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- command /egg:
- trigger:
- open chest inventory with 3 row named "&0chickenium!" to player
- set {_i} to 0
- set {_glass} to white glass pane named ""
- loop 27 times:
- set slot {_i} of player's current inventory to {_glass}
- add 1 to {_i}
- set slot 11 of player's current inventory to egg named "&f卵の数: %floor({%player%.egg})%"
- set slot 26 of player's current inventory to barrier named "&c閉じる"
- set slot 13 of player's current inventory to iron ingot named "&f鶏の数 : %{%player%.chicken}%"
- on inventory click:
- name of clicked inventory is "&0chickenium!"
- cancel event
- reload()
- if event-item is gold pickaxe named "&f効率強化":
- send "Yeah" to player
- if event-item is barrier named "&c閉じる":
- close player's inventory
- function reload():
- set slot 11 of player's current inventory to egg named "&6卵の数: %floor({%player%.egg})%"
- set slot 26 of player's current inventory to barrier named "&c閉じる"
- set slot 15 of player's current inventory to iron ingot named "&6鶏の数 : %{%player%.chicken}%"
- on sneak toggle:
- add 1 to {%player%.tsc}
- if {%player%.tsc} >= 30:
- remove 30 from {%player%.tsc}
- add 1 to {%player%.egg}
- every second:
- loop all players:
- if {%loop-player%.egg} >= 1/60:
- remove 1/60 from {%loop-player%.egg}
- add 1/60 to {%loop-player%.chicken}
- every second:
- loop all players:
- if {%loop-player%.limitchicken} >= {%loop-player%.chicken}:
- add {%loop-player%.chicken}/600 to {%loop-player%.egg}
- else if {%loop-player%.limitchicken} < {%loop-player%.chicken}:
- if {%loop-player%.optionlimit} = 1:
- stop
- add {%loop-player%.chicken}/600*(({%loop-player%.limitchicken}/{%loop-player%.chicken})^2) to {%loop-player%.egg}
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