kubpica

t2cfg

Nov 7th, 2021 (edited)
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  1. MOTD=Team Fortress 2 Mod v0.9 Beta
  2.  
  3. // 0 = War Blade (always available) 7 = Plasma Rifle
  4. // 1 = Tek Bow 8 = Firestorm Cannon
  5. // 2 = Pistol 9 = Cerebral Bore
  6. // 3 = Magnum Pistol 10 = Grenade Launcher
  7. // 4 = Charge Dart Rifle 11 = Scorpion Rocket Launcher
  8. // 5 = Shotgun 12 = Flame Thrower
  9. // 6 = Shredder (Shrapnel Cannon) 13 = Nuke
  10. // CUSTOM WEAPONS:
  11. // 14 = Tranqulizer Gun 15 = Sunfire Pod
  12. // 16 = PFM Layer 17 = Harpoon Gun
  13. // 18 = Torpedo Launcher 19 = Razor Wind
  14. // 20 = Single Rocket (Beta Scorpion)21 = Normal Bow
  15. // 22 = Assault Rifle 23 = Crossbow
  16. // 24 = Flare 25 = Charge Storm (Beta Charge)
  17. // 26 = Beta Plasma 27 = Dino Riding Gun (Beta Firestorm)
  18. // 28 = Rockets From SP (Beta Cbore) 29 = Beta Grenade
  19. // 30 = Beta Harpoon 31 = Air Strike (Beta Torpedo)
  20. // 32 = Raptor Claws (Talon)
  21. // -99 = remove warblade -2 = remove pistol -5 = remove shotgun
  22. //startingWeapons=1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
  23. startingWeapons=-666
  24. startingMaxAmmo=TRUE
  25.  
  26. //setBytes=0x00474678;90\90\90\90\90
  27. //adminPassword=c0926ab0483032784b8836b704b529b2
  28.  
  29. killstreakWeapons=2:26;300
  30. killstreakMOTD=2:You received Beta Plasma for killing 2 players in a row.
  31.  
  32. respawnCooldown=5
  33.  
  34. waterWeaponsOnSurface=1
  35. reloadWeaponsOnFrag=1
  36.  
  37. fragsWeapons=0:-100;99
  38. fragsMOTD=0:Level 1 = War Blade
  39.  
  40. fragsWeapons=1:-100;21
  41. fragsMOTD=1:Level 2 = Bow
  42.  
  43. fragsWeapons=2:-100;1
  44. fragsMOTD=2:Level 3 = Tek Bow
  45.  
  46. fragsWeapons=3:-100;2
  47. fragsMOTD=3:Level 4 = Pistol
  48.  
  49. fragsWeapons=4:-100;3
  50. fragsMOTD=4:Level 5 = Magnum Pistol
  51.  
  52. fragsWeapons=5:-100;4
  53. fragsMOTD=5:Level 6 = Charge Dart Rifle
  54.  
  55. fragsWeapons=6:-100;5 -6;0
  56. fragsMOTD=6:Level 7 = Green Shotgun
  57.  
  58. fragsWeapons=7:-100;5 5;0
  59. fragsMOTD=7:Level 8 = Red Shotgun
  60.  
  61. fragsWeapons=8:-100;6 6;0
  62. fragsMOTD=8:Level 9 = Green Shredder
  63.  
  64. fragsWeapons=9:-100;6 -5;0
  65. fragsMOTD=9:Level 10 = Red Shredder
  66.  
  67. fragsWeapons=10:-100;9
  68. fragsMOTD=10:Level 11 = Cerebral Bore
  69.  
  70. fragsWeapons=11:-100;12
  71. fragsMOTD=11:Level 12 = Flame Thrower
  72.  
  73. fragsWeapons=12:-100;11
  74. fragsMOTD=12:Level 13 = Scorpion Rocket Launcher
  75.  
  76. fragsWeapons=13:-100;10
  77. fragsMOTD=13:Level 14 = Grenade Launcher
  78.  
