:You can make food while you wait.<//><b>Base Effect:</b><.>Gives you 500 points per second.
- cost:56000 points
- on tick:yield 500 points
- req:50 tv
- Upgrades
- *TEMPLATE
- on click:anim glow
- *wallUP1
- name:Wall I
- desc:<b>Effect:</b><.>Walls are <b>twice</b> as efficient.
- cost:100 points
- passive:multiply yield of wall by 2
- tag:upgrade
- req:1 wall
- *wallUP2
- name:Wall II
- desc:<b>Effect:</b><.>Walls are <b>twice</b> as efficient.
- cost:500 points
- passive:multiply yield of wall by 2
- tag:upgrade
- req:5 wall
- *wallUP3
- name:Wall III
- desc:<b>Effect:</b><.>Walls are <b>twice</b> as efficient.
- cost:5000 points
- passive:multiply yield of wall by 2
- tag:upgrade
- req:25 wall
- *wallUP4
- name:Wall IV
- desc:<b>Effect:</b><.>Walls are <b>twice</b> as efficient.
- cost:500000 points
- passive:multiply yield of wall by 2
- tag:upgrade
- req:50 wall
- *wallUP5
- name:Wall V
- desc:<b>Effect:</b><.>Walls are <b>three times</b> as efficient.
- cost:50000000 points
- passive:multiply yield of wall by 3
- tag:upgrade
- req:100 wall
- *wallUP6
- name:Wall VI
- desc:<b>Effect:</b><.>Walls are <b>three times</b> as efficient.
- cost:5000000000 points
- passive:multiply yield of wall by 3
- tag:upgrade
- req:150 wall
- *wallUP7
- name:Wall VII
- desc:<b>Effect:</b><.>Walls are <b>10 times</b> as efficient.
- cost:500000000000 points
- passive:multiply yield of wall by 10
- tag:upgrade
- req:200 wall
- *tvUP1
- name:TV I
- desc:<b>Effect:</b><.>TV's are <b>twice</b> as efficient.
- cost:2500 points
- passive:multiply yield of tv by 2
- tag:upgrade
- req:1 tv
- *tvUP2
- name:TV II
- desc:<b>Effect:</b><.>TV's are <b>twice</b> as efficient.
- cost:125000 points
- passive:multiply yield of tv by 2
- tag:upgrade
- req:5 tv
- *tvUP3
- name:TV III
- desc:<b>Effect:</b><.>TV's are <b>twice</b> as efficient.
- cost:1250000 points
- passive:multiply yield of tv by 2
- tag:upgrade
- req:25 tv
- *tvUP4
- name:TV IV
- desc:<b>Effect:</b><.>TV's are <b>twice</b> as efficient.
- cost:125000000 points
- passive:multiply yield of tv by 2
- tag:upgrade
- req:50 tv
- *tvUP5
- name:TV V
- desc:<b>Effect:</b><.>TV's are <b>three times</b> as efficient.
- cost:12500000000 points
- passive:multiply yield of tv by 3
- tag:upgrade
- req:100 tv
- *tvUP6
- name:TV VI
- desc:<b>Effect:</b><.>TV's are <b>three times</b> as efficient.
- cost:1250000000000 points
- passive:multiply yield of tv by 3
- tag:upgrade
- req:150 tv
- *tvUP7
- name:TV VII
- desc:<b>Effect:</b><.>TV's are <b>10 times</b> as efficient.
- cost:125000000000000 points
- passive:multiply yield of tv by 10
- tag:upgrade
- req:200 tv
- *carUP1
- name:Car I
- desc:<b>Effect:</b><.>Car's are <b>twice</b> as efficient.
- cost:40000 points
- passive:multiply yield of car by 2
- tag:upgrade
- req:1 car
- *carUP2
- name:Car II
- desc:<b>Effect:</b><.>Car's are <b>twice</b> as efficient.
