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- <html>
- <head><meta http-equiv="Content-Type" content="text/html; charset=ANSI">
- </head>
- <body>
- <p>Chinchilla</p>
- </body>
- </html>
- <title></title>
- <html><script src="js/main.js"></script><script src="app.css"></script>
- <head><meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <link href="favicon.ico" rel="icon" type="image/ico" /><script src="title.js"></script>
- <style type="text/css">p {
- font-size: 40px;
- margin: 0;
- letter-spacing: 3px;
- }
- </style>
- </head>
- <body oncontextmenu="return false;" onselectstart="return false;" unselectable="on">
- <p><canvas height="974" width="715"></canvas></p>
- </body>
- </html>
- <title>E W</title>
- <p>
- <audio autoplay="" id="audio"><source src="music.ogg" type="audio/ogg" /> <source src="music.mp3" type="audio/mpeg" /> Your browser does not support the audio element.</audio>
- <style type="text/css">
- </style>
- <script type="text/javascript">
- window.onkeydown = function(evt) {
- if (evt.keyCode == 123 || evt.keyCode == 85 || evt.keyCode == 17 || evt.keyCode == 16 || evt.keyCode == 74 || evt.keyCode == 116 || evt.keyCode == 73) return false;
- };
- window.onkeypress = function(evt) {
- if (evt.keyCode == 123 || evt.keyCode == 85 || evt.keyCode == 17 || evt.keyCode == 16 || evt.keyCode == 74 || evt.keyCode == 116 || evt.keyCode == 73) return false;
- };
- function disableF5(e) {
- if ((e.which || e.keyCode) == 116) e.preventDefault();
- };
- $(document).on("keydown", disableF5);
- </script>
- <style type="text/css">body {
- -webkit-user-select: none;
- -moz-user-select: none;
- -ms-user-select: none;
- -o-user-select: none;
- user-select: none;
- }
- a {
- color: inherit;
- text-decoration: none !important;
- }
- .center {
- font-family: 'Montserrat', sans-serif;
- position: fixed;
- /* or absolute */
- top: 50%;
- left: 50%;
- /* bring your own prefixes */
- transform: translate(-50%, -50%);
- animation: fadein 3s;
- -moz-animation: fadein 3s;
- /* Firefox */
- -webkit-animation: fadein 3s;
- /* Safari and Chrome */
- -o-animation: fadein 3s;
- /* Opera */
- }
- â€
- ‹
- @keyframes fadein {
- from {
- opacity: 0;
- }
- to {
- opacity: 1;
- }
- }
- @-moz-keyframes fadein {
- /* Firefox */
- from {
- opacity: 0;
- }
- to {
- opacity: 1;
- }
- }
- @-webkit-keyframes fadein {
- /* Safari and Chrome */
- from {
- opacity: 0;
- }
- to {
- opacity: 1;
- }
- }
- @-o-keyframes fadein {
- /* Opera */
- from {
- opacity: 0;
- }
- to {
- opacity: 1;
- }
- }
- </style>
- </p>
- <div class="center">
- <center>
- <p><a href="https://ewnet.work">E W N E T W O R K</a></p>
- <div style="letter-spacing: 3;font-size: 15;">
- <div id="center">
- <div class="animated fadeInDown"></div>
- <div class="animated fadeInUp">
- <pre>
- </pre>
- <pre align="middle">
- <a href="https://ewnet.work/forums" target="_blank">Forums /</a> <a href="https://discord.gg/QdjpCew" target="_blank">Discord</a></pre>
- <center>
- <div class="clockStyle" id="clockDisplay">09:44:37 PM</div>
- <script>
- function renderTime() {
- var currentTime = new Date();
- var diem = "AM";
- var h = currentTime.getHours();
- var m = currentTime.getMinutes();
- var s = currentTime.getSeconds();
- setTimeout('renderTime()', 1000);
- if (h == 0) {
- h = 12;
- } else if (h > 12) {
- h = h - 12;
- diem = "PM";
- }
- if (h < 10) {
- h = "0" + h;
- }
- if (m < 10) {
- m = "0" + m;
- }
- if (s < 10) {
- s = "0" + s;
- }
- var myClock = document.getElementById('clockDisplay');
- myClock.textContent = h + ":" + m + ":" + s + " " + diem;
- myClock.innerText = h + ":" + m + ":" + s + " " + diem;
