SHARE
TWEET

SS Idealist success 3!

Velvetisis Nov 9th, 2018 160 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 62.8181818181818
  3. Possible achievement: Base_CumulativeHeal, progress: 73.5
  4. Possible achievement: Base_WinFullHP
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. Possible achievement: Base_NoPowers
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_RedirectMany
  10. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  11. GameController puts Sonic Mine into play.
  12. GameController puts Custom Hand-Cannon into play.
  13. GameController puts Sonic Mine into play.
  14. GameController puts Personal Cloaking Device into play.
  15. Ambuscade was flipped to its back side.
  16. Ambuscade shuffles their the villain deck.
  17. Went to Ambuscade's Start phase.
  18. Went from Ambuscade's Start phase to PlayCard phase.
  19. GameController plays Vanish.
  20. GameController moved Vanish to the villain trash.
  21. Went from Ambuscade's PlayCard phase to End phase.
  22. Ambuscade initiates 4 Energy damage to The Argent Adept.
  23. Ambuscade deals The Argent Adept 4 Energy damage.
  24. The Argent Adept is now at 20 HP.
  25. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  26. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  27. America's Greatest Legacy is now at 28 HP.
  28. Went from Ambuscade's End phase to Tachyon's Start phase.
  29. Went from Tachyon's Start phase to PlayCard phase.
  30. GameController plays Lightning Reflexes.
  31. Lightning Reflexes plays Quick Insight.
  32. Tachyon draws Sucker Punch.
  33. Tachyon draws Accelerated Assault.
  34. Tachyon draws Blinding Speed.
  35. Tachyon discards Sucker Punch.
  36. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  37. Tachyon discards Sucker Punch.
  38. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  39. GameController moved Quick Insight to Tachyon's trash.
  40. Lightning Reflexes plays Hypersonic Assault.
  41. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  42. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  43. Sonic Mine is now at 0 HP.
  44. Applying ongoing effect: Sonic Mine cannot deal damage.
  45. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  46. GameController moved Sonic Mine to the villain trash.
  47. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  48. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  49. Sonic Mine is now at 0 HP.
  50. Applying ongoing effect: Sonic Mine cannot deal damage.
  51. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  52. GameController moved Sonic Mine to the villain trash.
  53. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  54. Ambuscade made Ambuscade immune to damage.
  55. Damage amount was 0, so no damage was dealt.
  56. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  57. Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
  58. Custom Hand-Cannon is now at 4 HP.
  59. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  60. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  61. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  62. Personal Cloaking Device is now at 8 HP.
  63. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  64. GameController moved Hypersonic Assault to Tachyon's trash.
  65. GameController moved Lightning Reflexes to Tachyon's trash.
  66. Went from Tachyon's PlayCard phase to UsePower phase.
  67. Tachyon uses the power on Freedom Six Tachyon.
  68. Tachyon draws Hypersonic Assault.
  69. Legacy draws Heroic Interception.
  70. Tempest draws Electrical Storm.
  71. Void Guard The Idealist draws Sound Beating.
  72. The Argent Adept draws Musaragni's Harp.
  73. Went from Tachyon's UsePower phase to DrawCard phase.
  74. Tachyon draws Supersonic Response.
  75. Went from Tachyon's DrawCard phase to End phase.
  76. Went from Tachyon's End phase to Legacy's Start phase.
  77. Went from Legacy's Start phase to PlayCard phase.
  78. GameController plays Lead from the Front.
  79. Went from Legacy's PlayCard phase to UsePower phase.
  80. Legacy uses the power on America's Greatest Legacy.
  81. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  82. Tachyon uses the power on Freedom Six Tachyon.
  83. Tachyon draws Fleet of Foot.
  84. Legacy draws Motivational Charge.
  85. Tempest draws Localized Hurricane.
  86. Void Guard The Idealist draws Strained Superego.
  87. The Argent Adept draws Arcane Cadence.
  88. Went from Legacy's UsePower phase to DrawCard phase.
  89. Legacy draws Flying Smash.
  90. Went from Legacy's DrawCard phase to End phase.
  91. Went from Legacy's End phase to Tempest's Start phase.
  92. Went from Tempest's Start phase to PlayCard phase.
  93. GameController plays Cleansing Downpour.
  94. Went from Tempest's PlayCard phase to UsePower phase.
  95. Tempest uses the power on Tempest.
  96. Tempest initiates 1 Projectile damage to Ambuscade.
  97. Ambuscade made Ambuscade immune to damage.
  98. Damage amount was 0, so no damage was dealt.
  99. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  100. Tempest deals Custom Hand-Cannon 1 Projectile damage.
  101. Custom Hand-Cannon is now at 3 HP.
  102. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  103. Tempest deals Personal Cloaking Device 1 Projectile damage.
  104. Personal Cloaking Device is now at 7 HP.
  105. Went from Tempest's UsePower phase to DrawCard phase.
  106. Tempest draws Chain Lightning.
  107. Went from Tempest's DrawCard phase to End phase.
  108. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  109. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  110. GameController plays Conceptualize.
  111. Conceptualize puts Giant Floaty Head into play.
  112. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  113. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  114. Conceptualize was moved under Giant Floaty Head.
  115. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  116. Void Guard The Idealist uses the power on The Idealist.
  117. Void Guard The Idealist draws Bored Now.
  118. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  119. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  120. Void Guard The Idealist draws Karate Robot.
  121. Went from Void Guard The Idealist's DrawCard phase to End phase.
  122. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  123. Went from The Argent Adept's Start phase to PlayCard phase.
  124. GameController plays Arcane Cadence.
  125. Revealed card: Vernal Sonata
  126. Revealed card: Telamon's Lyra
  127. Revealed card: Arcane Cadence
  128. Revealed card: Rhapsody of Vigor
  129. Revealed card: Eydisar's Horn
  130. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's hand.
  131. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  132. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  133. ***** LOADED UNDO FILE: undo-25-TheArgentAdept-PlayCard *****
  134. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  135. Possible achievement: Base_WinGame
  136. Possible achievement: Base_CumulativeDamage, progress: 63.1818181818182
  137. Possible achievement: Base_CumulativeHeal, progress: 73.5
  138. Possible achievement: Base_WinFullHP
  139. Possible achievement: Base_LargeAttack
  140. Possible achievement: Base_LastHeroStanding
  141. Possible achievement: Base_NoPowers
  142. Possible achievement: Base_NoCards
  143. Possible achievement: Base_RedirectMany
  144. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  145. GameController plays Arcane Cadence.
  146. Revealed card: Vernal Sonata
  147. Revealed card: Telamon's Lyra
  148. Revealed card: Arcane Cadence
  149. Revealed card: Rhapsody of Vigor
  150. Revealed card: Eydisar's Horn
  151. Arcane Cadence moved Telamon's Lyra from The Argent Adept's revealed cards to The Argent Adept's hand.
  152. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  153. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  154. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's trash.
  155. Arcane Cadence plays Arcane Cadence.
  156. Revealed card: Vernal Sonata
  157. Revealed card: Polyphoric Flare
  158. Revealed card: Akpunku's Drum
  159. Revealed card: Vernal Sonata
  160. Revealed card: Arcane Cadence
  161. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's hand.
  162. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  163. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  164. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  165. Arcane Cadence plays Arcane Cadence.
  166. Revealed card: Vernal Sonata
  167. Revealed card: Counterpoint Bulwark
  168. Revealed card: Instrumental Conjuration
  169. Revealed card: Cedistic Dissonant
  170. Revealed card: Silver Shadow
  171. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
  172. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  173. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  174. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
  175. Arcane Cadence plays Silver Shadow.
  176. Silver Shadow plays Inspiring Supertonic.
  177. GameController moved Silver Shadow to The Argent Adept's trash.
  178. GameController moved Arcane Cadence to The Argent Adept's trash.
  179. GameController moved Arcane Cadence to The Argent Adept's trash.
  180. GameController moved Arcane Cadence to The Argent Adept's trash.
  181. Went from The Argent Adept's PlayCard phase to UsePower phase.
  182. The Argent Adept uses the power on The Argent Adept.
  183. The Argent Adept activates the text on Inspiring Supertonic.
  184. Tachyon uses the power on Freedom Six Tachyon.
  185. Tachyon draws Fleet of Foot.
  186. Legacy draws Back-Fist Strike.
  187. Tempest draws Elemental Subwave Inducer.
  188. Void Guard The Idealist draws Spark of Inspiration.
  189. The Argent Adept draws Instrumental Conjuration.
  190. Went from The Argent Adept's UsePower phase to DrawCard phase.
  191. The Argent Adept draws Instrumental Conjuration.
  192. Went from The Argent Adept's DrawCard phase to End phase.
  193. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  194. Went from Insula Primalis's Start phase to PlayCard phase.
  195. GameController plays River of Lava.
  196. Went from Insula Primalis's PlayCard phase to End phase.
  197. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  198. River of Lava deals Freedom Six Tachyon 5 Fire damage.
  199. Freedom Six Tachyon is now at 23 HP.
  200. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  201. River of Lava deals America's Greatest Legacy 5 Fire damage.
  202. America's Greatest Legacy is now at 23 HP.
  203. River of Lava initiates 5 Fire damage to Tempest.
  204. River of Lava deals Tempest 5 Fire damage.
  205. Tempest is now at 21 HP.
  206. River of Lava initiates 5 Fire damage to The Idealist.
  207. River of Lava deals The Idealist 5 Fire damage.
  208. The Idealist is now at 19 HP.
  209. River of Lava initiates 5 Fire damage to The Argent Adept.
  210. River of Lava deals The Argent Adept 5 Fire damage.
  211. The Argent Adept is now at 15 HP.
  212. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  213. Went from Ambuscade's Start phase to PlayCard phase.
  214. GameController plays Run and Gun.
  215. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  216. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  217. Freedom Six Tachyon is now at 21 HP.
  218. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  219. Ambuscade shuffles their the villain deck.