  79. fragsWeapons=14:-100;8
  80. fragsMOTD=14:Level 15 = Firestorm Cannon
  81.  
  82. fragsWeapons=15:-100;7
  83. fragsMOTD=15:Level 16 = Plasma Rifle
  84.  
  85. fragsWeapons=16:-100;13
  86. fragsMOTD=16:Level 17 = Nuke
  87.  
  88. fragsWeapons=17:-100;17
  89. fragsMOTD=17:Level 18 = Harpoon Gun
  90.  
  91. fragsWeapons=18:-100;18
  92. fragsMOTD=18:Level 19 = Torpedo Launcher
  93.  
  94. fragsWeapons=19:-100;32 666
  95. fragsMOTD=19:Level 20 = Raptor Claws!
  96.  
  97. raptorWidth=3
  98. raptorLength=3
  99. raptorHeight=3
  100. raptorHP=666
  101. raptorJump=1
  102. raptorMOTD=You are the Godzilla!
  103.  
  104. respawnMOTD=Turok=Engineer Adon=Medic Gant=Spy Flesh=Sniper Purr=Heavy End=Cutthroat Fire=Pyro Iggy=Scout Camp=Soldier Tel=Demo
  105.  
  106. //turok = engineer: can pick up things; 10 ammo plasma, shotgun;
  107. //turokWeapons=7;10 5;20 -2
  108. turokWeapons=1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
  109. turokMOTD=You are The Engineer! You can pick up weapons.
  110.  
  111. //adon = medic: can pick up hp, regeneration; charge dart, tek bow, razor, tranquilizer
  112. adonWeapons=1 -2 3;0 4 5;0 6;0 7;0 8;0 9;0 10;0 11;0 12;0 13;0 19 14
  113. adonMOTD=You are The Medic! You can pick up HP and regenerate over time.
  114.  
  115. //gant = spy: jump; cbore, torpedo (air-strike), pfm, pistol, harpoon; 10hp
  116. gantWeapons=1;0 -2 3;0 4;0 5;0 6;0 7;0 8;0 9 10;0 11;0 12;0 13;0 18 16 2 17
  117. gantMOTD=You are The Spy! Fly!
  118. gantJump=6
  119.  
  120. //flesh = sniper: plasma, tek bow, mag;
  121. fleshWeapons=1 -2 3 4;0 5;0 7 9;0 10;0 11;0 12;0 13;0
  122. //fleshWeapons=32 -2 -5 31 -99
  123. fleshMOTD=You are The Sniper! [Shift] to scope.
  124.  
  125. //purr = heavy: firestorm, shotgun, x3 dmg, slow, big.; 300hp
  126. purWeapons=1;0 -2 3;0 4;0 5 8;500 9;0 10;0 11;0 12;0 13;0
  127. purWidth=2
  128. purLength=2
  129. purHeight=2
  130. purCamera=-1
  131. purMOTD=You are The Heavy!
  132.  
  133. //end = cutthroat
  134. endWeapons=1;0 2;20 4;0 5;0 6;0 7;0 8;0 9;0 10;0 11;0 12;0 13;0
  135. endMOTD=You are The Cutthroat!
  136. endWidth=0.5
  137. endLength=0.5
  138. endHeight=0.5
  139.  
  140. //fire = pyro: flame thrower, sunfire pod, shotgun;
  141. fireWeapons=1;0 -2 3;0 4;0 5 7;0 8;0 9;0 10;0 11;0 12;500 13;0 15
  142. fireWidth=1
  143. fireMOTD=You are The Pyro! Burn it down!
  144.  
  145. //iggy = scout: shotgun, mag;
  146. iggyWeapons=1;0 -2 3;500 4;0 5 7;0 8;0 9;0 10;0 11;0 12;0 13;0
  147. iggyMOTD=You are The Scout!
  148.  
