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- MOTD=Team Fortress 2 Mod v0.9 Beta
- // 0 = War Blade (always available) 7 = Plasma Rifle
- // 1 = Tek Bow 8 = Firestorm Cannon
- // 2 = Pistol 9 = Cerebral Bore
- // 3 = Magnum Pistol 10 = Grenade Launcher
- // 4 = Charge Dart Rifle 11 = Scorpion Rocket Launcher
- // 5 = Shotgun 12 = Flame Thrower
- // 6 = Shredder (Shrapnel Cannon) 13 = Nuke
- // CUSTOM WEAPONS:
- // 14 = Tranqulizer Gun 15 = Sunfire Pod
- // 16 = PFM Layer 17 = Harpoon Gun
- // 18 = Torpedo Launcher 19 = Razor Wind
- // 20 = Single Rocket (Beta Scorpion)21 = Normal Bow
- // 22 = Assault Rifle 23 = Crossbow
- // 24 = Flare 25 = Charge Storm (Beta Charge)
- // 26 = Beta Plasma 27 = Dino Riding Gun (Beta Firestorm)
- // 28 = Rockets From SP (Beta Cbore) 29 = Beta Grenade
- // 30 = Beta Harpoon 31 = Air Strike (Beta Torpedo)
- // 32 = Raptor Claws (Talon)
- // -99 = remove warblade -2 = remove pistol -5 = remove shotgun
- //startingWeapons=1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
- startingWeapons=-666
- startingMaxAmmo=TRUE
- //setBytes=0x00474678;90\90\90\90\90
- //adminPassword=c0926ab0483032784b8836b704b529b2
- killstreakWeapons=2:26;300
- killstreakMOTD=2:You received Beta Plasma for killing 2 players in a row.
- respawnCooldown=5
- waterWeaponsOnSurface=1
- reloadWeaponsOnFrag=1
- fragsWeapons=0:-100;99
- fragsMOTD=0:Level 1 = War Blade
- fragsWeapons=1:-100;21
- fragsMOTD=1:Level 2 = Bow
- fragsWeapons=2:-100;1
- fragsMOTD=2:Level 3 = Tek Bow
- fragsWeapons=3:-100;2
- fragsMOTD=3:Level 4 = Pistol
- fragsWeapons=4:-100;3
- fragsMOTD=4:Level 5 = Magnum Pistol
- fragsWeapons=5:-100;4
- fragsMOTD=5:Level 6 = Charge Dart Rifle
- fragsWeapons=6:-100;5 -6;0
- fragsMOTD=6:Level 7 = Green Shotgun
- fragsWeapons=7:-100;5 5;0
- fragsMOTD=7:Level 8 = Red Shotgun
- fragsWeapons=8:-100;6 6;0
- fragsMOTD=8:Level 9 = Green Shredder
- fragsWeapons=9:-100;6 -5;0
- fragsMOTD=9:Level 10 = Red Shredder
- fragsWeapons=10:-100;9
- fragsMOTD=10:Level 11 = Cerebral Bore
- fragsWeapons=11:-100;12
- fragsMOTD=11:Level 12 = Flame Thrower
- fragsWeapons=12:-100;11
- fragsMOTD=12:Level 13 = Scorpion Rocket Launcher
- fragsWeapons=13:-100;10
- fragsMOTD=13:Level 14 = Grenade Launcher
- fragsWeapons=14:-100;8
- fragsMOTD=14:Level 15 = Firestorm Cannon
- fragsWeapons=15:-100;7
- fragsMOTD=15:Level 16 = Plasma Rifle
- fragsWeapons=16:-100;13
- fragsMOTD=16:Level 17 = Nuke
- fragsWeapons=17:-100;17
- fragsMOTD=17:Level 18 = Harpoon Gun
- fragsWeapons=18:-100;18
- fragsMOTD=18:Level 19 = Torpedo Launcher
- fragsWeapons=19:-100;32 666
- fragsMOTD=19:Level 20 = Raptor Claws!
- raptorWidth=3
- raptorLength=3
- raptorHeight=3
- raptorHP=666
- raptorJump=1
- raptorMOTD=You are the Godzilla!
- respawnMOTD=Turok=Engineer Adon=Medic Gant=Spy Flesh=Sniper Purr=Heavy End=Cutthroat Fire=Pyro Iggy=Scout Camp=Soldier Tel=Demo
- //turok = engineer: can pick up things; 10 ammo plasma, shotgun;
- //turokWeapons=7;10 5;20 -2
- turokWeapons=1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
- turokMOTD=You are The Engineer! You can pick up weapons.
- //adon = medic: can pick up hp, regeneration; charge dart, tek bow, razor, tranquilizer
- adonWeapons=1 -2 3;0 4 5;0 6;0 7;0 8;0 9;0 10;0 11;0 12;0 13;0 19 14
- adonMOTD=You are The Medic! You can pick up HP and regenerate over time.
- //gant = spy: jump; cbore, torpedo (air-strike), pfm, pistol, harpoon; 10hp
- gantWeapons=1;0 -2 3;0 4;0 5;0 6;0 7;0 8;0 9 10;0 11;0 12;0 13;0 18 16 2 17
- gantMOTD=You are The Spy! Fly!
