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- /* Owner and creator of code: D4Rk$iD3 / Creador del code-sistema: D4Rk$iD3
- -------------------------->IMPORTANT THAT YOU READ IN ALL SERIOUSNESS!!!!!
- Please strictly respect the credits and not change them in order to impersonate the creator of the code, do not be hypocritical and respects the work of the others.
- --------------------------> IMPORTANTE LEER CON TOTAL SERIEDAD!!!!!
- Por favor, respetar estrictamente los créditos y no modificarlos para hacerte pasar por el creador del código, no seas hipócrita y respeta el trabajo de los demás.
- Filterscript buy transformers (Autobots and Decepticons by money) + Alternative commands
- Demonstration Video filterscript: https://www.youtube.com/watch?v=kCXaon0uSw4
- Video Demostración de mi filterscript: https://www.youtube.com/watch?v=kCXaon0uSw4
- */
- #include <a_samp>
- //Color
- #define ERROR_COLOR 0xFF0000FF
- //Variables transfs
- #define Transf 5996
- new optimusprime[MAX_PLAYERS], bumblebee[MAX_PLAYERS], jazz[MAX_PLAYERS], ratchet[MAX_PLAYERS], ironhide[MAX_PLAYERS], megatron[MAX_PLAYERS], starscream[MAX_PLAYERS], shockwave[MAX_PLAYERS], ss[MAX_PLAYERS], skyhammer[MAX_PLAYERS];
- #if defined FILTERSCRIPT
- public OnFilterScriptInit() {
- main()
- {
- print("------------------------------------------------------------------\n");
- print("[FS] Buy Transformers and alternative commands to buy by D4Rk$iD3.");
- print("\n------------------------------------------------------------------");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnPlayerConnect(playerid)
- {
- optimusprime[playerid]=0;
- bumblebee[playerid]=0;
- jazz[playerid]=0;
- ratchet[playerid]=0;
- ironhide[playerid]=0;
- megatron[playerid]=0;
- starscream[playerid]=0;
- shockwave[playerid]=0;
- ss[playerid]=0;
- skyhammer[playerid]=0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- optimusprime[playerid]=0;
- bumblebee[playerid]=0;
- jazz[playerid]=0;
- ratchet[playerid]=0;
- ironhide[playerid]=0;
- megatron[playerid]=0;
- starscream[playerid]=0;
- shockwave[playerid]=0;
- ss[playerid]=0;
- skyhammer[playerid]=0;
- return 1;
- }
- //==============================================================================
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext, "/transformers", true) ==0)
- {
- ShowPlayerDialog(playerid, Transf, DIALOG_STYLE_LIST, "Menú de Transformers", "Autobots\nDecepticons", "Select", "Cancel");
- return 1;
- }
- if(strcmp(cmdtext, "/autobots", true) == 0)
- {
- ShowPlayerDialog(playerid, 1514, DIALOG_STYLE_TABLIST_HEADERS, "Buy Menu Transformers (AUTOBOTS)",
- "AUTOBOT NAME:\tPrice:\n\
- Optimus Prime\t$5000\n\
- Bumblebee\t$5000\n\
- Jazz\t$5000\n\
- Ratchet\t$5000\n\
- Ironhide\t$5000",
- "Select", "Cancel");
- return 1;
- }
- if(strcmp(cmdtext, "/decepticons", true) == 0)
- {
- ShowPlayerDialog(playerid, 1520, DIALOG_STYLE_TABLIST_HEADERS, "Buy Menu Transformers (DECEPTICONS)",
- "DECEPTICON NAME:\tPrice:\n\
- Megatron\t$5000\n\
- Starscream\t$5000\n\
- Shockwave\t$5000\n\
- Sweeps Scourge\t$5000\n\
- Skyhammer\t$1000",
- "Select", "Cancel");
- return 1;
- }
- //==============================================================================
- if(strcmp(cmdtext, "/optimusprime", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid)) {
- if(GetPlayerMoney(playerid) >= 5000) {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- optimusprime[playerid] = CreateVehicle(403, X, Y, Z, ROT, 125, 125, -1);
- PutPlayerInVehicle(playerid,optimusprime[playerid],0);
- SetVehicleNumberPlate(optimusprime[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/bumblebee", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- bumblebee[playerid] = CreateVehicle(541,X, Y, Z, ROT, 6, 0, -1);
- PutPlayerInVehicle(playerid,bumblebee[playerid],0);
- SetVehicleNumberPlate(bumblebee[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/jazz", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- jazz[playerid] = CreateVehicle(444, X, Y, Z, ROT, 35, 35, -1);
- PutPlayerInVehicle(playerid,jazz[playerid],0);
- SetVehicleNumberPlate(jazz[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/ratchet", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- ratchet[playerid] = CreateVehicle(470, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,ratchet[playerid],0);
- SetVehicleNumberPlate(ratchet[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/ironhide", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- ironhide[playerid] = CreateVehicle(429, X, Y, Z, ROT, 2, 3, -1);
- PutPlayerInVehicle(playerid,ironhide[playerid],0);
- SetVehicleNumberPlate(ironhide[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/megatron", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- megatron[playerid] = CreateVehicle(433, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,megatron[playerid],0);
- SetVehicleNumberPlate(megatron[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/starscream", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- starscream[playerid] = CreateVehicle(521, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,starscream[playerid],0);