  220. Run and Gun plays Sonic Mine.
  221. GameController moved Run and Gun to the villain trash.
  222. Went from Ambuscade's PlayCard phase to End phase.
  223. Ambuscade initiates 4 Energy damage to The Argent Adept.
  224. Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
  225. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  226. America's Greatest Legacy is now at 19 HP.
  227. Ambuscade initiates 2 Projectile damage to The Idealist.
  228. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  229. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  230. America's Greatest Legacy is now at 17 HP.
  231. Went from Ambuscade's End phase to Tachyon's Start phase.
  232. Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
  233. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  234. Went from Tachyon's Start phase to PlayCard phase.
  235. GameController plays Fleet of Foot.
  236. Tachyon draws Blinding Speed.
  237. Legacy draws Danger Sense.
  238. Tempest draws Aquatic Correspondence.
  239. Void Guard The Idealist draws Bored Now.
  240. The Argent Adept draws Syncopated Onslaught.
  241. Fleet of Foot plays Fleet of Foot.
  242. Tachyon draws Sonic Vortex.
  243. Legacy draws The Legacy Ring.
  244. Tempest draws Flash Flood.
  245. Void Guard The Idealist draws Better Punching!.
  246. The Argent Adept draws Syncopated Onslaught.
  247. Fleet of Foot plays Hypersonic Assault.
  248. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  249. Ambuscade made Ambuscade immune to damage.
  250. Damage amount was 0, so no damage was dealt.
  251. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  252. Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
  253. Custom Hand-Cannon is now at 2 HP.
  254. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  255. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  256. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  257. Personal Cloaking Device is now at 6 HP.
  258. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  259. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  260. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  261. Sonic Mine is now at 0 HP.
  262. Applying ongoing effect: Sonic Mine cannot deal damage.
  263. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  264. GameController moved Sonic Mine to the villain trash.
  265. GameController moved Hypersonic Assault to Tachyon's trash.
  266. GameController moved Fleet of Foot to Tachyon's trash.
  267. GameController moved Fleet of Foot to Tachyon's trash.
  268. Went from Tachyon's PlayCard phase to UsePower phase.
  269. Tachyon uses the power on Freedom Six Tachyon.
  270. Tachyon draws Research Grant.
  271. Legacy draws Lead from the Front.
  272. Tempest draws Cleansing Downpour.
  273. Void Guard The Idealist draws Making Things Up.
  274. The Argent Adept draws Counterpoint Bulwark.
  275. Went from Tachyon's UsePower phase to DrawCard phase.
  276. Tachyon draws HUD Goggles.
  277. Went from Tachyon's DrawCard phase to End phase.
  278. Went from Tachyon's End phase to Legacy's Start phase.
  279. Went from Legacy's Start phase to PlayCard phase.
  280. GameController plays Motivational Charge.
  281. Went from Legacy's PlayCard phase to UsePower phase.
  282. Legacy uses the power on Motivational Charge.
  283. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  284. America's Greatest Legacy deals Custom Hand-Cannon 2 Melee damage.
  285. Custom Hand-Cannon is now at 0 HP.
  286. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  287. GameController moved Custom Hand-Cannon to the villain trash.
  288. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
  289. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
  290. Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
  291. Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
  292. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 16.
  293. Went from Legacy's UsePower phase to DrawCard phase.
  294. Legacy draws Fortitude.
  295. Went from Legacy's DrawCard phase to End phase.
  296. Went from Legacy's End phase to Tempest's Start phase.
  297. Went from Tempest's Start phase to PlayCard phase.
  298. GameController plays Aquatic Correspondence.
  299. Tempest draws Elemental Subwave Inducer.
  300. Tempest draws Otherworldly Resilience.
  301. Tempest draws Shielding Winds.
  302. GameController moved Aquatic Correspondence to Tempest's trash.
  303. Went from Tempest's PlayCard phase to UsePower phase.
  304. Tempest uses the power on Cleansing Downpour.
  305. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
  306. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 20.
  307. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
  308. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  309. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 18.
  310. Went from Tempest's UsePower phase to DrawCard phase.
  311. Tempest draws Gene-Bound Shackles.
  312. Went from Tempest's DrawCard phase to End phase.
  313. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  314. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  315. GameController plays Karate Robot.
  316. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  317. ***** LOADED UNDO FILE: undo-51-VoidGuardTheIdealist-PlayCard *****
  318. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  319. Possible achievement: Base_WinGame
  320. Possible achievement: Base_CumulativeDamage, progress: 63.4545454545455
  321. Possible achievement: Base_CumulativeHeal, progress: 81
  322. Possible achievement: Base_WinFullHP
  323. Possible achievement: Base_LargeAttack
  324. Possible achievement: Base_LastHeroStanding
  325. Possible achievement: Base_NoPowers
  326. Possible achievement: Base_NoCards
  327. Possible achievement: Base_RedirectMany
  328. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  329. GameController plays Making Things Up.
  330. Void Guard The Idealist draws Spark of Inspiration.
  331. Void Guard The Idealist draws Focusing Tiara.
  332. Void Guard The Idealist draws Sound Beating.
  333. Void Guard The Idealist discards Bored Now.
  334. Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  335. Void Guard The Idealist discards Spark of Inspiration.
  336. Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  337. Making Things Up plays Karate Robot.
  338. Making Things Up plays Karate Robot.
  339. Making Things Up plays Spark of Inspiration.
  340. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 23.
  341. The Idealist initiates 1 Psychic damage to Ambuscade.
  342. Ambuscade made Ambuscade immune to damage.
  343. Damage amount was 0, so no damage was dealt.
  344. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  345. The Idealist deals Personal Cloaking Device 1 Psychic damage.
  346. Personal Cloaking Device is now at 5 HP.
  347. Void Guard The Idealist draws Conceptualize.
  348. Spark of Inspiration was moved under Karate Robot.
  349. GameController moved Making Things Up to Void Guard The Idealist's trash.
  350. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  351. Void Guard The Idealist uses the power on The Idealist.
  352. Void Guard The Idealist draws Spark of Inspiration.
  353. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  354. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  355. Void Guard The Idealist draws Monster of Id.
  356. Monster of Id puts Monster of Id into play.
  357. Went from Void Guard The Idealist's DrawCard phase to End phase.
  358. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  359. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  360. Went from The Argent Adept's Start phase to PlayCard phase.
  361. GameController plays Vernal Sonata.
  362. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  363. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  364. Vernal Sonata caused Tempest to regain 1 HP. HP is now 25.
  365. Vernal Sonata caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  366. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 19.
  367. Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
  368. Vernal Sonata moved Making Things Up from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  369. Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  370. GameController moved Vernal Sonata to The Argent Adept's trash.
  371. Went from The Argent Adept's PlayCard phase to UsePower phase.
  372. The Argent Adept uses the power on The Argent Adept.
  373. The Argent Adept activates the text on Inspiring Supertonic.
  374. Void Guard The Idealist uses the power on Giant Floaty Head.
  375. Giant Floaty Head destroys Conceptualize!
  376. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  377. Giant Floaty Head destroys Sound Beating!
  378. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  379. Void Guard The Idealist draws Making Things Up.
  380. Void Guard The Idealist draws Making Things Up.
  381. Void Guard The Idealist draws Bright Idea.
  382. Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
  383. Giant Floaty Head destroys Monster of Id!
  384. GameController moved Monster of Id to Void Guard The Idealist's trash.
  385. Went from The Argent Adept's UsePower phase to DrawCard phase.
  386. The Argent Adept draws Arcane Cadence.
  387. Went from The Argent Adept's DrawCard phase to End phase.
  388. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  389. River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
  390. River of Lava moved Synaptic Interruption from Tachyon's deck to Tachyon's trash.
  391. River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
  392. River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
  393. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  394. River of Lava moved Fortitude from Legacy's deck to Legacy's trash.
  395. River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
  396. River of Lava moved Into the Stratosphere from Tempest's deck to Tempest's trash.
  397. River of Lava moved Vicious Cyclone from Tempest's deck to Tempest's trash.
  398. River of Lava moved Bored Now from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  399. River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  400. River of Lava moved Better Punching! from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  401. River of Lava moved Vernal Sonata from The Argent Adept's deck to The Argent Adept's trash.
  402. River of Lava moved Inventive Preparation from The Argent Adept's deck to The Argent Adept's trash.
  403. River of Lava moved Instrumental Conjuration from The Argent Adept's deck to The Argent Adept's trash.
  404. River of Lava destroys itself!
  405. GameController moved River of Lava to the environment trash.
  406. Went from Insula Primalis's Start phase to PlayCard phase.
  407. GameController plays Enraged T-Rex.
  408. Went from Insula Primalis's PlayCard phase to End phase.
  409. Enraged T-Rex initiates 5 Melee damage to Tempest.
  410. Enraged T-Rex deals Tempest 5 Melee damage.
  411. Tempest is now at 20 HP.
  412. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  413. Went from Ambuscade's Start phase to PlayCard phase.
  414. GameController plays Snatch and Grab.
  415. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  416. Ambuscade deals Freedom Six Tachyon 3 Melee damage.
  417. Freedom Six Tachyon is now at 22 HP.
  418. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  419. Ambuscade deals Freedom Six Tachyon 4 Energy damage.
  420. Freedom Six Tachyon is now at 18 HP.
  421. GameController moved Snatch and Grab to the villain trash.
  422. Went from Ambuscade's PlayCard phase to End phase.
  423. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  424. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  425. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  426. America's Greatest Legacy is now at 17 HP.
  427. Went from Ambuscade's End phase to Tachyon's Start phase.
  428. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  429. Went from Tachyon's Start phase to PlayCard phase.
