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- blendState.RenderTarget[0].BlendEnable = TRUE;
- blendState.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- blendState.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
- blendState.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
- blendState.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
- blendState.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
- blendState.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
- blendState.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- blendState.RenderTarget[1].BlendEnable = TRUE;
- blendState.RenderTarget[1].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- blendState.RenderTarget[1].SrcBlend = D3D11_BLEND_ONE;
- blendState.RenderTarget[1].DestBlend = D3D11_BLEND_ONE;
- blendState.RenderTarget[1].BlendOp = D3D11_BLEND_OP_ADD;
- blendState.RenderTarget[1].SrcBlendAlpha = D3D11_BLEND_ONE;
- blendState.RenderTarget[1].DestBlendAlpha = D3D11_BLEND_ONE;
- blendState.RenderTarget[1].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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