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HVSFD

Car Crushers 2 Script

Feb 8th, 2019
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  1. _G.Enabled = true
  2. _G.VehicleName = "UAZ"
  3. while _G.Enabled do
  4. wait()
  5. local Arguments = {
  6. [1] = "Save",
  7. [2] = {
  8. ["BodyColor"] = "Institutional white",
  9. ["BodyMaterial"] = "Platinum"
  10. },
  11. [3] = _G.VehicleName
  12. }
  13.  
  14. game.ReplicatedStorage.rF['LoadSaveCustoms']:InvokeServer(unpack(Arguments))
  15. game:GetService("ReplicatedStorage").rF.SpawnVehicle:InvokeServer(_G.VehicleName)
  16. for i=1,10 do
  17. wait(0.5)
  18. game.Workspace["All crushers"]["Stair Fall"].Wall.CFrame = CFrame.new(0,900,0)
  19. game.Workspace["All crushers"]["Stair Fall"].Wall.Size = Vector3.new(10000,1,10000)
  20. game.Workspace["All crushers"]["Stair Fall"].Wall.CanCollide = false
  21. game.Workspace.CarCollection:findFirstChild(game.Players.LocalPlayer.Name).Car:MoveTo(Vector3.new(0,910,0))
  22. end
  23. end
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