  430. GameController plays HUD Goggles.
  431. HUD Goggles increased the action count of PlayCard by 1.
  432. GameController plays Blinding Speed.
  433. Blinding Speed destroys Enraged T-Rex!
  434. GameController moved Enraged T-Rex to the environment trash.
  435. GameController moved Blinding Speed to Tachyon's trash.
  436. Went from Tachyon's PlayCard phase to UsePower phase.
  437. Tachyon uses the power on Freedom Six Tachyon.
  438. Tachyon draws Lightspeed Barrage.
  439. Legacy draws Heroic Interception.
  440. Tempest draws Grievous Hail Storm.
  441. Void Guard The Idealist draws Strained Superego.
  442. The Argent Adept draws Rhapsody of Vigor.
  443. Went from Tachyon's UsePower phase to DrawCard phase.
  444. Tachyon draws Pushing The Limits.
  445. Went from Tachyon's DrawCard phase to End phase.
  446. Went from Tachyon's End phase to Legacy's Start phase.
  447. Went from Legacy's Start phase to PlayCard phase.
  448. GameController plays The Legacy Ring.
  449. The Legacy Ring increased the action count of UsePower by 1.
  450. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  451. Legacy uses the power on Motivational Charge.
  452. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  453. America's Greatest Legacy deals Personal Cloaking Device 2 Melee damage.
  454. Personal Cloaking Device is now at 3 HP.
  455. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
  456. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
  457. Motivational Charge caused Tempest to regain 1 HP. HP is now 21.
  458. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  459. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 20.
  460. Legacy uses the power on America's Greatest Legacy.
  461. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  462. Tachyon uses the power on Freedom Six Tachyon.
  463. Tachyon draws Lightspeed Barrage.
  464. Legacy draws Inspiring Presence.
  465. Tempest draws Gene-Bound Shackles.
  466. Void Guard The Idealist draws Vivid Thoughts.
  467. The Argent Adept draws Sarabande of Destruction.
  468. Went from Legacy's UsePower phase to DrawCard phase.
  469. Legacy draws Surge of Strength.
  470. Went from Legacy's DrawCard phase to End phase.
  471. Went from Legacy's End phase to Tempest's Start phase.
  472. Went from Tempest's Start phase to PlayCard phase.
  473. GameController plays Shielding Winds.
  474. Went from Tempest's PlayCard phase to UsePower phase.
  475. Tempest uses the power on Cleansing Downpour.
  476. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
  477. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 20.
  478. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
  479. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  480. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 22.
  481. Went from Tempest's UsePower phase to DrawCard phase.
  482. Tempest draws Grievous Hail Storm.
  483. Went from Tempest's DrawCard phase to End phase.
  484. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  485. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  486. GameController plays Focusing Tiara.
  487. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  488. Void Guard The Idealist uses the power on The Idealist.
  489. Void Guard The Idealist draws Focusing Tiara.
  490. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  491. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  492. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  493. Void Guard The Idealist draws Vivid Thoughts.
  494. Went from Void Guard The Idealist's DrawCard phase to End phase.
  495. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  496. Went from The Argent Adept's Start phase to PlayCard phase.
  497. GameController plays Arcane Cadence.
  498. Revealed card: Silver Shadow
  499. Revealed card: Cedistic Dissonant
  500. Revealed card: Drake's Pipes
  501. Revealed card: Alacritous Subdominant
  502. Revealed card: Xu's Bell
  503. Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's hand.
  504. Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's deck.
  505. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  506. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
  507. Arcane Cadence plays Cedistic Dissonant.
  508. GameController moved Arcane Cadence to The Argent Adept's trash.
  509. Went from The Argent Adept's PlayCard phase to UsePower phase.
  510. The Argent Adept uses the power on The Argent Adept.
  511. The Argent Adept activates the text on Inspiring Supertonic.
  512. Tachyon uses the power on Freedom Six Tachyon.
  513. Tachyon draws Accelerated Assault.
  514. Legacy draws Take Down.
  515. Tempest draws Lightning Slash.
  516. Void Guard The Idealist draws Strained Superego.
  517. The Argent Adept draws Xu's Bell.
  518. Went from The Argent Adept's UsePower phase to DrawCard phase.
  519. The Argent Adept draws Polyphoric Flare.
  520. Went from The Argent Adept's DrawCard phase to End phase.
  521. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  522. Went from Insula Primalis's Start phase to PlayCard phase.
  523. GameController plays River of Lava.
  524. Went from Insula Primalis's PlayCard phase to End phase.
  525. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  526. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  527. River of Lava deals Freedom Six Tachyon 3 Fire damage.
  528. Freedom Six Tachyon is now at 19 HP.
  529. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  530. Shielding Winds reduces the damage dealt to America's Greatest Legacy by River of Lava by 2.
  531. River of Lava deals America's Greatest Legacy 3 Fire damage.
  532. America's Greatest Legacy is now at 17 HP.
  533. River of Lava initiates 5 Fire damage to Tempest.
  534. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  535. River of Lava deals Tempest 3 Fire damage.
  536. Tempest is now at 20 HP.
  537. River of Lava initiates 5 Fire damage to The Idealist.
  538. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  539. River of Lava deals The Idealist 3 Fire damage.
  540. The Idealist is now at 21 HP.
  541. River of Lava initiates 5 Fire damage to The Argent Adept.
  542. Shielding Winds reduces the damage dealt to The Argent Adept by River of Lava by 2.
  543. River of Lava deals The Argent Adept 3 Fire damage.
  544. The Argent Adept is now at 19 HP.
  545. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  546. Went from Ambuscade's Start phase to PlayCard phase.
  547. GameController plays Unavoidable Explosive.
  548. Unavoidable Explosive was moved to the bottom of the villain deck.
  549. Ambuscade shuffles their the villain deck.
  550. Went from Ambuscade's PlayCard phase to End phase.
  551. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  552. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  553. America's Greatest Legacy is now at 13 HP.
  554. Went from Ambuscade's End phase to Tachyon's Start phase.
  555. HUD Goggles increased the action count of PlayCard by 1.
  556. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  557. GameController plays Pushing The Limits.
  558. Pushing The Limits increased the action count of PlayCard by 1.
  559. GameController plays Blinding Speed.
  560. Blinding Speed destroys River of Lava!
  561. GameController moved River of Lava to the environment trash.
  562. GameController moved Blinding Speed to Tachyon's trash.
  563. Went from Tachyon's PlayCard phase to UsePower phase.
  564. Tachyon uses the power on Freedom Six Tachyon.
  565. Tachyon draws Nimble Strike.
  566. Legacy draws The Legacy Ring.
  567. Tempest draws Otherworldly Resilience.
  568. Void Guard The Idealist draws Bright Idea.
  569. The Argent Adept draws Inspiring Supertonic.
  570. Pushing The Limits increased the action count of DrawCard by 1.
  571. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  572. Tachyon draws Lightspeed Barrage.
  573. Tachyon draws Hypersonic Assault.
  574. Went from Tachyon's DrawCard phase to End phase.
  575. Went from Tachyon's End phase to Legacy's Start phase.
  576. Went from Legacy's Start phase to PlayCard phase.
  577. GameController plays Inspiring Presence.
  578. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  579. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 14.
  580. Inspiring Presence caused Tempest to regain 1 HP. HP is now 21.
  581. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 22.
  582. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 20.
  583. The Legacy Ring increased the action count of UsePower by 1.
  584. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  585. Legacy uses the power on Motivational Charge.
  586. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  587. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  588. America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
  589. Personal Cloaking Device is now at 0 HP.
  590. America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
  591. GameController moved Personal Cloaking Device to the villain trash.
  592. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
  593. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 15.
  594. Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
  595. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  596. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 21.
  597. Legacy uses the power on America's Greatest Legacy.
  598. America's Greatest Legacy's Gung-Ho caused Tempest to regain 1 HP. HP is now 23.
  599. Tempest uses the power on Cleansing Downpour.
  600. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
  601. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 17.
  602. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  603. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  604. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 23.
  605. Went from Legacy's UsePower phase to DrawCard phase.
  606. Legacy draws Motivational Charge.
  607. Went from Legacy's DrawCard phase to End phase.
  608. Went from Legacy's End phase to Tempest's Start phase.
  609. Went from Tempest's Start phase to PlayCard phase.
  610. GameController plays Otherworldly Resilience.
  611. Went from Tempest's PlayCard phase to UsePower phase.
  612. Tempest uses the power on Cleansing Downpour.
  613. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  614. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 19.
  615. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  616. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  617. Cleansing Downpour caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
  618. Went from Tempest's UsePower phase to DrawCard phase.
  619. Tempest draws Shielding Winds.
  620. Went from Tempest's DrawCard phase to End phase.
  621. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  622. Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  623. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  624. GameController plays Conceptualize.
  625. Conceptualize puts Flying Stabby Knives into play.
  626. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  627. Conceptualize moves 8 cards to the top of Void Guard The Idealist's Deck.
  628. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  629. Conceptualize was moved under Flying Stabby Knives.
  630. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  631. Void Guard The Idealist uses the power on The Idealist.
  632. Void Guard The Idealist draws Better Punching!.
  633. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  634. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  635. Void Guard The Idealist draws Sound Beating.
  636. Went from Void Guard The Idealist's DrawCard phase to End phase.
  637. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  638. Went from The Argent Adept's Start phase to PlayCard phase.
  639. GameController plays Rhapsody of Vigor.
  640. Went from The Argent Adept's PlayCard phase to UsePower phase.
  641. The Argent Adept uses the power on The Argent Adept.
  642. The Argent Adept activates the text on Rhapsody of Vigor.
  643. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 20.
  644. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  645. Went from The Argent Adept's UsePower phase to DrawCard phase.
  646. The Argent Adept draws Instrumental Conjuration.
  647. Went from The Argent Adept's DrawCard phase to End phase.
  648. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  649. Went from Insula Primalis's Start phase to PlayCard phase.
  650. GameController plays Obsidian Field.
  651. Went from Insula Primalis's PlayCard phase to End phase.
  652. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  653. Ambuscade was flipped to its front side.
  654. Went from Ambuscade's Start phase to PlayCard phase.
  655. GameController plays Quick Stim-Patch.
  656. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  657. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  658. Ambuscade shuffles their the villain deck.