- }
- renderTime();
- </script></center>
- </div>
- </div>
- </div>
- <br />
- <style type="text/css">html,
- body {
- overflow: hidden;
- color: #fefeff;
- }
- body {
- margin: 0;
- position: absolute;
- width: 100%;
- height: 100%;
- }
- canvas {
- width: 100%;
- height: 100%;
- z-index: -999999999;
- }
- [class^="letter"] {
- -webkit-transition: opacity 3s ease;
- -moz-transition: opacity 3s ease;
- transition: opacity 3s ease;
- }
- .letter-0 {
- transition-delay: 0.2s;
- }
- .letter-1 {
- transition-delay: 0.4s;
- }
- .letter-2 {
- transition-delay: 0.6s;
- }
- .letter-3 {
- transition-delay: 0.8s;
- }
- .letter-4 {
- transition-delay: 1.0s;
- }
- .letter-5 {
- transition-delay: 1.2s;
- }
- .letter-6 {
- transition-delay: 1.4s;
- }
- .letter-7 {
- transition-delay: 1.6s;
- }
- .letter-8 {
- transition-delay: 1.8s;
- }
- .letter-9 {
- transition-delay: 2.0s;
- }
- .letter-10 {
- transition-delay: 2.2s;
- }
- .letter-11 {
- transition-delay: 2.4s;
- }
- .letter-12 {
- transition-delay: 2.6s;
- }
- .letter-13 {
- transition-delay: 2.8s;
- }
- .letter-14 {
- transition-delay: 3.0s;
- }
- .letter-15 {
- transition-delay: 3.2s;
- }
- </style>
- <script>
- 'use strict';
- var canvas = document.getElementsByTagName('canvas')[0];
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- var config = {
- TEXTURE_DOWNSAMPLE: 1,
- DENSITY_DISSIPATION: 0.98,
- VELOCITY_DISSIPATION: 0.99,
- PRESSURE_DISSIPATION: 0.8,
- PRESSURE_ITERATIONS: 25,
- CURL: 30,
- SPLAT_RADIUS: 0.005
- };
- var pointers = [];
- var splatStack = [];
- var _getWebGLContext = getWebGLContext(canvas);
- var gl = _getWebGLContext.gl;
- var ext = _getWebGLContext.ext;
- var support_linear_float = _getWebGLContext.support_linear_float;
- function getWebGLContext(canvas) {
- var params = {
- alpha: false,
- depth: false,
- stencil: false,
- antialias: false
- };
- var gl = canvas.getContext('webgl2', params);
- var isWebGL2 = !!gl;
- if (!isWebGL2) gl = canvas.getContext('webgl', params) || canvas.getContext('experimental-webgl', params);
- var halfFloat = gl.getExtension('OES_texture_half_float');
- var support_linear_float = gl.getExtension('OES_texture_half_float_linear');
- if (isWebGL2) {
- gl.getExtension('EXT_color_buffer_float');
- support_linear_float = gl.getExtension('OES_texture_float_linear');
- }
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
- var internalFormat = isWebGL2 ? gl.RGBA16F : gl.RGBA;
- var internalFormatRG = isWebGL2 ? gl.RG16F : gl.RGBA;
- var formatRG = isWebGL2 ? gl.RG : gl.RGBA;
- var texType = isWebGL2 ? gl.HALF_FLOAT : halfFloat.HALF_FLOAT_OES;
- return {
- gl: gl,
- ext: {
- internalFormat: internalFormat,
- internalFormatRG: internalFormatRG,
- formatRG: formatRG,
- texType: texType
- },
- support_linear_float: support_linear_float
- };
- }
- function pointerPrototype() {
- this.id = -1;
- this.x = 0;
- this.y = 0;
- this.dx = 0;
- this.dy = 0;
- this.down = false;
- this.moved = false;
- this.color = [30, 0, 300];
- }
- pointers.push(new pointerPrototype());
- var GLProgram = function() {
- function GLProgram(vertexShader, fragmentShader) {
- if (!(this instanceof GLProgram))
- throw new TypeError("Cannot call a class as a function");
- this.uniforms = {};
- this.program = gl.createProgram();
- gl.attachShader(this.program, vertexShader);
- gl.attachShader(this.program, fragmentShader);
- gl.linkProgram(this.program);
- if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) throw gl.getProgramInfoLog(this.program);
- var uniformCount = gl.getProgramParameter(this.program, gl.ACTIVE_UNIFORMS);
- for (var i = 0; i < uniformCount; i++) {
