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Lightning Aura Spellblade

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Apr 12th, 2021
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  3. <name>LightningAuraSpellBlade</name>
  4. <filterIcon>0</filterIcon>
  5. <filterIconColor>0</filterIconColor>
  6. <description>Turn on when you reach 55 monos, then swap to Purple when you are in empowereds - Dr3ad</description>
  7. <lastModifiedInVersion>0.8.1g</lastModifiedInVersion>
  8. <rules>
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  10. <type>HIDE</type>
  11. <conditions />
  12. <color>0</color>
  13. <isEnabled>true</isEnabled>
  14. <levelDependent>false</levelDependent>
  15. <minLvl>0</minLvl>
  16. <maxLvl>0</maxLvl>
  17. <emphasized>false</emphasized>
  18. <nameOverride />
  19. </Rule>
  20. <Rule>
  21. <type>HIGHLIGHT</type>
  22. <conditions>
  23. <Condition i:type="AffixCondition">
  24. <affixes>
  25. <int>502</int>
  26. <int>2</int>
  27. <int>23</int>
  28. <int>72</int>
  29. <int>52</int>
  30. <int>7</int>
  31. <int>10</int>
  32. <int>45</int>
  33. <int>59</int>
  34. <int>97</int>
  35. <int>28</int>
  36. <int>85</int>
  37. <int>100</int>
  38. </affixes>
  39. <comparsion>MORE_OR_EQUAL</comparsion>
  40. <comparsionValue>4</comparsionValue>
  41. </Condition>
  42. </conditions>
  43. <color>12</color>
  44. <isEnabled>true</isEnabled>
  45. <levelDependent>false</levelDependent>
  46. <minLvl>0</minLvl>
  47. <maxLvl>0</maxLvl>
  48. <emphasized>false</emphasized>
  49. <nameOverride>early Monolith, uncheck after Empowered Monoliths</nameOverride>
  50. </Rule>
  51. <Rule>
  52. <type>HIGHLIGHT</type>
  53. <conditions>
  54. <Condition i:type="AffixCondition">
  55. <affixes>
  56. <int>45</int>
  57. <int>10</int>
  58. <int>7</int>
  59. <int>502</int>
  60. </affixes>
  61. <comparsion>MORE_OR_EQUAL</comparsion>
  62. <comparsionValue>3</comparsionValue>
  63. </Condition>
  64. <Condition i:type="SubTypeCondition">
  65. <type>
  66. <EquipmentType>RELIC</EquipmentType>
  67. </type>
  68. <subTypes>
  69. <int>23</int>
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  71. </Condition>
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  73. <color>9</color>
  74. <isEnabled>false</isEnabled>
  75. <levelDependent>false</levelDependent>
  76. <minLvl>0</minLvl>
  77. <maxLvl>0</maxLvl>
  78. <emphasized>false</emphasized>
  79. <nameOverride>Relic Base (Empowered)</nameOverride>
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  81. <Rule>
  82. <type>HIGHLIGHT</type>
  83. <conditions>
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  87. <int>502</int>
  88. <int>59</int>
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  90. <comparsion>MORE_OR_EQUAL</comparsion>
  91. <comparsionValue>3</comparsionValue>
  92. </Condition>
  93. <Condition i:type="SubTypeCondition">
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  95. <EquipmentType>BOOTS</EquipmentType>
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  97. <subTypes>
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  101. </conditions>
  102. <color>9</color>
  103. <isEnabled>false</isEnabled>
  104. <levelDependent>false</levelDependent>
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  106. <maxLvl>0</maxLvl>
  107. <emphasized>false</emphasized>
  108. <nameOverride>Boots Base (Empowered)</nameOverride>
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  111. <type>HIGHLIGHT</type>
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  116. <int>502</int>
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  118. <comparsion>MORE_OR_EQUAL</comparsion>
  119. <comparsionValue>3</comparsionValue>
  120. </Condition>
  121. <Condition i:type="SubTypeCondition">
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  123. <EquipmentType>GLOVES</EquipmentType>
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  125. <subTypes>
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  131. <isEnabled>false</isEnabled>
  132. <levelDependent>false</levelDependent>
  133. <minLvl>0</minLvl>
  134. <maxLvl>0</maxLvl>
  135. <emphasized>false</emphasized>
  136. <nameOverride>Gauntlets Base (Empowered)</nameOverride>
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  139. <type>HIGHLIGHT</type>
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  142. <affixes>
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  145. <comparsion>MORE_OR_EQUAL</comparsion>
  146. <comparsionValue>3</comparsionValue>
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  148. <Condition i:type="SubTypeCondition">
  149. <type>
  150. <EquipmentType>BELT</EquipmentType>
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  152. <subTypes>
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  154. <int>1</int>
  155. <int>2</int>
  156. <int>6</int>
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  158. <int>5</int>
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  162. <color>9</color>
  163. <isEnabled>false</isEnabled>
  164. <levelDependent>false</levelDependent>
  165. <minLvl>0</minLvl>
  166. <maxLvl>0</maxLvl>
  167. <emphasized>false</emphasized>
  168. <nameOverride>Belt Base (Empowered)</nameOverride>
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  171. <type>HIGHLIGHT</type>
  172. <conditions>
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  177. <int>7</int>
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  180. <comparsion>MORE_OR_EQUAL</comparsion>
  181. <comparsionValue>3</comparsionValue>
  182. </Condition>
  183. <Condition i:type="SubTypeCondition">
  184. <type>
  185. <EquipmentType>RING</EquipmentType>