  659. Quick Stim-Patch plays Sonic Mine.
  660. GameController moved Quick Stim-Patch to the villain trash.
  661. Went from Ambuscade's PlayCard phase to End phase.
  662. Ambuscade initiates 4 Projectile damage to Tempest.
  663. Obsidian Field increases the damage dealt by Ambuscade by 1.
  664. Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
  665. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  666. Ambuscade deals Tempest 2 Projectile damage.
  667. Tempest is now at 24 HP.
  668. Went from Ambuscade's End phase to Tachyon's Start phase.
  669. Pushing The Limits destroys itself!
  670. GameController moved Pushing The Limits to Tachyon's trash.
  671. HUD Goggles increased the action count of PlayCard by 1.
  672. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  673. GameController plays Hypersonic Assault.
  674. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  675. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  676. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  677. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  678. Ambuscade is now at 47 HP.
  679. Applying ongoing effect: Ambuscade cannot deal damage.
  680. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  681. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  682. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  683. Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
  684. Sonic Mine is now at -2 HP.
  685. Applying ongoing effect: Sonic Mine cannot deal damage.
  686. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  687. GameController moved Sonic Mine to the villain trash.
  688. GameController moved Hypersonic Assault to Tachyon's trash.
  689. GameController plays Supersonic Response.
  690. Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
  691. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  692. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  693. Freedom Six Tachyon deals Ambuscade 4 Melee damage.
  694. Ambuscade is now at 43 HP.
  695. GameController moved Supersonic Response to Tachyon's trash.
  696. Went from Tachyon's PlayCard phase to UsePower phase.
  697. Tachyon uses the power on Freedom Six Tachyon.
  698. Tachyon draws Nimble Strike.
  699. Legacy draws Bolster Allies.
  700. Tempest draws Aquatic Correspondence.
  701. Void Guard The Idealist draws Hedgy Hogs.
  702. The Argent Adept draws Arcane Cadence.
  703. Went from Tachyon's UsePower phase to DrawCard phase.
  704. Tachyon draws HUD Goggles.
  705. Went from Tachyon's DrawCard phase to End phase.
  706. Went from Tachyon's End phase to Legacy's Start phase.
  707. Went from Legacy's Start phase to PlayCard phase.
  708. GameController plays Bolster Allies.
  709. Tachyon draws Supersonic Response.
  710. Legacy draws Inspiring Presence.
  711. Tempest draws Otherworldly Resilience.
  712. Void Guard The Idealist draws Bored Now.
  713. The Argent Adept draws Sarabande of Destruction.
  714. GameController moved Bolster Allies to Legacy's trash.
  715. The Legacy Ring increased the action count of UsePower by 1.
  716. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  717. Legacy uses the power on Motivational Charge.
  718. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  719. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  720. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  721. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  722. Ambuscade is now at 39 HP.
  723. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  724. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  725. Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
  726. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  727. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  728. Legacy uses the power on America's Greatest Legacy.
  729. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  730. Tachyon uses the power on Freedom Six Tachyon.
  731. Tachyon draws Blinding Speed.
  732. Legacy draws Superhuman Durability.
  733. Tempest draws Localized Hurricane.
  734. Void Guard The Idealist draws Bored Now.
  735. The Argent Adept draws Inventive Preparation.
  736. Went from Legacy's UsePower phase to DrawCard phase.
  737. Legacy draws Bolster Allies.
  738. Went from Legacy's DrawCard phase to End phase.
  739. Went from Legacy's End phase to Tempest's Start phase.
  740. Went from Tempest's Start phase to PlayCard phase.
  741. GameController plays Elemental Subwave Inducer.
  742. Went from Tempest's PlayCard phase to UsePower phase.
  743. Tempest uses the power on Cleansing Downpour.
  744. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  745. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 23.
  746. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  747. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  748. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  749. Went from Tempest's UsePower phase to DrawCard phase.
  750. Tempest draws Ball Lightning.
  751. Went from Tempest's DrawCard phase to End phase.
  752. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  753. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  754. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  755. GameController plays Making Things Up.
  756. Void Guard The Idealist draws Bright Idea.
  757. Void Guard The Idealist draws Vivid Thoughts.
  758. Void Guard The Idealist draws Hedgy Hogs.
  759. Void Guard The Idealist discards Vivid Thoughts.
  760. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  761. Void Guard The Idealist discards Vivid Thoughts.
  762. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  763. Making Things Up plays Spark of Inspiration.
  764. Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
  765. The Idealist initiates 1 Psychic damage to Ambuscade.
  766. Inspiring Presence increases the damage dealt by The Idealist by 1.
  767. Obsidian Field increases the damage dealt by The Idealist by 1.
  768. The Idealist deals Ambuscade 3 Psychic damage.
  769. Ambuscade is now at 36 HP.
  770. Void Guard The Idealist draws Conceptualize.
  771. Spark of Inspiration was moved under Flying Stabby Knives.
  772. GameController moved Making Things Up to Void Guard The Idealist's trash.
  773. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  774. Void Guard The Idealist uses the power on The Idealist.
  775. Void Guard The Idealist draws Making Things Up.
  776. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  777. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  778. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  779. Void Guard The Idealist draws Sound Beating.
  780. Went from Void Guard The Idealist's DrawCard phase to End phase.
  781. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  782. Went from The Argent Adept's Start phase to PlayCard phase.
  783. GameController plays Alacritous Subdominant.
  784. Went from The Argent Adept's PlayCard phase to UsePower phase.
  785. The Argent Adept uses the power on The Argent Adept.
  786. The Argent Adept activates the text on Alacritous Subdominant.
  787. Alacritous Subdominant plays Bolster Allies.
  788. Tachyon draws Research Grant.
  789. Legacy draws Surge of Strength.
  790. Tempest draws Shielding Winds.
  791. Void Guard The Idealist draws Focusing Tiara.
  792. The Argent Adept draws Scherzo of Frost and Flame.
  793. GameController moved Bolster Allies to Legacy's trash.
  794. Went from The Argent Adept's UsePower phase to DrawCard phase.
  795. The Argent Adept draws Rhapsody of Vigor.
  796. Went from The Argent Adept's DrawCard phase to End phase.
  797. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  798. Went from Insula Primalis's Start phase to PlayCard phase.
  799. GameController plays Pterodactyl Thief.
  800. Went from Insula Primalis's PlayCard phase to End phase.
  801. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  802. Went from Ambuscade's Start phase to PlayCard phase.
  803. GameController plays Custom Hand-Cannon.
  804. Went from Ambuscade's PlayCard phase to End phase.
  805. Went from Ambuscade's End phase to Tachyon's Start phase.
  806. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  807. HUD Goggles increased the action count of PlayCard by 1.
  808. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  809. GameController plays Nimble Strike.
  810. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  811. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  812. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  813. Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
  814. Pterodactyl Thief is now at 2 HP.
  815. Tachyon draws Synaptic Interruption.
  816. GameController moved Nimble Strike to Tachyon's trash.
  817. GameController plays Accelerated Assault.
  818. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  819. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  820. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  821. Freedom Six Tachyon deals Ambuscade 3 Melee damage.
  822. Ambuscade is now at 33 HP.
  823. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  824. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  825. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  826. Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
  827. Custom Hand-Cannon is now at 2 HP.
  828. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  829. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  830. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  831. Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
  832. Pterodactyl Thief is now at -1 HP.
  833. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  834. GameController moved Pterodactyl Thief to the environment trash.
  835. GameController moved Accelerated Assault to Tachyon's trash.
  836. Went from Tachyon's PlayCard phase to UsePower phase.
  837. Tachyon uses the power on Freedom Six Tachyon.
  838. Tachyon draws Pushing The Limits.
  839. Legacy draws Superhuman Durability.
  840. Tempest draws Flash Flood.
  841. Void Guard The Idealist draws Flying Stabby Knives.
  842. The Argent Adept draws Vernal Sonata.
  843. Went from Tachyon's UsePower phase to DrawCard phase.
  844. Tachyon draws Sonic Vortex.
  845. Went from Tachyon's DrawCard phase to End phase.
  846. Went from Tachyon's End phase to Legacy's Start phase.
  847. Went from Legacy's Start phase to PlayCard phase.
  848. GameController plays Fortitude.
  849. The Legacy Ring increased the action count of UsePower by 1.
  850. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  851. Legacy uses the power on Motivational Charge.
  852. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  853. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  854. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  855. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  856. Custom Hand-Cannon is now at -2 HP.
  857. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  858. GameController moved Custom Hand-Cannon to the villain trash.
  859. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  860. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  861. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  862. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  863. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  864. Legacy uses the power on America's Greatest Legacy.
  865. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  866. Tachyon uses the power on Freedom Six Tachyon.
  867. Tachyon draws Quick Insight.
  868. Legacy draws Take Down.
  869. Tempest draws Ball Lightning.
  870. Void Guard The Idealist draws Spark of Inspiration.
  871. The Argent Adept draws Vernal Sonata.
  872. Went from Legacy's UsePower phase to DrawCard phase.
  873. Legacy draws Fortitude.
  874. Went from Legacy's DrawCard phase to End phase.
  875. Went from Legacy's End phase to Tempest's Start phase.
  876. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  877. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  878. Went from Tempest's Start phase to PlayCard phase.
  879. GameController plays Gene-Bound Shackles.
  880. Went from Tempest's PlayCard phase to UsePower phase.
  881. Tempest uses the power on Cleansing Downpour.
  882. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  883. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 26.
  884. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  885. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  886. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  887. Went from Tempest's UsePower phase to DrawCard phase.
  888. Tempest draws Into the Stratosphere.
  889. Went from Tempest's DrawCard phase to End phase.
  890. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  891. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  892. Focusing Tiara moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  893. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  894. GameController plays Conceptualize.
  895. Conceptualize puts Giant Floaty Head into play.
  896. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  897. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  898. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  899. Conceptualize was moved under Giant Floaty Head.