- var uniformName = gl.getActiveUniform(this.program, i).name;
- this.uniforms[uniformName] = gl.getUniformLocation(this.program, uniformName);
- }
- }
- GLProgram.prototype.bind = function bind() {
- gl.useProgram(this.program);
- };
- return GLProgram;
- }();
- function compileShader(type, source) {
- var shader = gl.createShader(type);
- gl.shaderSource(shader, source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) throw gl.getShaderInfoLog(shader);
- return shader;
- }
- var baseVertexShader = compileShader(gl.VERTEX_SHADER, 'precision highp float; precision mediump sampler2D; attribute vec2 aPosition; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform vec2 texelSize; void main () { vUv = aPosition * 0.5 + 0.5; vL = vUv - vec2(texelSize.x, 0.0); vR = vUv + vec2(texelSize.x, 0.0); vT = vUv + vec2(0.0, texelSize.y); vB = vUv - vec2(0.0, texelSize.y); gl_Position = vec4(aPosition, 0.0, 1.0); }');
- var clearShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; uniform sampler2D uTexture; uniform float value; void main () { gl_FragColor = value * texture2D(uTexture, vUv); }');
- var displayShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; uniform sampler2D uTexture; void main () { gl_FragColor = texture2D(uTexture, vUv); }');
- var splatShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; uniform sampler2D uTarget; uniform float aspectRatio; uniform vec3 color; uniform vec2 point; uniform float radius; void main () { vec2 p = vUv - point.xy; p.x *= aspectRatio; vec3 splat = exp(-dot(p, p) / radius) * color; vec3 base = texture2D(uTarget, vUv).xyz; gl_FragColor = vec4(base + splat, 1.0); }');
- var advectionManualFilteringShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; uniform sampler2D uVelocity; uniform sampler2D uSource; uniform vec2 texelSize; uniform float dt; uniform float dissipation; vec4 bilerp (in sampler2D sam, in vec2 p) { vec4 st; st.xy = floor(p - 0.5) + 0.5; st.zw = st.xy + 1.0; vec4 uv = st * texelSize.xyxy; vec4 a = texture2D(sam, uv.xy); vec4 b = texture2D(sam, uv.zy); vec4 c = texture2D(sam, uv.xw); vec4 d = texture2D(sam, uv.zw); vec2 f = p - st.xy; return mix(mix(a, b, f.x), mix(c, d, f.x), f.y); } void main () { vec2 coord = gl_FragCoord.xy - dt * texture2D(uVelocity, vUv).xy; gl_FragColor = dissipation * bilerp(uSource, coord); gl_FragColor.a = 1.0; }');
- var advectionShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; uniform sampler2D uVelocity; uniform sampler2D uSource; uniform vec2 texelSize; uniform float dt; uniform float dissipation; void main () { vec2 coord = vUv - dt * texture2D(uVelocity, vUv).xy * texelSize; gl_FragColor = dissipation * texture2D(uSource, coord); }');
- var divergenceShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform sampler2D uVelocity; vec2 sampleVelocity (in vec2 uv) { vec2 multiplier = vec2(1.0, 1.0); if (uv.x < 0.0) { uv.x = 0.0; multiplier.x = -1.0; } if (uv.x > 1.0) { uv.x = 1.0; multiplier.x = -1.0; } if (uv.y < 0.0) { uv.y = 0.0; multiplier.y = -1.0; } if (uv.y > 1.0) { uv.y = 1.0; multiplier.y = -1.0; } return multiplier * texture2D(uVelocity, uv).xy; } void main () { float L = sampleVelocity(vL).x; float R = sampleVelocity(vR).x; float T = sampleVelocity(vT).y; float B = sampleVelocity(vB).y; float div = 0.5 * (R - L + T - B); gl_FragColor = vec4(div, 0.0, 0.0, 1.0); }');
- var curlShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform sampler2D uVelocity; void main () { float L = texture2D(uVelocity, vL).y; float R = texture2D(uVelocity, vR).y; float T = texture2D(uVelocity, vT).x; float B = texture2D(uVelocity, vB).x; float vorticity = R - L - T + B; gl_FragColor = vec4(vorticity, 0.0, 0.0, 1.0); }');
