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- CYBORG DISORDER RULES
- Clonal Brain: Must take 5 points of psychological qualities from the following list:
- -This Is My Shell. There Are Many Like It, But This One Is Mine
- The Cyborg's existence has caused it to believe that it is both mass-producable and replicable, and as a result it places very little stock in its own welfare. The Cyborg must pass (TEST) to consider its own welfare, even in clearly dangerous situations.
- -It's Just A Flesh Wound
- Cyborg resistance to damage can engender feelings of immortality or imperviousness in the cyborg. The Cyborg must pass (TEST) to recognize a situation that is extremely unfavorable or that would require falling back or retreat.
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- Child Brain: Must take 10 points of psychological qualities from the following list.
- Adult Brain: Must take 15 points of psychological qualities from the following list.
- -I Remember Me (5/10/15)
- The cyborg has an object that is the target of intense nostalgia of the Cyborg's old life. This item can range from a simple reminder of better days, to a cherished artifact of some kind. While the cyborg has the item in its possession, there is no effect. If the item is lost, misplaced, 'misplaced', or destroyed, the cyborg suffers a -X/Y/Z modifier to its dice pools until the situation is resolved (either through recovery of the item or another story-based resolution).
- -I Destroy Everything I Love!(5/10)
- The cyborg didn't understand its own strength during the earliest days after the transition, and broke/injured/destroyed something or someone important. Now they are a little bit too sensitive to this fact. The cyborg must pass a (TEST) to physically interact with something precious to them, or back away from them/flee in a panic.
- -Old Habits Die Hard (5)
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