  900. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  901. Void Guard The Idealist uses the power on The Idealist.
  902. Void Guard The Idealist draws Conceptualize.
  903. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  904. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  905. Void Guard The Idealist draws Making Things Up.
  906. Went from Void Guard The Idealist's DrawCard phase to End phase.
  907. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  908. Went from The Argent Adept's Start phase to PlayCard phase.
  909. GameController plays Musaragni's Harp.
  910. Went from The Argent Adept's PlayCard phase to UsePower phase.
  911. The Argent Adept uses the power on Musaragni's Harp.
  912. The Argent Adept activates the text on Inspiring Supertonic.
  913. Tachyon uses the power on Freedom Six Tachyon.
  914. Tachyon draws Nimble Strike.
  915. Legacy draws Danger Sense.
  916. Tempest draws Grievous Hail Storm.
  917. Void Guard The Idealist draws Vivid Thoughts.
  918. The Argent Adept draws Silver Shadow.
  919. The Argent Adept activates the text on Inspiring Supertonic.
  920. Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  921. Went from The Argent Adept's UsePower phase to DrawCard phase.
  922. GameController moves 12 cards to the top of The Argent Adept's Deck.
  923. The Argent Adept shuffles their The Argent Adept's deck.
  924. The Argent Adept draws Silver Shadow.
  925. Went from The Argent Adept's DrawCard phase to End phase.
  926. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  927. Went from Insula Primalis's Start phase to PlayCard phase.
  928. GameController plays Enraged T-Rex.
  929. Went from Insula Primalis's PlayCard phase to End phase.
  930. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  931. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  932. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
  933. Enraged T-Rex deals Freedom Six Tachyon 4 Melee damage.
  934. Freedom Six Tachyon is now at 24 HP.
  935. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  936. Went from Ambuscade's Start phase to PlayCard phase.
  937. GameController plays Custom Hand-Cannon.
  938. Went from Ambuscade's PlayCard phase to End phase.
  939. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  940. Obsidian Field increases the damage dealt by Ambuscade by 1.
  941. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
  942. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  943. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  944. America's Greatest Legacy is now at 24 HP.
  945. Ambuscade initiates 2 Projectile damage to The Idealist.
  946. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  947. Obsidian Field increases the damage dealt by Ambuscade by 1.
  948. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  949. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  950. America's Greatest Legacy is now at 22 HP.
  951. Went from Ambuscade's End phase to Tachyon's Start phase.
  952. HUD Goggles increased the action count of PlayCard by 1.
  953. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  954. GameController plays Blinding Speed.
  955. Blinding Speed destroys Enraged T-Rex!
  956. GameController moved Enraged T-Rex to the environment trash.
  957. GameController moved Blinding Speed to Tachyon's trash.
  958. GameController plays Nimble Strike.
  959. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  960. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  961. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  962. Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
  963. Custom Hand-Cannon is now at 2 HP.
  964. Tachyon draws Accelerated Assault.
  965. GameController moved Nimble Strike to Tachyon's trash.
  966. Went from Tachyon's PlayCard phase to UsePower phase.
  967. Tachyon uses the power on Freedom Six Tachyon.
  968. Tachyon draws Synaptic Interruption.
  969. Legacy draws Back-Fist Strike.
  970. Tempest draws Lightning Slash.
  971. Void Guard The Idealist draws Hedgy Hogs.
  972. The Argent Adept draws Polyphoric Flare.
  973. Went from Tachyon's UsePower phase to DrawCard phase.
  974. Tachyon draws HUD Goggles.
  975. Went from Tachyon's DrawCard phase to End phase.
  976. Went from Tachyon's End phase to Legacy's Start phase.
  977. Went from Legacy's Start phase to PlayCard phase.
  978. GameController plays Danger Sense.
  979. The Legacy Ring increased the action count of UsePower by 1.
  980. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  981. Legacy uses the power on Motivational Charge.
  982. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  983. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  984. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  985. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  986. Custom Hand-Cannon is now at -2 HP.
  987. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  988. GameController moved Custom Hand-Cannon to the villain trash.
  989. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  990. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  991. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  992. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  993. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  994. Legacy uses the power on America's Greatest Legacy.
  995. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  996. Tachyon uses the power on Freedom Six Tachyon.
  997. Tachyon draws Sucker Punch.
  998. Legacy draws Inspiring Presence.
  999. Tempest draws Electrical Storm.
  1000. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1001. The Argent Adept draws Eydisar's Horn.
  1002. Went from Legacy's UsePower phase to DrawCard phase.
  1003. Legacy draws Motivational Charge.
  1004. Went from Legacy's DrawCard phase to End phase.
  1005. Went from Legacy's End phase to Tempest's Start phase.
  1006. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1007. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1008. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1009. Went from Tempest's Start phase to PlayCard phase.
  1010. Went from Tempest's PlayCard phase to UsePower phase.
  1011. Tempest uses the power on Cleansing Downpour.
  1012. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1013. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
  1014. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1015. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1016. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1017. Went from Tempest's UsePower phase to DrawCard phase.
  1018. Tempest draws Vicious Cyclone.
  1019. Went from Tempest's DrawCard phase to End phase.
  1020. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1021. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1022. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  1023. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1024. GameController plays Strained Superego.
  1025. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1026. Void Guard The Idealist uses the power on Strained Superego.
  1027. Strained Superego plays Bright Idea.
  1028. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1029. Bright Idea was moved under Giant Floaty Head.
  1030. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1031. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1032. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1033. Strained Superego moved Spark of Inspiration from under Flying Stabby Knives under Karate Robot.
  1034. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1035. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  1036. Went from The Argent Adept's Start phase to PlayCard phase.
  1037. GameController plays Counterpoint Bulwark.
  1038. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1039. The Argent Adept uses the power on The Argent Adept.
  1040. The Argent Adept activates the text on Alacritous Subdominant.
  1041. Alacritous Subdominant plays Telamon's Lyra.
  1042. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1043. The Argent Adept draws Arcane Cadence.
  1044. Went from The Argent Adept's DrawCard phase to End phase.
  1045. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  1046. Went from Insula Primalis's Start phase to PlayCard phase.
  1047. GameController plays Primordial Plant Life.
  1048. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1049. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1050. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
  1051. Primordial Plant Life deals Freedom Six Tachyon 3 Toxic damage.
  1052. Freedom Six Tachyon is now at 25 HP.
  1053. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  1054. Danger Sense made America's Greatest Legacy immune to damage.
  1055. Damage amount was 0, so no damage was dealt.
  1056. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1057. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1058. Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
  1059. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1060. Primordial Plant Life deals Tempest 2 Toxic damage.
  1061. Tempest is now at 24 HP.
  1062. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1063. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1064. Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
  1065. Primordial Plant Life deals The Idealist 3 Toxic damage.
  1066. The Idealist is now at 21 HP.
  1067. Primordial Plant Life initiates 4 Toxic damage to The Argent Adept.
  1068. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1069. Shielding Winds reduces the damage dealt to The Argent Adept by Primordial Plant Life by 2.
  1070. Primordial Plant Life deals The Argent Adept 3 Toxic damage.
  1071. The Argent Adept is now at 21 HP.
  1072. Went from Insula Primalis's PlayCard phase to End phase.
  1073. Primordial Plant Life destroys itself!
  1074. GameController moved Primordial Plant Life to the environment trash.
  1075. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1076. Went from Ambuscade's Start phase to PlayCard phase.
  1077. GameController plays Run and Gun.
  1078. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1079. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1080. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1081. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  1082. America's Greatest Legacy is now at 23 HP.
  1083. Run and Gun moves 4 cards to the top of Ambuscade's Deck.
  1084. Ambuscade shuffles their the villain deck.
  1085. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1086. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1087. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
  1088. Ambuscade deals Freedom Six Tachyon 3 Energy damage.
  1089. Freedom Six Tachyon is now at 22 HP.
  1090. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1091. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1092. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
  1093. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1094. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1095. America's Greatest Legacy is now at 21 HP.
  1096. Ambuscade initiates 4 Energy damage to Tempest.
  1097. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1098. Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
  1099. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  1100. Ambuscade deals Tempest 2 Energy damage.
  1101. Tempest is now at 22 HP.
  1102. Ambuscade initiates 4 Energy damage to The Idealist.
  1103. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1104. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1105. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
  1106. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1107. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1108. America's Greatest Legacy is now at 19 HP.
  1109. Ambuscade initiates 4 Energy damage to The Argent Adept.
  1110. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1111. Shielding Winds reduces the damage dealt to The Argent Adept by Ambuscade by 2.
  1112. Ambuscade deals The Argent Adept 3 Energy damage.
  1113. The Argent Adept is now at 18 HP.
  1114. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1115. Run and Gun plays Custom Hand-Cannon.
  1116. GameController moved Run and Gun to the villain trash.
  1117. Went from Ambuscade's PlayCard phase to End phase.
  1118. Ambuscade initiates 4 Projectile damage to Tempest.
  1119. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1120. Shielding Winds reduces the damage dealt to Tempest by Ambuscade by 2.
  1121. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  1122. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  1123. Ambuscade deals Tempest 1 Projectile damage.
  1124. Tempest is now at 21 HP.
  1125. Ambuscade initiates 2 Projectile damage to The Idealist.
  1126. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1127. Ambuscade deals The Idealist 3 Projectile damage.
  1128. The Idealist is now at 18 HP.
  1129. Went from Ambuscade's End phase to Tachyon's Start phase.
  1130. HUD Goggles increased the action count of PlayCard by 1.
  1131. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1132. GameController plays Nimble Strike.
  1133. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  1134. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1135. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1136. Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
  1137. Custom Hand-Cannon is now at 2 HP.
  1138. Tachyon draws Lightning Reflexes.
  1139. GameController moved Nimble Strike to Tachyon's trash.
  1140. Went from Tachyon's PlayCard phase to UsePower phase.
  1141. Tachyon uses the power on Freedom Six Tachyon.
  1142. Tachyon draws Pushing The Limits.
  1143. Legacy draws Next Evolution.
  1144. Tempest draws Electrical Storm.
  1145. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1146. The Argent Adept draws Arcane Cadence.