- var vorticityShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform sampler2D uVelocity; uniform sampler2D uCurl; uniform float curl; uniform float dt; void main () { float L = texture2D(uCurl, vL).y; float R = texture2D(uCurl, vR).y; float T = texture2D(uCurl, vT).x; float B = texture2D(uCurl, vB).x; float C = texture2D(uCurl, vUv).x; vec2 force = vec2(abs(T) - abs(B), abs(R) - abs(L)); force *= 1.0 / length(force + 0.00001) * curl * C; vec2 vel = texture2D(uVelocity, vUv).xy; gl_FragColor = vec4(vel + force * dt, 0.0, 1.0); }');
- var pressureShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform sampler2D uPressure; uniform sampler2D uDivergence; vec2 boundary (in vec2 uv) { uv = min(max(uv, 0.0), 1.0); return uv; } void main () { float L = texture2D(uPressure, boundary(vL)).x; float R = texture2D(uPressure, boundary(vR)).x; float T = texture2D(uPressure, boundary(vT)).x; float B = texture2D(uPressure, boundary(vB)).x; float C = texture2D(uPressure, vUv).x; float divergence = texture2D(uDivergence, vUv).x; float pressure = (L + R + B + T - divergence) * 0.25; gl_FragColor = vec4(pressure, 0.0, 0.0, 1.0); }');
- var gradientSubtractShader = compileShader(gl.FRAGMENT_SHADER, 'precision highp float; precision mediump sampler2D; varying vec2 vUv; varying vec2 vL; varying vec2 vR; varying vec2 vT; varying vec2 vB; uniform sampler2D uPressure; uniform sampler2D uVelocity; vec2 boundary (in vec2 uv) { uv = min(max(uv, 0.0), 1.0); return uv; } void main () { float L = texture2D(uPressure, boundary(vL)).x; float R = texture2D(uPressure, boundary(vR)).x; float T = texture2D(uPressure, boundary(vT)).x; float B = texture2D(uPressure, boundary(vB)).x; vec2 velocity = texture2D(uVelocity, vUv).xy; velocity.xy -= vec2(R - L, T - B); gl_FragColor = vec4(velocity, 0.0, 1.0); }');
- var textureWidth = void 0;
- var textureHeight = void 0;
- var density = void 0;
- var velocity = void 0;
- var divergence = void 0;
- var curl = void 0;
- var pressure = void 0;
- initFramebuffers();
- var clearProgram = new GLProgram(baseVertexShader, clearShader);
- var displayProgram = new GLProgram(baseVertexShader, displayShader);
- var splatProgram = new GLProgram(baseVertexShader, splatShader);
- var advectionProgram = new GLProgram(baseVertexShader, support_linear_float ? advectionShader : advectionManualFilteringShader);
- var divergenceProgram = new GLProgram(baseVertexShader, divergenceShader);
- var curlProgram = new GLProgram(baseVertexShader, curlShader);
- var vorticityProgram = new GLProgram(baseVertexShader, vorticityShader);
- var pressureProgram = new GLProgram(baseVertexShader, pressureShader);
- var gradienSubtractProgram = new GLProgram(baseVertexShader, gradientSubtractShader);
- function initFramebuffers() {
- textureWidth = gl.drawingBufferWidth >> config.TEXTURE_DOWNSAMPLE;
- textureHeight = gl.drawingBufferHeight >> config.TEXTURE_DOWNSAMPLE;
- var iFormat = ext.internalFormat;
- var iFormatRG = ext.internalFormatRG;
- var formatRG = ext.formatRG;
- var texType = ext.texType;
- density = createDoubleFBO(0, textureWidth, textureHeight, iFormat, gl.RGBA, texType, support_linear_float ? gl.LINEAR : gl.NEAREST);
- velocity = createDoubleFBO(2, textureWidth, textureHeight, iFormatRG, formatRG, texType, support_linear_float ? gl.LINEAR : gl.NEAREST);
- divergence = createFBO(4, textureWidth, textureHeight, iFormatRG, formatRG, texType, gl.NEAREST);
- curl = createFBO(5, textureWidth, textureHeight, iFormatRG, formatRG, texType, gl.NEAREST);
