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CREAMPAN0408

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Dec 29th, 2018
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  1. #=====================================================================#
  2. # Cosmetics - Version 1.8
  3. # By: Buffalimp
  4. #
  5. # WARNING: Please do not edit anything unless you know what you are doing!
  6. # If you need help with this please contact me (Private message me) on Spigot.
  7. # If you like this script please leave a review, it means a lot to me. Thanks!
  8. #=====================================================================#
  9.  
  10. options:
  11. VersionID: 1.8 # DONT CHANGE THIS!!
  12.  
  13. #===================================================#
  14. # You may edit the messages under here!
  15. # but do not get rid of anything behind the colons:
  16. # only edit anything to the right of it/them.
  17. #===================================================#
  18.  
  19. Prefix: &8[&cCosmetics&8]
  20. Command: cosmetics
  21. ChestName: &cCosmetics &7(Right-click)
  22. ChestSlot: 2
  23. GUIName: &lCosmetics Menu
  24. GUIGadgetsName: &lGadgets
  25. GUIPetsName: &lPets
  26. GUIParticlesName: &lParticles
  27. GUIHatsName: &lHats
  28. GUIEmotesName: &lEmotes
  29. OpeningGUI: &7Opening the Cosmetic menu.
  30. MoveItemsPerm: cosmetics.move
  31. NoPerm: &cYou don't have the required permission for this!
  32. CloseName: &cClose
  33. CloseLore: &7Click to close the menu.
  34. ClearedCosmetic: &7You just removed your current Cosmetic!
  35. ClearName: &cClear Cosmetic
  36. ClearLore: &7Clear your current Cosmetic!
  37. NoCosmetic: &cYou don't have any Cosmetics to clear!
  38. CantPlaceCosmetic: &cSorry, but you can't place this Cosmetic!
  39. CosmeticAlreadySet: &cSorry, you're already using this Cosmetic!
  40. GoBackName: &cGo back
  41. GoBackLore: &7Click to go back to Cosmetics Menu!
  42. GUIGoBack: 48
  43. GUIClearSlot: 40
  44. GUICloseSlot: 49
  45.  
  46. #================================================#
  47. # All the Cosmetics.
  48. #================================================#
  49.  
  50. TPBowName: &cTeleport Bow
  51. TPBowLore: &7Teleport around the Hub!
  52. TPBowPerm: cosmetic.tpbow
  53. ReceiveTPBow: &7You just got the &fTeleport Bow&7 Gadget!
  54.  
  55. BlazeRodGunName: &cSnowball Gun
  56. BlazeRodGunLore: &7Fire snowballs with particles!
  57. BlazeRodGunPerm: cosmetic.blazerodgun
  58. ReceiveBlazeRodGun: &7You just got the &fSnowball Gun&7 Gadget!
  59.  
  60. TNTGunName: &cTNT Gun
  61. TNTGunLore: &7Fire TNT... BOOM!
  62. TNTGunPerm: cosmetic.tntgun
  63. ReceiveTNTGun: &7You just got the &fTNT Gun&7 Gadget!
  64.  
  65. GrapplingHookName: &cGrappling Hook
  66. GrapplingHookLore: &7Zip and zoom around!
  67. GrapplingHookPerm: cosmetic.grapplinghook
  68. ReceiveGrapplingHook: &7You just got the &fGrappling Hook&7 Gadget!
  69.  
  70. BatBlasterName: &cBat Blaster
  71. BatBlasterLore: &7Shoot explosive bats!
  72. BatBlasterPerm: cosmetic.batblaster
  73. ReceiveBatBlaster: &7You just got the &fBat Blaster&7 Gadget!
  74.  
  75. ThorHammerName: &cThor's Hammer
  76. ThorHammerLore: &7Thou have been smitten!
  77. ThorHammerPerm: cosmetic.thorhammer
  78. ReceiveThorHammer: &7You just got the &fThor Hammer&7 Gadget!
  79.  
  80. DiscoBeaconName: &cDisco
  81. DiscoBeaconLore: &7Play that FuNky MuSic!
  82. DiscoBeaconPerm: cosmetic.discobeacon
  83. ReceiveDiscoBeacon: &7You just got the &fDisco&7 Gadget!
  84.  
  85. FortuneCookieName: &cFortune Cookie
  86. FortuneCookieLore: &7Umm num num!
  87. FortuneCookiePerm: cosmetics.fortunecookie
  88. ReceiveFortuneCookie: &7You just got the &fFortune Cookie&7 gadget!
  89. FortuneCookieFirstMsg: &aMmm a cookie!.. What's this inside? A piece of paper?
  90. FortuneMsg1: &7It reads: A smile is your passport into the hearts of others.
  91. FortuneMsg2: &7It reads: If you have something good in your life, don't let it go!
  92. FortuneMsg3: &7It reads: You cannot love life until you live the life you love.
  93. FortuneMsg4: &7It reads: You can make your own Happiness.
  94. FortuneMsg5: &7It reads: Serious trouble will bypass you.
  95. FortuneMsg6: &7It reads: A dream you have will come true.
  96. FortuneMsg7: &7It reads: Lucky numbers. 2, 13, 16, 32, 8.
  97.  
  98. SpoopyPumpkinName: &cSpoopy Pumpkin
  99. SpoopyPumpkinLore: &7Happy Halloween!
  100. SpoopyPumpkinPerm: cosmetic.spoopypumpkin
  101. ReceiveSpoopyPumpkin: &7You just got the &fSpoopy Pumpkin&7 Gadget!
  102.  
  103. FlameParticleName: &cFlame
  104. FlameParticleLore: &7Flame on!
  105. FlameParticlePerm: cosmetic.flameparticle
  106. ReceiveFlameParticle: &7You just got the &fFlame&7 Particle!
  107.  
  108. HeartParticleName: &cHeart
  109. HeartParticleLore: &7Are you in love?
  110. HeartParticlePerm: cosmetic.hearparticle
  111. ReceiveHeartParticle: &7You just got the &fHeart&7 Particle!
  112.  
  113. CloudParticleName: &cCloud
  114. CloudParticleLore: &7Poof poof.. poof!
  115. CloudParticlePerm: cosmetic.cloudparticle
  116. ReceiveCloudParticle: &7You just got the &fCloud&7 Particle!
  117.  
  118. NyanCatParticleName: &cNyan Cat
  119. NyanCatParticleLore: &7Be a Nyan cat!
  120. NyanCatParticlePerm: cosmetic.nyancatparticle
  121. ReceiveNyanCatParticle: &7You just got the &fNyan Cat&7 Particle!
  122.  
  123. ParticleAlreadySet: &cYou already have a particle set!
  124.  
  125. PetRabbitName: &cRabbit
  126. PetRabbitLore: &7Is it Easter yet?
  127. PetRabbitPerm: cosmetic.petrabbit
  128. ReceivePetRabbit: &7You just got the &fRabbit&7 Pet!
  129. SpawnedRabbitName: &b&lHipHop
  130.  
  131. PetWolfName: &cWolf
  132. PetWolfLore: &7Woof woof!
  133. PetWolfPerm: cosmetic.petwolf
  134. ReceivePetWolf: &7You just got the &fWolf&7 Pet!
  135. SpawnedWolfName: &b&lWolf
  136.  
  137. PetCowName: &cCow
  138. PetCowLore: &7Mooooo!
  139. PetCowPerm: cosmetic.petcow
  140. ReceivePetCow: &7You just got the &fCow&7 Pet!
  141. SpawnedCowName: &b&lCow
  142.  
  143. SummonPetBoneName: &cSummon Pet
  144. SummonPetBoneLore: &7Right click this if your pet is lost or stuck!
  145. SummonedPet: &7You summoned your pet!
  146. NoPet: &cYou don't have any Cosmetics to clear!
  147. RemovedPet: &7You just removed your pet!
  148. AlreadyHavePet: &7You already have a spawned Pet!
  149.  
  150. GrassHatName: &cGrass
  151. GrassHatLore: &7Equip a Grass Hat!
  152. GrassHatPerm: cosmetic.grasshat
  153. ReceiveGrassHat: &7You just equipped the &fGrass&7 Hat!
  154.  
  155. WoolHatName: &cWool
  156. WoolHatLore: &7Equip a Wool Hat!
  157. WoolHatPerm: cosmetic.woolhat
  158. ReceiveWoolHat: &7You just equipped the &fWool&7 Hat!
  159.  
  160. GlassHatName: &cGlass
  161. GlassHatLore: &7Equip a Glass Hat!
  162. GlassHatPerm: cosmetic.glasshat
  163. ReceiveGlassHat: &7You just equipped the &fGlass&7 Hat!
  164.  
  165. DispenserHatName: &cDispenser
  166. DispenserHatLore: &7Equip a Dispenser Hat!
  167. DispenserHatPerm: cosmetic.dispenserhat
  168. ReceiveDispenserHat: &7You just equipped the &fDispenser&7 Hat!
  169.  
