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Jan 4th, 2019
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  1. --BLOATED--
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  3. VERY IMPORTANT: If the JEDI or Vigilante end up in a position where you could RP killing them, shoot them in non-vital organs, such as the stomach, arms or legs. However, your character will be paid more if you take them alive, and you are far more interested in being paid. To an extent, you are quite fearful of Jedi because of their reputation, so your aim may be off anyway.
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  5. THE MISSION:
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  7. As detailed from the mission bio, the premise of this mission exists because of the natural disaster. There is a genuine streak of poverty among Kenzie residents, and many of them are resorting to poaching and hunting as a means for food. However, the Hutt Cartel has taken advantage of this, and sent a small team to locate and hunt exotic, rare, RSF-protected animals under the pretext of hunting for food, pretending to be starving Kenzie farmers.
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  9. The vigilante known as 'Embers' will be first on the site to this area. At 1400, Embers will spawn and begin, having been given the same information as Fenn. At around 1430, Fenn and Joran will enter the game, investigating the same crisis.
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  13. YOUR ROLE:
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  15. You will be playing the role of Hutt Cartel members, not natives to Rannon, specifically hunting rare pelts from the Rannon exotic species in order to sell for a profit. You will pretend to be natives to Rannon, and plead with the Jedi when they tell you it is illegal to poach the exotic animals. You are self-interested, with very few moral qualms about lying or crime, and quite good liars at that.
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  17. Your leader is a Wookiee named Chekk. He not only has a brutal reputation within the crime syndicate of the Hutts, but was recruited due to his specialisation during the Imperium Wars as a Jedi hunter. Your boss, who only Chekk knows the name of, is very interested in the pelts of Rannon species of Runyip, Bloodsniffers and Reek for not only the price but also for an unknown reason, only known to Chekk. You will not reveal any of this information unless forced to, but as you are not afraid to go to prison, you will be hard to persuade and not give any of the information up easily.
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  19. Throughout the mission, you will maintain the persona of poor Rannon farmers just trying to make a living, but your camp will only suggest otherwise. Skinning equipment, a huge number of empty cages and, most of all, weaponry beyond the normality of hunting. You will act casually, and say that "We are feeding more than ourselves, we have family - we need to have quite a few animals." or "These animals are dangerous, and we use whatever we can find. Sometimes gun vendors lend us weapons and in return we give them a portion of our collection." etcetera, make up reasonable excuses. Nothing is obvious, but some things are off.
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  21. If the Jedi try to mindread any of you beside Chekk, they will roll a dice out of 10, +1 for ever level of mind trick they have. If they score over 5, your true intentions will be made clear to them. Chekk, however, is ready for this. All of you are armed with rifles, and Chekk is armed with a stun-rifle and vibroblade, very willing to capture the Jedi after they are stunned. If Chekk believes the Jedi or the vigilante get too suspicious, then he will pre-emptively attack, and he will simply give a nod to his crew and you will receive a prompt over clanpass just as the JEDI will receive an rpnotify of the Force giving a foreboding feeling of fear.
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  23. Practically, this could go several ways. The vigilante or JEDI could just straight up arrest you for breaking the law, but if this is because they believe you are farmers and not Hutt cartel members, then just play the emotional game. You do not want to be arrested, as the RSF will just immediately know who you are. However, the likeliest option is that the JEDI or vigilante end up engaging with you once they figure out you are a Hutt Cartel member. If Chekk dies, then you will grow fearful and try to run independently, only thinking about yourself.
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  25. VERY IMPORTANT: If the JEDI or Vigilante end up in a position where you could RP killing them, shoot them in non-vital organs, such as the stomach, arms or legs. However, your character will be paid more if you take them alive, and you are far more interested in being paid. To an extent, you are quite fearful of Jedi because of their reputation, so your aim may be off anyway.
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