  1147. Went from Tachyon's UsePower phase to DrawCard phase.
  1148. Went from Tachyon's DrawCard phase to End phase.
  1149. Went from Tachyon's End phase to Legacy's Start phase.
  1150. Went from Legacy's Start phase to PlayCard phase.
  1151. GameController plays Next Evolution.
  1152. The Legacy Ring increased the action count of UsePower by 1.
  1153. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1154. Legacy uses the power on Next Evolution.
  1155. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1156. Legacy uses the power on Motivational Charge.
  1157. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  1158. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1159. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1160. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  1161. Custom Hand-Cannon is now at -2 HP.
  1162. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  1163. GameController moved Custom Hand-Cannon to the villain trash.
  1164. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  1165. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 20.
  1166. Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
  1167. Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
  1168. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
  1169. Went from Legacy's UsePower phase to DrawCard phase.
  1170. Legacy draws Bolster Allies.
  1171. Went from Legacy's DrawCard phase to End phase.
  1172. Went from Legacy's End phase to Tempest's Start phase.
  1173. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1174. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1175. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1176. Went from Tempest's Start phase to PlayCard phase.
  1177. GameController plays Reclaim from the Deep.
  1178. Reclaim from the Deep moved Blinding Speed from Tachyon's trash to Tachyon's deck.
  1179. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
  1180. Tempest draws Reclaim from the Deep.
  1181. GameController moved Reclaim from the Deep to Tempest's trash.
  1182. Went from Tempest's PlayCard phase to UsePower phase.
  1183. Tempest uses the power on Cleansing Downpour.
  1184. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  1185. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 22.
  1186. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
  1187. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  1188. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 21.
  1189. Went from Tempest's UsePower phase to DrawCard phase.
  1190. Tempest draws Into the Stratosphere.
  1191. Went from Tempest's DrawCard phase to End phase.
  1192. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1193. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1194. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1195. GameController plays Better Punching!.
  1196. The Idealist initiates 1 Melee damage to Ambuscade.
  1197. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1198. Obsidian Field increases the damage dealt by The Idealist by 1.
  1199. The Idealist deals Ambuscade 3 Melee damage.
  1200. Ambuscade is now at 30 HP.
  1201. Void Guard The Idealist uses the power on Karate Robot.
  1202. Karate Robot destroys Sound Beating!
  1203. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1204. Karate Robot destroys Spark of Inspiration!
  1205. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1206. Karate Robot destroys Vivid Thoughts!
  1207. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1208. ***** LOADED UNDO FILE: undo-237-VoidGuardTheIdealist-PlayCard *****
  1209. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1210. Possible achievement: Base_WinGame
  1211. Possible achievement: Base_CumulativeDamage, progress: 64.3636363636364
  1212. Possible achievement: Base_CumulativeHeal, progress: 120.5
  1213. Possible achievement: Base_WinFullHP
  1214. Possible achievement: Base_LargeAttack
  1215. Possible achievement: Base_LastHeroStanding
  1216. Possible achievement: Base_NoPowers
  1217. Possible achievement: Base_NoCards
  1218. Possible achievement: Base_RedirectMany
  1219. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1220. GameController plays Better Punching!.
  1221. The Idealist initiates 1 Melee damage to Ambuscade.
  1222. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1223. Obsidian Field increases the damage dealt by The Idealist by 1.
  1224. The Idealist deals Ambuscade 3 Melee damage.
  1225. Ambuscade is now at 30 HP.
  1226. Void Guard The Idealist uses the power on Giant Floaty Head.
  1227. Giant Floaty Head destroys Bright Idea!
  1228. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1229. Giant Floaty Head destroys Bright Idea!
  1230. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1231. Giant Floaty Head destroys Bright Idea!
  1232. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1233. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1234. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1235. Void Guard The Idealist draws Bright Idea.
  1236. Void Guard The Idealist draws Bright Idea.
  1237. Void Guard The Idealist draws Bright Idea.
  1238. Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1239. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1240. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1241. Giant Floaty Head destroys Karate Robot!
  1242. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1243. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  1244. Better Punching! was moved under Giant Floaty Head.
  1245. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1246. Void Guard The Idealist uses the power on Giant Floaty Head.
  1247. Giant Floaty Head destroys Conceptualize!
  1248. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1249. Giant Floaty Head destroys Conceptualize!
  1250. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1251. Giant Floaty Head destroys Hedgy Hogs!
  1252. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1253. Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
  1254. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1255. Void Guard The Idealist draws Hedgy Hogs.
  1256. Void Guard The Idealist draws Spark of Inspiration.
  1257. Void Guard The Idealist draws Karate Robot.
  1258. Void Guard The Idealist draws Conceptualize.
  1259. Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1260. Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1261. Giant Floaty Head destroys Flying Stabby Knives!
  1262. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1263. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
  1264. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1265. Void Guard The Idealist draws Conceptualize.
  1266. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1267. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  1268. Void Guard The Idealist uses the power on Karate Robot.
  1269. Karate Robot destroys Better Punching!!
  1270. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1271. Karate Robot destroys Conceptualize!
  1272. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1273. Karate Robot destroys Hedgy Hogs!
  1274. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1275. Karate Robot destroys Monster of Id!
  1276. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1277. Karate Robot destroys Sound Beating!
  1278. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1279. Karate Robot destroys Spark of Inspiration!
  1280. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1281. Karate Robot destroys Vivid Thoughts!
  1282. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1283. The Idealist initiates 8 Melee damage to Ambuscade.
  1284. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1285. Obsidian Field increases the damage dealt by The Idealist by 1.
  1286. The Idealist deals Ambuscade 10 Melee damage.
  1287. Ambuscade is now at 20 HP.
  1288. The Idealist initiates 8 Psychic damage to Ambuscade.
  1289. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1290. Obsidian Field increases the damage dealt by The Idealist by 1.
  1291. The Idealist deals Ambuscade 10 Psychic damage.
  1292. Ambuscade is now at 10 HP.
  1293. ***** LOADED UNDO FILE: undo-236-VoidGuardTheIdealist-Start *****
  1294. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1295. Possible achievement: Base_WinGame
  1296. Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
  1297. Possible achievement: Base_CumulativeHeal, progress: 120.5
  1298. Possible achievement: Base_WinFullHP
  1299. Possible achievement: Base_LargeAttack
  1300. Possible achievement: Base_LastHeroStanding
  1301. Possible achievement: Base_NoPowers
  1302. Possible achievement: Base_NoCards
  1303. Possible achievement: Base_RedirectMany
  1304. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1305. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1306. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1307. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1308. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1309. GameController plays Spark of Inspiration.
  1310. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 22.
  1311. The Idealist initiates 1 Psychic damage to Ambuscade.
  1312. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1313. Obsidian Field increases the damage dealt by The Idealist by 1.
  1314. The Idealist deals Ambuscade 3 Psychic damage.
  1315. Ambuscade is now at 30 HP.
  1316. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1317. Spark of Inspiration was moved under Karate Robot.
  1318. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1319. Void Guard The Idealist uses the power on Strained Superego.
  1320. Strained Superego plays Hedgy Hogs.
  1321. Hedgy Hogs was moved under Flying Stabby Knives.
  1322. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1323. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1324. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1325. Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
  1326. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1327. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  1328. Went from The Argent Adept's Start phase to PlayCard phase.
  1329. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1330. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  1331. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  1332. The Argent Adept draws Arcane Cadence.
  1333. The Argent Adept draws Vernal Sonata.
  1334. Went from The Argent Adept's DrawCard phase to End phase.
  1335. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  1336. Went from Insula Primalis's Start phase to PlayCard phase.
  1337. GameController plays Velociraptor Pack.
  1338. Went from Insula Primalis's PlayCard phase to End phase.
  1339. Velociraptor Pack initiates 2 Melee damage to The Argent Adept.
  1340. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  1341. Velociraptor Pack deals The Argent Adept 3 Melee damage.
  1342. The Argent Adept is now at 18 HP.
  1343. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1344. Went from Ambuscade's Start phase to PlayCard phase.
  1345. GameController plays Vanish.
  1346. Vanish puts Personal Cloaking Device into play.
  1347. Ambuscade was flipped to its back side.
  1348. Ambuscade shuffles their the villain deck.
  1349. GameController moved Vanish to the villain trash.
  1350. Went from Ambuscade's PlayCard phase to End phase.
  1351. Ambuscade initiates 4 Energy damage to The Argent Adept.
  1352. Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
  1353. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1354. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
  1355. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1356. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1357. America's Greatest Legacy is now at 20 HP.
  1358. Went from Ambuscade's End phase to Tachyon's Start phase.
  1359. HUD Goggles increased the action count of PlayCard by 1.
  1360. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1361. GameController plays Synaptic Interruption.
  1362. GameController plays Synaptic Interruption.
  1363. Went from Tachyon's PlayCard phase to UsePower phase.
  1364. Went from Tachyon's UsePower phase to DrawCard phase.
  1365. Tachyon draws Blinding Speed.
  1366. Went from Tachyon's DrawCard phase to End phase.
  1367. Went from Tachyon's End phase to Legacy's Start phase.
  1368. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1369. Went from Legacy's Start phase to PlayCard phase.
  1370. GameController plays Superhuman Durability.
  1371. The Legacy Ring increased the action count of UsePower by 1.
  1372. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1373. Legacy uses the power on Next Evolution.
  1374. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  1375. Legacy uses the power on Motivational Charge.
  1376. America's Greatest Legacy initiates 2 Melee damage to Velociraptor Pack.
  1377. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1378. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1379. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  1380. Velociraptor Pack is now at 1 HP.