  170. IceHatName: &cIce
  171. IceHatLore: &7Equip a Ice Hat! Brrrr!
  172. IceHatPerm: cosmetic.icehat
  173. ReceiveIceHat: &7You just equipped the &fIce&7 Hat!
  174.  
  175. StoneHatName: &cStone
  176. StoneHatLore: &7Equip a Stone Hat!
  177. StoneHatPerm: cosmetic.stonehat
  178. ReceiveStoneHat: &7You just equipped the &fStone&7 Hat!
  179.  
  180. CobbleHatName: &cCobbestone
  181. CobbleHatLore: &7Equip a Cobblestone Hat!
  182. CobbleHatPerm: cosmetic.cobblehat
  183. ReceiveCobbleHat: &7You just equipped the &fCobblestone&7 Hat!
  184.  
  185. OakLogHatName: &cLog
  186. OakLogHatLore: &7Equip a Log Hat!
  187. OakLogHatPerm: cosmetic.loghat
  188. ReceiveOakLogHat: &7You just equipped the &fOak Log&7 Hat!
  189.  
  190. SandHatName: &cSand
  191. SandHatLore: &7Equip a Sand Hat!
  192. SandHatPerm: cosmetic.sandhat
  193. ReceiveSandHat: &7You just equipped the &fSand&7 Hat!
  194.  
  195. BookshelfHatName: &cBookshelf
  196. BookshelfHatLore: &7Equip a Bookshelf Hat!
  197. BookshelfHatPerm: cosmetic.bookshelfhat
  198. ReceiveBookshelfHat: &7You just equipped the &fBookshelf&7 Hat!
  199.  
  200. SmileEmoteName: &cSmile
  201. SmileEmoteLore: &7Soi Kawaii!
  202. SmileEmotePerm: cosmetic.smileemote
  203. ReceiveSmileEmote: &7You just equipped the &fSmile&7 Emote!
  204.  
  205. CoolEmoteName: &cCool
  206. CoolEmoteLore: &7Looking cooooll!
  207. CoolEmotePerm: cosmetic.coolemote
  208. ReceiveCoolEmote: &7You just equipped the &fCool&7 Emote!
  209.  
  210. SurprisedEmoteName: &cSuprised
  211. SurprisedEmoteLore: &7Suprissseeee!
  212. SurprisedEmotePerm: cosmetic.suprisedemote
  213. ReceiveSurprisedEmote: &7You just equipped the &fSurpised&7 Emote!
  214.  
  215. CheekyEmoteName: &cCheeky
  216. CheekyEmoteLore: &7Cheeky Geeky!
  217. CheekyEmotePerm: cosmetic.cheekyemote
  218. ReceiveCheekyEmote: &7You just equipped the &fCheeky&7 Emote!
  219.  
  220. WinkEmoteName: &cWink
  221. WinkEmoteLore: &7Wink wonk! ;)
  222. WinkEmotePerm: cosmetic.winkemote
  223. ReceiveWinkEmote: &7You just equipped the &fWink&7 Emote!
  224.  
  225. GrinEmoteName: &cGrin
  226. GrinEmoteLore: &7What's that face for?!
  227. GrinEmotePerm: cosmetic.grinemote
  228. ReceiveGrinEmote: &7You just equipped the &fGrin&7 Emote!
  229.  
  230. FrownEmoteName: &cFrown
  231. FrownEmoteLore: &7Turn that frown upside-down!
  232. FrownEmotePerm: cosmetic.frownemote
  233. ReceiveFrownEmote: &7You just equipped the &fFrown&7 Emote!
  234.  
  235. CryEmoteName: &cCry
  236. CryEmoteLore: &7Aww, don't cry!
  237. CryEmotePerm: cosmetic.cryemote
  238. ReceiveCryEmote: &7You just equipped the &fCry&7 Emote!
  239.  
  240. SleepyEmoteName: &cSleepy
  241. SleepyEmoteLore: &7Night night zzZZzZz!
  242. SleepyEmotePerm: cosmetic.sleepyemote
  243. ReceiveSleepyEmote: &7You just equipped the &fSleepy&7 Emote!
  244.  
  245. RageEmoteName: &cRage
  246. RageEmoteLore: &7RAGE QUIT!
  247. RageEmotePerm: cosmetic.rageemote
  248. ReceiveRageEmote: &7You just equipped the &fRage&7 Emote!
  249.  
  250. OrcBlinkEmoteName: &cBlinking Orc
  251. OrcBlinkEmoteLore: &7Lok-Narash!
  252. OrcBlinkEmotePerm: cosmetic.orcblinkemote
  253. ReceiveOrcBlinkEmote: &7You just equipped the &fBlinking Ork&7 Emote!
  254.  
  255. SantaWinkEmoteName: &cWinking Santa
  256. SantaWinkEmoteLore: &7Ho ho ho!
  257. SantaWinkEmotePerm: cosmetic.santawinkemote
  258. ReceiveSantaWinkEmote: &7You just equipped the &fWinking Santa&7 Emote!
  259.  
  260. SantaBlinkEmoteName: &cBlinking Santa
  261. SantaBlinkEmoteLore: &7Where's my presents?
  262. SantaBlinkEmotePerm: cosmetic.santablinkemote
  263. ReceiveSantaBlinkEmote: &7You just equipped the &fBlinking Santa&7 Emote!
  264.  
  265. SantaLookEmoteName: &cLooking Santa
  266. SantaLookEmoteLore: &7I'm watching you...
  267. SantaLookEmotePerm: cosmetic.santalookemote
  268. ReceiveSantaLookEmote: &7You just equipped the &fLooking Santa&7 Emote!
  269.  
  270. XmasTreeEmoteName: &cXmas Tree
  271. XmasTreeEmoteLore: &7Happy Holidays!
  272. XmasTreeEmotePerm: cosmetic.xmastreeemote
  273. ReceiveXmasTreeEmote: &7You just equipped the &fXmas Tree&7 Emote!
  274.  
  275. #================================================#
  276. # Here you can set a time/cooldown that a player
  277. # has to wait before using the gadget again. Prevents spam.
  278. # Bypass permission coming soon! - Next update!
  279. #================================================#
  280.  
  281. GrapplingHookCoolDown: 3
  282. GrapplingHookCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  283. TNTGunCoolDown: 3
  284. TNTGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  285. BlazeRodGunCoolDown: 3
  286. BlazeRodGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  287. BatBlasterCoolDown: 5
  288. BatBlasterCoolDownMsg: &cPlease wait 5 seconds before you do this again!
  289. ThorsHammerCoolDown: 3
  290. ThorsHammerCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  291. DiscoBeaconCoolDown: 10
  292. DiscoBeaconCoolDownMsg: &cPlease wait until the other disco is over!
  293. FortuneCookieCoolDown: 5
  294. FortuneCookieCoolDownMsg: &cPlease wait 5 seconds before using again!
  295. SpoopyPumpkinCoolDown: 5
  296. SpoopyPumpkinCoolDownMsg: &cPlease wait 5 seconds before using again!
  297.  
  298. #================================================#
  299. # This is the GUI when players do the Cosmetics command.
  300. # You can change the Name and Lore of each GUI item.
  301. #================================================#
  302.  
  303. GadgetsName: &cGadgets
  304. GadgetsLore: &7Select a fun Gadget!
  305.  
  306. PetsName: &cPets
  307. PetsLore: &7Select a friendly Companion!
  308.  
  309. ParticlesName: &cParticles
  310. ParticlesLore: &7Select a Particle!
  311.  
  312. HatsName: &cHats
  313. HatsLore: &7Equip a fancy Hat!
  314.  
  315. EmotesName: &cEmotes
  316. EmotesLore: &7Express yourself with a Emote!
  317.  
  318. #================================================#
  319. # This is the GUI when players select a Gadget.
  320. #================================================#
  321.  
  322. GUITPBowSlot: 10
  323. GUIBlazeRodGunSlot: 11
  324. GUITNTGunSlot: 12
  325. GUIGrapplingHookSlot: 13
  326. GUIBatBlasterSlot: 14
  327. GUIThorHammerSlot: 15
  328. GUIDiscoBeaconSlot: 16
  329. GUIFortuneCookieSlot: 19
  330. GUISpoopyPumpkinSlot: 20
  331.  
  332. #================================================#
  333. # This is the GUI slot where players select a Pet.
  334. #================================================#
  335.  
  336. GUIPetRabbitSlot: 10
  337. GUIPetWolfSlot: 11
  338. GUIPetCowSlot: 12
  339.  
  340. #================================================#
  341. # This is the GUI slot where players select a Particle.
  342. #================================================#
  343.  
  344. GUIFlameParticleSlot: 10
  345. GUIHeartParticleSlot: 11
  346. GUICloudParticleSlot: 12
  347. GUINyanCatParticleSlot: 13
  348.  
  349. #================================================#
  350. # This is the GUI slot where players select a Hat.
  351. #================================================#
  352.  
  353. GUIGrassHatSlot: 10
  354. GUIStoneHatSlot: 11
  355. GUICobbleHatSlot: 12
  356. GUIOakLogHatSlot: 13
  357. GUISandHatSlot: 14
  358. GUIWoolHatSlot: 15
  359. GUIDispenserHatSlot: 16
  360. GUIIceHatSlot: 19
  361. GUIGlassHatSlot: 20
  362. GUIBookshelfHatSlot: 21
  363.  
