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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 62.8181818181818
- Possible achievement: Base_CumulativeHeal, progress: 73.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Sonic Mine into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Sonic Mine into play.
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Ambuscade deals The Argent Adept 4 Energy damage.
- The Argent Adept is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Quick Insight.
- Tachyon draws Sucker Punch.
- Tachyon draws Accelerated Assault.
- Tachyon draws Blinding Speed.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Lightning Reflexes plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 4 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 8 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Hypersonic Assault.
- Legacy draws Heroic Interception.
- Tempest draws Electrical Storm.
- Void Guard The Idealist draws Sound Beating.
- The Argent Adept draws Musaragni's Harp.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Legacy draws Motivational Charge.
- Tempest draws Localized Hurricane.
- Void Guard The Idealist draws Strained Superego.
- The Argent Adept draws Arcane Cadence.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Tempest deals Custom Hand-Cannon 1 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Tempest initiates 1 Projectile damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 7 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Telamon's Lyra
- Revealed card: Arcane Cadence
- Revealed card: Rhapsody of Vigor
- Revealed card: Eydisar's Horn
- Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- ***** LOADED UNDO FILE: undo-25-TheArgentAdept-PlayCard *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 63.1818181818182
- Possible achievement: Base_CumulativeHeal, progress: 73.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Telamon's Lyra
- Revealed card: Arcane Cadence
- Revealed card: Rhapsody of Vigor
- Revealed card: Eydisar's Horn
- Arcane Cadence moved Telamon's Lyra from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Polyphoric Flare
- Revealed card: Akpunku's Drum
- Revealed card: Vernal Sonata
- Revealed card: Arcane Cadence
- Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Counterpoint Bulwark
- Revealed card: Instrumental Conjuration
- Revealed card: Cedistic Dissonant
- Revealed card: Silver Shadow
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- Silver Shadow plays Inspiring Supertonic.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Legacy draws Back-Fist Strike.
- Tempest draws Elemental Subwave Inducer.
- Void Guard The Idealist draws Spark of Inspiration.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- River of Lava deals Freedom Six Tachyon 5 Fire damage.
- Freedom Six Tachyon is now at 23 HP.
- River of Lava initiates 5 Fire damage to America's Greatest Legacy.
- River of Lava deals America's Greatest Legacy 5 Fire damage.
- America's Greatest Legacy is now at 23 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- River of Lava deals Tempest 5 Fire damage.
- Tempest is now at 21 HP.
- River of Lava initiates 5 Fire damage to The Idealist.
- River of Lava deals The Idealist 5 Fire damage.
- The Idealist is now at 19 HP.
- River of Lava initiates 5 Fire damage to The Argent Adept.
- River of Lava deals The Argent Adept 5 Fire damage.
- The Argent Adept is now at 15 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 21 HP.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 19 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 17 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Tachyon draws Blinding Speed.
- Legacy draws Danger Sense.
- Tempest draws Aquatic Correspondence.
- Void Guard The Idealist draws Bored Now.
- The Argent Adept draws Syncopated Onslaught.
- Fleet of Foot plays Fleet of Foot.
- Tachyon draws Sonic Vortex.
- Legacy draws The Legacy Ring.
- Tempest draws Flash Flood.
- Void Guard The Idealist draws Better Punching!.
- The Argent Adept draws Syncopated Onslaught.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Research Grant.
- Legacy draws Lead from the Front.
- Tempest draws Cleansing Downpour.
- Void Guard The Idealist draws Making Things Up.
- The Argent Adept draws Counterpoint Bulwark.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- America's Greatest Legacy deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 0 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
- Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 16.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Elemental Subwave Inducer.
- Tempest draws Otherworldly Resilience.
- Tempest draws Shielding Winds.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 18.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-51-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 63.4545454545455
- Possible achievement: Base_CumulativeHeal, progress: 81
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Making Things Up.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist discards Bored Now.
- Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Spark of Inspiration.
- Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Karate Robot.
- Making Things Up plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 23.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- The Idealist deals Personal Cloaking Device 1 Psychic damage.
- Personal Cloaking Device is now at 5 HP.
- Void Guard The Idealist draws Conceptualize.
- Spark of Inspiration was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Vernal Sonata caused Tempest to regain 1 HP. HP is now 25.
- Vernal Sonata caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 19.
- Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
- Vernal Sonata moved Making Things Up from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
- Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Sound Beating!
- GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
- River of Lava moved Synaptic Interruption from Tachyon's deck to Tachyon's trash.
- River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
- River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Fortitude from Legacy's deck to Legacy's trash.
- River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
- River of Lava moved Into the Stratosphere from Tempest's deck to Tempest's trash.