- gantJump=6
- //flesh = sniper: plasma, tek bow, mag;
- fleshWeapons=1 -2 3 4;0 5;0 7 9;0 10;0 11;0 12;0 13;0
- //fleshWeapons=32 -2 -5 31 -99
- fleshMOTD=You are The Sniper! [Shift] to scope.
- //purr = heavy: firestorm, shotgun, x3 dmg, slow, big.; 300hp
- purWeapons=1;0 -2 3;0 4;0 5 8;500 9;0 10;0 11;0 12;0 13;0
- purWidth=2
- purLength=2
- purHeight=2
- purCamera=-1
- purMOTD=You are The Heavy!
- //end = cutthroat
- endWeapons=1;0 2;20 4;0 5;0 6;0 7;0 8;0 9;0 10;0 11;0 12;0 13;0
- endMOTD=You are The Cutthroat!
- endWidth=0.5
- endLength=0.5
- endHeight=0.5
- //fire = pyro: flame thrower, sunfire pod, shotgun;
- fireWeapons=1;0 -2 3;0 4;0 5 7;0 8;0 9;0 10;0 11;0 12;500 13;0 15
- fireWidth=1
- fireMOTD=You are The Pyro! Burn it down!
- //iggy = scout: shotgun, mag;
- iggyWeapons=1;0 -2 3;500 4;0 5 7;0 8;0 9;0 10;0 11;0 12;0 13;0
- iggyMOTD=You are The Scout!
- //camp = soldier: rocket, shredder;
- campWeapons=1;0 -2 3;0 4;0 6 7;0 8;0 9;0 10;0 11 12;0 13;0
- campMOTD=You are The Soldier!
- //tel = demo: grenade, pfm, nuke;
- telWeapons=1;0 -2 3;0 4;0 5;0 6;0 7;0 8;0 9;0 10 11;0 12;0 13 16
- telMOTD=You are The Demoman!
- //Custom drops:
- //3.tekbow 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke 23. battery? (sth unpickable)
- //pattern: Map_name; weapon_id: time_until_disappear_in_milliseconds
- //example1: (25% chance for shotgun or harpoon drop - for all maps (Default) - 20 seconds until disappear):
- //Chance: 25
- //Default; 8: 20000
- //Default; 17: 20000
- //example2: (20% chance for nuke drop on Harbor-5 - "Default" weapons won't drop on H-5 (unless you rewrite "Harbor-5; 8: 20000" etc) - 0 seconds means it won't disappear until new weapon is dropped)
- //Chance: 20
- //Harbor-5; 22: 0
- //Chance for custom drop in percents (0-100): (Chance is global variable for all maps)
- customDrops=
- Chance: 100
- Default; 23: 20000
- //Custom weapons:
- customWeapons=
- //torpedoDisabledOnSurface: 1
- howManyExtraNukeExplosions: 4
- //AmmoIds: 2. non-explosive arrows 3.tekbow 4. pistol 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke
- airStrikeAmmoId: 18
- airStrikeAmmoCost: 6
- //delay in miliseconds:
- airStrikeDelay: 0
- //"With"s: 4. chargeDart 5. pistol 16. torpedo (for more ask kubpica)
- airStrikeWith: 16
- blackOilWith: 5
- dinoRidingWith: 4
- //Custom pickups:
- //2.bow 3.tekbow 4.pistol 5. magnum 6.tranquilizer 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 12. sunfirePod 13. cbore 14. P.F.M. 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 19. flameThrower 20. razorWind 21. nuke
- ///pattern:
- //Chance: id_of_collected_weapon; chance_to_gather_something_else_(in%)
- //Pick: id_of_collected_weapon; if_of_item_to_actually_get: amount_of_extra_starting_ammo
- //Ammo: id_of_collected_weapon; amount_of_extra_starting_ammo
- ///example: (25% chance to get plasma with 120 ammo, 25% chance to get razor, 50% to get nuke with 5 ammo (while collecting nuke):
- //Chance: 21; 50
- //Pick: 21; 10: 20
- //Pick: 21; 20: 0
- //Ammo: 21; 3
- ///Keep "customPickups=" commented to use default customPickups settings.
- //customPickups=
- //Custom damage:
- //0.default 1. knife 3.tekbow 4. pistol 5. magnum 7. chargeDart 8. shotgun 9.shueder 10. plasma 11. firestorm 13. cbore 15. grenadeLauncher 16. scorpionLauncher 17. harpoon 18. torpedo 20. flameThrower 22. nuke
- //example: (custom damage 2.0 for pistol and 1.2 for all other weapons)
- //4; d: 2.0
- //0; d: 1.2
- //example: (custom node for chargeDart)
- //7; n: 3.5
- //Warning! Scorpion launcher should always have the greatest dmg and node to protect from fast weapon changing after the rocket was fired. (Maybe I'll make some kind of delay in future version.)
- //It should be mainly used to lower the dmg multiplier of some OP weapons. For example: global DamageMultiplier=1.3 is fine for almost every weapon but shotgun - so you can type below "0; d: 1.3" and "8; d: 1.0".
- //Use at your own risk. I haven't tested it well - I guess it doesn't even work for some weapons.
- customDamageEnabled=1
- customDamage=
- 0; d: 1.3
- 4; d: 2
- 8; d: 1.1
- 11; d: 1.25
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