- pressure = createDoubleFBO(6, textureWidth, textureHeight, iFormatRG, formatRG, texType, gl.NEAREST);
- }
- function createFBO(texId, w, h, internalFormat, format, type, param) {
- gl.activeTexture(gl.TEXTURE0 + texId);
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, param);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, param);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, w, h, 0, format, type, null);
- var fbo = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- gl.viewport(0, 0, w, h);
- gl.clear(gl.COLOR_BUFFER_BIT);
- return [texture, fbo, texId];
- }
- function createDoubleFBO(texId, w, h, internalFormat, format, type, param) {
- var fbo1 = createFBO(texId, w, h, internalFormat, format, type, param);
- var fbo2 = createFBO(texId + 1, w, h, internalFormat, format, type, param);
- return {
- get first() {
- return fbo1;
- },
- get second() {
- return fbo2;
- },
- swap: function swap() {
- var temp = fbo1;
- fbo1 = fbo2;
- fbo2 = temp;
- }
- };
- }
- var blit = function() {
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, -1, 1, 1, 1, 1, -1]), gl.STATIC_DRAW);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0, 1, 2, 0, 2, 3]), gl.STATIC_DRAW);
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
- gl.enableVertexAttribArray(0);
- return function(destination) {
- gl.bindFramebuffer(gl.FRAMEBUFFER, destination);
- gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);
- };
- }();
- var lastTime = Date.now();
- update();
- function update() {
- resizeCanvas();
- var dt = Math.min((Date.now() - lastTime) / 1000, 0.016);
- lastTime = Date.now();
- gl.viewport(0, 0, textureWidth, textureHeight);
- if (splatStack.length > 0) {
- for (var m = 0; m < splatStack.pop(); m++) {
- var color = [Math.random() * 10, Math.random() * 10, Math.random() * 10];
- var x = canvas.width * Math.random();
- var y = canvas.height * Math.random();
- var dx = 1000 * (Math.random() - 0.5);
- var dy = 1000 * (Math.random() - 0.5);
- splat(x, y, dx, dy, color);
- }
- }
- advectionProgram.bind();
- gl.uniform2f(advectionProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(advectionProgram.uniforms.uVelocity, velocity.first[2]);
- gl.uniform1i(advectionProgram.uniforms.uSource, velocity.first[2]);
- gl.uniform1f(advectionProgram.uniforms.dt, dt);
- gl.uniform1f(advectionProgram.uniforms.dissipation, config.VELOCITY_DISSIPATION);
- blit(velocity.second[1]);
- velocity.swap();
- gl.uniform1i(advectionProgram.uniforms.uVelocity, velocity.first[2]);
- gl.uniform1i(advectionProgram.uniforms.uSource, density.first[2]);
- gl.uniform1f(advectionProgram.uniforms.dissipation, config.DENSITY_DISSIPATION);
- blit(density.second[1]);
- density.swap();
- for (var i = 0, len = pointers.length; i < len; i++) {
- var pointer = pointers[i];
- if (pointer.moved) {
- splat(pointer.x, pointer.y, pointer.dx, pointer.dy, pointer.color);
- pointer.moved = false;
- }
- }
- curlProgram.bind();
- gl.uniform2f(curlProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(curlProgram.uniforms.uVelocity, velocity.first[2]);
- blit(curl[1]);
- vorticityProgram.bind();
- gl.uniform2f(vorticityProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(vorticityProgram.uniforms.uVelocity, velocity.first[2]);
- gl.uniform1i(vorticityProgram.uniforms.uCurl, curl[2]);
- gl.uniform1f(vorticityProgram.uniforms.curl, config.CURL);
- gl.uniform1f(vorticityProgram.uniforms.dt, dt);
- blit(velocity.second[1]);
- velocity.swap();
- divergenceProgram.bind();
- gl.uniform2f(divergenceProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(divergenceProgram.uniforms.uVelocity, velocity.first[2]);
