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- _G.Enabled = true
- _G.VehicleName = "UAZ"
- while _G.Enabled do
- wait()
- local Arguments = {
- [1] = "Save",
- [2] = {
- ["BodyColor"] = "Institutional white",
- ["BodyMaterial"] = "Platinum"
- },
- [3] = _G.VehicleName
- }
- game.ReplicatedStorage.rF['LoadSaveCustoms']:InvokeServer(unpack(Arguments))
- game:GetService("ReplicatedStorage").rF.SpawnVehicle:InvokeServer(_G.VehicleName)
- for i=1,10 do
- wait(0.5)
- game.Workspace["All crushers"]["Stair Fall"].Wall.CFrame = CFrame.new(0,900,0)
- game.Workspace["All crushers"]["Stair Fall"].Wall.Size = Vector3.new(10000,1,10000)
- game.Workspace["All crushers"]["Stair Fall"].Wall.CanCollide = false
- game.Workspace.CarCollection:findFirstChild(game.Players.LocalPlayer.Name).Car:MoveTo(Vector3.new(0,910,0))
- end
- end
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