- River of Lava moved Vicious Cyclone from Tempest's deck to Tempest's trash.
- River of Lava moved Bored Now from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Better Punching! from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Vernal Sonata from The Argent Adept's deck to The Argent Adept's trash.
- River of Lava moved Inventive Preparation from The Argent Adept's deck to The Argent Adept's trash.
- River of Lava moved Instrumental Conjuration from The Argent Adept's deck to The Argent Adept's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Enraged T-Rex deals Tempest 5 Melee damage.
- Tempest is now at 20 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Melee damage.
- Freedom Six Tachyon is now at 22 HP.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 4 Energy damage.
- Freedom Six Tachyon is now at 18 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 17 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Legacy draws Heroic Interception.
- Tempest draws Grievous Hail Storm.
- Void Guard The Idealist draws Strained Superego.
- The Argent Adept draws Rhapsody of Vigor.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
- America's Greatest Legacy deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 21.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 20.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Legacy draws Inspiring Presence.
- Tempest draws Gene-Bound Shackles.
- Void Guard The Idealist draws Vivid Thoughts.
- The Argent Adept draws Sarabande of Destruction.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Focusing Tiara.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Cedistic Dissonant
- Revealed card: Drake's Pipes
- Revealed card: Alacritous Subdominant
- Revealed card: Xu's Bell
- Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Cedistic Dissonant.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Accelerated Assault.
- Legacy draws Take Down.
- Tempest draws Lightning Slash.
- Void Guard The Idealist draws Strained Superego.
- The Argent Adept draws Xu's Bell.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- River of Lava deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 19 HP.
- River of Lava initiates 5 Fire damage to America's Greatest Legacy.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by River of Lava by 2.
- River of Lava deals America's Greatest Legacy 3 Fire damage.
- America's Greatest Legacy is now at 17 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- River of Lava deals Tempest 3 Fire damage.
- Tempest is now at 20 HP.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- River of Lava deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- River of Lava initiates 5 Fire damage to The Argent Adept.
- Shielding Winds reduces the damage dealt to The Argent Adept by River of Lava by 2.
- River of Lava deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 19 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 13 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- Legacy draws The Legacy Ring.
- Tempest draws Otherworldly Resilience.
- Void Guard The Idealist draws Bright Idea.
- The Argent Adept draws Inspiring Supertonic.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 14.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 21.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 22.
- Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 20.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 15.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 21.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Tempest to regain 1 HP. HP is now 23.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 23.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 19.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Flying Stabby Knives into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 8 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 20.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 2 Projectile damage.
- Tempest is now at 24 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 47 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -2 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 4 Melee damage.
- Ambuscade is now at 43 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- Legacy draws Bolster Allies.
- Tempest draws Aquatic Correspondence.
- Void Guard The Idealist draws Hedgy Hogs.
- The Argent Adept draws Arcane Cadence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Supersonic Response.
- Legacy draws Inspiring Presence.
- Tempest draws Otherworldly Resilience.
- Void Guard The Idealist draws Bored Now.
- The Argent Adept draws Sarabande of Destruction.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 39 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Blinding Speed.
- Legacy draws Superhuman Durability.
- Tempest draws Localized Hurricane.
- Void Guard The Idealist draws Bored Now.
- The Argent Adept draws Inventive Preparation.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Spark of Inspiration.
- Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 36 HP.
- Void Guard The Idealist draws Conceptualize.
- Spark of Inspiration was moved under Flying Stabby Knives.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Bolster Allies.
- Tachyon draws Research Grant.
- Legacy draws Surge of Strength.
- Tempest draws Shielding Winds.
- Void Guard The Idealist draws Focusing Tiara.
- The Argent Adept draws Scherzo of Frost and Flame.
- GameController moved Bolster Allies to Legacy's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
- Pterodactyl Thief is now at 2 HP.
- Tachyon draws Synaptic Interruption.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Melee damage.
- Ambuscade is now at 33 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
- Pterodactyl Thief is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Pushing The Limits.
- Legacy draws Superhuman Durability.
- Tempest draws Flash Flood.
- Void Guard The Idealist draws Flying Stabby Knives.
- The Argent Adept draws Vernal Sonata.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Quick Insight.
- Legacy draws Take Down.
- Tempest draws Ball Lightning.
- Void Guard The Idealist draws Spark of Inspiration.
- The Argent Adept draws Vernal Sonata.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Conceptualize.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Musaragni's Harp.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- Legacy draws Danger Sense.
- Tempest draws Grievous Hail Storm.
- Void Guard The Idealist draws Vivid Thoughts.
- The Argent Adept draws Silver Shadow.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- GameController moves 12 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
- Enraged T-Rex deals Freedom Six Tachyon 4 Melee damage.