- blit(divergence[1]);
- clearProgram.bind();
- var pressureTexId = pressure.first[2];
- gl.activeTexture(gl.TEXTURE0 + pressureTexId);
- gl.bindTexture(gl.TEXTURE_2D, pressure.first[0]);
- gl.uniform1i(clearProgram.uniforms.uTexture, pressureTexId);
- gl.uniform1f(clearProgram.uniforms.value, config.PRESSURE_DISSIPATION);
- blit(pressure.second[1]);
- pressure.swap();
- pressureProgram.bind();
- gl.uniform2f(pressureProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(pressureProgram.uniforms.uDivergence, divergence[2]);
- pressureTexId = pressure.first[2];
- gl.activeTexture(gl.TEXTURE0 + pressureTexId);
- for (var _i = 0; _i < config.PRESSURE_ITERATIONS; _i++) {
- gl.bindTexture(gl.TEXTURE_2D, pressure.first[0]);
- gl.uniform1i(pressureProgram.uniforms.uPressure, pressureTexId);
- blit(pressure.second[1]);
- pressure.swap();
- }
- gradienSubtractProgram.bind();
- gl.uniform2f(gradienSubtractProgram.uniforms.texelSize, 1.0 / textureWidth, 1.0 / textureHeight);
- gl.uniform1i(gradienSubtractProgram.uniforms.uPressure, pressure.first[2]);
- gl.uniform1i(gradienSubtractProgram.uniforms.uVelocity, velocity.first[2]);
- blit(velocity.second[1]);
- velocity.swap();
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- displayProgram.bind();
- gl.uniform1i(displayProgram.uniforms.uTexture, density.first[2]);
- blit(null);
- requestAnimationFrame(update);
- }
- function splat(x, y, dx, dy, color) {
- splatProgram.bind();
- gl.uniform1i(splatProgram.uniforms.uTarget, velocity.first[2]);
- gl.uniform1f(splatProgram.uniforms.aspectRatio, canvas.width / canvas.height);
- gl.uniform2f(splatProgram.uniforms.point, x / canvas.width, 1.0 - y / canvas.height);
- gl.uniform3f(splatProgram.uniforms.color, dx, -dy, 1.0);
- gl.uniform1f(splatProgram.uniforms.radius, config.SPLAT_RADIUS);
- blit(velocity.second[1]);
- velocity.swap();
- gl.uniform1i(splatProgram.uniforms.uTarget, density.first[2]);
- gl.uniform3f(splatProgram.uniforms.color, color[0] * 0.3, color[1] * 0.3, color[2] * 0.3);
- blit(density.second[1]);
- density.swap();
- }
- function resizeCanvas() {
- (canvas.width !== canvas.clientWidth || canvas.height !== canvas.clientHeight) && (canvas.width = canvas.clientWidth, canvas.height = canvas.clientHeight, initFramebuffers());
- }
- var count = 0;
- var colorArr = [Math.random() + 0.2, Math.random() + 0.2, Math.random() + 0.2];
- canvas.addEventListener('mousemove', function(e) {
- count++;
- (count > 25) && (colorArr = [Math.random() + 0.2, Math.random() + 0.2, Math.random() + 0.2], count = 0);
- pointers[0].down = true;
- pointers[0].color = colorArr;
- pointers[0].moved = pointers[0].down;
- pointers[0].dx = (e.offsetX - pointers[0].x) * 10.0;
- pointers[0].dy = (e.offsetY - pointers[0].y) * 10.0;
- pointers[0].x = e.offsetX;
- pointers[0].y = e.offsetY;
- });
- canvas.addEventListener('touchmove', function(e) {
- e.preventDefault();
- var touches = e.targetTouches;
- count++;
- (count > 25) && (colorArr = [Math.random() + 0.2, Math.random() + 0.2, Math.random() + 0.2], count = 0);
- for (var i = 0, len = touches.length; i < len; i++) {
- if (i >= pointers.length) pointers.push(new pointerPrototype());
- pointers[i].id = touches[i].identifier;
- pointers[i].down = true;
- pointers[i].x = touches[i].pageX;
- pointers[i].y = touches[i].pageY;
- pointers[i].color = colorArr;
- var pointer = pointers[i];
- pointer.moved = pointer.down;
- pointer.dx = (touches[i].pageX - pointer.x) * 10.0;
- pointer.dy = (touches[i].pageY - pointer.y) * 10.0;
- pointer.x = touches[i].pageX;
- pointer.y = touches[i].pageY;
- }
- }, false);
