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- private SpriteBatch batch;
- private OrthographicCamera player1cam, player2cam;
- @Override
- public void show() {
- batch = new SpriteBatch();
- player1cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
- player2cam = new OrthographicCamera(-player1cam.viewportWidth, -player1cam.viewportHeight);
- }
- @Override
- public void render(float delta) {
- Gdx.gl.glClearColor(0, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- batch.begin();
- batch.setProjectionMatrix(player1cam.combined);
- // draw things normally here
- batch.setProjectionMatrix(player2cam.combined);
- // draw things flipped here
- batch.end();
- }
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