  1381. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  1382. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  1383. Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
  1384. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  1385. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
  1386. Went from Legacy's UsePower phase to DrawCard phase.
  1387. Legacy draws Surge of Strength.
  1388. Went from Legacy's DrawCard phase to End phase.
  1389. Went from Legacy's End phase to Tempest's Start phase.
  1390. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1391. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1392. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1393. Went from Tempest's Start phase to PlayCard phase.
  1394. Went from Tempest's PlayCard phase to UsePower phase.
  1395. Tempest uses the power on Cleansing Downpour.
  1396. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1397. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 23.
  1398. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  1399. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1400. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 21.
  1401. Went from Tempest's UsePower phase to DrawCard phase.
  1402. Tempest draws Chain Lightning.
  1403. Went from Tempest's DrawCard phase to End phase.
  1404. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1405. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1406. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1407. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1408. GameController plays Better Punching!.
  1409. The Idealist initiates 1 Melee damage to Velociraptor Pack.
  1410. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1411. Obsidian Field increases the damage dealt by The Idealist by 1.
  1412. The Idealist deals Velociraptor Pack 3 Melee damage.
  1413. Velociraptor Pack is now at -2 HP.
  1414. The Idealist's Wild Imagination destroys Velociraptor Pack!
  1415. GameController moved Velociraptor Pack to the environment trash.
  1416. Void Guard The Idealist uses the power on Giant Floaty Head.
  1417. Giant Floaty Head destroys Bright Idea!
  1418. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1419. Giant Floaty Head destroys Bright Idea!
  1420. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1421. Giant Floaty Head destroys Bright Idea!
  1422. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1423. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1424. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1425. Void Guard The Idealist draws Bright Idea.
  1426. Void Guard The Idealist draws Bright Idea.
  1427. Void Guard The Idealist draws Bright Idea.
  1428. Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1429. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1430. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1431. Giant Floaty Head destroys Karate Robot!
  1432. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1433. Better Punching! was moved under Giant Floaty Head.
  1434. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1435. Void Guard The Idealist uses the power on Giant Floaty Head.
  1436. Giant Floaty Head destroys Conceptualize!
  1437. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1438. Giant Floaty Head destroys Conceptualize!
  1439. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1440. Giant Floaty Head moves 6 cards to the top of Void Guard The Idealist's Deck.
  1441. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1442. Void Guard The Idealist draws Spark of Inspiration.
  1443. Void Guard The Idealist draws Sound Beating.
  1444. Void Guard The Idealist draws Conceptualize.
  1445. Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1446. Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1447. Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1448. Giant Floaty Head destroys Flying Stabby Knives!
  1449. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1450. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1451. Void Guard The Idealist draws Vivid Thoughts.
  1452. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1453. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  1454. Void Guard The Idealist uses the power on Karate Robot.
  1455. Karate Robot destroys Better Punching!!
  1456. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1457. Karate Robot destroys Focusing Tiara!
  1458. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1459. Karate Robot destroys Focusing Tiara!
  1460. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1461. Karate Robot destroys Hedgy Hogs!
  1462. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1463. Karate Robot destroys Hedgy Hogs!
  1464. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1465. Karate Robot destroys Monster of Id!
  1466. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1467. Karate Robot destroys Sound Beating!
  1468. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1469. Karate Robot destroys Spark of Inspiration!
  1470. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1471. Karate Robot destroys Spark of Inspiration!
  1472. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1473. The Idealist initiates 10 Melee damage to Ambuscade.
  1474. Ambuscade made Ambuscade immune to damage.
  1475. Damage amount was 0, so no damage was dealt.
  1476. The Idealist initiates 10 Psychic damage to Ambuscade.
  1477. Ambuscade made Ambuscade immune to damage.
  1478. Damage amount was 0, so no damage was dealt.
  1479. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  1480. Went from The Argent Adept's Start phase to PlayCard phase.
  1481. ***** LOADED UNDO FILE: undo-267-VoidGuardTheIdealist-Start *****
  1482. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1483. Possible achievement: Base_WinGame
  1484. Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
  1485. Possible achievement: Base_CumulativeHeal, progress: 127.5
  1486. Possible achievement: Base_WinFullHP
  1487. Possible achievement: Base_LargeAttack
  1488. Possible achievement: Base_LastHeroStanding
  1489. Possible achievement: Base_NoPowers
  1490. Possible achievement: Base_NoCards
  1491. Possible achievement: Base_RedirectMany
  1492. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1493. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1494. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1495. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  1496. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1497. GameController plays Better Punching!.
  1498. The Idealist initiates 1 Melee damage to Velociraptor Pack.
  1499. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1500. Obsidian Field increases the damage dealt by The Idealist by 1.
  1501. The Idealist deals Velociraptor Pack 3 Melee damage.
  1502. Velociraptor Pack is now at -2 HP.
  1503. The Idealist's Wild Imagination destroys Velociraptor Pack!
  1504. GameController moved Velociraptor Pack to the environment trash.
  1505. Void Guard The Idealist uses the power on Giant Floaty Head.
  1506. Giant Floaty Head destroys Bright Idea!
  1507. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1508. Giant Floaty Head destroys Bright Idea!
  1509. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1510. Giant Floaty Head destroys Bright Idea!
  1511. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1512. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1513. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1514. Void Guard The Idealist draws Bright Idea.
  1515. Void Guard The Idealist draws Bright Idea.
  1516. Void Guard The Idealist draws Bright Idea.
  1517. Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1518. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1519. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1520. Giant Floaty Head destroys Karate Robot!
  1521. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1522. Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
  1523. Better Punching! was moved under Giant Floaty Head.
  1524. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1525. Void Guard The Idealist uses the power on Giant Floaty Head.
  1526. Giant Floaty Head destroys Conceptualize!
  1527. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1528. Giant Floaty Head destroys Conceptualize!
  1529. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1530. Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
  1531. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1532. Void Guard The Idealist draws Karate Robot.
  1533. Void Guard The Idealist draws Spark of Inspiration.
  1534. Void Guard The Idealist draws Conceptualize.
  1535. Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1536. Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1537. Flying Stabby Knives moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1538. Giant Floaty Head destroys Flying Stabby Knives!
  1539. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1540. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  1541. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1542. Void Guard The Idealist draws Vivid Thoughts.
  1543. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1544. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  1545. Void Guard The Idealist uses the power on Karate Robot.
  1546. Karate Robot destroys Better Punching!!
  1547. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1548. Karate Robot destroys Bored Now!
  1549. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  1550. Karate Robot destroys Focusing Tiara!
  1551. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1552. Karate Robot destroys Hedgy Hogs!
  1553. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1554. Karate Robot destroys Hedgy Hogs!
  1555. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1556. Karate Robot destroys Hedgy Hogs!
  1557. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1558. Karate Robot destroys Monster of Id!
  1559. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1560. Karate Robot destroys Sound Beating!
  1561. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1562. Karate Robot destroys Sound Beating!
  1563. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1564. Karate Robot destroys Spark of Inspiration!
  1565. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1566. Karate Robot destroys Spark of Inspiration!
  1567. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1568. The Idealist initiates 12 Melee damage to Ambuscade.
  1569. Ambuscade made Ambuscade immune to damage.
  1570. Damage amount was 0, so no damage was dealt.
  1571. The Idealist initiates 12 Psychic damage to Ambuscade.
  1572. Ambuscade made Ambuscade immune to damage.
  1573. Damage amount was 0, so no damage was dealt.
  1574. ***** LOADED UNDO FILE: undo-267-VoidGuardTheIdealist-Start *****
  1575. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1576. Possible achievement: Base_WinGame
  1577. Possible achievement: Base_CumulativeDamage, progress: 64.7272727272727
  1578. Possible achievement: Base_CumulativeHeal, progress: 127.5
  1579. Possible achievement: Base_WinFullHP
  1580. Possible achievement: Base_LargeAttack
  1581. Possible achievement: Base_LastHeroStanding
  1582. Possible achievement: Base_NoPowers
  1583. Possible achievement: Base_NoCards
  1584. Possible achievement: Base_RedirectMany
  1585. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1586. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1587. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1588. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1589. GameController plays Better Punching!.
  1590. The Idealist initiates 1 Melee damage to Velociraptor Pack.
  1591. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1592. Obsidian Field increases the damage dealt by The Idealist by 1.
  1593. The Idealist deals Velociraptor Pack 3 Melee damage.
  1594. Velociraptor Pack is now at -2 HP.
  1595. The Idealist's Wild Imagination destroys Velociraptor Pack!
  1596. GameController moved Velociraptor Pack to the environment trash.
  1597. Void Guard The Idealist uses the power on Giant Floaty Head.
  1598. Giant Floaty Head destroys Bright Idea!
  1599. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1600. Giant Floaty Head destroys Bright Idea!
  1601. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1602. Giant Floaty Head destroys Bright Idea!
  1603. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1604. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1605. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1606. Void Guard The Idealist draws Bright Idea.
  1607. Void Guard The Idealist draws Bright Idea.
  1608. Void Guard The Idealist draws Bright Idea.
  1609. Giant Floaty Head destroys Obsidian Field!
  1610. GameController moved Obsidian Field to the environment trash.
  1611. Better Punching! was moved under Giant Floaty Head.
  1612. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1613. Void Guard The Idealist uses the power on Giant Floaty Head.
  1614. Giant Floaty Head destroys Conceptualize!
  1615. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1616. Giant Floaty Head destroys Conceptualize!
  1617. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1618. Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
  1619. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1620. Void Guard The Idealist draws Conceptualize.
  1621. Void Guard The Idealist draws Conceptualize.
  1622. Giant Floaty Head destroys Otherworldly Resilience!
  1623. GameController moved Otherworldly Resilience to Tempest's trash.
  1624. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1625. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1626. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1627. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  1628. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1629. Flying Stabby Knives destroys Better Punching!!
  1630. GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1631. Flying Stabby Knives destroys Conceptualize!
  1632. GameController moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1633. Flying Stabby Knives destroys Hedgy Hogs!