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  187. <subTypes>
  188. <int>4</int>
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  192. <color>9</color>
  193. <isEnabled>false</isEnabled>
  194. <levelDependent>false</levelDependent>
  195. <minLvl>0</minLvl>
  196. <maxLvl>0</maxLvl>
  197. <emphasized>false</emphasized>
  198. <nameOverride>Ring Base (Empowered)</nameOverride>
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  201. <type>HIGHLIGHT</type>
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  206. <int>72</int>
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  209. <comparsion>MORE_OR_EQUAL</comparsion>
  210. <comparsionValue>3</comparsionValue>
  211. </Condition>
  212. <Condition i:type="SubTypeCondition">
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  214. <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
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  217. <int>10</int>
  218. <int>9</int>
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  223. <isEnabled>false</isEnabled>
  224. <levelDependent>false</levelDependent>
  225. <minLvl>0</minLvl>
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  227. <emphasized>false</emphasized>
  228. <nameOverride>Staff Base (Empowered)</nameOverride>
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  231. <type>HIGHLIGHT</type>
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  239. <comparsion>MORE_OR_EQUAL</comparsion>
  240. <comparsionValue>3</comparsionValue>
  241. </Condition>
  242. <Condition i:type="SubTypeCondition">
  243. <type>
  244. <EquipmentType>BODY_ARMOR</EquipmentType>
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  248. <int>17</int>
  249. <int>18</int>
  250. <int>19</int>
  251. <int>20</int>
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  255. <int>41</int>
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  263. <maxLvl>0</maxLvl>
  264. <emphasized>false</emphasized>
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  274. <int>25</int>
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  276. <comparsion>MORE_OR_EQUAL</comparsion>
  277. <comparsionValue>3</comparsionValue>
  278. </Condition>
  279. <Condition i:type="SubTypeCondition">
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  281. <EquipmentType>AMULET</EquipmentType>
  282. </type>
  283. <subTypes>
  284. <int>7</int>
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  286. </Condition>
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  288. <color>9</color>
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  290. <levelDependent>false</levelDependent>
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  293. <emphasized>false</emphasized>
  294. <nameOverride>Amulet Base (Empowered)</nameOverride>
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  297. <type>HIGHLIGHT</type>
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  304. <comparsion>MORE_OR_EQUAL</comparsion>
  305. <comparsionValue>3</comparsionValue>
  306. </Condition>
  307. <Condition i:type="SubTypeCondition">
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  309. <EquipmentType>HELMET</EquipmentType>
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  311. <subTypes>
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  313. <int>17</int>
  314. <int>18</int>
  315. <int>19</int>
  316. <int>20</int>
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  320. <int>23</int>
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  322. </Condition>
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  325. <isEnabled>false</isEnabled>
  326. <levelDependent>false</levelDependent>
  327. <minLvl>0</minLvl>
  328. <maxLvl>0</maxLvl>
  329. <emphasized>false</emphasized>
  330. <nameOverride>Helmet Base (Empowered)</nameOverride>
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  332. <Rule>
  333. <type>HIGHLIGHT</type>
  334. <conditions>
  335. <Condition i:type="AffixCondition">
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  337. <int>36</int>
  338. <int>75</int>
  339. <int>394</int>
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  341. <comparsion>ANY</comparsion>
  342. <comparsionValue>0</comparsionValue>
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  344. </conditions>
  345. <color>3</color>
  346. <isEnabled>true</isEnabled>
  347. <levelDependent>false</levelDependent>
  348. <minLvl>0</minLvl>
  349. <maxLvl>0</maxLvl>
  350. <emphasized>false</emphasized>
  351. <nameOverride>Class Affix + Dodge Potion and Hybrid Health</nameOverride>
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  354. <type>HIGHLIGHT</type>
  355. <conditions>
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  359. <int>252</int>
  360. <int>254</int>
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  362. <comparsion>ANY</comparsion>
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  366. <color>7</color>
  367. <isEnabled>true</isEnabled>
  368. <levelDependent>false</levelDependent>
  369. <minLvl>0</minLvl>
  370. <maxLvl>0</maxLvl>
  371. <emphasized>false</emphasized>
  372. <nameOverride>Idols</nameOverride>
  373. </Rule>
  374. <Rule>
  375. <type>SHOW</type>
  376. <conditions>
  377. <Condition i:type="RarityCondition">
  378. <rarity>UNIQUE SET EXALTED</rarity>
  379. </Condition>
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  381. <color>0</color>
  382. <isEnabled>true</isEnabled>
  383. <levelDependent>false</levelDependent>
  384. <minLvl>0</minLvl>
  385. <maxLvl>0</maxLvl>
  386. <emphasized>false</emphasized>
  387. <nameOverride />
  388. </Rule>
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  390. </ItemFilter>
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