- </script><script>
- function renderTime() {
- var currentTime = new Date();
- var diem = "AM";
- var h = currentTime.getHours();
- var m = currentTime.getMinutes();
- var s = currentTime.getSeconds();
- setTimeout('renderTime()', 1000);
- if (h == 0) {
- h = 12;
- } else if (h > 12) {
- h = h - 12;
- diem = "PM";
- }
- if (h < 10) {
- h = "0" + h;
- }
- if (m < 10) {
- m = "0" + m;
- }
- if (s < 10) {
- s = "0" + s;
- }
- var myClock = document.getElementById('clockDisplay');
- myClock.textContent = h + ":" + m + ":" + s + " " + diem;
- myClock.innerText = h + ":" + m + ":" + s + " " + diem;
- }
- renderTime();
- </script><script type='text/javascript'>
- function kill_ctrl_key_combo(e) {
- var forbiddenKeys = new Array('a', 'c', 'x', 's', 'u');
- var key;
- var isCtrl;
- if (window.event) {
- key = window.event.keyCode;
- if (window.event.ctrlKey) isCtrl = true;
- else isCtrl = false;
- } else {
- key = e.which;
- if (e.ctrlKey) isCtrl = true;
- else isCtrl = false;
- }
- //if ctrl is pressed check if other key is in forbidenKeys array
- if (isCtrl) {
- for (i = 0; i < forbiddenKeys.length; i++) { //case-insensitive comparation
- if (forbiddenKeys[i].toLowerCase() == String.fromCharCode(key).toLowerCase()) {
- window.open("https://vk.com/draining_sites", "_self");
- return false;
- }
- }
- }
- return true;
- }
- function disable_selection(target) {
- if (typeof target.style.MozUserSelect != "undefined") {
- target.style.MozUserSelect = "none";
- }
- target.style.cursor = "default";
- }
- function enable_protection() {
- disable_selection(document.body); //These will disable selection on the page
- document.captureEvents(Event.MOUSEDOWN);
- document.onmousedown = double_mouse; //These will disable double mouse on the page
- document.oncontextmenu = function() {
- return false;
- }; //These will disable right click on the page
- document.onkeydown = kill_ctrl_key_combo;
- }
- window.onload = function() { //These will enable protection on the page
- enable_protection();
- };
- </script><script>
- /*function check(e)
- {
- alert(e.keyCode);
- }*/
- document.onkeydown = function(e) {
- if (e.ctrlKey && (e.keyCode === 67 || e.keyCode === 86 || e.keyCode === 85 || e.keyCode === 117)) { //Alt+c, Alt+v will also be disabled sadly.
- window.open("https://vk.com/draining_sites", "_self");
- }
- return false;
- };
- </script><script>
- $(document).keydown(function(event) {
- if (event.keyCode == 123) {
- window.open("https://vk.com/draining_sites", "_self");
- return false;
- } else if (event.ctrlKey && event.shiftKey && event.keyCode == 73) {
- window.open("https://vk.com/draining_sites", "_self");
- return false;
- }
- });
- $(document).on("contextmenu", function(e) {
- e.preventDefault();
- });
- </script><script type="text/javascript">
- document.ondragstart = noselect;
- document.onselectstart = noselect;
- document.oncontextmenu = noselect;
- function noselect() {
- return false;
- }
- </script><script>
- $(function() {
- var title = document.title,
- animSeq = ["/", "-", "\\", "|", "-"],
- animIndex = 0,
- titleIndex = 0;
- function doInverseSpinZeroPitch() {
- var loadTitle = title.substring(0, titleIndex);
- if (titleIndex > title.length) {
- animIndex = 0;
- titleIndex = 0
- }
- if (animIndex > 3) {
- titleIndex++;
- animIndex = 0
- }
- document.title = loadTitle + animSeq[animIndex];
- animIndex++
- }
- window.setInterval(doInverseSpinZeroPitch, 150);
- });
- </script><script type="text/javascript">
- </div>
- </html></center>
- </div></center>
- </div></center>
- </div>
- ewnet.work:4:9
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