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- CCLayer *foreground = [CCLayer node];
- CCSprite* background = [CCSprite spriteWithFile:@"background.png" ];
- background.position = ccp( 150, -120 );
- seeker1 = [CCSprite spriteWithFile: @"wave.png"];
- seeker1.position = ccp( 180, 420 );
- [seeker1 addChild:background z:-1];
- [foreground addChild:seeker1];
- [self addChild:foreground z:1];
- id waves = [CCWaves actionWithWaves:5 amplitude:15 horizontal:YES vertical:YES grid:ccg(15,10) duration:5];
- id a1 = [CCMoveBy actionWithDuration:3 position:ccp(0,-200)];
- id action2 =
- [CCSequence actions: [[a1 copy] autorelease], [a1 reverse], nil];
- id action = [CCSpawn actions:
- action2,
- waves,
- nil];
- [seeker1 runAction:action];
- [foreground addChild:background z:-1];
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