- cost:200000 points
- passive:multiply yield of car by 2
- tag:upgrade
- req:5 car
- *carUP3
- name:Car III
- desc:<b>Effect:</b><.>Car's are <b>twice</b> as efficient.
- cost:2000000 points
- passive:multiply yield of car by 2
- tag:upgrade
- req:25 car
- *carUP4
- name:Car IV
- desc:<b>Effect:</b><.>Car's are <b>twice</b> as efficient.
- cost:200000000 points
- passive:multiply yield of car by 2
- tag:upgrade
- req:50 car
- *carUP5
- name:Car V
- desc:<b>Effect:</b><.>Car's are <b>three times</b> as efficient.
- cost:20000000000 points
- passive:multiply yield of car by 3
- tag:upgrade
- req:100 car
- *carUP6
- name:Car VI
- desc:<b>Effect:</b><.>Car's are <b>three times</b> as efficient.
- cost:2000000000000 points
- passive:multiply yield of car by 3
- tag:upgrade
- req:150 car
- *carUP7
- name:Car VII
- desc:<b>Effect:</b><.>Car's are <b>10 times</b> as efficient.
- cost:2000000000000000 points
- passive:multiply yield of car by 10
- tag:upgrade
- req:200 car
- Achievements
- *TEMPLATE
- on click:anim glow
- *10points
- name:10 points
- req:10 points
- tag:cheevo
- *100points
- name:100 points
- req:100 points
- tag:cheevo
- *1kpoints
- name:1,000 points
- req:1000 points
- tag:cheevo
- *10kpoints
- name:10,000 points
- req:10000 points
- tag:cheevo
- *100kpoints
- name:100,000 points
- req:100000 points
- tag:cheevo
- *1mpoints
- name:1 million points
- req:1000000 points
- tag:cheevo
- *10mpoints
- name:10 million points
- req:10000000 points
- tag:cheevo
- *100mpoints
- name:100 million points
- req:100000000 points
- tag:cheevo
- *1bpoints
- name:1 billion points
- req:1000000000 points
- tag:cheevo
- *10bpoints
- name:10 billion points
- req:10000000000 points
- tag:cheevo
- *100bpoints
- name:100 billion points
- req:100000000000 points
- tag:cheevo
- *1tpoints
- name:1 trillion points
- req:1000000000000 points
- tag:cheevo
- *1wall
- name:1 Wall
- req:1 wall
- tag:cheevo
- *50wall
- name:50 Walls
- req:50 wall
- tag:cheevo
- *100wall
- name:100 Walls
- req:100 wall
- tag:cheevo
- *150wall
- name:150 Walls
- req:150 wall
- tag:cheevo
- *200wall
- name:200 Walls
- req:200 wall
- tag:cheevo
- *250wall
- name:250 Walls
- req:250 wall
- tag:cheevo
- *300wall
- name:300 Walls
- req:300 wall
- tag:cheevo
- *1tv
- name:1 TV
- req:1 tv
- tag:cheevo
- *50tv
- name:50 TV's
- req:50 tv
- tag:cheevo
- *100tv
- name:100 TV's
- req:100 tv
- tag:cheevo
- *150tv
- name:150 TV's
- req:150 tv
- tag:cheevo
- *200tv
- name:200 TV's
- req:200 tv
- tag:cheevo
- *250tv
- name:250 TV's
- req:250 tv
- tag:cheevo
- *300tv
- name:300 TV's
- req:300 tv
- tag:cheevo
- *1car
- name:1 Car
- req:1 car
- tag:cheevo
- *50car
- name:50 Car's
- req:50 car
- tag:cheevo
- *100car
- name:100 Car's
- req:100 car
- tag:cheevo
- *150car
- name:150 Car's
- req:150 car
- tag:cheevo
- *200car
- name:200 Car's
- req:200 car
- tag:cheevo
- *250car
- name:250 Car's
- req:250 car
- tag:cheevo
- *300car
- name:300 Car's
- req:300 car
- tag:cheevo
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