  1634. GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1635. The Idealist initiates 2 Psychic damage to Personal Cloaking Device.
  1636. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1637. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  1638. Personal Cloaking Device is now at 6 HP.
  1639. The Idealist initiates 2 Psychic damage to Ambuscade.
  1640. Ambuscade made Ambuscade immune to damage.
  1641. Damage amount was 0, so no damage was dealt.
  1642. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  1643. Went from The Argent Adept's Start phase to PlayCard phase.
  1644. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1645. The Argent Adept uses the power on Musaragni's Harp.
  1646. The Argent Adept activates the text on Inspiring Supertonic.
  1647. Void Guard The Idealist uses the power on Karate Robot.
  1648. Karate Robot destroys Sound Beating!
  1649. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1650. Karate Robot destroys Spark of Inspiration!
  1651. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1652. Karate Robot destroys Vivid Thoughts!
  1653. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1654. The Idealist initiates 4 Melee damage to Ambuscade.
  1655. Ambuscade made Ambuscade immune to damage.
  1656. Damage amount was 0, so no damage was dealt.
  1657. The Idealist initiates 4 Psychic damage to Ambuscade.
  1658. Ambuscade made Ambuscade immune to damage.
  1659. Damage amount was 0, so no damage was dealt.
  1660. The Argent Adept activates the text on Alacritous Subdominant.
  1661. The Argent Adept uses the power on The Argent Adept.
  1662. The Argent Adept activates the text on Cedistic Dissonant.
  1663. Cedistic Dissonant destroys Telamon's Lyra!
  1664. GameController moved Telamon's Lyra to The Argent Adept's trash.
  1665. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1666. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1667. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1668. Karate Robot moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1669. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1670. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1671. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1672. Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1673. You just unlocked the promo card: Super Sentai Idealist!
  1674. Cedistic Dissonant destroys Karate Robot!
  1675. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1676. Alacritous Subdominant destroys itself!
  1677. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  1678. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1679. The Argent Adept draws Instrumental Conjuration.
  1680. Went from The Argent Adept's DrawCard phase to End phase.
  1681. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  1682. Went from Insula Primalis's Start phase to PlayCard phase.
  1683. GameController plays Velociraptor Pack.
  1684. Went from Insula Primalis's PlayCard phase to End phase.
  1685. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1686. Velociraptor Pack deals Personal Cloaking Device 2 Melee damage.
  1687. Personal Cloaking Device is now at 4 HP.
  1688. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1689. Went from Ambuscade's Start phase to PlayCard phase.
  1690. GameController plays Quick Stim-Patch.
  1691. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 35.
  1692. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  1693. Ambuscade shuffles their the villain deck.
  1694. Quick Stim-Patch plays Quick Stim-Patch.
  1695. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 40.
  1696. Ambuscade shuffles their the villain deck.
  1697. Quick Stim-Patch plays Charged Attacks.
  1698. GameController moved Quick Stim-Patch to the villain trash.
  1699. GameController moved Quick Stim-Patch to the villain trash.
  1700. Went from Ambuscade's PlayCard phase to End phase.
  1701. Ambuscade initiates 4 Energy damage to The Argent Adept.
  1702. Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
  1703. Next Evolution made America's Greatest Legacy immune to damage.
  1704. Damage amount was 0, so no damage was dealt.
  1705. Went from Ambuscade's End phase to Tachyon's Start phase.
  1706. HUD Goggles increased the action count of PlayCard by 1.
  1707. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1708. GameController plays Blinding Speed.
  1709. Blinding Speed destroys Charged Attacks!
  1710. GameController moved Charged Attacks to the villain trash.
  1711. GameController moved Blinding Speed to Tachyon's trash.
  1712. GameController plays Sonic Vortex.
  1713. Tachyon may select up to 15 targets.
  1714. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  1715. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1716. Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
  1717. Personal Cloaking Device is now at 0 HP.
  1718. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  1719. GameController moved Personal Cloaking Device to the villain trash.
  1720. Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
  1721. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1722. Freedom Six Tachyon deals Velociraptor Pack 4 Sonic damage.
  1723. Velociraptor Pack is now at 1 HP.
  1724. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1725. Ambuscade made Ambuscade immune to damage.
  1726. Damage amount was 0, so no damage was dealt.
  1727. GameController moved Sonic Vortex to Tachyon's trash.
  1728. Went from Tachyon's PlayCard phase to UsePower phase.
  1729. Went from Tachyon's UsePower phase to DrawCard phase.
  1730. Went from Tachyon's DrawCard phase to End phase.
  1731. Went from Tachyon's End phase to Legacy's Start phase.
  1732. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  1733. Went from Legacy's Start phase to PlayCard phase.
  1734. The Legacy Ring increased the action count of UsePower by 1.
  1735. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1736. Legacy uses the power on Next Evolution.
  1737. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1738. Legacy uses the power on America's Greatest Legacy.
  1739. America's Greatest Legacy's Gung-Ho tried to increase The Idealist's HP, but they are already at their maximum HP.
  1740. Void Guard The Idealist uses the power on Strained Superego.
  1741. Strained Superego plays Sound Beating.
  1742. The Idealist initiates 3 Sonic damage to Velociraptor Pack.
  1743. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1744. The Idealist deals Velociraptor Pack 4 Sonic damage.
  1745. Velociraptor Pack is now at -3 HP.
  1746. The Idealist's Wild Imagination destroys Velociraptor Pack!
  1747. GameController moved Velociraptor Pack to the environment trash.
  1748. Sound Beating was moved under Karate Robot.
  1749. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1750. Went from Legacy's UsePower phase to DrawCard phase.
  1751. Legacy draws "Thokk!".
  1752. Went from Legacy's DrawCard phase to End phase.
  1753. Went from Legacy's End phase to Tempest's Start phase.
  1754. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1755. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1756. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1757. Went from Tempest's Start phase to PlayCard phase.
  1758. Went from Tempest's PlayCard phase to UsePower phase.
  1759. Tempest uses the power on Cleansing Downpour.
  1760. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1761. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 25.
  1762. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1763. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1764. Cleansing Downpour caused The Argent Adept to regain 2 HP. HP is now 23.
  1765. Went from Tempest's UsePower phase to DrawCard phase.
  1766. Tempest draws Reclaim from the Deep.
  1767. Went from Tempest's DrawCard phase to End phase.
  1768. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1769. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1770. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  1771. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1772. GameController plays Conceptualize.
  1773. Conceptualize moves 14 cards to the top of Void Guard The Idealist's Deck.
  1774. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1775. Conceptualize was moved under Karate Robot.
  1776. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1777. Void Guard The Idealist uses the power on Strained Superego.
  1778. Strained Superego plays Bright Idea.
  1779. Void Guard The Idealist draws Better Punching!.
  1780. Bright Idea was moved under Karate Robot.
  1781. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1782. Void Guard The Idealist draws Focusing Tiara.
  1783. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1784. Strained Superego destroys Giant Floaty Head!
  1785. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  1786. Void Guard The Idealist draws Hedgy Hogs.
  1787. Went from Void Guard The Idealist's End phase to The Argent Adept's Start phase.
  1788. Went from The Argent Adept's Start phase to PlayCard phase.
  1789. GameController plays Scherzo of Frost and Flame.
  1790. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1791. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1792. The Argent Adept draws Inventive Preparation.
  1793. Went from The Argent Adept's DrawCard phase to End phase.
  1794. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  1795. Went from Insula Primalis's Start phase to PlayCard phase.
  1796. GameController plays Obsidian Field.
  1797. Went from Insula Primalis's PlayCard phase to End phase.
  1798. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1799. Ambuscade was flipped to its front side.
  1800. Went from Ambuscade's Start phase to PlayCard phase.
  1801. GameController plays Run and Gun.
  1802. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1803. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1804. Next Evolution made America's Greatest Legacy immune to damage.
  1805. Damage amount was 0, so no damage was dealt.
  1806. Run and Gun moves 4 cards to the top of Ambuscade's Deck.
  1807. Ambuscade shuffles their the villain deck.
  1808. Run and Gun plays Snatch and Grab.
  1809. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  1810. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1811. Synaptic Interruption destroys itself!
  1812. GameController moved Synaptic Interruption to Tachyon's trash.
  1813. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1814. Ambuscade deals Ambuscade 4 Melee damage.
  1815. Ambuscade is now at 36 HP.
  1816. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1817. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1818. Synaptic Interruption destroys itself!
  1819. GameController moved Synaptic Interruption to Tachyon's trash.
  1820. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1821. Ambuscade deals Ambuscade 5 Energy damage.
  1822. Ambuscade is now at 31 HP.
  1823. GameController moved Snatch and Grab to the villain trash.
  1824. GameController moved Run and Gun to the villain trash.
  1825. Went from Ambuscade's PlayCard phase to End phase.
  1826. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1827. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1828. Next Evolution made America's Greatest Legacy immune to damage.
  1829. Damage amount was 0, so no damage was dealt.
  1830. Went from Ambuscade's End phase to Tachyon's Start phase.
  1831. HUD Goggles increased the action count of PlayCard by 1.
  1832. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1833. GameController plays Lightning Reflexes.
  1834. Lightning Reflexes plays Lightspeed Barrage.
  1835. Freedom Six Tachyon initiates 17 Melee damage to Ambuscade.
  1836. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1837. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1838. Freedom Six Tachyon deals Ambuscade 19 Melee damage.
  1839. Ambuscade is now at 12 HP.
  1840. GameController moved Lightspeed Barrage to Tachyon's trash.
  1841. Lightning Reflexes plays Lightspeed Barrage.
  1842. Freedom Six Tachyon initiates 17 Melee damage to Ambuscade.
  1843. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1844. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1845. Freedom Six Tachyon deals Ambuscade 19 Melee damage.
  1846. Ambuscade is now at -7 HP.
  1847. Freedom Six Tachyon, America's Greatest Legacy, Tempest, The Idealist and The Argent Adept all defeated Ambuscade! Congratulations!
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top