  364. #================================================#
  365. # This is the GUI slot where players select a Emote.
  366. #================================================#
  367.  
  368. GUISmileEmoteSlot: 10
  369. GUICoolEmoteSlot: 11
  370. GUISurprisedEmoteSlot: 12
  371. GUICheekyEmoteSlot: 13
  372. GUIWinkEmoteSlot: 14
  373. GUIGrinEmoteSlot: 15
  374. GUIFrownEmoteSlot: 16
  375. GUICryEmoteSlot: 19
  376. GUISleepyEmoteSlot: 20
  377. GUIRageEmoteSlot: 21
  378. GUIOrcBlinkEmoteSlot: 22
  379. GUISantaBlinkEmoteSlot: 23
  380. GUISantaWinkEmoteSlot: 24
  381. GUISantaLookEmoteSlot: 25
  382. GUIXmasTreeEmoteSlot: 28
  383.  
  384. #================================================#
  385. # Characters - Coming next update! # 1.9
  386. #================================================#
  387.  
  388. #=========================================================#
  389. # This is the slot where the items go when the player
  390. # selects the gadget/pet/particle etc. they want. AKA player's HotBar.
  391. # Note slots start from 0 and end at 8.
  392. # if changed pick a number from 0 - 8
  393. #=========================================================#
  394.  
  395. TPBowSlot: 1
  396. BlazeRodGunSlot: 1
  397. TNTGunSlot: 1
  398. GrapplingHookSlot: 1
  399. BatBlasterSlot: 1
  400. ThorHammerSlot: 1
  401. DiscoBeaconSlot: 1
  402. CallPetBone: 1
  403. FortuneCookieSlot: 1
  404. SpoopyPumpkinSlot: 1
  405.  
  406. #=========================================#
  407. # Under here is all the script code! DO NOT touch
  408. # No support given if the code below was touched!
  409. #=========================================#
  410.  
  411. on inventory click:
  412. if inventory name of player's current inventory is "{@GUIName}":
  413. if clicked slot is 11:
  414. cancel event
  415. wait a tick
  416. play "ui_button_click" to player
  417. open chest with 6 rows named "{@GUIGadgetsName}" to player
  418. wait a tick
  419. set slot {@GUITPBowSlot} of player's current inventory to bow named "{@TPBowName}" with lore "{@TPBowLore}||"
  420. set slot {@GUIBlazeRodGunSlot} of player's current inventory to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}||"
  421. set slot {@GUITNTGunSlot} of player's current inventory to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}||"
  422. set slot {@GUIGrapplingHookSlot} of player's current inventory to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}||"
  423. set slot {@GUIBatBlasterSlot} of player's current inventory to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}||"
  424. set slot {@GUIThorHammerSlot} of player's current inventory to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}||"
  425. set slot {@GUIDiscoBeaconSlot} of player's current inventory to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}||"
  426. set slot {@GUIFortuneCookieSlot} of player's current inventory to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}||"
  427. set slot {@GUISpoopyPumpkinSlot} of player's current inventory to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}||"
  428. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  429. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  430. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  431. if clicked slot is 13:
  432. cancel event
  433. wait 1 tick
  434. play "ui_button_click" to player
  435. open chest with 6 rows named "{@GUIPetsName}" to player
  436. wait a tick
  437. set slot {@GUIPetRabbitSlot} of player's current inventory to rabbit foot named "{@PetRabbitName}" with lore "{@PetRabbitLore}||"
  438. set slot {@GUIPetWolfSlot} of player's current inventory to bone named "{@PetWolfName}" with lore "{@PetWolfLore}||"
  439. set slot {@GUIPetCowSlot} of player's current inventory to raw beef named "{@PetCowName}" with lore "{@PetCowLore}||"
  440. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  441. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  442. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  443. if clicked slot is 15:
  444. cancel event
  445. wait 1 tick
  446. play "ui_button_click" to player
  447. open chest with 6 rows named "{@GUIParticlesName}" to player
  448. wait a tick
  449. set slot {@GUIFlameParticleSlot} of player's current inventory to blaze powder named "{@FlameParticleName}" with lore "{@FlameParticleLore}||"
  450. set slot {@GUIHeartParticleSlot} of player's current inventory to red dye named "{@HeartParticleName}" with lore "{@HeartParticleLore}||"
  451. set slot {@GUICloudParticleSlot} of player's current inventory to cobweb named "{@CloudParticleName}" with lore "{@CloudParticleLore}||"
  452. set slot {@GUINyanCatParticleSlot} of player's current inventory to fish named "{@NyanCatParticleName}" with lore "{@NyanCatParticleLore}||"
  453. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  454. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  455. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  456. if clicked slot is 30:
  457. cancel event
  458. wait 1 tick
  459. play "ui_button_click" to player
  460. open chest with 6 rows named "{@GUIHatsName}" to player
  461. wait a tick
  462. set slot {@GUIGrassHatSlot} of player's current inventory to grass named "{@GrassHatName}" with lore "{@GrassHatLore}||"
  463. set slot {@GUIWoolHatSlot} of player's current inventory to wool named "{@WoolHatName}" with lore "{@WoolHatLore}||"
  464. set slot {@GUIGlassHatSlot} of player's current inventory to glass named "{@GlassHatName}" with lore "{@GlassHatLore}||"
  465. set slot {@GUIDispenserHatSlot} of player's current inventory to dispenser named "{@DispenserHatName}" with lore "{@DispenserHatLore}||"
  466. set slot {@GUIOakLogHatSlot} of player's current inventory to oak log named "{@OakLogHatName}" with lore "{@OakLogHatLore}||"
  467. set slot {@GUIStoneHatSlot} of player's current inventory to stone named "{@StoneHatName}" with lore "{@StoneHatLore}||"
  468. set slot {@GUIIceHatSlot} of player's current inventory to ice named "{@IceHatName}" with lore "{@IceHatLore}||"
  469. set slot {@GUISandHatSlot} of player's current inventory to sand named "{@SandHatName}" with lore "{@SandHatLore}||"
  470. set slot {@GUIBookshelfHatSlot} of player's current inventory to bookshelf named "{@BookshelfHatName}" with lore "{@BookshelfHatLore}||"
  471. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  472. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  473. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  474. if clicked slot is 32:
  475. cancel event
  476. set {_santaemote} to "Santa" parsed as offlineplayer
  477. set {_orcemote} to "Teaz" parsed as offlineplayer
  478. wait 1 tick
  479. play "ui_button_click" to player
  480. open chest with 6 rows named "{@GUIEmotesName}" to player
  481. wait a tick
  482. set slot {@GUISmileEmoteSlot} of player's current inventory to head named "{@SmileEmoteName}" with lore "{@SmileEmoteLore}||"
  483. set slot {@GUICoolEmoteSlot} of player's current inventory to head named "{@CoolEmoteName}" with lore "{@CoolEmoteLore}||"
  484. set slot {@GUISurprisedEmoteSlot} of player's current inventory to head named "{@SurprisedEmoteName}" with lore "{@SurprisedEmoteLore}||"
  485. set slot {@GUICheekyEmoteSlot} of player's current inventory to head named "{@CheekyEmoteName}" with lore "{@CheekyEmoteLore}||"
  486. set slot {@GUIWinkEmoteSlot} of player's current inventory to head named "{@WinkEmoteName}" with lore "{@WinkEmoteLore}||"
  487. set slot {@GUIGrinEmoteSlot} of player's current inventory to head named "{@GrinEmoteName}" with lore "{@GrinEmoteLore}||"
  488. set slot {@GUIFrownEmoteSlot} of player's current inventory to head named "{@FrownEmoteName}" with lore "{@FrownEmoteLore}||"
  489. set slot {@GUICryEmoteSlot} of player's current inventory to head named "{@CryEmoteName}" with lore "{@CryEmoteLore}||"
  490. set slot {@GUISleepyEmoteSlot} of player's current inventory to head named "{@SleepyEmoteName}" with lore "{@SleepyEmoteLore}||"
  491. set slot {@GUIRageEmoteSlot} of player's current inventory to head named "{@RageEmoteName}" with lore "{@RageEmoteLore}||"
  492. set slot {@GUISantaWinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaWinkEmoteName}" with lore "{@SantaWinkEmoteLore}||"
  493. set slot {@GUISantaBlinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaBlinkEmoteName}" with lore "{@SantaBlinkEmoteLore}||"
  494. set slot {@GUISantaLookEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaLookEmoteName}" with lore "{@SantaLookEmoteLore}||"