  149. //camp = soldier: rocket, shredder;
  150. campWeapons=1;0 -2 3;0 4;0 6 7;0 8;0 9;0 10;0 11 12;0 13;0
  151. campMOTD=You are The Soldier!
  152.  
  153. //tel = demo: grenade, pfm, nuke;
  154. telWeapons=1;0 -2 3;0 4;0 5;0 6;0 7;0 8;0 9;0 10 11;0 12;0 13 16
  155. telMOTD=You are The Demoman!
  156.  
  157. //Custom drops:
  158. //3.tekbow 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke 23. battery? (sth unpickable)
  159. //pattern: Map_name; weapon_id: time_until_disappear_in_milliseconds
  160. //example1: (25% chance for shotgun or harpoon drop - for all maps (Default) - 20 seconds until disappear):
  161. //Chance: 25
  162. //Default; 8: 20000
  163. //Default; 17: 20000
  164. //example2: (20% chance for nuke drop on Harbor-5 - "Default" weapons won't drop on H-5 (unless you rewrite "Harbor-5; 8: 20000" etc) - 0 seconds means it won't disappear until new weapon is dropped)
  165. //Chance: 20
  166. //Harbor-5; 22: 0
  167. //Chance for custom drop in percents (0-100): (Chance is global variable for all maps)
  168. customDrops=
  169. Chance: 100
  170. Default; 23: 20000
  171.  
  172. //Custom weapons:
  173. customWeapons=
  174. //torpedoDisabledOnSurface: 1
  175. howManyExtraNukeExplosions: 4
  176. //AmmoIds: 2. non-explosive arrows 3.tekbow 4. pistol 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke
  177. airStrikeAmmoId: 18
  178. airStrikeAmmoCost: 6
  179. //delay in miliseconds:
  180. airStrikeDelay: 0
  181. //"With"s: 4. chargeDart 5. pistol 16. torpedo (for more ask kubpica)
  182. airStrikeWith: 16
  183. blackOilWith: 5
  184. dinoRidingWith: 4
  185.  
  186. //Custom pickups:
  187. //2.bow 3.tekbow 4.pistol 5. magnum 6.tranquilizer 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 12. sunfirePod 13. cbore 14. P.F.M. 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 19. flameThrower 20. razorWind 21. nuke
  188. ///pattern:
  189. //Chance: id_of_collected_weapon; chance_to_gather_something_else_(in%)
  190. //Pick: id_of_collected_weapon; if_of_item_to_actually_get: amount_of_extra_starting_ammo
  191. //Ammo: id_of_collected_weapon; amount_of_extra_starting_ammo
  192. ///example: (25% chance to get plasma with 120 ammo, 25% chance to get razor, 50% to get nuke with 5 ammo (while collecting nuke):
  193. //Chance: 21; 50
  194. //Pick: 21; 10: 20
  195. //Pick: 21; 20: 0
  196. //Ammo: 21; 3
  197. ///Keep "customPickups=" commented to use default customPickups settings.
  198. //customPickups=
  199.  
  200. //Custom damage:
  201. //0.default 1. knife 3.tekbow 4. pistol 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke
  202. //example: (custom damage 2.0 for pistol and 1.2 for all other weapons)
  203. //4; d: 2.0
  204. //0; d: 1.2
  205. //example: (custom node for chargeDart)
  206. //7; n: 3.5
  207. //Warning! Scorpion launcher should always have the greatest dmg and node to protect from fast weapon changing after the rocket was fired. (Maybe I'll make some kind of delay in future version.)
  208. //It should be mainly used to lower the dmg multiplier of some OP weapons. For example: global DamageMultiplier=1.3 is fine for almost every weapon but shotgun - so you can type below "0; d: 1.3" and "8; d: 1.0".
  209. //Use at your own risk. I haven't tested it well - I guess it doesn't even work for some weapons.
  210. customDamageEnabled=1
  211. customDamage=
  212. 0; d: 1.3
  213. 4; d: 2
  214. 8; d: 1.1
  215. 11; d: 1.25
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