- SetVehicleNumberPlate(starscream[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/shockwave", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- shockwave[playerid] = CreateVehicle(461, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,shockwave[playerid],0);
- SetVehicleNumberPlate(shockwave[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/ss", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- ss[playerid] = CreateVehicle(539, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,ss[playerid],0);
- SetVehicleNumberPlate(ss[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- if(strcmp(cmdtext, "/skyhammer", true) == 0)
- {
- if (!IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- SendClientMessage(playerid, 0x00FF0000, "[INFO]: Has comprado un transformer. Te costó $5000.");
- TransfDeleter(playerid);
- new Float:X, Float:Y, Float:Z, Float:ROT;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid, ROT);
- skyhammer[playerid] = CreateVehicle(427, X, Y, Z, ROT, 0, 0, -1);
- PutPlayerInVehicle(playerid,skyhammer[playerid],0);
- SetVehicleNumberPlate(skyhammer[playerid], "Transformer");
- GameTextForPlayer(playerid,"~b~Transformer",1500,1);
- GivePlayerMoney(playerid, -5000);
- } else return SendClientMessage(playerid, ERROR_COLOR, "[ERROR]: {FFFFFF}No tienes suficiente dinero (Precio: $5000).");
- } else return SendClientMessage(playerid,ERROR_COLOR,"[ERROR]: {FFFFFF}Ya estás en un vehículo!");
- return 1;
- }
- return 0;
- }
- //==============================================================================
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- //Autobots
- //Optimus Prime
- new Float:coordinates[7],model;
- if(IsPlayerInVehicle(playerid,optimusprime[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(optimusprime[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(optimusprime[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(optimusprime[playerid]);
- optimusprime[playerid] = CreateVehicle(446,coordinates[0],coordinates[1],coordinates[2],coordinates[3],125,125,-1);
- PutPlayerInVehicle(playerid,optimusprime[playerid],0);
- SetVehicleNumberPlate(optimusprime[playerid], "Transformer");
- SetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(optimusprime[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(optimusprime[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(optimusprime[playerid]);
- optimusprime[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],125,125,-1);
- PutPlayerInVehicle(playerid,optimusprime[playerid],0);
- SetVehicleNumberPlate(optimusprime[playerid], "Transformer");
- SetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(optimusprime[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(optimusprime[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(optimusprime[playerid]);
- optimusprime[playerid] = CreateVehicle(403,coordinates[0],coordinates[1],coordinates[2],coordinates[3],125,125,-1);
- PutPlayerInVehicle(playerid,optimusprime[playerid],0);
- SetVehicleNumberPlate(optimusprime[playerid], "Transformer");
- SetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(optimusprime[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(optimusprime[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(optimusprime[playerid]);
- optimusprime[playerid] = CreateVehicle(468,coordinates[0],coordinates[1],coordinates[2],coordinates[3],125,125,-1);
- PutPlayerInVehicle(playerid,optimusprime[playerid],0);
- SetVehicleNumberPlate(optimusprime[playerid], "Transformer");
- SetVehicleVelocity(optimusprime[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Bumblebee
- if(IsPlayerInVehicle(playerid,bumblebee[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(bumblebee[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(bumblebee[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(bumblebee[playerid]);
- bumblebee[playerid] = CreateVehicle(493,coordinates[0],coordinates[1],coordinates[2],coordinates[3],6,0,-1);
- PutPlayerInVehicle(playerid,bumblebee[playerid],0);
- SetVehicleNumberPlate(bumblebee[playerid], "Transformer");
- SetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(bumblebee[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(bumblebee[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(bumblebee[playerid]);
- bumblebee[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],6,0,-1);
- PutPlayerInVehicle(playerid,bumblebee[playerid],0);
- SetVehicleNumberPlate(bumblebee[playerid], "Transformer");
- SetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(bumblebee[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(bumblebee[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(bumblebee[playerid]);
- bumblebee[playerid] = CreateVehicle(541,coordinates[0],coordinates[1],coordinates[2],coordinates[3],6,0,-1);
- PutPlayerInVehicle(playerid,bumblebee[playerid],0);
- SetVehicleNumberPlate(bumblebee[playerid], "Transformer");
- SetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(bumblebee[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(bumblebee[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(bumblebee[playerid]);
- bumblebee[playerid] = CreateVehicle(522,coordinates[0],coordinates[1],coordinates[2],coordinates[3],6,0,-1);
- PutPlayerInVehicle(playerid,bumblebee[playerid],0);
- SetVehicleNumberPlate(bumblebee[playerid], "Transformer");
- SetVehicleVelocity(bumblebee[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Jazz
- if(IsPlayerInVehicle(playerid,jazz[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(jazz[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(jazz[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(jazz[playerid]);
- jazz[playerid] = CreateVehicle(493,coordinates[0],coordinates[1],coordinates[2],coordinates[3],35,35,-1);
- PutPlayerInVehicle(playerid,jazz[playerid],0);
- SetVehicleNumberPlate(jazz[playerid], "Transformer");
- SetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(jazz[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(jazz[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(jazz[playerid]);
- jazz[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],35,35,-1);
- PutPlayerInVehicle(playerid,jazz[playerid],0);
- SetVehicleNumberPlate(jazz[playerid], "Transformer");
- SetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(jazz[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(jazz[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(jazz[playerid]);
- jazz[playerid] = CreateVehicle(444,coordinates[0],coordinates[1],coordinates[2],coordinates[3],35,35,-1);
- PutPlayerInVehicle(playerid,jazz[playerid],0);
- SetVehicleNumberPlate(jazz[playerid], "Transformer");
- SetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(jazz[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(jazz[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(jazz[playerid]);
- jazz[playerid] = CreateVehicle(522,coordinates[0],coordinates[1],coordinates[2],coordinates[3],35,35,-1);
- PutPlayerInVehicle(playerid,jazz[playerid],0);
- SetVehicleNumberPlate(jazz[playerid], "Transformer");
- SetVehicleVelocity(jazz[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Ratchet
- if(IsPlayerInVehicle(playerid,ratchet[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ratchet[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ratchet[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ratchet[playerid]);
- ratchet[playerid] = CreateVehicle(446,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ratchet[playerid],0);
- SetVehicleNumberPlate(ratchet[playerid], "Transformer");
- SetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ratchet[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ratchet[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ratchet[playerid]);
- ratchet[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ratchet[playerid],0);
- SetVehicleNumberPlate(ratchet[playerid], "Transformer");
- SetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ratchet[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ratchet[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ratchet[playerid]);
- ratchet[playerid] = CreateVehicle(470,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ratchet[playerid],0);
- SetVehicleNumberPlate(ratchet[playerid], "Transformer");
- SetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ratchet[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ratchet[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ratchet[playerid]);
- ratchet[playerid] = CreateVehicle(468,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ratchet[playerid],0);
- SetVehicleNumberPlate(ratchet[playerid], "Transformer");
- SetVehicleVelocity(ratchet[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Ironhide
- if(IsPlayerInVehicle(playerid,ironhide[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ironhide[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ironhide[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ironhide[playerid]);
- ironhide[playerid] = CreateVehicle(446,coordinates[0],coordinates[1],coordinates[2],coordinates[3],2,3,-1);
- PutPlayerInVehicle(playerid,ironhide[playerid],0);
- SetVehicleNumberPlate(ironhide[playerid], "Transformer");
- SetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ironhide[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ironhide[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ironhide[playerid]);
- ironhide[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],2,3,-1);
- PutPlayerInVehicle(playerid,ironhide[playerid],0);
- SetVehicleNumberPlate(ironhide[playerid], "Transformer");
- SetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ironhide[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ironhide[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ironhide[playerid]);
- ironhide[playerid] = CreateVehicle(429,coordinates[0],coordinates[1],coordinates[2],coordinates[3],2,3,-1);
- PutPlayerInVehicle(playerid,ironhide[playerid],0);
- SetVehicleNumberPlate(ironhide[playerid], "Transformer");
- SetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ironhide[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ironhide[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ironhide[playerid]);
- ironhide[playerid] = CreateVehicle(468,coordinates[0],coordinates[1],coordinates[2],coordinates[3],2,3,-1);
- PutPlayerInVehicle(playerid,ironhide[playerid],0);
- SetVehicleNumberPlate(ironhide[playerid], "Transformer");
- SetVehicleVelocity(ironhide[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Megatron
- if(IsPlayerInVehicle(playerid,megatron[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(megatron[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(megatron[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(megatron[playerid]);
- megatron[playerid] = CreateVehicle(430,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,megatron[playerid],0);
- SetVehicleNumberPlate(megatron[playerid], "Transformer");
- SetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- GetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(megatron[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(megatron[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(megatron[playerid]);
- megatron[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,megatron[playerid],0);
- SetVehicleNumberPlate(megatron[playerid], "Transformer");
- SetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(megatron[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(megatron[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(megatron[playerid]);
- megatron[playerid] = CreateVehicle(433,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,megatron[playerid],0);
- SetVehicleNumberPlate(megatron[playerid], "Transformer");
- SetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(megatron[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(megatron[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(megatron[playerid]);
- megatron[playerid] = CreateVehicle(432,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,megatron[playerid],0);
- SetVehicleNumberPlate(megatron[playerid], "Transformer");
- SetVehicleVelocity(megatron[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Starscream
- if(IsPlayerInVehicle(playerid,starscream[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(starscream[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(starscream[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(starscream[playerid]);
- starscream[playerid] = CreateVehicle(430,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,starscream[playerid],0);
- SetVehicleNumberPlate(shockwave[playerid], "Transformer");
- SetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(starscream[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(starscream[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(starscream[playerid]);
- starscream[playerid] = CreateVehicle(521,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,starscream[playerid],0);
- SetVehicleNumberPlate(starscream[playerid], "Transformer");
- SetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(starscream[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(starscream[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(starscream[playerid]);
- starscream[playerid] = CreateVehicle(520,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,starscream[playerid],0);
- SetVehicleNumberPlate(starscream[playerid], "Transformer");
- SetVehicleVelocity(starscream[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Shockwave
- if(IsPlayerInVehicle(playerid,shockwave[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(shockwave[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(shockwave[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(shockwave[playerid]);
- shockwave[playerid] = CreateVehicle(430,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,shockwave[playerid],0);
- SetVehicleNumberPlate(shockwave[playerid], "Transformer");
- SetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(shockwave[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(shockwave[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(shockwave[playerid]);
- shockwave[playerid] = CreateVehicle(461,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,shockwave[playerid],0);
- SetVehicleNumberPlate(shockwave[playerid], "Transformer");
- SetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(shockwave[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(shockwave[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(shockwave[playerid]);
- shockwave[playerid] = CreateVehicle(476,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,shockwave[playerid],0);
- SetVehicleNumberPlate(shockwave[playerid], "Transformer");
- SetVehicleVelocity(shockwave[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Sweeps Scourge
- if(IsPlayerInVehicle(playerid,ss[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ss[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ss[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ss[playerid]);