  495. set slot {@GUIOrcBlinkEmoteSlot} of player's current inventory to skull of {_orcemote} named "{@OrcBlinkEmoteName}" with lore "{@OrcBlinkEmoteLore}||"
  496. set slot {@GUIXmasTreeEmoteSlot} of player's current inventory to head named "{@XmasTreeEmoteName}" with lore "{@XmasTreeEmoteLore}||"
  497. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  498. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  499. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  500. if clicked slot is {@GUICloseSlot}:
  501. play "ui_button_click" to player
  502. close player's inventory
  503. on inventory click:
  504. if inventory name of player's current inventory is "{@GUIGadgetsName}":
  505. if clicked slot is {@GUITPBowSlot}:
  506. if player has permission "{@TPBowPerm}" or "cosmetics.all":
  507. play "block_note_pling" to player
  508. set slot {@TPBowSlot} of player to bow of infinity 1 and unbreaking 100 named "{@TPBowName}" with lore "{@TPBowLore}||"
  509. set slot 9 of player to arrow named "Arrow"
  510. send "{@Prefix} {@ReceiveTPBow}"
  511. close player's inventory
  512. else:
  513. play "block_anvil_place" to player
  514. close player's inventory
  515. send "{@Prefix} {@NoPerm}"
  516. if clicked slot is {@GUIBlazeRodGunSlot}:
  517. if player has permission "{@BlazeRodGunPerm}" or "cosmetics.all":
  518. play "block_note_pling" to player
  519. set slot {@BlazeRodGunSlot} of player to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}"
  520. send "{@Prefix} {@ReceiveBlazeRodGun}"
  521. close player's inventory
  522. else:
  523. play "block_anvil_place" to player
  524. close player's inventory
  525. send "{@Prefix} {@NoPerm}"
  526. if clicked slot is {@GUIGrapplingHookSlot}:
  527. if player has permission "{@GrapplingHookPerm}" or "cosmetics.all":
  528. play "block_note_pling" to player
  529. set slot {@GrapplingHookSlot} of player to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}"
  530. send "{@Prefix} {@ReceiveGrapplingHook}"
  531. close player's inventory
  532. else:
  533. play "block_anvil_place" to player
  534. close player's inventory
  535. send "{@Prefix} {@NoPerm}"
  536. if clicked slot is {@GUIBatBlasterSlot}:
  537. if player has permission "{@BatBlasterPerm}" or "cosmetics.all":
  538. play "block_note_pling" to player
  539. set slot {@BatBlasterSlot} of player to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}"
  540. send "{@Prefix} {@ReceiveBatBlaster}"
  541. close player's inventory
  542. else:
  543. play "block_anvil_place" to player
  544. close player's inventory
  545. send "{@Prefix} {@NoPerm}"
  546. if clicked slot is {@GUITNTGunSlot}:
  547. if player has permission "{@TNTGunPerm}" or "cosmetics.all":
  548. play "block_note_pling" to player
  549. set slot {@TNTGunSlot} of player to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}"
  550. send "{@Prefix} {@ReceiveTNTGun}"
  551. close player's inventory
  552. else:
  553. play "block_anvil_place" to player
  554. close player's inventory
  555. send "{@Prefix} {@NoPerm}"
  556. if clicked slot is {@GUIThorHammerSlot}:
  557. if player has permission "{@ThorHammerPerm}" or "cosmetics.all":
  558. play "block_note_pling" to player
  559. set slot {@ThorHammerSlot} of player to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}"
  560. send "{@Prefix} {@ReceiveThorHammer}"
  561. close player's inventory
  562. else:
  563. play "block_anvil_place" to player
  564. close player's inventory
  565. send "{@Prefix} {@NoPerm}"
  566. if clicked slot is {@GUIDiscoBeaconSlot}:
  567. if player has permission "{@DiscoBeaconPerm}" or "cosmetics.all":
  568. play "block_note_pling" to player
  569. set slot {@DiscoBeaconSlot} of player to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}"
  570. send "{@Prefix} {@ReceiveDiscoBeacon}"
  571. close player's inventory
  572. else:
  573. play "block_anvil_place" to player
  574. close player's inventory
  575. send "{@Prefix} {@NoPerm}"
  576. if clicked slot is {@GUIFortuneCookieSlot}:
  577. if player has permission "{@FortuneCookiePerm}" or "cosmetics.all":
  578. play "block_note_pling" to player
  579. set slot {@FortuneCookieSlot} of player to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}"
  580. send "{@Prefix} {@ReceiveFortuneCookie}"
  581. close player's inventory
  582. else:
  583. play "block_anvil_place" to player
  584. close player's inventory
  585. send "{@Prefix} {@NoPerm}"
  586. if clicked slot is {@GUISpoopyPumpkinSlot}:
  587. if player has permission "{@SpoopyPumpkinPerm}" or "cosmetics.all":
  588. play "block_note_pling" to player
  589. set slot {@SpoopyPumpkinSlot} of player to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}"
  590. send "{@Prefix} {@ReceiveSpoopyPumpkin}"
  591. close player's inventory
  592. else:
  593. play "block_anvil_place" to player
  594. close player's inventory
  595. send "{@Prefix} {@NoPerm}"
  596. if clicked slot is {@GUIClearSlot}:
  597. if player has a bow named "{@TPBowName}" with lore "{@TPBowLore}":
  598. remove a bow named "{@TPBowName}" with lore "{@TPBowLore}" from player's inventory
  599. remove a arrow named "Arrow" from player's inventory
  600. send "{@Prefix} {@ClearedCosmetic}"
  601. close player's inventory
  602. stop
  603. if player has a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}":
  604. remove a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}" from player's inventory
  605. send "{@Prefix} {@ClearedCosmetic}"
  606. close player's inventory
  607. stop
  608. if player has a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}":
  609. remove a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}" from player's inventory
  610. send "{@Prefix} {@ClearedCosmetic}"
  611. close player's inventory
  612. stop
  613. if player has a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}":
  614. remove a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}" from player's inventory
  615. send "{@Prefix} {@ClearedCosmetic}"
  616. close player's inventory
  617. stop
  618. if player has a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}":
  619. remove a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}" from player's inventory
  620. send "{@Prefix} {@ClearedCosmetic}"
  621. close player's inventory
  622. stop
  623. if player has a diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}":
  624. remove diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}" from player's inventory
  625. send "{@Prefix} {@ClearedCosmetic}"
  626. close player's inventory
  627. stop
  628. if player has a beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}":
  629. remove beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}" from player's inventory
  630. send "{@Prefix} {@ClearedCosmetic}"
  631. close player's inventory
  632. stop
  633. if player has a cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}":
  634. remove cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}" from player's inventory
  635. send "{@Prefix} {@ClearedCosmetic}"
  636. close player's inventory
  637. stop
  638. if player has a pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}":
  639. remove pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}" from player's inventory
  640. send "{@Prefix} {@ClearedCosmetic}"
  641. close player's inventory
  642. stop
  643. else:
  644. send "{@Prefix} {@NoCosmetic}"
  645. play "block_anvil_place" to player
  646. close player's inventory
  647. if clicked slot is {@GUICloseSlot}:
  648. close player's inventory
  649. play "ui_button_click" to player
  650. if clicked slot is {@GUIGoBack}:
  651. cancel event
  652. wait a tick
  653. make player execute command "{@Command}"
  654. play "ui_button_click" to player
  655. if inventory name of player's current inventory is "{@GUIPetsName}":
  656. if clicked slot is {@GUIPetRabbitSlot}:
  657. if player has permission "{@PetRabbitPerm}" or "cosmetics.all":
  658. if {pet.%player%.set} is true:
  659. send "{@Prefix} {@AlreadyHavePet}"
  660. close player's inventory
  661. cancel event
  662. else:
  663. close player's inventory
  664. play "block_note_pling" to player
  665. set {pet.%player%.set} to true
  666. set {pet.%player%.rabbit} to true
  667. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  668. spawn 1 rabbit at the player
  669. send "{@Prefix} {@ReceivePetRabbit}"
  670. close player's inventory
  671. set name of spawned entity to "{@SpawnedRabbitName}"