- Freedom Six Tachyon is now at 24 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 24 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 22 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Tachyon draws Accelerated Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Synaptic Interruption.
- Legacy draws Back-Fist Strike.
- Tempest draws Lightning Slash.
- Void Guard The Idealist draws Hedgy Hogs.
- The Argent Adept draws Polyphoric Flare.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sucker Punch.
- Legacy draws Inspiring Presence.
- Tempest draws Electrical Storm.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Argent Adept draws Eydisar's Horn.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Vicious Cyclone.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Bright Idea.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Bright Idea was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Spark of Inspiration from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Telamon's Lyra.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
- Primordial Plant Life deals Freedom Six Tachyon 3 Toxic damage.
- Freedom Six Tachyon is now at 25 HP.
- Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 2 Toxic damage.
- Tempest is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
- Primordial Plant Life deals The Idealist 3 Toxic damage.
- The Idealist is now at 21 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Argent Adept.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Argent Adept by Primordial Plant Life by 2.
- Primordial Plant Life deals The Argent Adept 3 Toxic damage.
- The Argent Adept is now at 21 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 23 HP.
- Run and Gun moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
- Ambuscade deals Freedom Six Tachyon 3 Energy damage.
- Freedom Six Tachyon is now at 22 HP.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 21 HP.
- Ambuscade initiates 4 Energy damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 2 Energy damage.
- Tempest is now at 22 HP.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 19 HP.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to The Argent Adept by Ambuscade by 2.
- Ambuscade deals The Argent Adept 3 Energy damage.
- The Argent Adept is now at 18 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Run and Gun plays Custom Hand-Cannon.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 1 Projectile damage.
- Tempest is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 18 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Tachyon draws Lightning Reflexes.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Pushing The Limits.
- Legacy draws Next Evolution.
- Tempest draws Electrical Storm.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Argent Adept draws Arcane Cadence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 20.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
- Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Blinding Speed from Tachyon's trash to Tachyon's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 21.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 30 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-237-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 64.3636363636364
- Possible achievement: Base_CumulativeHeal, progress: 120.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 30 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist draws Conceptualize.
- Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 8 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 10 Melee damage.
- Ambuscade is now at 20 HP.
- The Idealist initiates 8 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 10 Psychic damage.
- Ambuscade is now at 10 HP.
- ***** LOADED UNDO FILE: undo-236-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 120.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 22.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 30 HP.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- Hedgy Hogs was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
- The Argent Adept draws Arcane Cadence.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Argent Adept.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Velociraptor Pack deals The Argent Adept 3 Melee damage.
- The Argent Adept is now at 18 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Synaptic Interruption.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
- Velociraptor Pack is now at 1 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 21.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at -2 HP.
- The Idealist's Wild Imagination destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist draws Conceptualize.
- Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 10 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 10 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-267-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 127.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at -2 HP.
- The Idealist's Wild Imagination destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Conceptualize.
- Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 12 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 12 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- ***** LOADED UNDO FILE: undo-267-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
- Possible achievement: Base_CumulativeHeal, progress: 127.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at -2 HP.
- The Idealist's Wild Imagination destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bright Idea.
- Giant Floaty Head destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Conceptualize.
- Giant Floaty Head destroys Otherworldly Resilience!
- GameController moved Otherworldly Resilience to Tempest's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Better Punching!!
- GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Conceptualize!
- GameController moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 6 HP.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 4 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 4 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Telamon's Lyra!
- GameController moved Telamon's Lyra to The Argent Adept's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- You just unlocked the promo card: Super Sentai Idealist!
- Cedistic Dissonant destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Velociraptor Pack deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 4 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 35.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 40.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Charged Attacks.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 15 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
- Personal Cloaking Device is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 4 Sonic damage.
- Velociraptor Pack is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase The Idealist's HP, but they are already at their maximum HP.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Velociraptor Pack 4 Sonic damage.
- Velociraptor Pack is now at -3 HP.
- The Idealist's Wild Imagination destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Sound Beating was moved under Karate Robot.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize moves 14 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Bright Idea.
- Void Guard The Idealist draws Better Punching!.
- Bright Idea was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Scherzo of Frost and Flame.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Ambuscade 4 Melee damage.
- Ambuscade is now at 36 HP.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Ambuscade 5 Energy damage.
- Ambuscade is now at 31 HP.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 17 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 19 Melee damage.
- Ambuscade is now at 12 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 17 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 19 Melee damage.
- Ambuscade is now at -7 HP.
- Freedom Six Tachyon, America's Greatest Legacy, Tempest, The Idealist and The Argent Adept all defeated Ambuscade! Congratulations!
RAW Paste Data