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- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(45,0,0)
- end)
- end
- end
- wait()
- Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPlayer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;FakeChar.Name="Dummy"workspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)function died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function Align(aA,Part0,i,k8)local k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMass=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=false;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxTorque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsiveness=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=kb;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.Anchored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and v.Name~="Head"then if v.Name=="Torso"then Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer.Character=FakeChar
- game.Players.LocalPlayer.Character.Animate.Parent = nil
- local script = game:GetObjects("rbxassetid://6680933755")[1]
- script.Parent = game.Players.LocalPlayer.Character
- wait(0.03)
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- -- ANIMATION
- -- declarations
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function onRunning(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function moveJump()
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- -- same as jump for now
- function moveFreeFall()
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder:SetDesiredAngle(1.57)
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(0)
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(1.57)
- LeftShoulder:SetDesiredAngle(1.0)
- RightHip:SetDesiredAngle(1.57)
- LeftHip:SetDesiredAngle(1.0)
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- local climbFudge = 0
- if (pose == "Running") then
- if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- else
- RightShoulder.MaxVelocity = 0.15
- end
- if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- else
- LeftShoulder.MaxVelocity = 0.15
- end
- amplitude = 1
- frequency = 9
- elseif (pose == "Climbing") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- amplitude = 1
- frequency = 9
- climbFudge = 3.14
- else
- amplitude = 0.1
- frequency = 1
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
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