  672. while spawned entity exists:
  673. make spawned entity pathfind to player with speed 2
  674. wait 1 tick
  675. else:
  676. play "block_anvil_place" to player
  677. close player's inventory
  678. send "{@Prefix} {@NoPerm}"
  679. if clicked slot is {@GUIPetWolfSlot}:
  680. if player has permission "{@PetWolfPerm}" or "cosmetics.all":
  681. if {pet.%player%.set} is true:
  682. send "{@Prefix} {@AlreadyHavePet}"
  683. close player's inventory
  684. cancel event
  685. else:
  686. close player's inventory
  687. play "block_note_pling" to player
  688. set {pet.%player%.set} to true
  689. set {pet.%player%.wolf} to true
  690. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  691. spawn 1 wolf at the player
  692. send "{@Prefix} {@ReceivePetWolf}"
  693. close player's inventory
  694. set name of spawned entity to "{@SpawnedWolfName}"
  695. while spawned entity exists:
  696. make spawned entity pathfind to player with speed 2
  697. wait 1 tick
  698. else:
  699. play "block_anvil_place" to player
  700. close player's inventory
  701. send "{@Prefix} {@NoPerm}"
  702. if clicked slot is {@GUIPetCowSlot}:
  703. if player has permission "{@PetCowPerm}" or "cosmetics.all":
  704. if {pet.%player%.set} is true:
  705. send "{@Prefix} {@AlreadyHavePet}"
  706. close player's inventory
  707. cancel event
  708. else:
  709. close player's inventory
  710. play "block_note_pling" to player
  711. set {pet.%player%.set} to true
  712. set {pet.%player%.cow} to true
  713. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  714. spawn 1 cow at the player
  715. send "{@Prefix} {@ReceivePetCow}"
  716. close player's inventory
  717. set name of spawned entity to "{@SpawnedCowName}"
  718. add spawned entity to {follow::%player%}
  719. while spawned entity exists:
  720. make spawned entity pathfind to player with speed 2
  721. wait 1 tick
  722. else:
  723. play "block_anvil_place" to player
  724. close player's inventory
  725. send "{@Prefix} {@NoPerm}"
  726. if clicked slot is {@GUIClearSlot}:
  727. if {pet.%player%.rabbit} is true:
  728. loop {pet.%player%::*}:
  729. set {pet.%player%.set} to false
  730. set {pet.%player%.rabbit} to false
  731. kill loop-value
  732. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  733. send "{@Prefix} {@RemovedPet}"
  734. clear {follow::%player%::*}
  735. close player's inventory
  736. stop
  737. if {pet.%player%.wolf} is true:
  738. loop {pet.%player%::*}:
  739. set {pet.%player%.set} to false
  740. set {pet.%player%.wolf} to false
  741. kill loop-value
  742. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  743. send "{@Prefix} {@RemovedPet}"
  744. clear {follow::%player%::*}
  745. close player's inventory
  746. stop
  747. if {pet.%player%.cow} is true:
  748. loop {pet.%player%::*}:
  749. set {pet.%player%.set} to false
  750. set {pet.%player%.cow} to false
  751. kill loop-value
  752. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  753. send "{@Prefix} {@RemovedPet}"
  754. clear {follow::%player%::*}
  755. close player's inventory
  756. else:
  757. send "{@Prefix} {@NoPet}"
  758. play "block_anvil_place" to player
  759. close player's inventory
  760. if clicked slot is {@GUICloseSlot}:
  761. close player's inventory
  762. if clicked slot is {@GUIGoBack}:
  763. cancel event
  764. wait a tick
  765. make player execute command "{@Command}"
  766. play "ui_button_click" to player
  767. if inventory name of player's current inventory is "{@GUIParticlesName}":
  768. if clicked slot is {@GUIFlameParticleSlot}:
  769. if player has permission "{@FlameParticlePerm}" or "cosmetics.all":
  770. if {particle.%player%.set} is false:
  771. play "block_note_pling" to player
  772. set {particle.%player%} to true
  773. set {particle.%player%.set} to true
  774. set {flame.particle.%player%} to true
  775. send "{@Prefix} {@ReceiveFlameParticle}"
  776. close player's inventory
  777. else:
  778. play "block_anvil_place" to player
  779. close player's inventory
  780. send "{@Prefix} {@ParticleAlreadySet}"
  781. else if player does not have the permission "{@FlameParticlePerm}" or "cosmetics.all":
  782. play "block_anvil_place" to player
  783. close player's inventory
  784. send "{@Prefix} {@NoPerm}"
  785. cancel event
  786. if clicked slot is {@GUIHeartParticleSlot}:
  787. if player has permission "{@HeartParticlePerm}" or "cosmetics.all":
  788. if {particle.%player%.set} is false:
  789. play "block_note_pling" to player
  790. set {particle.%player%} to true
  791. set {particle.%player%.set} to true
  792. set {heart.particle.%player%} to true
  793. send "{@Prefix} {@ReceiveHeartParticle}"
  794. close player's inventory
  795. else:
  796. play "block_anvil_place" to player
  797. close player's inventory
  798. send "{@Prefix} {@ParticleAlreadySet}"
  799. else if player does not have the permission "{@HeartParticlePerm}" or "cosmetics.all":
  800. play "block_anvil_place" to player
  801. close player's inventory
  802. send "{@Prefix} {@NoPerm}"
  803. cancel event
  804. if clicked slot is {@GUICloudParticleSlot}:
  805. if player has permission "{@CloudParticlePerm}" or "cosmetics.all":
  806. if {particle.%player%.set} is false:
  807. play "block_note_pling" to player
  808. set {particle.%player%} to true
  809. set {particle.%player%.set} to true
  810. set {cloud.particle.%player%} to true
  811. send "{@Prefix} {@ReceiveCloudParticle}"
  812. close player's inventory
  813. else:
  814. play "block_anvil_place" to player
  815. close player's inventory
  816. send "{@Prefix} {@ParticleAlreadySet}"
  817. else if player does not have the permission "{@CloudParticlePerm}" or "cosmetics.all":
  818. play "block_anvil_place" to player
  819. close player's inventory
  820. send "{@Prefix} {@NoPerm}"
  821. cancel event
  822. if clicked slot is {@GUINyanCatParticleSlot}:
  823. if player has permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  824. if {particle.%player%.set} is false:
  825. play "block_note_pling" to player
  826. set {particle.%player%} to true
  827. set {particle.%player%.set} to true
  828. send "{@Prefix} {@ReceiveNyanCatParticle}"
  829. close player's inventory
  830. else:
  831. play "block_anvil_place" to player
  832. close player's inventory
  833. send "{@Prefix} {@ParticleAlreadySet}"
  834. else if player does not have the permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  835. play "block_anvil_place" to player
  836. close player's inventory
  837. send "{@Prefix} {@NoPerm}"
  838. cancel event
  839. if clicked slot is {@GUIClearSlot}:
  840. if {particle.%player%} is true:
  841. set {flame.particle.%player%} to false
  842. set {cloud.particle.%player%} to false
  843. set {heart.particle.%player%} to false
  844. set {particle.%player%.set} to false
  845. set {particle.%player%} to false
  846. delete {flame.%player%}
  847. delete {cloud.%player%}
  848. delete {heart.%player%}
  849. send "{@Prefix} {@ClearedCosmetic}"
  850. close player's inventory
  851. else:
  852. send "{@Prefix} {@NoCosmetic}"
  853. play "block_anvil_place" to player
  854. close player's inventory
  855. if clicked slot is {@GUICloseSlot}:
  856. close player's inventory
  857. if clicked slot is {@GUIGoBack}:
  858. cancel event
  859. wait a tick
  860. make player execute command "{@Command}"
  861. play "ui_button_click" to player
  862. if inventory name of player's current inventory is "{@GUIHatsName}":
  863. if clicked slot is {@GUIGrassHatSlot}:
  864. if player has permission "{@GrassHatPerm}" or "cosmetics.all":
  865. set helmet of the player to grass
  866. set {hat.%player%} to true
  867. play "block_note_pling" to player
  868. send "{@Prefix} {@ReceiveGrassHat}"
  869. close player's inventory
  870. else:
  871. play "block_anvil_place" to player
  872. close player's inventory
  873. send "{@Prefix} {@NoPerm}"
  874. if clicked slot is {@GUIWoolHatSlot}:
  875. if player has permission "{@WoolHatPerm}" or "cosmetics.all":
  876. set helmet of the player to wool
  877. set {hat.%player%} to true
  878. play "block_note_pling" to player
  879. send "{@Prefix} {@ReceiveWoolHat}"
  880. close player's inventory
  881. else:
  882. play "block_anvil_place" to player
  883. close player's inventory
  884. send "{@Prefix} {@NoPerm}"
  885. if clicked slot is {@GUIGlassHatSlot}:
  886. if player has permission "{@GlassHatPerm}" or "cosmetics.all":
  887. set helmet of the player to glass