- ss[playerid] = CreateVehicle(430,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ss[playerid],0);
- SetVehicleNumberPlate(ss[playerid], "Transformer");
- SetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ss[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ss[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ss[playerid]);
- ss[playerid] = CreateVehicle(519,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ss[playerid],0);
- SetVehicleNumberPlate(ss[playerid], "Transformer");
- SetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(ss[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(ss[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(ss[playerid]);
- ss[playerid] = CreateVehicle(539,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,ss[playerid],0);
- SetVehicleNumberPlate(ss[playerid], "Transformer");
- SetVehicleVelocity(ss[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- //Skyhammer
- if(IsPlayerInVehicle(playerid,skyhammer[playerid]))
- {
- if(newkeys & KEY_ANALOG_LEFT)
- {
- GetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(skyhammer[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(skyhammer[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(skyhammer[playerid]);
- skyhammer[playerid] = CreateVehicle(430,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,skyhammer[playerid],0);
- SetVehicleNumberPlate(skyhammer[playerid], "Transformer");
- SetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_DOWN)
- {
- GetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(skyhammer[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(skyhammer[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(skyhammer[playerid]);
- skyhammer[playerid] = CreateVehicle(425,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,skyhammer[playerid],0);
- SetVehicleNumberPlate(skyhammer[playerid], "Transformer");
- SetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- if(newkeys & KEY_ANALOG_UP)
- {
- GetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- GetVehiclePos(skyhammer[playerid],coordinates[0],coordinates[1],coordinates[2]);
- GetVehicleZAngle(skyhammer[playerid],coordinates[3]);
- GetVehicleModel(model);
- DestroyVehicle(skyhammer[playerid]);
- skyhammer[playerid] = CreateVehicle(427,coordinates[0],coordinates[1],coordinates[2],coordinates[3],0,0,-1);
- PutPlayerInVehicle(playerid,skyhammer[playerid],0);
- SetVehicleNumberPlate(skyhammer[playerid], "Transformer");
- SetVehicleVelocity(skyhammer[playerid],coordinates[4],coordinates[5],coordinates[6]);
- }
- }
- return 1;
- }
- //==============================================================================
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == Transf)
- {
- if(response)
- {
- switch (listitem)
- {
- case 0: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/autobots");}
- case 1: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/decepticons");}
- }
- }
- return 1;
- }
- if(dialogid == 1514)
- {
- if(response)
- {
- switch (listitem)
- {
- case 0: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/optimusprime"); }
- case 1: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/bumblebee"); }
- case 2: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/jazz"); }
- case 3: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/ratchet"); }
- case 4: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/ironhide"); }
- }
- }
- return 1;
- }
- if(dialogid == 1520)
- {
- if(response)
- {
- switch (listitem)
- {
- case 0: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/megatron"); }
- case 1: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/shockwave"); }
- case 2: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/starscream"); }
- case 3: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/ss"); }
- case 4: { CallRemoteFunction("OnPlayerCommandText", "is", playerid, "/skyhammer"); }
- }
- }
- return 1;
- }
- return 1;
- }
- //==============================================================================
- forward TransfDeleter(playerid);
- public TransfDeleter(playerid) {
- if(optimusprime[playerid] != 0) DestroyVehicle(optimusprime[playerid]); optimusprime[playerid]=0;
- if(bumblebee[playerid] != 0) DestroyVehicle(bumblebee[playerid]); bumblebee[playerid]=0;
- if(jazz[playerid] != 0) DestroyVehicle(jazz[playerid]); jazz[playerid]=0;
- if(ratchet[playerid] != 0) DestroyVehicle(ratchet[playerid]); ratchet[playerid]=0;
- if(ironhide[playerid] != 0) DestroyVehicle(ironhide[playerid]); ironhide[playerid]=0;
- if(megatron[playerid] != 0) DestroyVehicle(megatron[playerid]); megatron[playerid]=0;
- if(starscream[playerid] != 0) DestroyVehicle(starscream[playerid]); starscream[playerid]=0;
- if(shockwave[playerid] != 0) DestroyVehicle(shockwave[playerid]); shockwave[playerid]=0;
- if(ss[playerid] != 0) DestroyVehicle(ss[playerid]); ss[playerid]=0;
- if(skyhammer[playerid] != 0) DestroyVehicle(skyhammer[playerid]); skyhammer[playerid]=0;
- return 1;
- }
- //==============================================================================
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