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Jul 23rd, 2019
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  1. Starting Level:
  2. All characters will start at level 1. We are using milestone leveling so experience points will not be tracked.
  3.  
  4. Starting Attributes:
  5. 25 point buy.
  6.  
  7. Starting Gold:
  8. Maximum for your class.
  9.  
  10. Hitpoints:
  11. Full HP from levels 1 to 3, then half HD + 1 for each level after.
  12.  
  13. Alignment:
  14. CE and NE are banned. If you want to play LE, speak to me first.
  15.  
  16. Classes and Races:
  17. Any and all classes and archetypes not in the exceptions list are available within first party content.
  18.  
  19. Any race 15pb and under is fine. A trait that adds Race Points needs to be run by me first. Races with no RP assigned need to be run by me. Any race that has a table to be rolled must be cleared with me first.
  20.  
  21. Exceptions list: Chained Summoner along with all archetypes under chained summoner that aren’t shared with unchained summoner.
  22.  
  23. FCB: All classes have the option of ⅙ of a combat feat. Also, FCBs belong to a class, any race can take any other race’s FCB so long as they are taking a level in the requisite class.
  24.  
  25. All classes gain full caster level (namely paladins and rangers).
  26.  
  27. Class Specific Rulings:
  28. Antipaladin: Can swift action touch themselves.
  29.  
  30. Brawler: The Hinyasi archetype works with shikigami style.
  31.  
  32. Druid: Herbalism potions still must follow magic crafting guidelines for time. Meaning only four can be made per day in an eight hour period normally.
  33.  
  34. Fighter: Receive combat stamina for free at level 2.
  35.  
  36. Rangers: have full access to the druid companion list (still at druid level -3).
  37. Can use ranger styles in heavy armor.
  38.  
  39. Shaman: can prepare spirit spells in regular slots, in addition to spontaneously casting them in spirit magic slots.
  40.  
  41. Sorcerer: receives bloodline spells when they unlock the relevant spell levels.
  42.  
  43. Witch: White Haired Witch uses int for attack and damage with their hair.
  44. Seducer uses Cha for skills.
  45.  
  46. Skill Points:
  47. Any class that has 2+int as their skill points per level, and is not intelligence based (read: not a wizard, witch, arcanist) will have 4+int skills per level instead.
  48.  
  49. In addition we will be using the background skills optional system
  50. http://www.d20pfsrd.com/skills/background-skills/
  51.  
  52. Perception is a class skill for everyone.
  53.  
  54. Traits:
  55. A character will have 2 traits and 1 campaign trait selected from the Ruins of Azlant player's guide. I do not do drawbacks.
  56.  
  57. Feats and Misc changes:
  58. We will be using the EITR (Elephant in the room) feat tax removals with an exception. Power Attack requires 13 strength, and Deadly Aim requires 13 dexterity.
  59.  
  60. Ability Damage:
  61. Ability damage applies to all rolls and modifiers that use the relevant ability score. (Two dex damage is minus one to attacks with a finesse weapon using dex to attack.)
  62.  
  63. Death and Unconsciousness:
  64. When you come back from being dead or being unconscious you're both prone and disarmed with your weapon in your square.
  65.  
  66. Coup de grace:
  67. The coup de grace action can be treated as nonlethal without feat investment.This forces a fort save of DC 10 + damage taken, failure causes the target to fall unconscious for one hour.
  68.  
  69. Encumbrance:
  70. I am depending on you to track your own encumbrance as it affects a wide variety of skills and can even limit dexterity to AC. This is an honor system but I may audit as needed.
  71.  
  72. Banned feats, traits, and spells:
  73. Soft bans- you can use them, but their use is strictly moderated.
  74.  
  75. Emblem of Greed may not exceed your character level
  76.  
  77. Binding of Outsiders
  78.  
  79. Wish/Miracle- the specific things listed in the spell description are okay may possibly determine that this is not available upon level up- requires you to seek it
  80.  
  81. True Name
  82.  
  83. Paragon Surge
  84. - Spell perfection
  85. - Crafting Feats
  86. - Things I haven’t thought of that make me squint at you.
  87.  
  88. Simulacrum and similar effects
  89. - https://paizo.com/threads/rzs2p7ju?Simulacrum-uses#22
  90. - No more than your HD in creations( this is the created creatures’ HD, not the base creatures’ HD)
  91. - Creatures with HD higher than 20 cannot be made into a simulacrum.
  92.  
  93. Hard bans: These are forbidden. Do not take them.
  94. Geas
  95. Blood money
  96. Sacred geometry
  97. Leadership and other leadership related abilities/feats
  98. Clustered Shots
  99. Atonement
  100. Change of Heart
  101. Choral Support
  102. Third party and 3.5 paizo material without permission
  103. Monster feats
  104. Finding Haleen
  105. Human Racial Trait Dimdweller
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