  888. set {hat.%player%} to true
  889. play "block_note_pling" to player
  890. send "{@Prefix} {@ReceiveGlassHat}"
  891. close player's inventory
  892. else:
  893. play "block_anvil_place" to player
  894. close player's inventory
  895. send "{@Prefix} {@NoPerm}"
  896. if clicked slot is {@GUIDispenserHatSlot}:
  897. if player has permission "{@DispenserHatPerm}" or "cosmetics.all":
  898. set helmet of the player to dispenser
  899. set {hat.%player%} to true
  900. play "block_note_pling" to player
  901. send "{@Prefix} {@ReceiveDispenserHat}"
  902. close player's inventory
  903. else:
  904. play "block_anvil_place" to player
  905. close player's inventory
  906. send "{@Prefix} {@NoPerm}"
  907. if clicked slot is {@GUIIceHatSlot}:
  908. if player has permission "{@IceHatPerm}" or "cosmetics.all":
  909. set helmet of the player to ice
  910. set {hat.%player%} to true
  911. play "block_note_pling" to player
  912. send "{@Prefix} {@ReceiveIceHat}"
  913. close player's inventory
  914. else:
  915. play "block_anvil_place" to player
  916. close player's inventory
  917. send "{@Prefix} {@NoPerm}"
  918. if clicked slot is {@GUIStoneHatSlot}:
  919. if player has permission "{@StoneHatPerm}" or "cosmetics.all":
  920. set helmet of the player to stone
  921. set {hat.%player%} to true
  922. play "block_note_pling" to player
  923. send "{@Prefix} {@ReceiveStoneHat}"
  924. close player's inventory
  925. else:
  926. play "block_anvil_place" to player
  927. close player's inventory
  928. send "{@Prefix} {@NoPerm}"
  929. if clicked slot is {@GUICobbleHatSlot}:
  930. if player has permission "{@CobbleHatPerm}" or "cosmetics.all":
  931. set {hat.%player%} to true
  932. play "block_note_pling" to player
  933. send "{@Prefix} {@ReceiveCobbleHat}"
  934. close player's inventory
  935. else:
  936. play "block_anvil_place" to player
  937. close player's inventory
  938. send "{@Prefix} {@NoPerm}"
  939. if clicked slot is {@GUIOakLogHatSlot}:
  940. if player has permission "{@OakLogHatPerm}" or "cosmetics.all":
  941. set helmet of the player to oak log
  942. set {hat.%player%} to true
  943. play "block_note_pling" to player
  944. send "{@Prefix} {@ReceiveOakLogHat}"
  945. close player's inventory
  946. else:
  947. play "block_anvil_place" to player
  948. close player's inventory
  949. send "{@Prefix} {@NoPerm}"
  950. if clicked slot is {@GUISandHatSlot}:
  951. if player has permission "{@SandHatPerm}" or "cosmetics.all":
  952. set helmet of the player to sand
  953. set {hat.%player%} to true
  954. play "block_note_pling" to player
  955. send "{@Prefix} {@ReceiveSandHat}"
  956. close player's inventory
  957. else:
  958. play "block_anvil_place" to player
  959. close player's inventory
  960. send "{@Prefix} {@NoPerm}"
  961. if clicked slot is {@GUIBookshelfHatSlot}:
  962. if player has permission "{@BookshelfHatPerm}" or "cosmetics.all":
  963. set helmet of the player to bookshelf
  964. set {hat.%player%} to true
  965. play "block_note_pling" to player
  966. send "{@Prefix} {@ReceiveBookshelfHat}"
  967. close player's inventory
  968. else:
  969. play "block_anvil_place" to player
  970. close player's inventory
  971. send "{@Prefix} {@NoPerm}"
  972. if clicked slot is {@GUIClearSlot}:
  973. if {hat.%player%} is true:
  974. set helmet of the player to air
  975. set {hat.%player%} to false
  976. send "{@Prefix} {@ClearedCosmetic}"
  977. close player's inventory
  978. else:
  979. send "{@Prefix} {@NoCosmetic}"
  980. play "block_anvil_place" to player
  981. close player's inventory
  982. if clicked slot is {@GUICloseSlot}:
  983. close player's inventory
  984. play "ui_button_click" to player
  985. if clicked slot is {@GUIGoBack}:
  986. cancel event
  987. wait a tick
  988. make player execute command "{@Command}"
  989. play "ui_button_click" to player
  990. if inventory name of player's current inventory is "{@GUIEmotesName}":
  991. if clicked slot is {@GUISmileEmoteSlot}:
  992. if player has permission "{@SmileEmotePerm}" or "cosmetics.all":
  993. if {emotes.%player%} is false:
  994. play "block_note_pling" to player
  995. set {emotes.%player%} to true
  996. send "{@Prefix} {@ReceiveSmileEmote}"
  997. close player's inventory
  998. set {emotes::smile::%player%} to true
  999. while {emotes::smile::%player%} is true:
  1000. wait 1 tick
  1001. else:
  1002. send "{@Prefix} {@CosmeticAlreadySet}"
  1003. close player's inventory
  1004. else:
  1005. play "block_anvil_place" to player
  1006. close player's inventory
  1007. send "{@Prefix} {@NoPerm}"
  1008. if clicked slot is {@GUICoolEmoteSlot}:
  1009. if player has permission "{@CoolEmotePerm}" or "cosmetics.all":
  1010. if {emotes.%player%} is false:
  1011. play "block_note_pling" to player
  1012. set {emotes.%player%} to true
  1013. send "{@Prefix} {@ReceiveCoolEmote}"
  1014. close player's inventory
  1015. set {emotes::cool::%player%} to true
  1016. while {emotes::cool::%player%} is true:
  1017. wait 1 tick
  1018. else:
  1019. send "{@Prefix} {@CosmeticAlreadySet}"
  1020. close player's inventory
  1021. else:
  1022. play "block_anvil_place" to player
  1023. close player's inventory
  1024. send "{@Prefix} {@NoPerm}"
  1025. if clicked slot is {@GUISurprisedEmoteSlot}:
  1026. if player has permission "{@SurprisedEmotePerm}" or "cosmetics.all":
  1027. if {emotes.%player%} is false:
  1028. play "block_note_pling" to player
  1029. set {emotes.%player%} to true
  1030. send "{@Prefix} {@ReceiveSurprisedEmote}"
  1031. close player's inventory
  1032. set {emotes::surprised::%player%} to true
  1033. while {emotes::surprised::%player%} is true:
  1034. wait 1 tick
  1035. else:
  1036. send "{@Prefix} {@CosmeticAlreadySet}"
  1037. close player's inventory
  1038. else:
  1039. play "block_anvil_place" to player
  1040. close player's inventory
  1041. send "{@Prefix} {@NoPerm}"
  1042. if clicked slot is {@GUICheekyEmoteSlot}:
  1043. if player has permission "{@CheekyEmotePerm}" or "cosmetics.all":
  1044. if {emotes.%player%} is false:
  1045. play "block_note_pling" to player
  1046. set {emotes.%player%} to true
  1047. send "{@Prefix} {@ReceiveCheekyEmote}"
  1048. close player's inventory
  1049. set {emotes::cheeky::%player%} to true
  1050. while {emotes::cheeky::%player%} is true:
  1051. wait 1 tick
  1052. else:
  1053. send "{@Prefix} {@CosmeticAlreadySet}"
  1054. close player's inventory
  1055. else:
  1056. play "block_anvil_place" to player
  1057. close player's inventory
  1058. send "{@Prefix} {@NoPerm}"
  1059. if clicked slot is {@GUIWinkEmoteSlot}:
  1060. if player has permission "{@WinkEmotePerm}" or "cosmetics.all":
  1061. if {emotes.%player%} is false:
  1062. play "block_note_pling" to player
  1063. set {emotes.%player%} to true
  1064. send "{@Prefix} {@ReceiveWinkEmote}"
  1065. close player's inventory
  1066. set {emotes::wink::%player%} to true
  1067. while {emotes::wink::%player%} is true:
  1068. wait 1 tick
  1069. else:
  1070. send "{@Prefix} {@CosmeticAlreadySet}"
  1071. close player's inventory
  1072. else:
  1073. play "block_anvil_place" to player
  1074. close player's inventory
  1075. send "{@Prefix} {@NoPerm}"
  1076. if clicked slot is {@GUIGrinEmoteSlot}:
  1077. if player has permission "{@GrinEmotePerm}" or "cosmetics.all":
  1078. if {emotes.%player%} is false:
  1079. play "block_note_pling" to player
  1080. set {emotes.%player%} to true
  1081. send "{@Prefix} {@ReceiveGrinEmote}"
  1082. close player's inventory
  1083. set {emotes::grin::%player%} to true
  1084. while {emotes::grin::%player%} is true:
  1085. wait 1 tick
  1086. else:
  1087. send "{@Prefix} {@CosmeticAlreadySet}"
  1088. close player's inventory
  1089. else:
  1090. play "block_anvil_place" to player
  1091. close player's inventory
  1092. send "{@Prefix} {@NoPerm}"
  1093. if clicked slot is {@GUIFrownEmoteSlot}:
  1094. if player has permission "{@FrownEmotePerm}" or "cosmetics.all":
  1095. if {emotes.%player%} is false:
  1096. play "block_note_pling" to player
  1097. set {emotes.%player%} to true
  1098. send "{@Prefix} {@ReceiveFrownEmote}"
  1099. close player's inventory
  1100. set {emotes::frown::%player%} to true
  1101. while {emotes::frown::%player%} is true:
  1102. wait 1 tick
  1103. else:
  1104. send "{@Prefix} {@CosmeticAlreadySet}"
  1105. close player's inventory
  1106. else:
  1107. play "block_anvil_place" to player
  1108. close player's inventory
  1109. send "{@Prefix} {@NoPerm}"
  1110. if clicked slot is {@GUICryEmoteSlot}:
  1111. if player has permission "{@CryEmotePerm}" or "cosmetics.all":
  1112. if {emotes.%player%} is false:
  1113. play "block_note_pling" to player
  1114. set {emotes.%player%} to true
  1115. send "{@Prefix} {@ReceiveCryEmote}"
  1116. close player's inventory
  1117. set {emotes::cry::%player%} to true
  1118. while {emotes::cry::%player%} is true:
  1119. wait 1 tick
  1120. else:
  1121. send "{@Prefix} {@CosmeticAlreadySet}"
  1122. close player's inventory
  1123. else:
  1124. play "block_anvil_place" to player
  1125. close player's inventory
  1126. send "{@Prefix} {@NoPerm}"
  1127. if clicked slot is {@GUISleepyEmoteSlot}:
  1128. if player has permission "{@SleepyEmotePerm}" or "cosmetics.all":
  1129. if {emotes.%player%} is false:
  1130. play "block_note_pling" to player
  1131. set {emotes.%player%} to true
  1132. send "{@Prefix} {@ReceiveSleepyEmote}"
  1133. close player's inventory
  1134. set {emotes::sleepy::%player%} to true
  1135. while {emotes::sleepy::%player%} is true:
  1136. wait 1 tick
  1137. else:
  1138. send "{@Prefix} {@CosmeticAlreadySet}"
  1139. close player's inventory
  1140. else:
  1141. play "block_anvil_place" to player
  1142. close player's inventory
  1143. send "{@Prefix} {@NoPerm}"
  1144. if clicked slot is {@GUIRageEmoteSlot}:
  1145. if player has permission "{@RageEmotePerm}" or "cosmetics.all":
  1146. if {emotes.%player%} is false:
  1147. play "block_note_pling" to player
  1148. set {emotes.%player%} to true
  1149. send "{@Prefix} {@ReceiveRageEmote}"
  1150. close player's inventory
  1151. set {emotes::rage::%player%} to true
  1152. while {emotes::rage::%player%} is true:
  1153. wait 1 tick
  1154. else:
  1155. send "{@Prefix} {@CosmeticAlreadySet}"
  1156. close player's inventory
  1157. else:
  1158. play "block_anvil_place" to player
  1159. close player's inventory
  1160. send "{@Prefix} {@NoPerm}"
  1161. if clicked slot is {@GUIOrcBlinkEmoteSlot}:
  1162. if player has permission "{@OrcBlinkEmotePerm}" or "cosmetics.all":
  1163. if {emotes.%player%} is false:
  1164. play "block_note_pling" to player
  1165. set {emotes.%player%} to true
  1166. send "{@Prefix} {@ReceiveOrcBlinkEmote}"
  1167. close player's inventory
  1168. set {emotes::orcblink::%player%} to true
  1169. while {emotes::orcblink::%player%} is true:
  1170. wait 1 tick
  1171. else:
  1172. send "{@Prefix} {@CosmeticAlreadySet}"
  1173. close player's inventory
  1174. else:
  1175. play "block_anvil_place" to player
  1176. close player's inventory
  1177. send "{@Prefix} {@NoPerm}"
  1178. if clicked slot is {@GUISantaWinkEmoteSlot}:
  1179. if player has permission "{@SantaWinkEmotePerm}" or "cosmetics.all":
  1180. if {emotes.%player%} is false:
  1181. play "block_note_pling" to player
  1182. set {emotes.%player%} to true
  1183. send "{@Prefix} {@ReceiveSantaWinkEmote}"
  1184. close player's inventory
  1185. set {emotes::santawink::%player%} to true
  1186. while {emotes::santawink::%player%} is true:
  1187. wait 1 tick
  1188. else:
  1189. send "{@Prefix} {@CosmeticAlreadySet}"
  1190. close player's inventory
  1191. else:
  1192. play "block_anvil_place" to player
  1193. close player's inventory
  1194. send "{@Prefix} {@NoPerm}"
  1195. if clicked slot is {@GUISantaBlinkEmoteSlot}:
  1196. if player has permission "{@SantaBlinkEmotePerm}" or "cosmetics.all":
  1197. if {emotes.%player%} is false:
  1198. play "block_note_pling" to player
  1199. set {emotes.%player%} to true
  1200. send "{@Prefix} {@ReceiveSantaBlinkEmote}"
  1201. close player's inventory
  1202. set {emotes::santablink::%player%} to true
  1203. while {emotes::santablink::%player%} is true:
  1204. wait 1 tick
  1205. else:
  1206. send "{@Prefix} {@CosmeticAlreadySet}"
  1207. close player's inventory
  1208. else:
  1209. play "block_anvil_place" to player
  1210. close player's inventory
  1211. send "{@Prefix} {@NoPerm}"
  1212. if clicked slot is {@GUISantaLookEmoteSlot}:
  1213. if player has permission "{@SantaLookEmotePerm}" or "cosmetics.all":
  1214. if {emotes.%player%} is false:
  1215. play "block_note_pling" to player
  1216. set {emotes.%player%} to true
  1217. send "{@Prefix} {@ReceiveSantaLookEmote}"
  1218. close player's inventory
  1219. set {emotes::santalook::%player%} to true
  1220. while {emotes::santalook::%player%} is true:
  1221. wait 1 tick
  1222. else:
  1223. send "{@Prefix} {@CosmeticAlreadySet}"
  1224. close player's inventory
  1225. else:
  1226. play "block_anvil_place" to player
  1227. close player's inventory
  1228. send "{@Prefix} {@NoPerm}"
  1229. if clicked slot is {@GUIXmasTreeEmoteSlot}:
  1230. if player has permission "{@XmasTreeEmotePerm}" or "cosmetics.all":
  1231. if {emotes.%player%} is false:
  1232. play "block_note_pling" to player
  1233. set {emotes.%player%} to true
  1234. send "{@Prefix} {@ReceiveXmasTreeEmote}"
  1235. close player's inventory
  1236. set {emotes::XmasTree::%player%} to true
  1237. while {emotes::xmastree::%player%} is true:
  1238. wait 1 tick
  1239. else:
  1240. send "{@Prefix} {@CosmeticAlreadySet}"
  1241. close player's inventory
  1242. else:
  1243. play "block_anvil_place" to player
  1244. close player's inventory
  1245. send "{@Prefix} {@NoPerm}"
  1246. if clicked slot is {@GUIClearSlot}:
  1247. if {emotes.%player%} is true:
  1248. set {emotes::smile::%player%} to false
  1249. set {emotes::cool::%player%} to false
  1250. set {emotes::surprised::%player%} to false
  1251. set {emotes::cheeky::%player%} to false
  1252. set {emotes::wink::%player%} to false
  1253. set {emotes::grin::%player%} to false
  1254. set {emotes::frown::%player%} to false
  1255. set {emotes::cry::%player%} to false
  1256. set {emotes::sleepy::%player%} to false
  1257. set {emotes::rage::%player%} to false
  1258. set {emotes::orcblink::%player%} to false
  1259. set {emotes::santawink::%player%} to false
  1260. set {emotes::santablink::%player%} to false
  1261. set {emotes::santalook::%player%} to false
  1262. set {emotes::xmastree::%player%} to false
  1263. set {emotes.%player%} to false
  1264. send "{@Prefix} {@ClearedCosmetic}"
  1265. close player's inventory
  1266. else:
  1267. send "{@Prefix} {@NoCosmetic}"
  1268. play "block_anvil_place" to player
  1269. close player's inventory
  1270. if clicked slot is {@GUICloseSlot}:
  1271. close player's inventory
  1272. play "ui_button_click" to player
  1273. if clicked slot is {@GUIGoBack}:
  1274. cancel event
  1275. wait a tick
  1276. make player execute command "{@Command}"
  1277. play "ui_button_click" to player
  1278.  
  1279. command /{@Command}:
  1280.  
  1281. on rightclick holding pumpkin:
  1282. if {%player%.cooldown8} is true:
  1283. send "{@Prefix} {@SpoopyPumpkinCoolDownMsg}"
  1284. cancel event
  1285. else:
  1286. set {%player%.cooldown8} to true
  1287. make entity wear a pumpkin
  1288. strike lightning effect at the player
  1289. wait 6 ticks
  1290. make entity wear air
  1291. play "entity_wither_spawn" to player
  1292. wait 10 ticks
  1293. strike lightning effect at the player
  1294. apply blindness to the player for 6.10 seconds
  1295. apply nausea to the player for 6.10 seconds
  1296. play "entity_ghast_hurt" to player
  1297. wait 1 second
  1298. make entity wear a pumpkin
  1299. play "entity_wither_ambient" to player
  1300. strike lightning effect at the player
  1301. wait 1 second
  1302. make entity wear air
  1303. play "entity_ghast_hurt" to player
  1304. wait 3 ticks
  1305. play "entity_ghast_hurt" to player
  1306. strike lightning effect at the player
  1307. wait 6 ticks
  1308. strike lightning effect at the player
  1309. make entity wear a pumpkin
  1310. wait 2 seconds
  1311. make entity wear air
  1312. wait {@SpoopyPumpkinCoolDown} seconds
  1313. clear {%player%.cooldown8}
  1314.  
  1315. on rightclick holding beacon:
  1316. if player is holding beacon named "{@DiscoBeaconName}":
  1317. if {%player%.cooldown6} is true:
  1318. send "{@Prefix} {@DiscoBeaconCoolDownMsg}"
  1319. cancel event
  1320. else:
  1321. set {%player%.cooldown6} to true
  1322. loop 16 times:
  1323. play "block_note_basedrum" to player
  1324. wait 4 ticks
  1325. play "block_note_bass" to player
  1326. wait 4 ticks
  1327. play "block_note_harp" to player
  1328. wait 4 ticks
  1329. play "block_note_hat" to player
  1330. wait 4 ticks
  1331. play "block_note_snare" to player
  1332. clear {%player%.cooldown6}
  1333.  
  1334. on rightclick holding diamond axe:
  1335. if {%player%.cooldown5} is true:
  1336. send "{@Prefix} {@ThorsHammerCoolDownMsg}"
  1337. cancel event
  1338. else:
  1339. set {%player%.cooldown5} to true
  1340. strike lightning at targeted block
  1341. wait {@ThorsHammerCoolDown} seconds
  1342. clear {%player%.cooldown5}
  1343.  
  1344. on rightclick holding blaze rod:
  1345. if {%player%.cooldown4} is true:
  1346. send "{@Prefix} {@BlazeRodGunCoolDownMsg}"
  1347. cancel event
  1348. else:
  1349. set {%player%.cooldown4} to true
  1350. show 20 "heart" particles at location of player for player offset by 2, 2 and 2
  1351. shoot a snowball with speed 1
  1352. play "entity_cat_ambient" to player
  1353. wait {@BlazeRodGunCoolDown} seconds
  1354. clear {%player%.cooldown4}
  1355.  
  1356. on rightclick holding tnt:
  1357. if {%player%.cooldown3} is true:
  1358. send "{@Prefix} {@TNTGunCoolDownMsg}"
  1359. cancel event
  1360. else:
  1361. set {%player%.cooldown3} to true
  1362. shoot a tnt with speed 1
  1363. wait 4 seconds
  1364. play "entity_firework_blast" to player
  1365. play "block_note_pling" to player
  1366. push player backwards at speed 0.5
  1367. push player upwards at speed 0.5
  1368. wait {@TNTGunCoolDown} seconds
  1369. clear {%player%.cooldown3}
  1370.  
  1371. on rightclick holding iron horse armor:
  1372. if {%player%.cooldown2} is true:
  1373. send "{@Prefix} {@BatBlasterCoolDownMsg}"
  1374. cancel event
  1375. else:
  1376. set {%player%.cooldown2} to true
  1377. play "entity_firework_shoot" to player
  1378. show 40 "lava" particles at location of player for player offset by 2, 2 and 2
  1379. loop 10 times:
  1380. shoot a bat with speed 2
  1381. wait 5 seconds
  1382. play "entity_generic_explode" to player
  1383. kill all bats
  1384. wait {@BatBlasterCoolDown} seconds
  1385. clear {%player%.cooldown2}
  1386.  
  1387. on rightclick holding fishing rod:
  1388. if {%player%.cooldown1} is true:
  1389. send "{@Prefix} {@GrapplingHookCoolDownMsg}"
  1390. cancel event
  1391. else:
  1392. set {%player%.cooldown1} to true
  1393. play "entity_firework_shoot" to player
  1394. push player upwards at speed 2.0
  1395. push player forward at speed 2.0
  1396. wait {@GrapplingHookCoolDown} seconds
  1397. clear {%player%.cooldown1}
  1398.  
  1399. on rightclick holding bone:
  1400. loop {pet.%player%::*}:
  1401. teleport loop-value to location of player
  1402. send "{@Prefix} {@SummonedPet}"
  1403.  
  1404. on rightclick holding cookie:
  1405. if {%player%.cooldown7} is true:
  1406. send "{@Prefix} {@FortuneCookieCoolDownMsg}"
  1407. cancel event
  1408. else:
  1409. set {%player%.cooldown7} to true
  1410. message "{@Prefix} {@FortuneCookieFirstMsg}"
  1411. set {_Reward} to a random integer between 1 and 7
  1412. if {_Reward} is 1:
  1413. send "{@Prefix} {@FortuneMsg1}"
  1414. if {_Reward} is 2:
  1415. send "{@Prefix} {@FortuneMsg2}"
  1416. if {_Reward} is 3:
  1417. send "{@Prefix} {@FortuneMsg3}"
  1418. if {_Reward} is 4:
  1419. send "{@Prefix} {@FortuneMsg4}"
  1420. if {_Reward} is 5:
  1421. send "{@Prefix} {@FortuneMsg5}"
  1422. if {_Reward} is 6:
  1423. send "{@Prefix} {@FortuneMsg6}"
  1424. if {_Reward} is 7:
  1425. send "{@Prefix} {@FortuneMsg7}"
  1426. wait {@FortuneCookieCoolDown} seconds
  1427. clear {%player%.cooldown7}
  1428.  
  1429. on inventory click:
  1430. if player does not have the permission "{@MoveItemsPerm}":
  1431. cancel event
  1432.  
  1433. on damage:
  1434. if damage was caused by lightning:
  1435. cancel event
  1436. if damage was caused by fall:
  1437. cancel event
  1438.  
  1439. on death of rabbit or cow or horse:
  1440. clear drops
  1441.  
  1442. On explosion prime:
  1443. cancel event
  1444.  
  1445. on place of tnt:
  1446. cancel event
  1447. send "{@Prefix} {@CantPlaceCosmetic}"
  1448.  
  1449. on place of beacon:
  1450. cancel event
  1451.  
  1452. on projectile hit:
  1453. if projectile is arrow:
  1454. set {_arrow} to projectile
  1455. teleport shooter to {_arrow}
  1456. clear projectile
  1457.  
  1458. on any move:
  1459. if {flame.particle.%player%} is true:
  1460. set {flame.%player%} to location of player
  1461. show 3 "flame" particles at location of player for player offset by 0.4, 0.6, 0.4
  1462. if {heart.particle.%player%} is true:
  1463. set {heart.%player%} to location of player
  1464. show 3 "heart" particles at location of player for player offset by 0.4, 0.6, 0.4
  1465. if {cloud.particle.%player%} is true:
  1466. set {cloud.%player%} to location of player
  1467. show 3 "cloud" particles at location of player for player offset by 0.4, 0.6, 0.4
  1468.  
  1469. on rightclick holding chest:
  1470. if player is holding chest named "{@ChestName}":
  1471. make player execute command "{@Command}"
  1472. play "ui_button_click" to player
  1473. else:
  1474. cancel event
  1475.  
  1476. on join:
  1477. set slot {@ChestSlot} of player to chest named "{@ChestName}"
  1478.  
  1479. on join:
  1480. wait 3 ticks
  1481. if player is op:
  1482. if text from "https://pastebin.com/raw/myD6mDAd" is not "{@VersionID}":
  1483. play "block_note_pling" to player
  1484. message "&7&m------------------&7[&c&lCosmetic &r&fUpdate&7]&7&m-----------------"
  1485. message "&r "
  1486. message "&r &cA new update/version was found!"
  1487. message "&r &cDownload from here:"
  1488. message "&r "
  1489. message " &fhttps://www.spigotmc.org/resources/skript-cosmetics.38857/"
  1490. message "&7&m-----------------------------------------------------"
  1491. stop
  1492.  
  1493. on disconnect:
  1494. loop {pet.%player%::*}:
  1495. kill loop-value
  1496. clear {pet.%player%::*}
  1497.  
  1498. on quit:
  1499. set {pet.%player%.set} to false
  1500. set {emotes::smile::%player%} to false
  1501. set {emotes::cool::%player%} to false
  1502. set {emotes::surprised::%player%} to false
  1503. set {emotes::cheeky::%player%} to false
  1504. set {emotes::wink::%player%} to false
  1505. set {emotes::grin::%player%} to false
  1506. set {emotes::frown::%player%} to false
  1507. set {emotes::cry::%player%} to false
  1508. set {emotes::sleepy::%player%} to false
  1509. set {emotes::rage::%player%} to false
  1510. set {emotes::santawink::%player%} to false
  1511. set {emotes::santablink::%player%} to false
  1512. set {emotes::santalook::%player%} to false
  1513. set {emotes::orcblink::%player%} to false
  1514. set {emotes::xmastree::%player%} to false
  1515. set {%player%.cooldown1} to false
  1516. set {%player%.cooldown2} to false
  1517. set {%player%.cooldown3} to false
  1518. set {%player%.cooldown4} to false
  1519. set {%player%.cooldown5} to false
  1520. set {%player%.cooldown6} to false
  1521. set {%player%.cooldown7} to false
  1522. set {%player%.cooldown8} to false
  1523. set {flame.particle.%player%} to false
  1524. set {cloud.particle.%player%} to false
  1525. set {heart.particle.%player%} to false
  1526. set {particle.%player%.set} to false
  1527. set {emotes.%player%} to false
  1528. delete {pet.%player%.wolf}
  1529. delete {pet.%player%.cow}
  1530. delete {pet.%player%.horse}
  1531. delete {pet.%player%.rabbit}
  1532. delete {flame.%player%}
  1533. delete {cloud.%player%}
  1534. delete {heart.%player%}
  1535. clear {follow::%player%::*}
  1536.  
  1537. clear player's inventory
  1538.  
  1539. #=======================================#
  1540. # Terms: Do not edit this skript/script
  1541. # and give it or sell it as if it were your own!
  1542. #=======================================#
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